Commit Graph

474 Commits (53b546e1df6c732a6a59ddf0ded5eb4249664eb8)

Author SHA1 Message Date
NHodgesVFX 82476108ba Fix Style Issues 2020-02-06 18:44:50 -05:00
NHodgesVFX a2e6f7a5ef Fix Vector's Bounce Reflect
Fixes Vector 2 and 3 bounce and reflect methods to match gdscript

Co-Authored-By: Bruno Campos <brunocu@msn.com>

Move calculation to reflect

fix commit

squash

fix style
2020-02-06 18:38:39 -05:00
sheepandshepherd 66c671b59d Add C conversion constructors to fix leak of default-constructed empty arrays 2020-01-31 00:08:02 +01:00
2shady4u 9e573b6947 Added bounce to vector2.hpp 2019-12-27 14:28:42 +01:00
Fabio Alessandrelli 91e9262210 Add godot namespace to references in Defs macros.
Was causing failed builds when used outside of the godot namespace.
2019-10-24 13:52:23 +02:00
Bastiaan Olij fc1fe720c3 Store all main entry points to the currently available APIs 2019-08-12 19:55:29 +10:00
Thomas Herzog c2ec46f64a
Merge pull request #296 from lupoDharkael/missing
Add missing class methods
2019-08-05 10:39:56 +02:00
lupoDharkael b895d3c326 Add missing class methods 2019-08-05 00:23:42 +02:00
Daniel Rakos bb4a837ad3 Error message improvements
Changed error message macros to actually use Godot's error reporting
facilities instead of outputting straight to stderr. This enables
GDNative errors to actually show up inside the editor.

Messages and set of available macros now also better matches that of
the engine itself.
2019-05-15 14:45:09 +02:00
Bastiaan Olij 12732b5391
Merge pull request #270 from Windfisch/add-variant-cast
Add a type conversion to Variant for anything that supports ___get_from_variant()
2019-05-02 23:03:06 +10:00
Bastiaan Olij 7defa6f77e
Merge pull request #271 from Windfisch/fix-register-property
Fix registering properties of reference-types by applying bruvzg's patch
2019-05-02 23:00:47 +10:00
RameshRavone ca85ab244f
Fix snapped from Vector2 2019-05-02 09:57:28 +05:30
RameshRavone 761d62c9c8
Fix #272 2019-04-21 06:55:49 +05:30
Bastiaan Olij 971adbd955
Merge pull request #266 from RameshRavone/pathch-1
fix shadows template parameter
2019-04-14 21:25:38 +10:00
Florian Jung 0b4be7bbfa Fix registering properties of reference-types by applying bruvzg's patch
bruvzg's original comment with the patch is here:
https://github.com/GodotNativeTools/godot-cpp/issues/237#issuecomment-465170294

Fixes #237.
2019-04-12 13:56:22 +02:00
Florian Jung c5199a2fbf Add a type conversion to Variant for anything that supports ___get_from_variant() 2019-04-12 13:55:56 +02:00
RameshRavone eb7a75b71e
fix shadows template parameter 2019-04-12 14:52:37 +05:30
Daniel Rakos 4be7fcdde5 Fix bug in Basis [] operator and add missing Transform-Vector3 * operator
The [] operator of Basis was returning a reference to a temporary, so fixed it.
There was no * operator in Transform equivalent to the xform function, which is
not in line with GDScript behavior.

Also fixed remaining cases where Transform relied on the old behavior of the
[] operator of Basis (i.e. that it returns the row, not the column).
2019-04-11 19:59:34 +02:00
Daniel Rakos abccf9a050 Make Basis look column-major while retaining a row-major representation
Per https://github.com/godotengine/godot/issues/14553:
Godot stores Basis in row-major layout for more change for efficiently
taking advantage of SIMD instructions, but in scripts Basis looks like and
is accessible in a column-major format.

This change modifies the C++ binding so that from the script's perspective
Basis does look like if it was column-major while retaining a row-major
in-memory representation. This is achieved using a set of helper template
classes which allow accessing individual columns whose components are
non-continues in memory as if it was a Vector3 type. This ensures script
interface compatibility without needing to transpose the Basis every time
it is passed over the script-engine boundary.

Also made most of the Vector2 and Vector3 class interfaces inlined in the
process for increased performance.

While unrelated (but didn't want to file a separate PR for it), this change
adds the necessary flags to have debug symbol information under MSVC.

