Thaddeus Crews
8e5d7c9268
Use `GDREGISTER` defines in example
...
(cherry picked from commit a537b4af4d
)
2024-04-17 10:58:16 -05:00
ytnuf
594a93f8ac
Change cmake_minimum_required to match actual requirements
...
This is because target_link_options was added in v3.13
So this wouldn't build with cmake v3.12
Likewise in CMAKE_CXX_STANDARD only supports value of 17 starting with
cmake v3.9
So the test wouldn't build properly with cmake v3.6
(cherry picked from commit 5c12bd2287
)
2024-04-08 11:39:53 -05:00
bruvzg
e99d7b3b7e
[Packed*Array] Add support for initializer lists.
...
(cherry picked from commit 8c98a90f32
)
2024-04-08 11:29:39 -05:00
David Snopek
f7a9d32f32
Fix _notification with parent and child classes
...
(cherry picked from commit 23c010900c
)
2024-03-11 13:31:19 -05:00
Rémi Verschelde
2e42c7020e
CMake: Remove hardcoded warnings list and forcing -Werror on library builds
...
The CMake buildsystem should be completely reviewed to properly match
what is done by SCons, instead of making its own arbitrary decisions on
how godot-cpp should be compiled.
Currently the SCons setup doesn't include warning options, so CMake
shouldn't either. Options similar to upstream Godot's SCons setup could
be added, and then replicated for CMake.
(cherry picked from commit 41517eacb1
)
2024-01-22 15:53:49 -06:00
David Snopek
b1bd58d7da
Send NOTIFICATION_POSTINITIALIZE to extension classes
...
(cherry picked from commit 20c4e843b0
)
2024-01-22 15:53:49 -06:00
Rémi Verschelde
ef8a499eac
SCons: Disable C++ exception handling by default
...
Counterpart to https://github.com/godotengine/godot/pull/80612 .
(cherry picked from commit bf1c03ab5f
)
2023-10-23 10:10:59 -05:00
Fabio Alessandrelli
62cb5eac47
[SCons] Rename javascript tool to web
...
And clean it up a bit.
(cherry picked from commit 18bfa133ab
)
2023-10-22 14:03:20 -05:00
Nick Maltbie
0b1c8bcac3
Added fix for javascript build for godot 4.x
...
Added changes to tools/javascript.py to add PFlags to fix SharedArrayBuffer memory error.
Corrected some small errors in tools/javascript.py to support new target names.
Also updated ci to include validation for web build.
(cherry picked from commit 2b4bcbb0ce
)
2023-10-09 08:43:36 -05:00
Matthew Murphy
857d8e3a56
Fix variant call compiler error
...
Co-authored-by: David Snopek <dsnopek@gmail.com>
(cherry picked from commit ca3e25de04
)
2023-10-09 08:43:23 -05:00
David Snopek
3be7ec4162
Check that GDExtension is opened by compatible Godot version
...
(cherry picked from commit fecb2959b4
)
2023-09-19 21:27:40 -05:00
A Thousand Ships
c3771fb065
Fix formatting of `compatibility_minimum` examples
...
Without quotes the values is parsed as a float, breaking in various
cases.
(cherry picked from commit b3596a18e1
)
2023-09-01 17:08:03 -05:00
David Snopek
960c906da1
Add automated tests to verify some previous fixes
...
(cherry picked from commit d5fab0b9f8
)
2023-09-01 17:06:20 -05:00
David Snopek
011965d864
Attempt to fully implement CharString
...
(cherry picked from commit 4df112cd95
)
2023-08-10 09:06:09 -05:00
Fabio Alessandrelli
155f2e2a62
Add RPC tests.
2023-06-30 15:07:42 +02:00
Rémi Verschelde
d12cf071bb
Merge pull request #1128 from Mathis-Z/master
...
Fixing #1127 by making return types of auto-generated functions dynamic
2023-06-08 22:31:51 +02:00
Mathis-Z
ac98dd2752
Fixing #1127 by making return types of auto-generated functions dynamic
2023-06-08 20:35:29 +02:00
David Snopek
ad726015e7
Revert the changes from PR #1044 and #1045 and standardize on `Object **` encoding in ptrcall
2023-06-07 08:30:33 -05:00
David Snopek
1fd3f82d3a
Add automated tests that run a GDExtension (rather than just building it)
2023-05-17 14:08:12 -05:00
David Snopek
a5c6ca5920
Update to load function pointers for GDExtension interface
2023-05-09 21:45:48 -05:00
Rémi Verschelde
e72bc1a12f
Merge pull request #1028 from asmaloney/fix-improper-conversion
...
