Commit Graph

234 Commits (8d17966e81e60f9a899a02e04349bf2e01c6391a)

Author SHA1 Message Date
Fabio Alessandrelli cc88df05e7 Fix PtrToArg encoding for `Object *`.
It didn't set the return value at all, changing the local value instead.
Now instead correctly sets it as a generic pointer type from `_owner`.
2021-09-27 23:08:11 +10:00
Bastiaan Olij fab017c91a Fix some clang format things 2021-09-27 23:08:11 +10:00
George Marques 38ee8bfcf7 Change constructor/destructor management of extension classes
This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.

Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.

Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.

memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
Bastiaan Olij e839199848 Add support for property groups 2021-09-27 23:08:11 +10:00
Bastiaan Olij 02802b1d0e Add in driver types and rejig code to make it easier to extend 2021-09-27 23:08:11 +10:00
George Marques aef0f1e248 Change initialization to allow custom level callbacks
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques dfa526ce16 Fix formatting of files 2021-09-27 23:08:10 +10:00
George Marques f5858ef6c6 Fix calling of native functions that return object types 2021-09-27 23:08:10 +10:00
Bastiaan Olij 46c63af715 Re-introduce build-in type code for core types 2021-09-27 23:08:10 +10:00
Bastiaan Olij b07559882c Silence delete compile warning in memory.h/cpp on Windows 2021-09-27 23:08:09 +10:00
George Marques a0634cca3f Auto-bind virtual method overrides 2021-09-27 23:08:08 +10:00
George Marques 8bcf32a619 Fix issues with method calls 2021-09-27 23:08:08 +10:00
George Marques e4ed48976a Replace bindgins to work with extensions 2021-09-27 23:08:08 +10:00
Karroffel cf30b0f39d rewrote binding generator in python 2017-05-12 21:53:07 +02:00
Karroffel ac51c7b141 moved includes out of namespace 2017-04-18 00:38:09 +02:00
Karroffel 005b9aa148 String.c_string() now returns char * 2017-04-11 15:48:26 +02:00
Karroffel e16e2fe308 basic signal support and update binding generation 2017-04-11 03:04:29 +02:00
Karroffel 617057c704 support for script inheritance 2017-04-06 05:05:53 +02:00
Karroffel 5e3b01f0f1 some NodePath fixes and better handling of Object type arguments 2017-04-06 02:32:24 +02:00
Karroffel 63c2b9d474 new macros for entry points, virtual method fix 2017-04-05 17:16:47 +02:00
Karroffel 8aaef5a6a2 use pointers for objects, default arguments 2017-04-05 01:00:33 +02:00
Karroffel c40a9dce51 Added Variant constructor for Object types 2017-04-04 02:28:05 +02:00
Karroffel fe4f8b9581 added support for tool scripts 2017-03-18 19:01:11 +01:00
Karroffel cd1bec5515 added property registration 2017-03-18 16:58:03 +01:00
Karroffel 7fa7f7b9c5 added operator overload for string 2017-03-18 15:23:28 +01:00
Karroffel 8d63048c6d Windows compatibility 2017-03-15 23:19:58 +01:00
Karroffel bce9ac109d mistakes were made. I undid them. 2017-03-15 18:13:29 +01:00
Karroffel b098147977 using method data for wrapper methods now 2017-03-14 01:12:55 +01:00
Karroffel 575bb7f339 reworked object system a little bit 2017-03-09 03:03:21 +01:00
Karroffel c772d7f656 added Godot.hpp 2017-03-06 18:39:56 +01:00
Karroffel 632c953e42 buuunch of stuff 2017-03-06 08:49:24 +01:00
Karroffel 92e1f553ec properly implemented core types (c++ wise) 2017-03-06 03:30:46 +01:00
Karroffel a15e7b7189 I hate templates 2017-03-05 03:02:29 +01:00
Karroffel 5762c2f53f Added binding generator 2017-03-04 05:36:31 +01:00