Marc
0afb66c11a
Merge branch 'master' into fix-android-build
2020-08-23 16:14:16 +01:00
Marc
98839e1050
Merge pull request #445 from Zylann/fix_os_suffix
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Replace ".os" with ".o" because it is "Object files" on Linux
2020-08-23 15:14:06 +01:00
Marc Gilleron
63066f2570
Replace ".os" with ".o" because it is "Object files" on Linux
2020-08-23 15:11:57 +01:00
Marc
19fa40591b
Merge pull request #365 from sheepandshepherd/class_ptr
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Fix `cast_to` for non-exposed engine types
2020-08-16 23:30:52 +01:00
sheepandshepherd
33f9de16e4
Use godot_object_cast_to instead of TagDB to cast engine types
2020-08-17 00:05:57 +02:00
Duncan Sparks
2b14529de6
Merge branch 'master' into template_get_node
2020-08-16 14:50:32 -07:00
Marc
16000199c5
Merge pull request #415 from DuncanSparks/alloca_fix
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Fix alloca.h error in Defs.h
2020-08-16 20:16:36 +01:00
Marc
a3fe496ad6
Merge pull request #441 from TerraAr/master
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Create an operator
2020-08-16 17:36:49 +01:00
TerraAr
7d347edb12
Updated operator
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I've updated the operator that I had created to use the private constructor of the class.
2020-08-15 15:10:16 -03:00
Marc
756c1e1c79
Merge pull request #307 from aqnuep/string_memory_leak_fix
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Fixed memory leak with String objects
2020-08-15 17:57:02 +01:00
Daniel Rakos
0939d0f6d1
Fixed memory leak with String objects
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The member _godot_string should never be straight out overwritten ever without
first destroying the underlying string object's memory. This change solves the
problem through the introduction of a new private constructor to create String
objects with a pre-existing godot_string handle.
2020-08-15 09:46:23 +02:00
TerraAr
5e656923cf
Fixed operator
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Fixed String::operator+=(const wchar_t). The problem was that a temporary variable don't have an address.
2020-08-14 23:32:38 -03:00
TerraAr
a1ba843f36
Created operator.
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Created String::operator+=(const wchar_t), that was mark as Todo.
2020-08-14 21:42:10 -03:00
Marc
36e0acb0d4
Merge pull request #297 from lupoDharkael/ignore
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Update gitignore
2020-08-14 21:20:53 +01:00
Marc
fe8f66eb76
Merge pull request #427 from Jummit/add-vector-move-toward
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Add missing move_toward to Vector2 and Vector3
2020-08-14 21:10:48 +01:00
Bastiaan Olij
cd69b58bb6
Merge pull request #433 from Zylann/fix_ref_in_object
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Don't use Ref<T> in Object.hpp
2020-08-09 15:39:36 +10:00
Marc Gilleron
251062c9a5
Don't use Ref<T> in Object.hpp
2020-07-28 20:28:13 +01:00
Jummit
20fdc09c96
Add missing move_toward to Vector2 and Vector3
2020-07-15 17:05:54 +02:00
smeikx
d808f04497
fix Android build command in README
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Using `*-linux-android29-clang` results in errors, adding `++` fixes this.
Credits go to zhangshiqian1214:
https://github.com/godotengine/godot-cpp/issues/372#issuecomment-596079055
2020-06-30 22:27:13 +02:00
Duncan Sparks
3b16f34d89
Add option for template get_node
2020-06-17 15:34:49 -07:00
Duncan Sparks
5c96e5ede5
Fix alloca.h error in Defs.h
2020-06-17 15:24:08 -07:00
Marc
9eceb16f05
Merge pull request #304 from raymoo/patch-1
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Allow registering base class methods for derived classes
2020-06-11 18:58:15 +01:00
raymoo
6f8d3d2c2a
Allow registering base class methods for derived classes
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Adds register_class_method, a variant of register_method where the user can
specify a derived class to register the method for.
