Bastiaan Olij
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94efe3d410
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Fixing compiler warnings around implicit type casting loosing precision
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2021-11-22 21:48:20 +11:00 |
Bastiaan Olij
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0f47ba54ee
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Setup for building both debug and release build for side by side deployment
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2021-09-29 10:47:08 +10:00 |
Bastiaan Olij
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68ebc9b2a8
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Changed over to proper godot-headers
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2021-09-27 23:08:12 +10:00 |
Bastiaan Olij
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df9164b9bd
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Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test project files
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2021-09-27 23:08:09 +10:00 |
George Marques
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b3a4a2cf93
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Add sample test project
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2021-09-27 23:08:08 +10:00 |
Rémi Verschelde
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407710b622
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Merge pull request #513 from beroso/fix/windows_cpp_17
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2021-09-27 11:50:12 +02:00 |
Rémi Verschelde
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b36df8f86c
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Rename godot_headers to godot-headers to match upstream rename
Also updated the URLs which were still pointing to the old GitHub org.
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2021-02-26 10:07:38 +01:00 |
André Sousa
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5f24388b04
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Add -std:c++17 flag on test windows build
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2021-02-14 20:41:59 -03:00 |
O01eg
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279d63d6c5
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Run script test
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2021-02-07 00:13:58 +03:00 |
O01eg
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d6101538e6
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Test build GNnative library in CI
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2021-02-06 23:08:13 +03:00 |