bruvzg
51d4f9d896
Switch to 64-bit ints.
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(cherry picked from commit 59a5a8b104
)
2024-01-22 15:53:49 -06:00
A Thousand Ships
59ebcfd744
Fix allocation size overflow check in `CowData`
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(cherry picked from commit 06ffc7e952
)
2023-10-09 08:42:31 -05:00
A Thousand Ships
205beacc5b
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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(cherry picked from commit 1e5767693e
)
2023-10-09 08:42:16 -05:00
Adam Scott
c7afd0f89a
Fix forgotten not operator
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(cherry picked from commit f5c8e5190f
)
2023-09-01 17:06:51 -05:00
Adam Scott
6789b29b72
Fix Clang deprecated builtins
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It seems that Clang and GCC have different interpretations of certain
builtins. So this PR uses std <type_traits> functions just as cowdata.h
does in the godot project.
(cherry picked from commit 5c262844ad
)
2023-09-01 17:06:39 -05:00
David Snopek
011965d864
Attempt to fully implement CharString
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(cherry picked from commit 4df112cd95
)
2023-08-10 09:06:09 -05:00
bruvzg
ba4b50118d
Fix incorrect memory allocation in release builds.
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Co-authored-by: lightyears <lightyears1998@hotmail.com>
2023-02-21 15:32:26 +02:00
bruvzg
abca497b72
Expose some low level functions and String operators.
2023-01-19 13:12:21 +02:00
Rémi Verschelde
931f1a3f34
Sync license copyright with upstream GH-70885
2023-01-10 16:15:31 +01:00
Andy Maloney
c7e34c2f9d
Basic static analysis fixes
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- remove extraneous semicolons
- use "nullptr" instead of "0"
- remove "break" after "return"
- use <cstdio> instead of <stdio.h>
2022-11-18 17:46:13 -05:00
Aaron Franke
592bd15c7a
Run scripts to format and make headers consistent
2022-10-09 01:47:07 -05:00
Rémi Verschelde
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
bruvzg
e36180f377
Port a bunch of Godot container templates to GDExtension.
2022-02-18 21:07:53 +02:00