Commit Graph

86 Commits (93de1b2b0b742cac4263f3b6da8fa5ec0224779a)

Author SHA1 Message Date
bruvzg 93de1b2b0b
Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D". 2022-03-16 20:33:06 +02:00
Rémi Verschelde 1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
bruvzg b8b9a2fad9
Fix return type encoding for ptrcall. 2022-03-09 17:18:21 +02:00
Aaron Franke 101d61b64a
[master] Run black format on SConstruct files and bindings generator 2022-02-26 15:04:11 -06:00
bruvzg e36180f377
Port a bunch of Godot container templates to GDExtension. 2022-02-18 21:07:53 +02:00
Rémi Verschelde 7fa81e798b
Merge pull request #704 from bruvzg/fix_const_ptr 2022-02-16 13:29:29 +01:00
Rémi Verschelde d9111350b9
Merge pull request #699 from bruvzg/enum_and_ptr_binds 2022-02-16 12:32:26 +01:00
bruvzg a8cd21ac07
Fix "const" NativePtr binds. 2022-02-16 11:35:13 +02:00
bruvzg 7aaab11b0f
Add Variant binders for the generated classes, structs and global enums 2022-02-15 10:47:12 +02:00
bruvzg bf8fc4c53d
Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missing `CharString` method implementations. 2022-02-14 23:17:21 +02:00
Gilles Roudière 3fcb8a4d1e Make extension instances create the corresponding godot object in their constructor 2021-12-03 15:37:49 +01:00
Bastiaan Olij b008810c01 Implementing dictionary operators 2021-11-23 19:44:53 +11:00
Bastiaan Olij c2b690439f Implement index operators for Arrays 2021-11-12 14:29:54 +11:00
Bastiaan Olij 957f86c3e3 Add Array:make macro 2021-11-02 00:20:19 +11:00
Bastiaan Olij ef528d3a86 Rename interface to gdn_interface because it's a defined keyword under windows 2021-10-28 19:44:20 +11:00
Hennadii Chernyshchyk 1f96a0d16c
Use default destructor for Object 2021-09-28 09:59:17 +03:00
Bastiaan Olij d5e0fc8e7c Temporary fix for issue in JSON export with NIL in operators 2021-09-27 23:08:12 +10:00
Hennadii Chernyshchyk 2b1100c878 Use default initialization
{ 0 } initializes only first element with zero explicitly and other
elements with their default value (zeros too). Technically it will work
the same, but will be more correct.
2021-09-27 23:08:11 +10:00
Bastiaan Olij 7a2a7ea9e4 Add virtual destructor to Object class 2021-09-27 23:08:11 +10:00
George Marques 38ee8bfcf7 Change constructor/destructor management of extension classes
This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.

Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.

Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.

memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
George Marques dfa526ce16 Fix formatting of files 2021-09-27 23:08:10 +10:00
George Marques f5858ef6c6 Fix calling of native functions that return object types 2021-09-27 23:08:10 +10:00
Bastiaan Olij 46c63af715 Re-introduce build-in type code for core types 2021-09-27 23:08:10 +10:00
Bastiaan Olij 3a5bd21092 Always convert float to double 2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk e8030ed1cf Fix print file list 2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk b7f03837a2 Fix return type check for variadic functions 2021-09-27 23:08:09 +10:00
Bastiaan Olij dd72ce151a Remove unused import that breaks on windows 2021-09-27 23:08:09 +10:00
George Marques 9d4e51011a Properly encode numeric POD types 2021-09-27 23:08:09 +10:00
George Marques f19bb9f57c Add copy/move constructors and assignment op to builtin types 2021-09-27 23:08:09 +10:00
George Marques 3a9ff8de7a Add support for engine singletons
Use, e.g. Engine::get_singleton() to get the singleton object();
2021-09-27 23:08:09 +10:00
George Marques feafe0da36 Fix build with native structs 2021-09-27 23:08:09 +10:00
George Marques a0634cca3f Auto-bind virtual method overrides 2021-09-27 23:08:08 +10:00
George Marques 8bcf32a619 Fix issues with method calls 2021-09-27 23:08:08 +10:00
George Marques e4ed48976a Replace bindgins to work with extensions 2021-09-27 23:08:08 +10:00
Rémi Verschelde 83ef64079b
bindgen: Properly escape NodePath in default args 2021-09-27 12:41:46 +02:00
Raul Santos 54c2d23572 Escape parameters named `enum`.
Prefix parameters named `enum` with an underscore like all the other
reserved keywords.
2021-09-22 16:07:23 +02:00
Fabio Alessandrelli 024ffef50f Fix binding when default parameter is a PoolByteArray.
Like done for the other pool array types.
2021-07-17 18:06:50 +02:00
Hristo Stamenov 476a870d6c
Fix CMake generation on Windows (#536) 2021-05-15 22:57:05 +02:00
Matteo De Carlo 0c8dd096c4 Fix cmake source file generation 2021-03-03 19:40:54 +01:00
Marc Gilleron 67976ee47d Remove the need to use GODOT_SUBCLASS 2020-09-12 17:38:46 +01:00
Marc 824f4ef481
Merge pull request #416 from DuncanSparks/template_get_node
Add option to generate template version of Node::get_node
2020-08-23 20:28:44 +01:00
Duncan Sparks a2ebc8bbec
Update binding_generator.py 2020-08-23 10:30:27 -07:00
Duncan Sparks bd72bd4d68
Fix redundant check in binding_generator.py 2020-08-23 09:01:23 -07:00
sheepandshepherd 33f9de16e4 Use godot_object_cast_to instead of TagDB to cast engine types 2020-08-17 00:05:57 +02:00
Duncan Sparks 2b14529de6
Merge branch 'master' into template_get_node 2020-08-16 14:50:32 -07:00
Marc Gilleron 251062c9a5 Don't use Ref<T> in Object.hpp 2020-07-28 20:28:13 +01:00
Duncan Sparks 3b16f34d89
Add option for template get_node 2020-06-17 15:34:49 -07:00
Daniel Rakos 01606fa212 Optimizations to the generated bindings
This change gets rid of the call-time method binding query, instead it queries
all method bindings up-front at initialization time so that no extra cost is
added at function call time.

In addition, also converted the "icall" code to a header-only library so one
level of unnecessary call-stack is eliminated.

Also changed binding generator to use real_t instead of double everywhere
(except at the GDNative interface where unfortunately using doubles is hard-coded
on the engine side).

All this comes at a minimal increase in binary size (for the library, as actual
native modules might not even increase in size in practice).
2019-04-10 16:51:51 +02:00
Hugo Locurcio 976a188837
Fix and improve the build system
- Fix automatic architecture detection
- Fix compiling with MinGW on Linux
  - MinGW on Windows is still not working though
- Default to Clang on macOS
- Remove redundant `use_custom_api_file` option
- Format SConstruct using Flake8

This closes #245.
2019-04-07 15:40:49 +02:00
David Castro 30500632b1 escape 'typename' keyword, which is causing errors when generating bindings 2019-02-03 17:55:16 -08:00