Aaron Franke
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942cd466ed
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Split is_equal_approx into float and double versions to match Godot
https://github.com/godotengine/godot/pull/48882
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2022-09-19 02:47:27 -05:00 |
Marc Gilleron
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a35994ce7b
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Use `quaternion` instead of `quat` in method names
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2022-09-18 22:44:18 +01:00 |
Rémi Verschelde
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1632322ce0
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Update copyright year
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2022-03-15 10:17:53 +01:00 |
George Marques
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dfa526ce16
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Fix formatting of files
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2021-09-27 23:08:10 +10:00 |
Bastiaan Olij
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46c63af715
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Re-introduce build-in type code for core types
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2021-09-27 23:08:10 +10:00 |