Fixes #241.
2019-04-08 16:28:41 +02:00
bruvzg aad175aa09
Renamed Rect2::pos to Rect2::position 2018-12-13 11:10:25 +02:00
bruvzg 0af05a45ce
Fix tags/cast_to for custom subclasses. 2018-11-28 00:08:45 +02:00
Marcelo Fernandez 209dd56cb0 Profiling support 2018-11-27 09:45:56 -03:00
bruvzg be5a012ff7
Fix NULL dereferencing in get_from_variant and cast_to 2018-11-26 08:11:31 +02:00
Bastiaan Olij fc20fa3fce Implementing clang-format and applying it to all classes 2018-11-24 09:09:41 +11:00
Bastiaan Olij d7982cfac3 Redid PR 190 for master now that nativescript 1.1 has been merged 2018-11-22 22:14:28 +11:00
bruvzg 39445f144c
Add missing String::(r)find(n) form argument
Add missing String::(*)casecmp_to functions
2018-11-18 14:37:06 +02:00
karroffel 200bf226bf Nativescript 1.1
implemented instance binding data usage

This commit changes the way C++ wrapper classes work.
Previously, wrapper classes were merely wrapper *interfaces*.
They used the `this` pointer to store the actual foreign Godot
Object.

With the NativeScript 1.1 extension it is now possible to have
low-overhead language binding data attached to Objects.

The C++ bindings use that feature to implement *proper* wrappers
and enable regular C++ inheritance usage that way.

Some things might still be buggy and untested, but the C++
SimpleDemo works with those changes.

new and free change, custom free will crash engine, be wary

fix exporting of non-object types

fix free() crash with custom resources

added type tags and safe object casting

fix global type registration order

fix cast_to

changed build system to be more self contained

updated .gitignore

use typeid() for type tags now

fix indentation in bindings generator

remove accidentally added files

fix gitignore

Fixed up registering tool and updated godot_headers

Fix crash when calling String::split/split_floats

Was casting to the wrong object type.
Also adds parse_ints function to String with the same logic

Better warning/error macros

Change gitignore so we get our gen folders

New documentation based on nativescript 1.1

Fixed GODOT_SUBCLASS macro

Preventing crash when function returned null ptr

Adds needed include <typeinfo>

 Solves this issue #168 due to not having the include of typeinfo

Fix compile error of 'WARN_PRINT' and 'ERR_PRINT'.

cannot pass non-trivial object of type 'godot::String' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]

update vector3::distance_to

Remove godot_api.json as its now in the godot_headers submodule (api.json)
2018-11-07 21:23:08 +11:00
Marcelo Fernandez baddc2ae66 Fix clang warning: 'const' type qualifier on return type has no effect 2018-06-23 12:15:53 -03:00
Timothy Werquin 1a32997a0f Fix const for += operator in string 2018-05-15 22:24:53 +02:00
Timothy Werquin 1803ca43fa Fix String const operators.
Added const to various operators.
2018-05-15 22:23:03 +02:00
Nickolai Korshunov ef37d8d76e Merge branch 'master' of https://github.com/GodotNativeTools/godot-cpp 2018-04-25 11:40:49 +03:00
Gary Oberbrunner a6689b2132 Make all Pool*Array::operator[] as const
This is needed since that operator returns a local copy, not
an lvalue. Attempting to write to the return value of these operators
wouldn't change the array element. PoolVectors need locking when
writing, so this operator can't return a writable reference.

