Commit Graph

36 Commits (6f2bba3630449f9418b4bc21458150cfe97a909f)

Author SHA1 Message Date
Ricardo Buring 47140cdad0 Rename float=64 build option to precision=double
This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
2023-01-09 23:22:03 +01:00
Rémi Verschelde bab247dcb6
Rename godot-headers to gdextension, move header to top folder
Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.

Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Gilles Roudière c02e644679 Rename GDNative to GDExtension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Andy Maloney bb13b957de {cmake} Updates for target-based approach
- instead of setting globals which can effect other projects including this as a subdirectory, set them on the target if possible
- add "CONFIGURE_DEPENDS" to GLOBs to check for changes
- update required CMake version to 3.12 (still ancient - 2018) to support these
2022-12-04 17:37:38 -05:00
Fabio Alessandrelli 081d425277 [MSVC] Add NOMINMAX flag to scons and cmake.
Ensures user inclusion of windows.h do not define "min" and "max"
macros.
2022-09-12 13:12:55 +02:00
Joshua Cooper 165ad14b0f CMake: fix CMAKE_BUILD_TYPE and BITS check 2022-07-18 13:01:04 +02:00
Rémi Verschelde 9b4519280a CMake: Fixup build after #732 2022-07-18 12:58:50 +02:00
Rémi Verschelde 3c73d1a7a2
CMake: Don't use `-fPIC` on Windows (#732) 2022-07-18 11:55:30 +02:00
bruvzg e06d5cd414
Add double precision build support. 2022-05-04 15:56:35 +03:00
Pxl b7ade95edc
Update CMakeLists.txt
fix compile fail when windows with llvm+ninja
2022-03-26 13:09:25 +08:00
Rémi Verschelde 82bc102581 Sync `misc/` scripts and hooks with upstream Godot 2022-03-15 10:18:33 +01:00
Nicolás Carrasco df87396cf3 Merge branch 'master' of https://github.com/godotengine/godot-cpp into test_cmake_windows 2022-02-20 22:59:56 +01:00
Nicolás Carrasco f227a0179f Fix Test CMake project for Windows and parametrize paths 2022-01-26 20:12:05 +01:00
Ivorius 3475ad69b3
In CMakeLists, use the new FindPython3 instead of FindPython 2021-12-29 15:02:38 +01:00
O01eg c5fd3d00d2
Test CMake project with CI (#518) 2021-12-24 01:29:21 +01:00
Bradley Clemetson c608277bcf
Require at least python 3 2021-12-11 15:32:49 -08:00
Nickolai Korshunov 5336c7e97b synced windows compile definitions with scons configuration
df9164b9bd
2021-11-11 15:19:16 +03:00
Hennadii Chernyshchyk 2f92b4a37d
Rework debug flags for CMake
* Attach debug flags to the target and mark as `PUBLIC`. This will allow all
  projects that use bindings not to add the same defines manually.
* Use generator-expressions to support multiconfig generators (such as
  MSVC).
* Remove excplitic `NDEBUG` and `_DEBUG` flags, CMake handles it
  automatically.
2021-10-03 17:30:37 +03:00
Bastiaan Olij 68ebc9b2a8 Changed over to proper godot-headers 2021-09-27 23:08:12 +10:00
Hennadii Chernyshchyk 50774cf0fb Add alias 2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk f24dcf4ff9 Specify project languages 2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk 3b40a38c66 Remove Generating Bindings message
Bindings are generated using `generate_bindings` and the command contains the `COMMENT` parameter, which will display a message about the generation.
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk 6daaeb6dba Do not override build path 2021-09-27 23:08:09 +10:00
Hennadii Chernyshchyk a904518075 Fix OUTPUT for add_custom_command 2021-09-27 23:08:09 +10:00
George Marques 8bcf32a619 Fix issues with method calls 2021-09-27 23:08:08 +10:00
George Marques e4ed48976a Replace bindgins to work with extensions 2021-09-27 23:08:08 +10:00
Hristo Stamenov c629200b93
Update `string(TOLOWER ...)` to take string versions of CMake variables (#561)
On some generators (MSVC) there is the issue that this line produces cause by the variable being expanded and not being surrounded by quotes.
2021-05-20 14:47:20 +02:00
Matteo De Carlo 0c8dd096c4 Fix cmake source file generation 2021-03-03 19:40:54 +01:00
oleg 52f786b923
Search correct python interpeter in case missing default "python" 2021-03-01 15:46:11 +03:00
George Marques aa2792528e
Merge pull request #456 from API-Beast/master
Fix compiling using CMake and GCC
2021-03-01 09:37:54 -03:00
Rémi Verschelde b36df8f86c Rename godot_headers to godot-headers to match upstream rename
Also updated the URLs which were still pointing to the old GitHub org.
2021-02-26 10:07:38 +01:00
Manuel Riecke 2989a385d7 GENERATE_TEMPLATE_GET_NODE option for CMake 2020-09-20 12:18:42 +02:00
Manuel Riecke 73f1f90bf7 Fix godot-cpp not compiling because of -Wlong-long 2020-09-19 13:42:00 +02:00
Manuel Riecke 2007e6f81e Fix CMake failing to generate the bindings.
A new parameter was added to the binding_generator python file,
but the CMake file was not adjusted.
2020-09-19 13:42:00 +02:00
Philip Whitfield 51233fa1a9 Update CMakeLists.txt
changes so this cmake file can be used as a subdirectory
```
add_subdirectory(godot-cpp)

project(project-name)
add_library(project-name SHARED src/init.cpp)
target_link_libraries(project-name godot-cpp)
```
2019-04-12 23:29:56 +10:00
Acclution 7a22fd0a78 Updated cmake to the new nativescript 1.1 2018-12-02 22:14:26 +01:00