Aaron Franke
942cd466ed
Split is_equal_approx into float and double versions to match Godot
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https://github.com/godotengine/godot/pull/48882
2022-09-19 02:47:27 -05:00
Rémi Verschelde
3450a1ab16
Merge pull request #847 from ninfur/issue-65997
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Add missing Vector4 function bindings
2022-09-19 09:31:23 +02:00
Rémi Verschelde
03d1120d6a
Merge pull request #850 from Zylann/transform_local
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Add Transform3D `translated_local`, `rotated_local`, `scaled_local`
2022-09-19 09:30:11 +02:00
Marc Gilleron
c543a3cbe1
Add Transform3D `translated_local`, `rotated_local`, `scaled_local`
2022-09-18 23:04:38 +01:00
Marc Gilleron
a35994ce7b
Use `quaternion` instead of `quat` in method names
2022-09-18 22:44:18 +01:00
Johannes Sinander
e7372cbe85
Add missing Vector4 function bindings
2022-09-18 11:27:49 +02:00
Rémi Verschelde
f24cc8be03
Merge pull request #826 from bruvzg/string_info
2022-09-15 21:10:13 +02:00
Silc Renew
440c4ed703
Mode some methods to Animation from Variant
2022-09-15 04:13:51 +09:00
bruvzg
36273baa7e
Change PropertyInfo members to String.
2022-09-14 08:41:09 +03:00
bruvzg
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
2022-07-21 09:36:38 +03:00
bruvzg
713b122b84
Add support for BitField hint, sync API files.
2022-07-11 15:00:17 +03:00
bruvzg
e3119e7d05
Sync containers with new HashMap/HashSet, sync API headers.
2022-06-06 12:18:07 +03:00
bruvzg
031a83b0ea
[Method Bind] Add support for default argument values and static method binding. Sync headers.
2022-05-06 10:17:51 +03:00
bruvzg
8bf5a532de
Change registered initializers / terminators to the single function with level argument.
2022-05-04 11:14:51 +03:00
Rémi Verschelde
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
Gilles Roudière
a94148ca4c
Reorder native extension initialization steps
2022-02-28 15:44:54 +01:00
Rémi Verschelde
76bad22978
Merge pull request #701 from bruvzg/port_templates
2022-02-21 11:25:40 +01:00
Rémi Verschelde
7e3321d1b2
Use forward declares for vector math types
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Adds operators to convert from int vector types to float vector types
as done in the upstream engine implementations.
2022-02-20 12:04:08 +01:00
Rémi Verschelde
917b0c2ca3
Merge pull request #688 from zhehangd/master
2022-02-19 16:31:32 +01:00
bruvzg
e36180f377
Port a bunch of Godot container templates to GDExtension.
2022-02-18 21:07:53 +02:00
bruvzg
65dc3e89c7
Add ERR_ macros variants using `String` messages.
2022-02-17 10:18:04 +02:00
bruvzg
bf8fc4c53d
Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missing `CharString` method implementations.
2022-02-14 23:17:21 +02:00
Zhehang Ding
df0e28fe43
Add missing Vector2::operator Vector2i()
2022-02-07 01:23:18 -08:00
Zhehang Ding
24c94e4af0
Add missing Vector3::operator Vector3i
2022-02-07 00:31:48 -08:00
Gilles Roudière
adbbf1a3a1
Fix object_set_instance being wrongly called for built-in wrapped classes
2021-12-06 15:40:19 +01:00
Gilles Roudière
3fcb8a4d1e
Make extension instances create the corresponding godot object in their constructor
2021-12-03 15:37:49 +01:00
Bastiaan Olij
50512f0dee
Merge pull request #659 from groud/fix_null_init
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Avoid crash in Variant constructor from nullptr Object*
2021-11-25 11:16:55 +11:00
Gilles Roudière
55ba2602db
Avoid crash in Variant constructor from nullptr Object*
2021-11-23 11:01:49 +01:00
Bastiaan Olij
b008810c01
Implementing dictionary operators
2021-11-23 19:44:53 +11:00
Bastiaan Olij
c2b690439f
Implement index operators for Arrays
2021-11-12 14:29:54 +11:00
Bastiaan Olij
ef528d3a86
Rename interface to gdn_interface because it's a defined keyword under windows
2021-10-28 19:44:20 +11:00
Bastiaan Olij
0e3bc393d5
Fully register class on register_class call
2021-09-27 23:08:12 +10:00
Bastiaan Olij
b21069c573
_err_print_error only output p_message so swapped parameters around
2021-09-27 23:08:11 +10:00
Bastiaan Olij
e839199848
Add support for property groups
2021-09-27 23:08:11 +10:00
Bastiaan Olij
02802b1d0e
Add in driver types and rejig code to make it easier to extend
2021-09-27 23:08:11 +10:00
George Marques
aef0f1e248
Change initialization to allow custom level callbacks
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Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques
dfa526ce16
Fix formatting of files
2021-09-27 23:08:10 +10:00
Bastiaan Olij
46c63af715
Re-introduce build-in type code for core types
2021-09-27 23:08:10 +10:00
George Marques
8eb6f129f8
Set initialization level to CORE
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This should eventually be configurable with user callbacks, but for now
assume the lowest level to ensure the initialization is called.
