Rémi Verschelde
50a534bf55
Merge pull request #880 from aaronfranke/struct
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Use `struct` instead of `class` for core structures
2022-10-05 10:35:59 +02:00
Rémi Verschelde
91afc08de1
Merge pull request #855 from Zylann/fix_issue854_virtual_methods
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Fix deriving a custom class with virtual methods
2022-10-05 10:35:54 +02:00
Aaron Franke
0455f72ede
Use struct instead of class for core structures
2022-10-05 01:46:15 -05:00
bruvzg
fb8253c912
Add wrapper function generation for built-in module ↔ godot-cpp interoperability.
2022-09-28 10:04:35 +03:00
Marc Gilleron
cd2232eddf
Fix passing null to functions taking Object parameters
2022-09-23 21:20:37 +01:00
bruvzg
c001d0e5c7
Implement support for typed arrays.
2022-09-23 09:02:00 +03:00
Marc Gilleron
5de2c059d1
Fix deriving a custom class with virtual methods
2022-09-21 19:31:30 +01:00
Fabio Alessandrelli
0b87aaa74c
Merge pull request #838 from PapyChacal/scons-caching
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Add options to use scons caching for faster iteration.
2022-09-19 14:51:40 +02:00
Emilien Bauer
8e717acf48
Add options to use scons caching for faster iteration.
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Sort the sets in source generation so they are generated consistently between runs; otherwise caching is useless.
2022-09-19 13:32:23 +02:00
Rémi Verschelde
d4cef0bd43
Merge pull request #849 from Zylann/const_cast_to
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cast_to` for `const Object*`
2022-09-19 09:29:51 +02:00
Marc Gilleron
99c004f689
Add `Object::cast_to` for `const Object*`
2022-09-18 22:23:49 +01:00
Marc Gilleron
f8f25980e1
Class constants should be static
2022-09-18 20:58:44 +01:00
Fabio Alessandrelli
c263b3e38c
Fix get_file_list not returning all generated files.
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Adds a CI static check for it.
2022-09-11 21:39:06 +02:00
Aaron Franke
76ad89fe0b
Generate constants in the bindings generator
2022-09-02 21:32:38 -05:00
Rémi Verschelde
1863bd88ad
Merge pull request #703 from AlphaSoftLLC/fix_struct_forward_declaration
2022-08-31 13:04:03 +02:00
bruvzg
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
2022-07-21 09:36:38 +03:00
bruvzg
713b122b84
Add support for BitField hint, sync API files.
2022-07-11 15:00:17 +03:00
Rémi Verschelde
bffedfed1e
Fix typo in static method binding generator
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-07-08 15:30:23 +02:00
Aaron Franke
e5c4351bc7
Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86
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Unify arguments and add support for ARM64 and RV64 Linux
2022-06-01 13:00:25 -05:00
bruvzg
e06d5cd414
Add double precision build support.
2022-05-04 15:56:35 +03:00
Fabio Alessandrelli
fa698ddd12
[Scons] Use builder to track bindings regeneration.
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Using a scons Builder we now regenerate the bindings automatically
when the Godot API json or header has changed.
The option to force bindings regeneration (generate_bindings=yes) is
retained.
2022-05-03 10:48:23 +02:00
Fabio Alessandrelli
b47dfb6a5c
[CI] Add python file format to static checks.
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Uses the same version of `black` as godot.
2022-05-02 21:13:56 +02:00
bruvzg
057a771fda
Add support for variadic method binds with the typed return. Sync headers.
2022-03-30 15:11:28 +03:00
bruvzg
d9d68550d9
Fix generating static methods without return value.
2022-03-25 14:13:45 +02:00
bruvzg
28027394f5
Add support for static method bindings.
2022-03-22 16:06:13 +02:00
bruvzg
93de1b2b0b
Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D".
2022-03-16 20:33:06 +02:00
Rémi Verschelde
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
bruvzg
b8b9a2fad9
Fix return type encoding for ptrcall.
2022-03-09 17:18:21 +02:00
Aaron Franke
101d61b64a
[master] Run black format on SConstruct files and bindings generator
2022-02-26 15:04:11 -06:00
bruvzg
e36180f377
Port a bunch of Godot container templates to GDExtension.
