Emmanuel Leblond
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fe86a94dcf
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Fix const qualifier for parameters in GDExtension api functions
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2022-12-03 00:27:07 +01:00 |
Andy Maloney
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c7e34c2f9d
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Basic static analysis fixes
- remove extraneous semicolons
- use "nullptr" instead of "0"
- remove "break" after "return"
- use <cstdio> instead of <stdio.h>
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2022-11-18 17:46:13 -05:00 |
Aaron Franke
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592bd15c7a
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Run scripts to format and make headers consistent
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2022-10-09 01:47:07 -05:00 |
bruvzg
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8bf5a532de
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Change registered initializers / terminators to the single function with level argument.
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2022-05-04 11:14:51 +03:00 |
Rémi Verschelde
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1632322ce0
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Update copyright year
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2022-03-15 10:17:53 +01:00 |
Gilles Roudière
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a94148ca4c
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Reorder native extension initialization steps
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2022-02-28 15:44:54 +01:00 |
Gilles Roudière
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3fcb8a4d1e
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Make extension instances create the corresponding godot object in their constructor
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2021-12-03 15:37:49 +01:00 |
Bastiaan Olij
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ef528d3a86
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Rename interface to gdn_interface because it's a defined keyword under windows
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2021-10-28 19:44:20 +11:00 |
Bastiaan Olij
|
fab017c91a
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Fix some clang format things
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2021-09-27 23:08:11 +10:00 |
Bastiaan Olij
|
02802b1d0e
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Add in driver types and rejig code to make it easier to extend
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2021-09-27 23:08:11 +10:00 |
George Marques
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aef0f1e248
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Change initialization to allow custom level callbacks
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
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2021-09-27 23:08:10 +10:00 |
George Marques
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e4ed48976a
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Replace bindgins to work with extensions
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2021-09-27 23:08:08 +10:00 |