2021-09-27 23:08:10 +10:00
Bastiaan Olij
b07559882c
Silence delete compile warning in memory.h/cpp on Windows
2021-09-27 23:08:09 +10:00
George Marques
5615c92173
Define the {de,}initialization functions in the bindings
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The extension creators then don't need to create those just to redirect
to the bindings.
2021-09-27 23:08:08 +10:00
George Marques
8bcf32a619
Fix issues with method calls
2021-09-27 23:08:08 +10:00
George Marques
e4ed48976a
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
Rémi Verschelde
4e8508ad53
Fixup style after #563
2021-09-27 12:26:32 +02:00
Rémi Verschelde
3de367920f
Merge pull request #563 from LinwoodCloud/master
2021-09-27 11:41:41 +02:00
Rémi Verschelde
7a693df988
Merge pull request #601 from colugomusic/fix-string-args-constness
2021-09-27 11:31:56 +02:00
Rémi Verschelde
0fba89df67
Merge pull request #595 from Calinou/add-license-headers
2021-09-27 11:31:31 +02:00
Sam
6b31e67dd3
Fix Clang 11 build failure over -Wabsolute-value
2021-09-01 23:08:30 +01:00
Colugo
bba8393af7
Fix argument constness in String::begins_with, String::ends_with
2021-08-22 16:02:14 +01:00
Hugo Locurcio
cf5428e103
Add license headers to all source and header files
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This is consistent with the core Godot source code, and ensures the
license isn't detached from its original code when individual files
are distributed.
2021-08-02 18:34:58 +02:00
DhruvMaroo
7a1890345b
edited according to clang-format
2021-06-01 23:16:09 +05:30
DhruvMaroo
67e2c6145c
used godot_string_new_copy to copy
2021-05-31 09:31:11 +05:30
DhruvMaroo
b44b98a94c
removed _deleted class member
2021-05-31 09:10:59 +05:30
DhruvMaroo
cd05371ce8
added class member, safety check in the destructor
2021-05-31 00:52:36 +05:30
DhruvMaroo
492285f681
changed spaces to tabs
2021-05-30 22:29:41 +05:30
DhruvMaroo
bdc5674ace
added move assignment operator
2021-05-30 12:33:40 +05:30
DhruvMaroo
689b5fb98b
added mover constructor
2021-05-30 12:30:11 +05:30
kb1000
3fe276c02f
Stop including iostream in Variant.hpp (to produce smaller binaries)
2021-05-23 16:28:11 +02:00
Erik Abair
2ccc5e08f2
Populates incorrect constants for Vector2 and 3 types.
2021-05-02 15:35:21 -07:00
George Marques
cba90d6301
Update clang-format to version 11
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This is taken from the Godot repository, so formatting is similar. This
updates the style rules as well.
Also fix style in files to conform with this version.
2021-02-28 16:57:34 -03:00
Hrishikesh
8558d2360a
Removed redundant function definitions in CameraMatrix and used the ones in Math.hpp
2021-02-03 06:32:44 +05:30
Marc
b400dba875
Merge branch 'master' into container_leaks
2021-01-31 20:06:56 +00:00
Marc
05ba977cc6
Merge pull request #485 from colugomusic/fix-array-const
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Fix constness of Array::find, Array::find_last and Array::rfind
2021-01-31 20:03:47 +00:00
Marc
e76efdd3ab
Merge pull request #481 from Zylann/vec_constants
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Added missing constants to Vector2, Vector3, Basis and Quat
2021-01-31 20:02:06 +00:00
Marc
1aab5e3962
Merge branch 'master' into master
2021-01-31 19:32:56 +00:00
Marc Gilleron
fb71edd45b
Fix container and string leaks
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Some functions return a new instance of such containers,
but instead we made a copy of them, without taking ownership of the
original created by the function.
Now we use a specific constructor taking ownership on the godot_* struct.
2021-01-07 01:05:12 +00:00
Colugo
38c9b624db
Fix constness of Array::find, Array::find_last and Array::rfind
2020-12-20 16:53:40 +00:00
Marc Gilleron
8e1cc29c66
Added missing constants to Vector2, Vector3, Basis and Quat
2020-12-08 23:35:17 +00:00
Marc
c9a740be34
Merge pull request #451 from Zylann/math
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Added Godot's math functions
2020-09-08 19:31:54 +01:00
Marc Gilleron
0d1511695d
Added Godot's math functions
2020-09-04 02:14:45 +01:00
Marc
e5334579db
Merge branch 'master' into arcore_support
2020-08-31 15:05:09 +01:00
Fredia Huya-Kouadio
31b0ca80d5
Additions to the library to support the ARCore plugin
2020-08-23 14:11:47 -07:00
Marc Gilleron
469e9da86c
Rename `RID::get_rid()` => `get_id()` to match Godot
2020-08-23 21:32:05 +01:00
Marc
a3fe496ad6
Merge pull request #441 from TerraAr/master
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Create an operator
2020-08-16 17:36:49 +01:00
TerraAr
7d347edb12
Updated operator
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I've updated the operator that I had created to use the private constructor of the class.
