Commit Graph

978 Commits (c1d4fb2b68fe592442c288e493956a92ad39e8ca)

Author SHA1 Message Date
Nickolai Korshunov 5336c7e97b synced windows compile definitions with scons configuration
df9164b9bd
2021-11-11 15:19:16 +03:00
Rémi Verschelde fd76008f63
Merge pull request #646 from BastiaanOlij/add_array_make 2021-11-10 08:53:24 +01:00
Rémi Verschelde 7d01234211
headers: Sync with upstream commit 3abb5a9 2021-11-04 15:43:03 +01:00
Rémi Verschelde b3c7581cf9
Add `.gitignore` for test, ignore potential log files
(cherry picked from commit 1070a29d77)
2021-11-04 15:42:27 +01:00
Bastiaan Olij 957f86c3e3 Add Array:make macro 2021-11-02 00:20:19 +11:00
Rémi Verschelde b1dbaad396
Merge pull request #644 from BastiaanOlij/rename_interface 2021-10-28 11:12:07 +02:00
Bastiaan Olij ef528d3a86 Rename interface to gdn_interface because it's a defined keyword under windows 2021-10-28 19:44:20 +11:00
Bastiaan Olij 5148aad3d4 headers: Sync with upstream commit 92a2380 2021-10-25 20:27:03 +11:00
Rémi Verschelde c7fc804112
headers: Sync with upstream commit a4e1a07 2021-10-16 17:36:37 +02:00
Rémi Verschelde d9e643db2b
Merge pull request #639 from Shatur/rework-cmake-debug-flags 2021-10-04 09:14:18 +02:00
Hennadii Chernyshchyk 2f92b4a37d
Rework debug flags for CMake
* Attach debug flags to the target and mark as `PUBLIC`. This will allow all
  projects that use bindings not to add the same defines manually.
* Use generator-expressions to support multiconfig generators (such as
  MSVC).
* Remove excplitic `NDEBUG` and `_DEBUG` flags, CMake handles it
  automatically.
2021-10-03 17:30:37 +03:00
Rémi Verschelde 230fd4bc08
Merge pull request #634 from Faless/osx/universal 2021-10-01 07:37:42 +02:00
Fabio Alessandrelli 480ad9ffed [CI] Make OSX universal build instead 2 builds. 2021-09-29 22:35:09 +02:00
Fabio Alessandrelli 67f9109d1f [OSX] Add universal build support. 2021-09-29 22:31:12 +02:00
Rémi Verschelde ad11bbb584
Merge pull request #632 from BastiaanOlij/debug_and_release 2021-09-29 08:10:05 +02:00
Bastiaan Olij 0f47ba54ee Setup for building both debug and release build for side by side deployment 2021-09-29 10:47:08 +10:00
Rémi Verschelde 6a720e5c7c
Merge pull request #631 from Faless/ext/ref_casting_2 2021-09-28 16:14:45 +02:00
Fabio Alessandrelli 3cebc33414
Merge pull request #625 from Faless/ext/pointers
Add pointers support for virtual methods.
2021-09-28 16:01:38 +02:00
Fabio Alessandrelli b28853aff1 Add test for Reference passing/returning. 2021-09-28 15:49:53 +02:00
Fabio Alessandrelli b90d0ac555 Add Ref<T> binding support.
Added PtrToArg and GetTypeInfo adapted from Godot.
2021-09-28 15:49:08 +02:00
Rémi Verschelde 5826fd5259
Merge pull request #626 from Shatur/use-default 2021-09-28 09:11:39 +02:00
Hennadii Chernyshchyk 1f96a0d16c
Use default destructor for Object 2021-09-28 09:59:17 +03:00
Fabio Alessandrelli 80fdb9146f Add pointers support for virtual methods.
As introduced in godot for virtual methods.
Custom structs are not yet supported.
2021-09-27 16:13:24 +02:00
Bastiaan Olij a44e9aa3f9
Merge pull request #602 from vnen/gdnative-extensions
Bindings for the new extension system
2021-09-27 23:26:31 +10:00
Bastiaan Olij d5e0fc8e7c Temporary fix for issue in JSON export with NIL in operators 2021-09-27 23:08:12 +10:00
Bastiaan Olij 92d25bcda6 Update readme to include new info 2021-09-27 23:08:12 +10:00
Bastiaan Olij 68ebc9b2a8 Changed over to proper godot-headers 2021-09-27 23:08:12 +10:00
Bastiaan Olij cbf52c2764 Removed init.cpp that I overlooked in rebase 2021-09-27 23:08:12 +10:00
Bastiaan Olij 0e3bc393d5 Fully register class on register_class call 2021-09-27 23:08:12 +10:00
Bastiaan Olij fad6329699 Implement Ref copy constructor 2021-09-27 23:08:12 +10:00
Fabio Alessandrelli ea7324afe8 Fix encoding/decoding of null objects. 2021-09-27 23:08:12 +10:00
Fabio Alessandrelli 59d38a4119 Add test for extended object creation/deletion. 2021-09-27 23:08:12 +10:00
Fabio Alessandrelli 42dd64f22f Fix binding of function that takes Object * parameters. 2021-09-27 23:08:11 +10:00
Fabio Alessandrelli b4632e317d Fix creation (and godot-side deletion) of extended objects.
Proper initialization for godot-cpp classes with memnew.

