generate compat
generate compat
Update ci.yml
Update binding_generator.py
generate compat
generate compat
lint python files
Update compat_generator.py
update docs
Update binding_generator.py
Update module_converter.py
also collect defines
Add module converter file that converts module based projects to godot_compat
Update ci.yml
update docs
Update compat_generator.py
lint python files
generate compat
generate compat
generate compat
generate compat
Update ci.yml
fix path issue when caling from outside
Update binding_generator.py
update to also take missing classes/structs
Update binding_generator.py
Generate godot compat for dual build
generate compat
generate compat
Update ci.yml
Update binding_generator.py
generate compat
generate compat
lint python files
Update compat_generator.py
update docs
Update binding_generator.py
Update module_converter.py
also collect defines
Add module converter file that converts module based projects to godot_compat
Update ci.yml
update docs
Update compat_generator.py
lint python files
generate compat
generate compat
generate compat
generate compat
Update ci.yml
fix path issue when caling from outside
Add support for build profiles.
Allow enabling or disabling specific classes (which will not be built).
Allow forwarding from `ClassDB` to `ClassDBSingleton` to support enumerations
update to also take missing classes/structs
Update binding_generator.py
update
update naming of files
add godot mappings.
update and run output_header_mapping.json
Update README.md
make godot_compat work without a file generated
fix the test
Update binding_generator.py
Update binding_generator.py
Update binding_generator.py
use files from include too
Update README.md
lint
lint
lint
Update CMakeLists.txt
update to use all. fix linting a bit
update wip
fix posix path
Update CMakeLists.txt
Update binding_generator.py
add using namespace godot; everywhere to includes
fix includes
Try fixes.
generate new include files 123
Update binding_generator.py
Update binding_generator.py
Update binding_generator.py
Update binding_generator.py
update
fix GODOT_MODULE_COMPAT
fix manual includes to match.
Update godot.hpp
Update color_names.inc.hpp
Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.
Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
The returned value "ret" may be nullptr in which case the code would crash because "object_get_instance_binding" can't be called on nullptr input.
This should be very easy to reproduce, I encountered it pretty much any time I called a method that returned Ref<Something>. E.g.:
Ref<GeometryInstance3D> instance;
instance.instantiate();
instance.get_mesh(); // Crash because no mesh was set for the instance and the returned value was nullptr.