A Thousand Ships
3d814f6e87
[Math] Add `is_finite` methods
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(cherry picked from commit d389171905
)
2024-05-17 16:32:05 -05:00
Thaddeus Crews
7473b984cb
Enforce template syntax `typename` over `class`
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(cherry picked from commit 87f5fb0691
)
2024-04-08 11:49:37 -05:00
Rémi Verschelde
00b29630ba
Merge pull request #1003 from akien-mga/fix-sign-0
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Change behavior of Math::sign to match Godot builtin
2023-01-20 23:02:13 +01:00
bruvzg
abca497b72
Expose some low level functions and String operators.
2023-01-19 13:12:21 +02:00
Erik Abair
d3f17c1dca
Change behavior of Math::sign to match Godot builtin
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Fixes #551 .
2023-01-19 09:47:13 +01:00
Rémi Verschelde
931f1a3f34
Sync license copyright with upstream GH-70885
2023-01-10 16:15:31 +01:00
Rémi Verschelde
bab247dcb6
Rename godot-headers to gdextension, move header to top folder
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Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.
Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Gilles Roudière
c02e644679
Rename GDNative to GDExtension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Aaron Franke
65eeb94f75
Update core data structures to match the engine
2022-10-07 11:27:41 -05:00
Aaron Franke
e83d472c00
Update Basis/Transform3D/Quaternion to match the engine
2022-09-20 01:07:45 -05:00
Aaron Franke
7ba459ae7b
Add integer posmod and rename range_lerp to remap
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https://github.com/godotengine/godot/pull/23310
https://github.com/godotengine/godot/pull/65361
2022-09-19 03:09:59 -05:00
Aaron Franke
9a2e8d907b
Add pingpong and fract methods to Math
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https://github.com/godotengine/godot/pull/53819
2022-09-19 03:09:59 -05:00
Aaron Franke
b11ff9d876
Replace stepify with snapped
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https://github.com/godotengine/godot/pull/44586
2022-09-19 03:09:59 -05:00
Aaron Franke
d20c4200db
Update cubic interpolation methods to match core
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https://github.com/godotengine/godot/pull/64924
https://github.com/godotengine/godot/pull/63602
https://github.com/godotengine/godot/pull/62458
2022-09-19 03:09:38 -05:00
Aaron Franke
942cd466ed
Split is_equal_approx into float and double versions to match Godot
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https://github.com/godotengine/godot/pull/48882
2022-09-19 02:47:27 -05:00
Fabio Alessandrelli
43cdc2e037
Update hashfuncs, add some missing math funcs.
2022-09-11 13:11:52 +02:00
bruvzg
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
2022-07-21 09:36:38 +03:00
Rémi Verschelde
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
bruvzg
e36180f377
Port a bunch of Godot container templates to GDExtension.
2022-02-18 21:07:53 +02:00
Bastiaan Olij
94efe3d410
Fixing compiler warnings around implicit type casting loosing precision
2021-11-22 21:48:20 +11:00
George Marques
dfa526ce16
Fix formatting of files
2021-09-27 23:08:10 +10:00
Bastiaan Olij
46c63af715
Re-introduce build-in type code for core types
2021-09-27 23:08:10 +10:00