Commit Graph

54 Commits (acee69a3f6c121b77e4372aaa3ba11eb4df94c22)

Author SHA1 Message Date
David Snopek acee69a3f6 Allow forwarding from `ClassDB` to `ClassDBSingleton` to support enumerations
(cherry picked from commit e1b3b32db5)
2024-05-17 16:35:22 -05:00
David Snopek 8aef77a64d Give compile-time error if registering a class without its own `_bind_methods()` function
(cherry picked from commit ca46ef4d25)
2024-05-17 16:33:38 -05:00
pupil1337 897280444b Add static_assert() for register_class
(cherry picked from commit 1fa7a9cb19)
2024-05-17 16:32:54 -05:00
Thaddeus Crews 7473b984cb Enforce template syntax `typename` over `class`
(cherry picked from commit 87f5fb0691)
2024-04-08 11:49:37 -05:00
Marc Gilleron 3fe7c2e87b Fix explicit namespaces in macros
(cherry picked from commit e607790647)
2024-03-11 12:50:56 -05:00
Chris Cranford dc76664cea Rework GDCLASS macro to allow pure virtual functions
(cherry picked from commit 5f350e2572)
2024-01-22 15:30:04 -06:00
David Snopek a61cdc8860 Add protections against registering classes that didn't use GDCLASS() 2023-10-22 08:44:09 -05:00
David Snopek b507b3e591 Automatically register only engine classes whose header has been included 2023-10-16 10:19:11 -05:00
David Snopek df849651d9 Changes necessary for hot reload to work 2023-09-25 22:13:33 -05:00
David Snopek c18c1916c3 Implement `callable_mp()` and `callable_mp_static()` 2023-09-21 15:17:50 -05:00
David Snopek 3a02feddc3 Update for addition of `get_virtual_call_data_func` and `call_virtual_func` to `GDExtensionClassCreationInfo2` 2023-09-20 12:15:31 -05:00
David Snopek b1fd1b65fd
Merge pull request #1242 from AThousandShips/null_check
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-20 07:32:14 -05:00
David Snopek 0d6de7a80e
Merge pull request #1164 from dsnopek/classdb-singleton-alternate
Add static methods to `ClassDB` for the methods bound to the `ClassDB` singleton
2023-09-19 10:33:15 -05:00
A Thousand Ships 1e5767693e Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-13 14:34:04 +02:00
David Snopek aa6867e6c9 Support `_validate_property()` 2023-09-12 13:21:16 -05:00
Daylily-Zeleen 2d1f852baf Implement register unexposed class. 2023-09-04 00:59:10 +08:00
Markus Sauermann c2d99fd519 Fix `Object::notification` order
For the notification-order to work correctly, it is necessary to
allow the `p_reversed` argument to be used within cpp.
This PR changes the necessary bindings.
2023-08-30 00:07:28 +02:00
David Snopek 6f913563d8 Add static methods to `ClassDB` for the methods bound to the `ClassDB` singleton 2023-07-31 16:04:27 -05:00
David Snopek 1d49bef096
Merge pull request #1184 from Zylann/fix_get_property_list_calling_parent
Don't call parent _get_property_list when a class doesn't define it (for internal binding).
2023-07-26 15:31:15 -05:00
Marc Gilleron baf0b9e0f7 Don't call parent _get_property_list when a class doesn't define it.
Godot is already supposed to call _get_property_list of parent classes,
so this binding function must really only return procedural properties of
the class it belongs to, and not parent or child classes.
2023-07-26 20:12:25 +01:00
Mikael Hermansson 7d8cb7c155 Add support for indexed properties 2023-07-26 00:31:53 +02:00
Kehom 20be441026 Unregister custom classes in reverse registration order 2023-06-19 11:04:11 -03:00
Andy Maloney db2394dbe7 Identifiers containing double underscore are reserved according to the C++ standard
Rename __* to _gde_*

