Ricardo Buring
47140cdad0
Rename float=64 build option to precision=double
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This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
2023-01-09 23:22:03 +01:00
bruvzg
18eed144ca
Fix enum return value size.
2023-01-07 00:48:40 +02:00
Fabio Alessandrelli
c0eaadac86
Merge pull request #903 from PapyChacal/build_library
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Make build_library=no usable at godot-cpp's root
2022-12-19 23:03:17 +01:00
Emilien Bauer
e52d4b6486
Remove gen from emitted files to solve circular dependency with build_library=no.
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Use env variable to pass the output dir instead.
Add a CI step to guard regression on this. Clean the generated sources to avoid interfering with next steps.
2022-12-19 21:20:15 +00:00
Rémi Verschelde
bab247dcb6
Rename godot-headers to gdextension, move header to top folder
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Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.
Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Gilles Roudière
c02e644679
Rename GDNative to GDExtension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Emmanuel Leblond
fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions
2022-12-03 00:27:07 +01:00
rune-scape
d04ce481c4
Add missing String operators
2022-11-20 03:44:54 -05:00
Emmanuel Leblond
b6ba0dca13
StringName is working fine with demo \o/
2022-11-08 21:44:33 +01:00
Emmanuel Leblond
e24b6b0e51
Use StringName in the whole GDExtension API instead of const char *
2022-11-08 21:44:31 +01:00
Emmanuel Leblond
0e81f89dd3
Uses `StringName` in GDExtension perf critical instance creation & method/properties setter/getter
2022-11-08 21:44:30 +01:00
Emmanuel Leblond
5282009121
Fix Variant types displayed as `Nil` in extension_api.json
2022-10-10 00:56:35 +02:00
Mikael Hermansson
40d181d2f3
Bind enums in built-in types and expose bindings for global constants
2022-10-06 11:16:17 +02:00
Rémi Verschelde
1507253bd5
Merge pull request #864 from Zylann/fix_passing_null
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Fix passing null to functions taking Object parameters
2022-10-05 10:37:17 +02:00
Rémi Verschelde
50a534bf55
Merge pull request #880 from aaronfranke/struct
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Use `struct` instead of `class` for core structures
2022-10-05 10:35:59 +02:00
Rémi Verschelde
91afc08de1
Merge pull request #855 from Zylann/fix_issue854_virtual_methods
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Fix deriving a custom class with virtual methods
2022-10-05 10:35:54 +02:00
Aaron Franke
0455f72ede
Use struct instead of class for core structures
2022-10-05 01:46:15 -05:00
bruvzg
fb8253c912
Add wrapper function generation for built-in module ↔ godot-cpp interoperability.
2022-09-28 10:04:35 +03:00
Marc Gilleron
cd2232eddf
Fix passing null to functions taking Object parameters
2022-09-23 21:20:37 +01:00
bruvzg
c001d0e5c7
Implement support for typed arrays.
2022-09-23 09:02:00 +03:00
Marc Gilleron
5de2c059d1
Fix deriving a custom class with virtual methods
2022-09-21 19:31:30 +01:00
Fabio Alessandrelli
0b87aaa74c
Merge pull request #838 from PapyChacal/scons-caching
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Add options to use scons caching for faster iteration.
2022-09-19 14:51:40 +02:00
Emilien Bauer
8e717acf48
Add options to use scons caching for faster iteration.
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Sort the sets in source generation so they are generated consistently between runs; otherwise caching is useless.
2022-09-19 13:32:23 +02:00
Rémi Verschelde
d4cef0bd43
Merge pull request #849 from Zylann/const_cast_to
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cast_to` for `const Object*`
2022-09-19 09:29:51 +02:00
Marc Gilleron
99c004f689
Add `Object::cast_to` for `const Object*`
2022-09-18 22:23:49 +01:00
Marc Gilleron
f8f25980e1
Class constants should be static
2022-09-18 20:58:44 +01:00
Fabio Alessandrelli
c263b3e38c
Fix get_file_list not returning all generated files.
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Adds a CI static check for it.
2022-09-11 21:39:06 +02:00
Aaron Franke
76ad89fe0b
Generate constants in the bindings generator
2022-09-02 21:32:38 -05:00
Rémi Verschelde
1863bd88ad
Merge pull request #703 from AlphaSoftLLC/fix_struct_forward_declaration
2022-08-31 13:04:03 +02:00
bruvzg
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
2022-07-21 09:36:38 +03:00
bruvzg
713b122b84
Add support for BitField hint, sync API files.
2022-07-11 15:00:17 +03:00
Rémi Verschelde
bffedfed1e
Fix typo in static method binding generator
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-07-08 15:30:23 +02:00
Aaron Franke
e5c4351bc7
Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86
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Unify arguments and add support for ARM64 and RV64 Linux
2022-06-01 13:00:25 -05:00
bruvzg
e06d5cd414
Add double precision build support.
2022-05-04 15:56:35 +03:00
Fabio Alessandrelli
fa698ddd12
[Scons] Use builder to track bindings regeneration.
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Using a scons Builder we now regenerate the bindings automatically
when the Godot API json or header has changed.
The option to force bindings regeneration (generate_bindings=yes) is
retained.
2022-05-03 10:48:23 +02:00
Fabio Alessandrelli
b47dfb6a5c
[CI] Add python file format to static checks.
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Uses the same version of `black` as godot.
2022-05-02 21:13:56 +02:00
bruvzg
057a771fda
Add support for variadic method binds with the typed return. Sync headers.
2022-03-30 15:11:28 +03:00
bruvzg
d9d68550d9
Fix generating static methods without return value.
2022-03-25 14:13:45 +02:00
bruvzg
28027394f5
Add support for static method bindings.
2022-03-22 16:06:13 +02:00
bruvzg
93de1b2b0b
Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D".
2022-03-16 20:33:06 +02:00
Rémi Verschelde
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
bruvzg
b8b9a2fad9
Fix return type encoding for ptrcall.
2022-03-09 17:18:21 +02:00
Aaron Franke
101d61b64a
[master] Run black format on SConstruct files and bindings generator
2022-02-26 15:04:11 -06:00
bruvzg
e36180f377
Port a bunch of Godot container templates to GDExtension.
2022-02-18 21:07:53 +02:00
Rémi Verschelde
7fa81e798b
Merge pull request #704 from bruvzg/fix_const_ptr
2022-02-16 13:29:29 +01:00
Rémi Verschelde
d9111350b9
Merge pull request #699 from bruvzg/enum_and_ptr_binds
2022-02-16 12:32:26 +01:00
bruvzg
a8cd21ac07
Fix "const" NativePtr binds.
2022-02-16 11:35:13 +02:00
Nikita Parfenov
309db943e9
Native structures forward declaration fix
2022-02-16 15:29:01 +06:00
bruvzg
7aaab11b0f
Add Variant binders for the generated classes, structs and global enums
2022-02-15 10:47:12 +02:00
bruvzg
bf8fc4c53d
Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missing `CharString` method implementations.
2022-02-14 23:17:21 +02:00