2022-02-18 21:07:53 +02:00
Rémi Verschelde
7fa81e798b
Merge pull request #704 from bruvzg/fix_const_ptr
2022-02-16 13:29:29 +01:00
Rémi Verschelde
d9111350b9
Merge pull request #699 from bruvzg/enum_and_ptr_binds
2022-02-16 12:32:26 +01:00
bruvzg
a8cd21ac07
Fix "const" NativePtr binds.
2022-02-16 11:35:13 +02:00
Nikita Parfenov
309db943e9
Native structures forward declaration fix
2022-02-16 15:29:01 +06:00
bruvzg
7aaab11b0f
Add Variant binders for the generated classes, structs and global enums
2022-02-15 10:47:12 +02:00
bruvzg
bf8fc4c53d
Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missing `CharString` method implementations.
2022-02-14 23:17:21 +02:00
Gilles Roudière
3fcb8a4d1e
Make extension instances create the corresponding godot object in their constructor
2021-12-03 15:37:49 +01:00
Bastiaan Olij
b008810c01
Implementing dictionary operators
2021-11-23 19:44:53 +11:00
Bastiaan Olij
c2b690439f
Implement index operators for Arrays
2021-11-12 14:29:54 +11:00
Bastiaan Olij
957f86c3e3
Add Array:make macro
2021-11-02 00:20:19 +11:00
Bastiaan Olij
ef528d3a86
Rename interface to gdn_interface because it's a defined keyword under windows
2021-10-28 19:44:20 +11:00
Hennadii Chernyshchyk
1f96a0d16c
Use default destructor for Object
2021-09-28 09:59:17 +03:00
Bastiaan Olij
d5e0fc8e7c
Temporary fix for issue in JSON export with NIL in operators
2021-09-27 23:08:12 +10:00
Hennadii Chernyshchyk
2b1100c878
Use default initialization
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{ 0 } initializes only first element with zero explicitly and other
elements with their default value (zeros too). Technically it will work
the same, but will be more correct.
2021-09-27 23:08:11 +10:00
Bastiaan Olij
7a2a7ea9e4
Add virtual destructor to Object class
2021-09-27 23:08:11 +10:00
George Marques
38ee8bfcf7
Change constructor/destructor management of extension classes
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This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.
Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.
Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.
memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
George Marques
dfa526ce16
Fix formatting of files
2021-09-27 23:08:10 +10:00
George Marques
f5858ef6c6
Fix calling of native functions that return object types
2021-09-27 23:08:10 +10:00
Bastiaan Olij
46c63af715
Re-introduce build-in type code for core types
2021-09-27 23:08:10 +10:00
Bastiaan Olij
3a5bd21092
Always convert float to double
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
e8030ed1cf
Fix print file list
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
b7f03837a2
Fix return type check for variadic functions
2021-09-27 23:08:09 +10:00
Bastiaan Olij
dd72ce151a
Remove unused import that breaks on windows
2021-09-27 23:08:09 +10:00
George Marques
9d4e51011a
Properly encode numeric POD types
2021-09-27 23:08:09 +10:00
George Marques
f19bb9f57c
Add copy/move constructors and assignment op to builtin types
2021-09-27 23:08:09 +10:00
George Marques
3a9ff8de7a
Add support for engine singletons
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Use, e.g. Engine::get_singleton() to get the singleton object();
2021-09-27 23:08:09 +10:00
George Marques
feafe0da36
Fix build with native structs
2021-09-27 23:08:09 +10:00
George Marques
a0634cca3f
Auto-bind virtual method overrides
2021-09-27 23:08:08 +10:00
George Marques
8bcf32a619
Fix issues with method calls
2021-09-27 23:08:08 +10:00
George Marques
e4ed48976a
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
Rémi Verschelde
83ef64079b
bindgen: Properly escape NodePath in default args
2021-09-27 12:41:46 +02:00
Raul Santos
54c2d23572
Escape parameters named `enum`.
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Prefix parameters named `enum` with an underscore like all the other
reserved keywords.
2021-09-22 16:07:23 +02:00
Fabio Alessandrelli
024ffef50f
Fix binding when default parameter is a PoolByteArray.
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Like done for the other pool array types.
