Commit Graph

19 Commits (7adc5360d79d06f296347e2247a115f60bc7ece4)

Author SHA1 Message Date
Rémi Verschelde b3c7581cf9
Add `.gitignore` for test, ignore potential log files
(cherry picked from commit 1070a29d77)
2021-11-04 15:42:27 +01:00
Bastiaan Olij df9164b9bd Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test project files 2021-09-27 23:08:09 +10:00
George Marques b3a4a2cf93 Add sample test project 2021-09-27 23:08:08 +10:00
George Marques e4ed48976a Replace bindgins to work with extensions 2021-09-27 23:08:08 +10:00
Fabio Alessandrelli 26d4df4e17 Fix JavaScript library suffix.
Also add `.bc` files to `.gitignore`
2021-07-05 15:47:49 +02:00
lupoDharkael 6e5292c83d Update gitignore 2019-05-26 15:47:05 +02:00
karroffel 200bf226bf Nativescript 1.1
implemented instance binding data usage

This commit changes the way C++ wrapper classes work.
Previously, wrapper classes were merely wrapper *interfaces*.
They used the `this` pointer to store the actual foreign Godot
Object.

With the NativeScript 1.1 extension it is now possible to have
low-overhead language binding data attached to Objects.

The C++ bindings use that feature to implement *proper* wrappers
and enable regular C++ inheritance usage that way.

Some things might still be buggy and untested, but the C++
SimpleDemo works with those changes.

new and free change, custom free will crash engine, be wary

fix exporting of non-object types

fix free() crash with custom resources

added type tags and safe object casting

fix global type registration order

fix cast_to

changed build system to be more self contained

updated .gitignore

use typeid() for type tags now

fix indentation in bindings generator

remove accidentally added files

fix gitignore

Fixed up registering tool and updated godot_headers

Fix crash when calling String::split/split_floats

Was casting to the wrong object type.
Also adds parse_ints function to String with the same logic

Better warning/error macros

Change gitignore so we get our gen folders

New documentation based on nativescript 1.1

Fixed GODOT_SUBCLASS macro

Preventing crash when function returned null ptr

Adds needed include <typeinfo>

 Solves this issue #168 due to not having the include of typeinfo

Fix compile error of 'WARN_PRINT' and 'ERR_PRINT'.

cannot pass non-trivial object of type 'godot::String' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]

update vector3::distance_to

Remove godot_api.json as its now in the godot_headers submodule (api.json)
2018-11-07 21:23:08 +11:00
karroffel 684a06daf2 included godot_headers as submodule 2018-05-16 02:11:41 +02:00
Marc Gilleron 936a9dd3d5 Ignore Windows binaries 2018-01-22 22:34:19 +01:00
Bastiaan Olij 6452ba6e88 Implemented using api struct 2017-10-23 21:20:14 +11:00
Karroffel 4769f49cb4 Use static linking instead of dynamic linking 2017-07-23 17:53:50 +02:00
BastiaanOlij 1f36c2307a Getting this to compile on mac os x 2017-06-16 23:50:48 +10:00
Karroffel fad8f7c9eb made script "inheritance" less OOP 2017-05-13 13:55:04 +02:00
Karroffel cf30b0f39d rewrote binding generator in python 2017-05-12 21:53:07 +02:00
Karroffel 8d63048c6d Windows compatibility 2017-03-15 23:19:58 +01:00
Karroffel 575bb7f339 reworked object system a little bit 2017-03-09 03:03:21 +01:00
Karroffel 632c953e42 buuunch of stuff 2017-03-06 08:49:24 +01:00
Karroffel 92e1f553ec properly implemented core types (c++ wise) 2017-03-06 03:30:46 +01:00
Karroffel a15e7b7189 I hate templates 2017-03-05 03:02:29 +01:00