David Snopek
76d6ce7136
Avoid creating most objects that Godot is going to use placement new to initialize
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(cherry picked from commit c4fde852e6
)
2024-04-08 11:30:23 -05:00
A Thousand Ships
1c03aa7746
Add missing `OP_POWER` operator to `Variant`
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(cherry picked from commit f037a697eb
)
2024-01-22 15:53:49 -06:00
Thaddeus Crews
e8b6887b36
Add missing int→Variant conversions
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(cherry picked from commit bcac96c8c2
)
2024-01-22 15:53:49 -06:00
Matthew Murphy
857d8e3a56
Fix variant call compiler error
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Co-authored-by: David Snopek <dsnopek@gmail.com>
(cherry picked from commit ca3e25de04
)
2023-10-09 08:43:23 -05:00
bruvzg
abca497b72
Expose some low level functions and String operators.
2023-01-19 13:12:21 +02:00
Rémi Verschelde
0dfe0d0166
Merge pull request #983 from rburing/variant_to_from_objectid
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Add conversions between `Variant` and `ObjectID`
2023-01-18 11:41:57 +01:00
Rémi Verschelde
931f1a3f34
Sync license copyright with upstream GH-70885
2023-01-10 16:15:31 +01:00
Ricardo Buring
d4e1dfe5dc
Add conversions between Variant and ObjectID
2023-01-01 21:27:08 +01:00
Rémi Verschelde
bab247dcb6
Rename godot-headers to gdextension, move header to top folder
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Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.
Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Gilles Roudière
c02e644679
Rename GDNative to GDExtension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Emmanuel Leblond
fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions
2022-12-03 00:27:07 +01:00
Aaron Franke
592bd15c7a
Run scripts to format and make headers consistent
2022-10-09 01:47:07 -05:00
bruvzg
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
2022-07-21 09:36:38 +03:00
bruvzg
e3119e7d05
Sync containers with new HashMap/HashSet, sync API headers.
2022-06-06 12:18:07 +03:00
Rémi Verschelde
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
bruvzg
bf8fc4c53d
Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missing `CharString` method implementations.
2022-02-14 23:17:21 +02:00
George Marques
8bcf32a619
Fix issues with method calls
2021-09-27 23:08:08 +10:00
George Marques
e4ed48976a
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00