2021-07-17 18:06:50 +02:00
Hristo Stamenov
476a870d6c
Fix CMake generation on Windows ( #536 )
2021-05-15 22:57:05 +02:00
Matteo De Carlo
0c8dd096c4
Fix cmake source file generation
2021-03-03 19:40:54 +01:00
Marc Gilleron
67976ee47d
Remove the need to use GODOT_SUBCLASS
2020-09-12 17:38:46 +01:00
Marc
824f4ef481
Merge pull request #416 from DuncanSparks/template_get_node
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Add option to generate template version of Node::get_node
2020-08-23 20:28:44 +01:00
Duncan Sparks
a2ebc8bbec
Update binding_generator.py
2020-08-23 10:30:27 -07:00
Duncan Sparks
bd72bd4d68
Fix redundant check in binding_generator.py
2020-08-23 09:01:23 -07:00
sheepandshepherd
33f9de16e4
Use godot_object_cast_to instead of TagDB to cast engine types
2020-08-17 00:05:57 +02:00
Duncan Sparks
2b14529de6
Merge branch 'master' into template_get_node
2020-08-16 14:50:32 -07:00
Marc Gilleron
251062c9a5
Don't use Ref<T> in Object.hpp
2020-07-28 20:28:13 +01:00
Duncan Sparks
3b16f34d89
Add option for template get_node
2020-06-17 15:34:49 -07:00
Daniel Rakos
01606fa212
Optimizations to the generated bindings
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This change gets rid of the call-time method binding query, instead it queries
all method bindings up-front at initialization time so that no extra cost is
added at function call time.
In addition, also converted the "icall" code to a header-only library so one
level of unnecessary call-stack is eliminated.
Also changed binding generator to use real_t instead of double everywhere
(except at the GDNative interface where unfortunately using doubles is hard-coded
on the engine side).
All this comes at a minimal increase in binary size (for the library, as actual
native modules might not even increase in size in practice).
2019-04-10 16:51:51 +02:00
Hugo Locurcio
976a188837
Fix and improve the build system
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- Fix automatic architecture detection
- Fix compiling with MinGW on Linux
- MinGW on Windows is still not working though
- Default to Clang on macOS
- Remove redundant `use_custom_api_file` option
- Format SConstruct using Flake8
This closes #245 .
2019-04-07 15:40:49 +02:00
David Castro
30500632b1
escape 'typename' keyword, which is causing errors when generating bindings
2019-02-03 17:55:16 -08:00
bruvzg
be5a012ff7
Fix NULL dereferencing in get_from_variant and cast_to
2018-11-26 08:11:31 +02:00
bruvzg
715d1dc82b
Fix passing NULL pointers as arguments via ptrcall
2018-11-19 22:40:31 +02:00
bruvzg
ec5d718191
Fix TagDB registration for classes with underscore in the name.
2018-11-17 18:25:12 +02:00
bruvzg
700310c8c3
Fix ptrcall passing invalid size int.
2018-11-17 18:23:52 +02:00
karroffel
200bf226bf
Nativescript 1.1
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implemented instance binding data usage
This commit changes the way C++ wrapper classes work.
Previously, wrapper classes were merely wrapper *interfaces*.
They used the `this` pointer to store the actual foreign Godot
Object.
With the NativeScript 1.1 extension it is now possible to have
low-overhead language binding data attached to Objects.
The C++ bindings use that feature to implement *proper* wrappers
and enable regular C++ inheritance usage that way.
Some things might still be buggy and untested, but the C++
SimpleDemo works with those changes.
new and free change, custom free will crash engine, be wary
fix exporting of non-object types
fix free() crash with custom resources
added type tags and safe object casting
fix global type registration order
fix cast_to
changed build system to be more self contained
updated .gitignore
use typeid() for type tags now
fix indentation in bindings generator
remove accidentally added files
fix gitignore
Fixed up registering tool and updated godot_headers
Fix crash when calling String::split/split_floats
Was casting to the wrong object type.
