David Snopek
ec166295ba
Merge pull request #1397 from dsnopek/script-free-lists
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Load new `script_instance_create3` GDExtension interface function
2024-03-14 10:02:21 -05:00
A Thousand Ships
fb79d5ff98
Add support for getting argument count from `Callable`s
2024-03-14 10:27:39 +01:00
David Snopek
8b92368165
Load new `script_instance_create3` GDExtension interface function
2024-03-01 10:50:02 -06:00
David Snopek
fb884573ea
Allow registering "runtime classes"
2024-02-13 08:55:25 -06:00
David Snopek
8fbb7cf795
Allow GDExtensions to register virtual methods and call them on scripts
2024-02-12 13:30:07 -06:00
David Snopek
cad5be53b1
Avoid error from -Werror=type-limits on GCC 11
2023-11-30 17:52:33 -06:00
bruvzg
adc9def046
[iOS] Fix initialisation/termination of multiple statically linked extensions.
2023-11-23 13:38:20 +02:00
David Snopek
d33bd47219
Add `CallableCustom` that devs can use in their GDExtensions
2023-11-06 00:09:06 -06:00
David Snopek
64eac01d04
Merge pull request #1266 from dsnopek/automatic-engine-class-registration
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Automatically register only engine classes whose header has been included
2023-10-16 10:47:06 -05:00
David Snopek
b507b3e591
Automatically register only engine classes whose header has been included
2023-10-16 10:19:11 -05:00
David Snopek
3d814f9e4a
Use the new `string_name_new_with_latin1_chars` function to improve StringName construction performance
2023-10-09 16:59:29 -05:00
David Snopek
c18c1916c3
Implement `callable_mp()` and `callable_mp_static()`
2023-09-21 15:17:50 -05:00
David Snopek
b1fd1b65fd
Merge pull request #1242 from AThousandShips/null_check
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-20 07:32:14 -05:00
David Snopek
634ed09ec0
Load 'print_error_with_message' function
2023-09-15 14:08:27 -05:00
A Thousand Ships
1e5767693e
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-13 14:34:04 +02:00
David Snopek
b488f009bd
Merge pull request #1208 from dsnopek/check-godot-version
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Check that GDExtension is opened by compatible Godot version
2023-09-09 09:30:36 -05:00
Markus Sauermann
c2d99fd519
Fix `Object::notification` order
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For the notification-order to work correctly, it is necessary to
allow the `p_reversed` argument to be used within cpp.
This PR changes the necessary bindings.
2023-08-30 00:07:28 +02:00
David Snopek
f0405f18a3
Add support for placeholder_script_instance_create/update
2023-08-28 17:02:13 -05:00
David Snopek
fecb2959b4
Check that GDExtension is opened by compatible Godot version
2023-08-14 17:01:12 -05:00
David Snopek
8bc1c1dbeb
Implement `String::resize()`
2023-07-31 15:14:10 -05:00
Mikael Hermansson
7d8cb7c155
Add support for indexed properties
2023-07-26 00:31:53 +02:00
Mikael Hermansson
4b1072e4da
Remove unused free-standing `initialize_level` and `deinitialize_level`
2023-06-30 19:36:46 +02:00
David Snopek
d28a3cbbd5
Automatically remove editor plugins when deinitializing GDExtension
2023-06-13 14:24:33 -05:00
David Snopek
ee5cf3a11d
Merge pull request #1137 from dsnopek/no-more-legacy-mode
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Clarify error message because there isn't a legacy Godot 4.0 mode anymore
2023-06-08 10:11:29 -05:00
David Snopek
3074d22815
Clarify error message because there isn't a legacy Godot 4.0 mode anymore
2023-06-08 09:42:03 -05:00
David Snopek
59bffc94a8
Correctly load gdextension_interface_print_error
2023-05-31 01:32:44 -05:00
Rémi Verschelde
2078c00bab
Merge pull request #1114 from dsnopek/editor-plugins
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Add support for adding/removing editor plugins
2023-05-26 11:04:35 +02:00
David Snopek
e75ebffb70
Add support for adding/removing editor plugins
2023-05-16 22:02:35 -05:00
David Snopek
431e30bc32
Ensure GDExtension class is the correct type for the Godot engine class
2023-05-16 15:18:48 -05:00
David Snopek
a5c6ca5920
Update to load function pointers for GDExtension interface
2023-05-09 21:45:48 -05:00
Rémi Verschelde
931f1a3f34
Sync license copyright with upstream GH-70885
2023-01-10 16:15:31 +01:00
Gilles Roudière
c02e644679
Rename GDNative to GDExtension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Emmanuel Leblond
fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions
2022-12-03 00:27:07 +01:00
Mikael Hermansson
cddaf50ff8
Fix use-after-free when deleting objects from extension terminator
2022-10-11 00:59:35 +02:00
bruvzg
8bf5a532de
Change registered initializers / terminators to the single function with level argument.
2022-05-04 11:14:51 +03:00
Rémi Verschelde
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
Gilles Roudière
a94148ca4c
Reorder native extension initialization steps
2022-02-28 15:44:54 +01:00
Gilles Roudière
3fcb8a4d1e
Make extension instances create the corresponding godot object in their constructor
2021-12-03 15:37:49 +01:00
Bastiaan Olij
ef528d3a86
Rename interface to gdn_interface because it's a defined keyword under windows
2021-10-28 19:44:20 +11:00
Bastiaan Olij
02802b1d0e
Add in driver types and rejig code to make it easier to extend
2021-09-27 23:08:11 +10:00
George Marques
aef0f1e248
Change initialization to allow custom level callbacks
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Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques
8eb6f129f8
Set initialization level to CORE
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This should eventually be configurable with user callbacks, but for now
assume the lowest level to ensure the initialization is called.
2021-09-27 23:08:10 +10:00
George Marques
5615c92173
Define the {de,}initialization functions in the bindings
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The extension creators then don't need to create those just to redirect
to the bindings.
2021-09-27 23:08:08 +10:00
George Marques
e4ed48976a
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00