Fix improper implicit conversion
2023-02-07 13:48:54 +01:00
Andy Maloney
b01f0cf99b
ExampleRef::get_id() should be const
2023-02-02 13:01:31 -05:00
Andy Maloney
f2cb5a7414
Fix improper implicit conversion
2023-02-02 11:30:37 -05:00
Rémi Verschelde
f59fd96ab4
Merge pull request #1013 from bruvzg/set_typed_move
...
Move Array:set_typed to internal GDExtension structure.
2023-01-30 12:31:38 +01:00
bruvzg
40d3cfd97b
Move Array:set_typed to internal GDExtension structure.
2023-01-30 13:27:25 +02:00
Дмитрий Сальников
6528c7177f
Fixed variant casting for enum and bitfield
2023-01-20 21:10:03 +03:00
bruvzg
abca497b72
Expose some low level functions and String operators.
2023-01-19 13:12:21 +02:00
Andy Maloney
c721b62c2f
Fix spelling in demo script
2023-01-10 12:02:46 -05:00
Rémi Verschelde
931f1a3f34
Sync license copyright with upstream GH-70885
2023-01-10 16:15:31 +01:00
Fabio Alessandrelli
9fd33b5cde
Allow method binds to take Object subclasses as arguments
...
As done in upstream Godot via GH-57205.
Add a test that ensures it works also for "gdextended" objects.
2023-01-10 12:55:41 +01:00
Rémi Verschelde
bab247dcb6
Rename godot-headers to gdextension, move header to top folder
...
Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.
Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Rémi Verschelde
49a478a879
Merge pull request #949 from BastiaanOlij/fix_tests_refcounting
...
Change example code to properly test refcounted objects
2022-12-13 12:13:39 +01:00
Gilles Roudière
c02e644679
Rename GDNative to GDExtension
...
Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Bastiaan Olij
f24ee56c5d
Change example code to properly represent test cases with refcounted objects
2022-12-05 22:28:28 +11:00
Emmanuel Leblond
fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions
2022-12-03 00:27:07 +01:00
Andy Maloney
fbf7f7bc36
Fix some type warnings in example
2022-11-16 16:43:44 -05:00
bruvzg
6e7a24d390
Fix Android build on macOS.
2022-11-10 15:20:15 +02:00
Ricardo Buring
01960ffc9f
Add support for virtual and abstract classes
2022-10-15 13:15:05 +02:00
Aaron Franke
592bd15c7a
Run scripts to format and make headers consistent
2022-10-09 01:47:07 -05:00
Fabio Alessandrelli
64b2c9be0b
[SCons] Refactor targets, symbols, optimizations.
...
Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
separate commit.
2022-10-04 16:05:40 +02:00
bruvzg
c001d0e5c7
Implement support for typed arrays.
2022-09-23 09:02:00 +03:00
bruvzg
36273baa7e
Change PropertyInfo members to String.
2022-09-14 08:41:09 +03:00
Ricardo Buring
3e97626b67
Add SelfList template
2022-09-13 11:33:12 +02:00
Fabio Alessandrelli
081d425277
[MSVC] Add NOMINMAX flag to scons and cmake.
...
Ensures user inclusion of windows.h do not define "min" and "max"
macros.
2022-09-12 13:12:55 +02:00
Fabio Alessandrelli
e272d92827
[Test] Add minimal test for templates inclusion.
...
We probably want to test more than just them being able to compile, but
this is a start.
2022-09-12 13:12:55 +02:00
Rémi Verschelde
446cacde15
Merge pull request #817 from akien-mga/test-project-public-domain
2022-09-07 13:07:57 +02:00
Rémi Verschelde
9220e9dd34
Relicense integration testing project under public domain/Unlicense
...
Fixes #813 .
2022-08-22 18:20:11 +02:00
bruvzg
270ad28931
Add support for `_notification`, `_set`, `_get`, `_get_property_list`, `_property_can_revert`, `_property_get_revert`, and `_to_string` methods.
2022-08-22 12:59:38 +03:00
Alexander Rieder
4c85682c9d
Fix wrong filepaths in .gdextension, breaking the export
2022-08-07 16:48:00 +02:00
Rémi Verschelde
3cc1409210
Merge pull request #793 from bruvzg/v4_v4i_proj
2022-07-25 11:14:45 +02:00