Extension classes (i.e. the `GDCLASS` macro) behave differently from
regular wrapped classes, and requires Godot to initialize them during
object construction.

This commit update the GDCLASS macro to not create/destroy the instance
during the bindings callback, but during the extension callbacks.

When setting the object instance, the bindings instance is set to the
pointer of the extension instance so that it can later be retrieved
normally via `object_get_instance_bindings`.
2021-09-27 23:08:11 +10:00
Fabio Alessandrelli cc88df05e7 Fix PtrToArg encoding for `Object *`.
It didn't set the return value at all, changing the local value instead.
Now instead correctly sets it as a generic pointer type from `_owner`.
2021-09-27 23:08:11 +10:00
Hennadii Chernyshchyk 2b1100c878 Use default initialization
{ 0 } initializes only first element with zero explicitly and other
elements with their default value (zeros too). Technically it will work
the same, but will be more correct.
2021-09-27 23:08:11 +10:00
Bastiaan Olij 7a2a7ea9e4 Add virtual destructor to Object class 2021-09-27 23:08:11 +10:00
Bastiaan Olij b21069c573 _err_print_error only output p_message so swapped parameters around 2021-09-27 23:08:11 +10:00
Bastiaan Olij fab017c91a Fix some clang format things 2021-09-27 23:08:11 +10:00
George Marques 38ee8bfcf7 Change constructor/destructor management of extension classes
This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.

Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.

Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.

memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
Bastiaan Olij e839199848 Add support for property groups 2021-09-27 23:08:11 +10:00
Bastiaan Olij 02802b1d0e Add in driver types and rejig code to make it easier to extend 2021-09-27 23:08:11 +10:00
George Marques aef0f1e248 Change initialization to allow custom level callbacks
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques dfa526ce16 Fix formatting of files 2021-09-27 23:08:10 +10:00
George Marques f5858ef6c6 Fix calling of native functions that return object types 2021-09-27 23:08:10 +10:00
Bastiaan Olij 46c63af715 Re-introduce build-in type code for core types 2021-09-27 23:08:10 +10:00
Bastiaan Olij 3a5bd21092 Always convert float to double 2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk 50774cf0fb Add alias 2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk f24dcf4ff9 Specify project languages 2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk 3b40a38c66 Remove Generating Bindings message
Bindings are generated using `generate_bindings` and the command contains the `COMMENT` parameter, which will display a message about the generation.
2021-09-27 23:08:10 +10:00