To update a Pool*Array, use the `set()` method which locks and unlocks
the array. For multiple writes, use the `write()` method which returns
a locked writable view, and unlocks when it goes out of scope.
2018-03-13 11:00:25 -04:00
danielytics e74b8f593e adds variadic printing function, makes String.format custom placeholder work 2018-03-07 12:21:33 +00:00
danielytics 01db553c49 adds Array::make and Dictionary::make static methods and has variadic template functions use those 2018-03-07 10:27:34 +00:00
danielytics c7b03c4132 make register_signal and auto-generated variadic funcitons use variadic templates to streamline their use 2018-03-06 21:36:20 +00:00
karroffel 2343a8a54c fix #101 2018-03-02 19:04:57 +01:00
Nickolai Korshunov a049a34f28 fixed forward decl 2018-02-24 11:13:22 +03:00
Nickolai Korshunov f1c35f24f6 NULL -> nullptr 2018-02-23 16:08:36 +03:00
Nickolai Korshunov e123650d76 Strict enums 2018-02-23 15:50:41 +03:00
Nickolai Korshunov 73a67b16b1 fixed some includes. replace cycle include with forward declaration 2018-02-23 14:56:36 +03:00
Nickolai Korshunov 7adae4673c fixed forward declarations 2018-02-23 14:39:35 +03:00
lupoDharkael 756510563b Add const qualifier to PoolArray's size() 2018-02-12 22:38:25 +01:00
Thomas Herzog d7d814f861
Merge pull request #88 from Zylann/fix_ref_return_leak
Fix Ref leak when using Godot getters
2018-01-26 10:36:58 +01:00
Marc Gilleron ac0679eb1a Fix Ref leak when using Godot getters 2018-01-25 20:55:56 +01:00
Marc Gilleron 8a89a447b2 Fix RID::is_valid() 2018-01-25 01:10:55 +01:00
Marc Gilleron 4f4bb8deff String and math fixes
- Added missing static String constructors
- Implemented String operator for math types
- Added XYZ and YXZ euler angles methods
- Fixed wrong det checks in Basis
- Fixed operator Quat in Basis
2018-01-23 00:24:23 +01:00
Marc Gilleron 3197c3dce3 Rewrite Ref<T> to behave like Godot again 2018-01-22 22:27:10 +01:00
Marc Gilleron 06c61b6535 Added RID::is_valid() and comparison operators
- is_valid() is worked around by comparing a default RID()
2018-01-20 19:37:23 +01:00
karroffel 8c053fc35f allow const getter functions 2018-01-19 11:49:28 +01:00
karroffel 2e4de7b67d Don't leak memory from Ref<>() 2018-01-19 11:40:50 +01:00
Marc Gilleron 07a36732f1 Added copy constructors to PoolArray Read and Write 2018-01-18 22:49:13 +01:00
Marc Gilleron 835233fb71 Added missing copy constructors and assign operators to PoolVectors 2018-01-17 23:58:28 +01:00
Thomas Herzog 02b9b2592a
Merge pull request #67 from Zylann/rename_aabb_position
Renamed AABB::pos --> AABB::position
2018-01-17 08:46:19 +01:00
Thomas Herzog 4eea068b1b
Merge pull request #68 from Zylann/ref_instance
Added Ref<T>::instance()
2018-01-17 08:44:24 +01:00
Thomas Herzog dc2896dc89
Merge pull request #70 from Zylann/fix_register_signal
Fix potential malloc(0)
2018-01-17 08:43:14 +01:00
Marc Gilleron e7202cef8b Fix potential malloc(0) 2018-01-17 02:00:55 +01:00
Marc Gilleron 00f089d7ed Added copy constructors and assignment operators to Array and Dictionary 2018-01-17 01:57:01 +01:00
Marc Gilleron 74e3b4ae23 Added Ref<T>::instance() 2018-01-17 01:54:02 +01:00
Marc Gilleron b9ba10a717 Renamed AABB::pos --> AABB::position 2018-01-17 01:45:48 +01:00
karroffel 7dde412e26 custom types can now be used as method parameters 2018-01-14 23:03:57 +01:00
karroffel e3b20a28a9 Added Read and Write access for PoolArrays 2018-01-11 21:26:37 +01:00
karroffel 5dac1b5887 caller-defined entry methods and string API update 2018-01-11 17:58:06 +01:00
Grosskopf 575b2f4d14 Fixed building
without this, the clang command fails
2017-12-11 16:36:03 +01:00
Bastiaan Olij d8faa4ec76 Added alloc_c_string 2017-11-25 10:22:36 +11:00
BastiaanOlij 0f773c2d72 Update bindings to use new Api extensions and rename Rect3->AABB 2017-11-23 22:50:05 +11:00
Bastiaan Olij 6452ba6e88 Implemented using api struct 2017-10-23 21:20:14 +11:00
Ramesh Ravone 3ddd85d9a2
Fixes #41 2017-10-03 20:40:36 +05:30
Ramesh Ravone 4adf3db60b
String bindings updated (at most) 2017-10-03 16:27:33 +05:30
Ramesh Ravone 10bb24cfbc
updated bindings 2017-10-03 16:07:34 +05:30
Ramesh Ravone 286d2aff03 Fix `_arg_cast`
This has been an issue from the day one,