2020-08-15 15:10:16 -03:00
Marc
756c1e1c79
Merge pull request #307 from aqnuep/string_memory_leak_fix
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Fixed memory leak with String objects
2020-08-15 17:57:02 +01:00
Daniel Rakos
0939d0f6d1
Fixed memory leak with String objects
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The member _godot_string should never be straight out overwritten ever without
first destroying the underlying string object's memory. This change solves the
problem through the introduction of a new private constructor to create String
objects with a pre-existing godot_string handle.
2020-08-15 09:46:23 +02:00
TerraAr
5e656923cf
Fixed operator
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Fixed String::operator+=(const wchar_t). The problem was that a temporary variable don't have an address.
2020-08-14 23:32:38 -03:00
TerraAr
a1ba843f36
Created operator.
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Created String::operator+=(const wchar_t), that was mark as Todo.
2020-08-14 21:42:10 -03:00
Marc
ceae5be727
Merge pull request #356 from sheepandshepherd/variantleak2
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Add C conversion constructors and fix new leak
2020-06-05 21:16:37 +01:00
Bastiaan Olij
e2a5fdee3b
Merge pull request #406 from Zylann/color_operators
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Added missing Color operators
2020-06-02 20:31:24 +10:00
Marc Gilleron
0f4ea6cc35
Added missing Color operators
2020-05-29 20:38:14 +01:00
Fredia Huya-Kouadio
3747ffe871
Fix godot-cpp types registration
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A initialization bug was causing the registration to occur prior to a key required field being set (see https://github.com/GodotNativeTools/godot-cpp/issues/394#issuecomment-613636985 for more details).
Fixes #394
2020-04-14 13:51:02 -07:00
Mika Pi
2559c70e27
Fix compilation warnings about unused vars
2020-02-23 07:40:54 -08:00
sheepandshepherd
66c671b59d
Add C conversion constructors to fix leak of default-constructed empty arrays
2020-01-31 00:08:02 +01:00
Rémi Verschelde
81783c6045
Merge pull request #333 from sheepandshepherd/string-plus-leak
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Fix String::operator+ memory leak
2020-01-19 23:35:06 +01:00
sheepandshepherd
95feb486c9
Fix leaks caused by implicitly called copy constructors
2019-12-04 03:27:39 +01:00
sheepandshepherd
9560cbff09
Fix String::operator+ memory leak
2019-10-05 01:14:23 +02:00
Bastiaan Olij
8443486a19
Call register types and init earlier
2019-09-14 11:24:15 +10:00
Bastiaan Olij
fc1fe720c3
Store all main entry points to the currently available APIs
2019-08-12 19:55:29 +10:00
Thomas Herzog
c2ec46f64a
Merge pull request #296 from lupoDharkael/missing
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Add missing class methods
2019-08-05 10:39:56 +02:00
lupoDharkael
b895d3c326
Add missing class methods
2019-08-05 00:23:42 +02:00
shaderbeast
041b97e5b2
Fixed wrong implementation of Quat multiplication
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Obeyed Clang format rules
2019-05-06 11:01:31 +02:00
RameshRavone
ca85ab244f
Fix snapped from Vector2
2019-05-02 09:57:28 +05:30
RameshRavone
761d62c9c8
Fix #272
2019-04-21 06:55:49 +05:30
Daniel Rakos
4be7fcdde5
Fix bug in Basis [] operator and add missing Transform-Vector3 * operator
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The [] operator of Basis was returning a reference to a temporary, so fixed it.
There was no * operator in Transform equivalent to the xform function, which is
not in line with GDScript behavior.
Also fixed remaining cases where Transform relied on the old behavior of the
[] operator of Basis (i.e. that it returns the row, not the column).
2019-04-11 19:59:34 +02:00
Daniel Rakos
abccf9a050
Make Basis look column-major while retaining a row-major representation
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Per https://github.com/godotengine/godot/issues/14553 :
Godot stores Basis in row-major layout for more change for efficiently
taking advantage of SIMD instructions, but in scripts Basis looks like and
is accessible in a column-major format.
This change modifies the C++ binding so that from the script's perspective
Basis does look like if it was column-major while retaining a row-major
in-memory representation. This is achieved using a set of helper template
classes which allow accessing individual columns whose components are
non-continues in memory as if it was a Vector3 type. This ensures script
interface compatibility without needing to transpose the Basis every time
it is passed over the script-engine boundary.
Also made most of the Vector2 and Vector3 class interfaces inlined in the
process for increased performance.
While unrelated (but didn't want to file a separate PR for it), this change
adds the necessary flags to have debug symbol information under MSVC.
Fixes #241 .
2019-04-08 16:28:41 +02:00
Bastiaan Olij
459d3d28e4
Synced with Godot 3.1 stable
2019-04-07 17:59:53 +10:00
bruvzg
aad175aa09
Renamed Rect2::pos to Rect2::position
2018-12-13 11:10:25 +02:00
Marcelo Fernandez
209dd56cb0
Profiling support
2018-11-27 09:45:56 -03:00