Fabio Alessandrelli
b4632e317d
Fix creation (and godot-side deletion) of extended objects.
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Proper initialization for godot-cpp classes with memnew.
Extension classes (i.e. the `GDCLASS` macro) behave differently from
regular wrapped classes, and requires Godot to initialize them during
object construction.
This commit update the GDCLASS macro to not create/destroy the instance
during the bindings callback, but during the extension callbacks.
When setting the object instance, the bindings instance is set to the
pointer of the extension instance so that it can later be retrieved
normally via `object_get_instance_bindings`.
2021-09-27 23:08:11 +10:00
Fabio Alessandrelli
cc88df05e7
Fix PtrToArg encoding for `Object *`.
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It didn't set the return value at all, changing the local value instead.
Now instead correctly sets it as a generic pointer type from `_owner`.
2021-09-27 23:08:11 +10:00
Hennadii Chernyshchyk
2b1100c878
Use default initialization
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{ 0 } initializes only first element with zero explicitly and other
elements with their default value (zeros too). Technically it will work
the same, but will be more correct.
2021-09-27 23:08:11 +10:00
Bastiaan Olij
7a2a7ea9e4
Add virtual destructor to Object class
2021-09-27 23:08:11 +10:00
Bastiaan Olij
b21069c573
_err_print_error only output p_message so swapped parameters around
2021-09-27 23:08:11 +10:00
Bastiaan Olij
fab017c91a
Fix some clang format things
2021-09-27 23:08:11 +10:00
George Marques
38ee8bfcf7
Change constructor/destructor management of extension classes
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This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.
Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.
Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.
memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
Bastiaan Olij
e839199848
Add support for property groups
2021-09-27 23:08:11 +10:00
Bastiaan Olij
02802b1d0e
Add in driver types and rejig code to make it easier to extend
2021-09-27 23:08:11 +10:00
George Marques
aef0f1e248
Change initialization to allow custom level callbacks
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Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques
dfa526ce16
Fix formatting of files
2021-09-27 23:08:10 +10:00
George Marques
f5858ef6c6
Fix calling of native functions that return object types
2021-09-27 23:08:10 +10:00
Bastiaan Olij
46c63af715
Re-introduce build-in type code for core types
2021-09-27 23:08:10 +10:00
Bastiaan Olij
3a5bd21092
Always convert float to double
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
50774cf0fb
Add alias
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
f24dcf4ff9
Specify project languages
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
3b40a38c66
Remove Generating Bindings message
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Bindings are generated using `generate_bindings` and the command contains the `COMMENT` parameter, which will display a message about the generation.
2021-09-27 23:08:10 +10:00
George Marques
8eb6f129f8
Set initialization level to CORE
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This should eventually be configurable with user callbacks, but for now
assume the lowest level to ensure the initialization is called.
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
e8030ed1cf
Fix print file list
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
b7f03837a2
Fix return type check for variadic functions
2021-09-27 23:08:09 +10:00
Hennadii Chernyshchyk
6daaeb6dba
Do not override build path
2021-09-27 23:08:09 +10:00
Hennadii Chernyshchyk
a904518075
Fix OUTPUT for add_custom_command
2021-09-27 23:08:09 +10:00
Bastiaan Olij
b07559882c
Silence delete compile warning in memory.h/cpp on Windows
2021-09-27 23:08:09 +10:00
Bastiaan Olij
dd72ce151a
Remove unused import that breaks on windows
2021-09-27 23:08:09 +10:00
George Marques
9d4e51011a
Properly encode numeric POD types
2021-09-27 23:08:09 +10:00
George Marques
f19bb9f57c
Add copy/move constructors and assignment op to builtin types
2021-09-27 23:08:09 +10:00
George Marques
3a9ff8de7a
Add support for engine singletons
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Use, e.g. Engine::get_singleton() to get the singleton object();
2021-09-27 23:08:09 +10:00
George Marques
feafe0da36
Fix build with native structs
2021-09-27 23:08:09 +10:00
Bastiaan Olij
df9164b9bd
Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test project files
2021-09-27 23:08:09 +10:00
George Marques
f3dea4b752
Add readme file (stub)
2021-09-27 23:08:08 +10:00
George Marques
5615c92173
Define the {de,}initialization functions in the bindings
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The extension creators then don't need to create those just to redirect
to the bindings.
2021-09-27 23:08:08 +10:00
George Marques
a0634cca3f
Auto-bind virtual method overrides
2021-09-27 23:08:08 +10:00
George Marques
b3a4a2cf93
Add sample test project
2021-09-27 23:08:08 +10:00
George Marques
8bcf32a619
Fix issues with method calls
2021-09-27 23:08:08 +10:00
George Marques
e4ed48976a
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
Rémi Verschelde
ee70866894
Merge pull request #622 from akien-mga/ci-disable-tests-4.0
2021-09-27 14:43:28 +02:00
Rémi Verschelde
bd82460780
CI: Disable test build to prepare for 4.0 extensions merge
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It can't pass and fixing it in the heavily WIP extensions implementation
would be a hassle, it's better to readd tests once things are working.
2021-09-27 14:37:36 +02:00
Rémi Verschelde
bfdf55afd9
Merge pull request #620 from akien-mga/bindgen-fix-NodePath-escape
2021-09-27 12:51:07 +02:00
Rémi Verschelde
b8658d3733
Merge pull request #619 from BastiaanOlij/update_godot_3_info
2021-09-27 12:43:50 +02:00
Rémi Verschelde
83ef64079b
bindgen: Properly escape NodePath in default args
2021-09-27 12:41:46 +02:00
Bastiaan Olij
74cee6e6b7
Updating readme for new branch info
2021-09-27 20:28:16 +10:00
Rémi Verschelde
4e8508ad53
Fixup style after #563
2021-09-27 12:26:32 +02:00
Rémi Verschelde
407710b622
Merge pull request #513 from beroso/fix/windows_cpp_17
2021-09-27 11:50:12 +02:00
Rémi Verschelde
907d35126e
Merge pull request #538 from anunknowperson/patch-1
2021-09-27 11:44:43 +02:00
Rémi Verschelde
228014bec8
Merge pull request #547 from piiertho/hotfix/add-android-missing-toolchain-elements
2021-09-27 11:42:39 +02:00
Rémi Verschelde
3de367920f
Merge pull request #563 from LinwoodCloud/master
2021-09-27 11:41:41 +02:00
Rémi Verschelde
055f3141f8
Merge pull request #588 from aaronfranke/signal-no-arg
2021-09-27 11:34:08 +02:00
Rémi Verschelde
7a693df988
Merge pull request #601 from colugomusic/fix-string-args-constness
2021-09-27 11:31:56 +02:00
Rémi Verschelde
0fba89df67
Merge pull request #595 from Calinou/add-license-headers
2021-09-27 11:31:31 +02:00
Rémi Verschelde
c109d4e5dc
Merge pull request #607 from samsface/master
2021-09-27 11:24:07 +02:00