A lot of people mentioned this on discord too
2017-10-03 08:29:08 +00:00
Maxim Sheronov 8939c663d9 Fix bindings generation for enums 2017-09-13 21:30:30 +03:00
Sergey Kurson 3acd3f8991 Replaced 'char *' with 'const char *' for consistency with C API
Also makes gcc and clang happy
2017-07-27 13:43:53 +03:00
Karroffel c27af379b8 updated to use the new NativeScript and GDNative interface 2017-07-24 17:08:52 +02:00
Thomas Herzog 2195f2e9a8 Merge pull request #20 from GodotNativeTools/static-linking
Use static linking instead of dynamic linking
2017-07-24 04:52:18 +02:00
Karroffel 4769f49cb4 Use static linking instead of dynamic linking 2017-07-23 17:53:50 +02:00
Karroffel ee4ac30b40 template magic 2017-07-23 16:28:37 +02:00
Ramesh Ravone 36561b5853
String operator_plus fix 2017-07-22 19:16:10 +05:30
Karroffel a3bcda958e implement registering const methods
fixes #6
2017-06-21 02:26:06 +02:00
Karroffel e1f3865467 Wohoo, Ref<>s are now working 2017-06-21 02:14:54 +02:00
Karroffel 38f1ee741d some Ref WIP, memory leaks and invalid returns 2017-06-21 00:42:29 +02:00
Karroffel b6ca6a2d8e fixed ArgCast again 2017-06-19 12:05:38 +02:00
Karroffel 1c5eeee512 better Variant casting 2017-06-19 02:26:54 +02:00
Karroffel ac630353cf [experimental] constructors and Ref<T> 2017-06-19 02:03:59 +02:00
Karroffel 99fceb455a updated scripting interface 2017-06-18 14:01:11 +02:00
Karroffel 51d3cecb5e updated scripting interface 2017-06-18 13:35:30 +02:00
Karroffel ebe9d9de6a updated core to new GDNative interface 2017-06-18 13:21:36 +02:00
Karroffel ad3720440e removed InputEvent and Image 2017-05-23 23:03:57 +02:00
Karroffel fad8f7c9eb made script "inheritance" less OOP 2017-05-13 13:55:04 +02:00
Karroffel cf30b0f39d rewrote binding generator in python 2017-05-12 21:53:07 +02:00
Karroffel 3969bcf078 better llvm support 2017-04-18 02:43:04 +02:00
Marc Gilleron 805ca9601f Improve build usage
- Local dependency paths are now grouped in a few vars on top of SConstruct
- Added an option to generate bindings as part of the build
2017-04-18 02:16:57 +02:00
Karroffel ac51c7b141 moved includes out of namespace 2017-04-18 00:38:09 +02:00
Karroffel 005b9aa148 String.c_string() now returns char * 2017-04-11 15:48:26 +02:00
Karroffel e16e2fe308 basic signal support and update binding generation 2017-04-11 03:04:29 +02:00
Karroffel 617057c704 support for script inheritance 2017-04-06 05:05:53 +02:00
Karroffel 5e3b01f0f1 some NodePath fixes and better handling of Object type arguments 2017-04-06 02:32:24 +02:00
Karroffel 63c2b9d474 new macros for entry points, virtual method fix 2017-04-05 17:16:47 +02:00
Karroffel 8aaef5a6a2 use pointers for objects, default arguments 2017-04-05 01:00:33 +02:00
Karroffel c40a9dce51 Added Variant constructor for Object types 2017-04-04 02:28:05 +02:00
Karroffel fe4f8b9581 added support for tool scripts 2017-03-18 19:01:11 +01:00
Karroffel cd1bec5515 added property registration 2017-03-18 16:58:03 +01:00
Karroffel 7fa7f7b9c5 added operator overload for string 2017-03-18 15:23:28 +01:00
Karroffel 80e3e74934 deleted binaries 2017-03-16 01:45:55 +01:00
Karroffel 8d63048c6d Windows compatibility 2017-03-15 23:19:58 +01:00
Karroffel bce9ac109d mistakes were made. I undid them. 2017-03-15 18:13:29 +01:00
Karroffel b098147977 using method data for wrapper methods now 2017-03-14 01:12:55 +01:00
Karroffel 575bb7f339 reworked object system a little bit 2017-03-09 03:03:21 +01:00
Karroffel c772d7f656 added Godot.hpp 2017-03-06 18:39:56 +01:00
Karroffel 632c953e42 buuunch of stuff 2017-03-06 08:49:24 +01:00
Karroffel 92e1f553ec properly implemented core types (c++ wise) 2017-03-06 03:30:46 +01:00
Karroffel a15e7b7189 I hate templates 2017-03-05 03:02:29 +01:00
Karroffel 5762c2f53f Added binding generator 2017-03-04 05:36:31 +01:00
Karroffel 8cbebc3e5d Finished core types (for now, looking at you, Image) 2017-03-04 03:04:16 +01:00
Karroffel 09332ee609 Implemented a bunch of core types. Image needs love 2017-03-03 21:04:23 +01:00
Karroffel 3b6da9ca76 Extended String interface 2017-03-03 04:35:40 +01:00
Karroffel 1d61c9df93 Added Color.h 2017-03-03 04:10:23 +01:00
Karroffel db011d8f2c Added RID.h 2017-03-03 03:48:27 +01:00
Karroffel 15515d10d4 Finished Quat.h 2017-03-03 03:39:56 +01:00
Karroffel 5d543692eb Added Basis.h and stub Quat.h 2017-03-03 03:14:34 +01:00
Karroffel 0cd08a93ec referring to other headers relatively 2017-03-03 02:32:28 +01:00
Karroffel a1cb3d197f Added Vector3.h 2017-03-03 02:30:56 +01:00
Karroffel d39e50ddce Added NodePath.h 2017-03-03 01:07:14 +01:00
Karroffel fb8fc796a4 Added Vector2.h 2017-03-03 00:47:48 +01:00
Karroffel 649bb3d0f5 Added String.h 2017-03-02 23:51:31 +01:00