https://timsong-cpp.github.io/cppwp/n3337/global.names

https://en.cppreference.com/w/cpp/language/identifiers

Identifiers appearing as a token or preprocessing token (i.e., not in user-defined-string-literal like operator ""id) (since C++11) of one of the following forms are reserved:
 - identifiers with a double underscore anywhere;
 - identifiers that begin with an underscore followed by an uppercase letter;
 - in the global namespace, identifiers that begin with an underscore.
2023-06-15 20:45:01 -04:00
David Snopek 431e30bc32 Ensure GDExtension class is the correct type for the Godot engine class 2023-05-16 15:18:48 -05:00
David Snopek a5c6ca5920 Update to load function pointers for GDExtension interface 2023-05-09 21:45:48 -05:00
Rémi Verschelde 931f1a3f34
Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
Jan Haller fce753c05d Extension header: amend const correctness of `p_args` parameters 2022-12-14 15:47:42 +01:00
Rémi Verschelde bab247dcb6
Rename godot-headers to gdextension, move header to top folder
Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.

Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Gilles Roudière c02e644679 Rename GDNative to GDExtension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Emmanuel Leblond fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions 2022-12-03 00:27:07 +01:00
Emmanuel Leblond b6ba0dca13
StringName is working fine with demo \o/ 2022-11-08 21:44:33 +01:00
Emmanuel Leblond a706a9ceb9
Remove now useless `_alloc_and_copy_cstr` 2022-11-08 21:44:31 +01:00
Emmanuel Leblond e24b6b0e51
Use StringName in the whole GDExtension API instead of const char * 2022-11-08 21:44:31 +01:00
Ricardo Buring 01960ffc9f Add support for virtual and abstract classes 2022-10-15 13:15:05 +02:00
Aaron Franke 592bd15c7a
Run scripts to format and make headers consistent 2022-10-09 01:47:07 -05:00
Rémi Verschelde 0eba81ef79 Merge pull request #876 from Daylily-Zeleen/Daylily-Zeleen/master
Add detail infos for binding error message.
2022-10-07 22:25:49 +02:00
daylilyzeleen 3e91ec1729 Add detail infos for binding error message. 2022-09-30 15:16:43 +08:00
Marc Gilleron 5de2c059d1 Fix deriving a custom class with virtual methods 2022-09-21 19:31:30 +01:00
bruvzg 36273baa7e
Change PropertyInfo members to String. 2022-09-14 08:41:09 +03:00
bruvzg 270ad28931
Add support for `_notification`, `_set`, `_get`, `_get_property_list`, `_property_can_revert`, `_property_get_revert`, and `_to_string` methods. 2022-08-22 12:59:38 +03:00
Yuri Sizov fa111d7078 Add support for `property_*_revert` methods 2022-08-18 16:43:01 +03:00
bruvzg 713b122b84
Add support for BitField hint, sync API files. 2022-07-11 15:00:17 +03:00
bruvzg 031a83b0ea
[Method Bind] Add support for default argument values and static method binding. Sync headers. 2022-05-06 10:17:51 +03:00
bruvzg 817efdd484
Fix build after "Discern between VIRTUAL and ABSTRACT class bindings". 2022-03-15 13:43:12 +02:00
Rémi Verschelde 1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
bruvzg e36180f377
Port a bunch of Godot container templates to GDExtension. 2022-02-18 21:07:53 +02:00
Bradley Clemetson 76c4adb7f8
Normalized additional macros to ensure that everything works without client code needing using 2021-12-18 15:16:14 -08:00
Gilles Roudière 3fcb8a4d1e Make extension instances create the corresponding godot object in their constructor 2021-12-03 15:37:49 +01:00
Bastiaan Olij ef528d3a86 Rename interface to gdn_interface because it's a defined keyword under windows 2021-10-28 19:44:20 +11:00
Bastiaan Olij 0e3bc393d5 Fully register class on register_class call 2021-09-27 23:08:12 +10:00