Emmanuel Leblond
e24b6b0e51
Use StringName in the whole GDExtension API instead of const char *
2022-11-08 21:44:31 +01:00
Emmanuel Leblond
0e81f89dd3
Uses `StringName` in GDExtension perf critical instance creation & method/properties setter/getter
2022-11-08 21:44:30 +01:00
Ricardo Buring
01960ffc9f
Add support for virtual and abstract classes
2022-10-15 13:15:05 +02:00
Rémi Verschelde
1044251a9e
headers: Sync with upstream commit 01ae26d31 (4.0-beta3)
2022-10-14 10:14:55 +02:00
Emmanuel Leblond
b21931c4a3
Type `GDNativePropertyInfo.type` field as `GDNativeVariantType`
2022-10-13 14:04:54 +02:00
Silc Renew
440c4ed703
Mode some methods to Animation from Variant
2022-09-15 04:13:51 +09:00
Yuri Sizov
fa111d7078
Add support for `property_*_revert` methods
2022-08-18 16:43:01 +03:00
Rémi Verschelde
59fca06354
headers: Sync with upstream commit cc5135959
2022-07-27 14:36:57 +02:00
bruvzg
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
2022-07-21 09:36:38 +03:00
Rémi Verschelde
cc1a2e1986
headers: Sync with upstream commit 2c11e6d9e (4.0-alpha12)
2022-07-14 23:51:09 +02:00
bruvzg
713b122b84
Add support for BitField hint, sync API files.
2022-07-11 15:00:17 +03:00
Rémi Verschelde
d8a65edc4a
headers: Sync with upstream commit afdae67cc (4.0-alpha11)
2022-07-01 10:16:08 +02:00
bruvzg
e3119e7d05
Sync containers with new HashMap/HashSet, sync API headers.
2022-06-06 12:18:07 +03:00
Rémi Verschelde
95a2303e37
headers: Sync with upstream commit 917fd65 (4.0-alpha8)
2022-05-12 12:28:02 +02:00
bruvzg
8bf5a532de
Change registered initializers / terminators to the single function with level argument.
2022-05-04 11:14:51 +03:00
Rémi Verschelde
0b050442da
headers: Sync with upstream commit 3e9ead0 (4.0-alpha7)
2022-04-29 19:57:26 +02:00
bruvzg
057a771fda
Add support for variadic method binds with the typed return. Sync headers.
2022-03-30 15:11:28 +03:00
bruvzg
93de1b2b0b
Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D".
2022-03-16 20:33:06 +02:00
bruvzg
817efdd484
Fix build after "Discern between VIRTUAL and ABSTRACT class bindings".
2022-03-15 13:43:12 +02:00
Rémi Verschelde
c4f12ccc3c
Remove godot-headers submodule, copy files directly
...
With the new GDExtension API, the headers are just two files, one of
which is generated and needs to always be kept in sync with the Godot
engine version.
So there's little practical use for using godot-headers as a submodule
anymore, and it only makes godot-cpp updates more cumbersome.
Custom headers (i.e. a custom API JSON) can still be used by passing
the `headers_dir` SCons option.
2022-03-15 10:19:07 +01:00