bruvzg
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8bf5a532de
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Change registered initializers / terminators to the single function with level argument.
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2022-05-04 11:14:51 +03:00 |
Rémi Verschelde
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1632322ce0
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Update copyright year
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2022-03-15 10:17:53 +01:00 |
Gilles Roudière
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a94148ca4c
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Reorder native extension initialization steps
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2022-02-28 15:44:54 +01:00 |
Gilles Roudière
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3fcb8a4d1e
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Make extension instances create the corresponding godot object in their constructor
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2021-12-03 15:37:49 +01:00 |
Bastiaan Olij
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ef528d3a86
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Rename interface to gdn_interface because it's a defined keyword under windows
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2021-10-28 19:44:20 +11:00 |
Bastiaan Olij
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02802b1d0e
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Add in driver types and rejig code to make it easier to extend
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2021-09-27 23:08:11 +10:00 |
George Marques
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aef0f1e248
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Change initialization to allow custom level callbacks
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
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2021-09-27 23:08:10 +10:00 |
George Marques
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8eb6f129f8
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Set initialization level to CORE
This should eventually be configurable with user callbacks, but for now
assume the lowest level to ensure the initialization is called.
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2021-09-27 23:08:10 +10:00 |
George Marques
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5615c92173
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Define the {de,}initialization functions in the bindings
The extension creators then don't need to create those just to redirect
to the bindings.
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2021-09-27 23:08:08 +10:00 |
George Marques
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e4ed48976a
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Replace bindgins to work with extensions
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2021-09-27 23:08:08 +10:00 |