2020-06-10 22:09:05 -05:00
Bastiaan Olij
2bb3a7e19c
Merge pull request #412 from Zylann/direction_to
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Add missing Vector3::direction_to() and Vector2::direction_to()
2020-06-09 17:24:04 +10:00
Marc
ceae5be727
Merge pull request #356 from sheepandshepherd/variantleak2
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Add C conversion constructors and fix new leak
2020-06-05 21:16:37 +01:00
Marc Gilleron
78f5496f4b
Add missing Vector3::direction_to() and Vector2::direction_to()
2020-06-05 19:07:56 +01:00
Marc
8a797e2c09
Merge pull request #408 from Zylann/custom_ref_rework
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Rework the way custom class instances are created from C++
2020-06-05 18:54:14 +01:00
Marc Gilleron
db941344e3
Fix default value of `bits` misnaming resulting library
2020-06-02 19:44:56 +01:00
Marc Gilleron
09c8bf94df
Rework the way custom class instances are created from C++
2020-06-02 19:33:56 +01:00
Rémi Verschelde
eacffba9f5
Merge pull request #410 from akien-mga/travis-window-scons-3.1.2
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Travis: Use SCons 3.1.2 on Windows
2020-06-02 15:59:04 +02:00
Rémi Verschelde
5f9c306e7c
Travis: Use SCons 3.1.2 on Windows
2020-06-02 15:39:37 +02:00
Rémi Verschelde
1dc8feaeee
Merge pull request #409 from akien-mga/travis-clang-format-8
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Travis: Use clang-format 8.0, update script
2020-06-02 15:03:19 +02:00
Rémi Verschelde
eedda8beec
Travis: Use clang-format 8.0, update script
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Cf. https://github.com/godotengine/godot/pull/36350
2020-06-02 14:39:07 +02:00
Bastiaan Olij
165f1f30e8
Merge pull request #383 from Zylann/fix_alloca
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Fix alloca() not being included on some platforms
2020-06-02 20:53:42 +10:00
Bastiaan Olij
e2a5fdee3b
Merge pull request #406 from Zylann/color_operators
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Added missing Color operators
2020-06-02 20:31:24 +10:00
Marc Gilleron
0f4ea6cc35
Added missing Color operators
2020-05-29 20:38:14 +01:00
Bastiaan Olij
e97e866483
Merge pull request #393 from Calinou/improve-readme
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Improve README
2020-04-18 18:55:08 +10:00
Bastiaan Olij
9ccbb809ff
Merge pull request #395 from m4gr3d/patch-1
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Fix godot-cpp types registration
2020-04-17 14:31:48 +10:00
Fredia Huya-Kouadio
3747ffe871
Fix godot-cpp types registration
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A initialization bug was causing the registration to occur prior to a key required field being set (see https://github.com/GodotNativeTools/godot-cpp/issues/394#issuecomment-613636985 for more details).
Fixes #394
2020-04-14 13:51:02 -07:00
Hugo Locurcio
66521bb416
Improve README
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This improves the writing style and adds more information about
compiling for each platform.
This also adds an explicit mention that HTML5 and iOS don't support
GDNative yet.
2020-04-10 10:44:16 +02:00
Marc Gilleron
9e37b873af
Fix alloca() not being included on some platforms
2020-03-31 19:16:45 +01:00
Bastiaan Olij
c2f765e49c
Merge pull request #363 from sheepandshepherd/cpp_rules
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Mention rules for using Godot classes in the readme
2020-03-19 21:37:27 +11:00
Mika Pi
2559c70e27
Fix compilation warnings about unused vars
2020-02-23 07:40:54 -08:00
NHodgesVFX
82476108ba
Fix Style Issues
2020-02-06 18:44:50 -05:00
NHodgesVFX
a2e6f7a5ef
Fix Vector's Bounce Reflect
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Fixes Vector 2 and 3 bounce and reflect methods to match gdscript
Co-Authored-By: Bruno Campos <brunocu@msn.com>
Move calculation to reflect
fix commit
squash
fix style
2020-02-06 18:38:39 -05:00
sheepandshepherd
66c671b59d
Add C conversion constructors to fix leak of default-constructed empty arrays
2020-01-31 00:08:02 +01:00
Bastiaan Olij
aba8766618
Updated godot_headers to 3.2 and updated license text
2020-01-30 21:14:43 +11:00
Bastiaan Olij
45e6801016
Merge pull request #353 from bruvzg/ios_support
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Add iOS build support - couldn't test this but trust you @bruvzg ;)
@piiertho please do add CI support for this!
2020-01-30 21:00:46 +11:00
Bastiaan Olij
3861ff3018
Merge pull request #360 from ducklin5/master
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windows use_mingw build fix
2020-01-30 20:54:23 +11:00
Bastiaan Olij
9a08d1bb40
Merge pull request #362 from 2shady4u/Vector2D-GDNative-add-functionalities
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Added bounce to vector2.hpp - thanks!
2020-01-30 20:52:15 +11:00