bruvzg
e3119e7d05
Sync containers with new HashMap/HashSet, sync API headers.
2022-06-06 12:18:07 +03:00
Rémi Verschelde
95a2303e37
headers: Sync with upstream commit 917fd65 (4.0-alpha8)
2022-05-12 12:28:02 +02:00
bruvzg
031a83b0ea
[Method Bind] Add support for default argument values and static method binding. Sync headers.
2022-05-06 10:17:51 +03:00
bruvzg
8bf5a532de
Change registered initializers / terminators to the single function with level argument.
2022-05-04 11:14:51 +03:00
Rémi Verschelde
0b050442da
headers: Sync with upstream commit 3e9ead0 (4.0-alpha7)
2022-04-29 19:57:26 +02:00
Rémi Verschelde
24f5cd2d48
Color: Rename to_srgb/to_linear to include base color space
...
Counterpart to https://github.com/godotengine/godot/pull/60199 .
Also syncs the extension API with that PR.
2022-04-13 12:50:21 +02:00
bruvzg
057a771fda
Add support for variadic method binds with the typed return. Sync headers.
2022-03-30 15:11:28 +03:00
bruvzg
28027394f5
Add support for static method bindings.
2022-03-22 16:06:13 +02:00
bruvzg
93de1b2b0b
Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D".
2022-03-16 20:33:06 +02:00
bruvzg
817efdd484
Fix build after "Discern between VIRTUAL and ABSTRACT class bindings".
2022-03-15 13:43:12 +02:00
Rémi Verschelde
c4f12ccc3c
Remove godot-headers submodule, copy files directly
...
With the new GDExtension API, the headers are just two files, one of
which is generated and needs to always be kept in sync with the Godot
engine version.
So there's little practical use for using godot-headers as a submodule
anymore, and it only makes godot-cpp updates more cumbersome.
Custom headers (i.e. a custom API JSON) can still be used by passing
the `headers_dir` SCons option.
2022-03-15 10:19:07 +01:00
Rémi Verschelde
b6c18d489d
headers: Sync with upstream commit f470979 (4.0-alpha4)
2022-03-08 16:15:07 +01:00
Rémi Verschelde
8ead641b08
headers: Sync with upstream commit 256069e (4.0-alpha3)
2022-02-23 09:13:12 +01:00
Rémi Verschelde
75b180d2cd
headers: Sync with upstream commit 79077e6 (4.0-alpha2)
2022-02-09 16:46:48 +01:00
Bastiaan Olij
4e2411ad98
headers: Sync with upstream commit 9f5c18c
2022-01-27 09:56:46 +11:00
Rémi Verschelde
2ce688d2ad
headers: Sync with upstream commit 31a7ddb (4.0-alpha1)
2022-01-23 23:28:40 +01:00
Rémi Verschelde
02d98387a1
headers: Sync with upstream commit fcc2648
2022-01-07 14:29:15 +01:00
Gilles Roudière
3fcb8a4d1e
Make extension instances create the corresponding godot object in their constructor
2021-12-03 15:37:49 +01:00
Bastiaan Olij
b008810c01
Implementing dictionary operators
2021-11-23 19:44:53 +11:00
Rémi Verschelde
7d01234211
headers: Sync with upstream commit 3abb5a9
2021-11-04 15:43:03 +01:00
Bastiaan Olij
5148aad3d4
headers: Sync with upstream commit 92a2380
2021-10-25 20:27:03 +11:00
Rémi Verschelde
c7fc804112
headers: Sync with upstream commit a4e1a07
2021-10-16 17:36:37 +02:00
Bastiaan Olij
68ebc9b2a8
Changed over to proper godot-headers
2021-09-27 23:08:12 +10:00
Rémi Verschelde
402e33a7dc
headers: Track tag godot-3.3.3-stable
2021-09-26 13:20:50 +02:00
Rémi Verschelde
dfee6f0ca4
headers: Track tag godot-3.3.2-stable
2021-05-25 15:01:57 +02:00
Bastiaan Olij
87e97cb85e
Move godot-headers forward to 3.3-stable
2021-05-04 12:18:34 +10:00
Rémi Verschelde
1b224d530d
headers: Track tag godot-3.2.3-stable
2021-02-26 10:08:55 +01:00
Rémi Verschelde
b36df8f86c
Rename godot_headers to godot-headers to match upstream rename
...
Also updated the URLs which were still pointing to the old GitHub org.
2021-02-26 10:07:38 +01:00