Also adds parse_ints function to String with the same logic
Better warning/error macros
Change gitignore so we get our gen folders
New documentation based on nativescript 1.1
Fixed GODOT_SUBCLASS macro
Preventing crash when function returned null ptr
Adds needed include <typeinfo>
Solves this issue #168 due to not having the include of typeinfo
Fix compile error of 'WARN_PRINT' and 'ERR_PRINT'.
cannot pass non-trivial object of type 'godot::String' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
update vector3::distance_to
Remove godot_api.json as its now in the godot_headers submodule (api.json)
2018-11-07 21:23:08 +11:00
Thomas Herzog
d8becfbe90
Merge pull request #130 from marcelofg55/int_real_arrays
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Fix bindings for PoolIntArray and PoolRealArray
2018-05-09 10:22:59 +02:00
Marcelo Fernandez
ae38ebc80c
fix method calls that take floats/doubles
2018-05-08 21:58:48 -03:00
Marcelo Fernandez
709446da94
Fix bindings for PoolIntArray and PoolRealArray
2018-05-08 21:47:34 -03:00
Nickolai Korshunov
ef37d8d76e
Merge branch 'master' of https://github.com/GodotNativeTools/godot-cpp
2018-04-25 11:40:49 +03:00
Nickolai Korshunov
876715b610
disable strict enums
2018-04-25 11:39:18 +03:00
danielytics
01db553c49
adds Array::make and Dictionary::make static methods and has variadic template functions use those
2018-03-07 10:27:34 +00:00
danielytics
c7b03c4132
make register_signal and auto-generated variadic funcitons use variadic templates to streamline their use
2018-03-06 21:36:20 +00:00
Nickolai Korshunov
f1c35f24f6
NULL -> nullptr
2018-02-23 16:08:36 +03:00
Nickolai Korshunov
3f8456135f
local deps included with quotes
2018-02-23 15:57:37 +03:00
Nickolai Korshunov
e123650d76
Strict enums
2018-02-23 15:50:41 +03:00
Marc Gilleron
ac0679eb1a
Fix Ref leak when using Godot getters
2018-01-25 20:55:56 +01:00
RameshRavone
4aec7cbf42
Do not include Ref.hpp file in Reference.hpp
2018-01-24 15:18:30 +05:30
Marc Gilleron
3197c3dce3
Rewrite Ref<T> to behave like Godot again
2018-01-22 22:27:10 +01:00
karroffel
2e4de7b67d
Don't leak memory from Ref<>()
2018-01-19 11:40:50 +01:00
karroffel
7dde412e26
custom types can now be used as method parameters
2018-01-14 23:03:57 +01:00
Grosskopf
575b2f4d14
Fixed building
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without this, the clang command fails
2017-12-11 16:36:03 +01:00
BastiaanOlij
0f773c2d72
Update bindings to use new Api extensions and rename Rect3->AABB
2017-11-23 22:50:05 +11:00
Bastiaan Olij
6452ba6e88
Implemented using api struct
2017-10-23 21:20:14 +11:00
Ramesh Ravone
10bb24cfbc
updated bindings
2017-10-03 16:07:34 +05:30
Maxim Sheronov
8939c663d9
Fix bindings generation for enums
2017-09-13 21:30:30 +03:00
Karroffel
c27af379b8
updated to use the new NativeScript and GDNative interface
2017-07-24 17:08:52 +02:00
Karroffel
4769f49cb4
Use static linking instead of dynamic linking
2017-07-23 17:53:50 +02:00
Karroffel
606d2624af
new ptrcall number sizes (int64_t and double)
2017-07-23 17:14:50 +02:00
Karroffel
e1f3865467
Wohoo, Ref<>s are now working
2017-06-21 02:14:54 +02:00
Karroffel
38f1ee741d
some Ref WIP, memory leaks and invalid returns
2017-06-21 00:42:29 +02:00
Karroffel
82165394ca
fixed singleton naming thingy
2017-06-20 23:26:22 +02:00
Karroffel
ac630353cf
[experimental] constructors and Ref<T>
2017-06-19 02:03:59 +02:00
Karroffel
ad3720440e
removed InputEvent and Image
2017-05-23 23:03:57 +02:00
Karroffel
9caeb8d296
made msvc happier
2017-05-16 09:00:17 +02:00
Karroffel
fad8f7c9eb
made script "inheritance" less OOP
2017-05-13 13:55:04 +02:00
Karroffel
cf30b0f39d
rewrote binding generator in python
2017-05-12 21:53:07 +02:00