Rémi Verschelde
931f1a3f34
Sync license copyright with upstream GH-70885
2023-01-10 16:15:31 +01:00
Ricardo Buring
47140cdad0
Rename float=64 build option to precision=double
...
This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
2023-01-09 23:22:03 +01:00
Rémi Verschelde
bab247dcb6
Rename godot-headers to gdextension, move header to top folder
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Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.
Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Aaron Franke
bcfa3bf320
Add more static checks and move to separate file to match main repo
2022-10-09 01:46:28 -05:00
Fabio Alessandrelli
c263b3e38c
Fix get_file_list not returning all generated files.
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Adds a CI static check for it.
2022-09-11 21:39:06 +02:00
Rémi Verschelde
9220e9dd34
Relicense integration testing project under public domain/Unlicense
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Fixes #813 .
2022-08-22 18:20:11 +02:00
Rémi Verschelde
82bc102581
Sync `misc/` scripts and hooks with upstream Godot
2022-03-15 10:18:33 +01:00
Rémi Verschelde
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
George Marques
e4ed48976a
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
Marc Gilleron
1f7f66d09e
Re-added clang-format checks to the CI
2021-02-03 22:04:45 +00:00