David Snopek
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2004af63a0
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Sync `Quaternion` with the version in Godot
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2024-10-28 15:37:45 -05:00 |
A Thousand Ships
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d389171905
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[Math] Add `is_finite` methods
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2024-04-11 13:30:28 +02:00 |
Rémi Verschelde
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931f1a3f34
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Sync license copyright with upstream GH-70885
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2023-01-10 16:15:31 +01:00 |
Andy Maloney
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c7e34c2f9d
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Basic static analysis fixes
- remove extraneous semicolons
- use "nullptr" instead of "0"
- remove "break" after "return"
- use <cstdio> instead of <stdio.h>
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2022-11-18 17:46:13 -05:00 |
Aaron Franke
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65eeb94f75
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Update core data structures to match the engine
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2022-10-07 11:27:41 -05:00 |
Aaron Franke
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0455f72ede
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Use struct instead of class for core structures
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2022-10-05 01:46:15 -05:00 |
Aaron Franke
|
e83d472c00
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Update Basis/Transform3D/Quaternion to match the engine
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2022-09-20 01:07:45 -05:00 |
Rémi Verschelde
|
1632322ce0
|
Update copyright year
|
2022-03-15 10:17:53 +01:00 |
bruvzg
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bf8fc4c53d
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Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missing `CharString` method implementations.
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2022-02-14 23:17:21 +02:00 |
Bastiaan Olij
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94efe3d410
|
Fixing compiler warnings around implicit type casting loosing precision
|
2021-11-22 21:48:20 +11:00 |
George Marques
|
dfa526ce16
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Fix formatting of files
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2021-09-27 23:08:10 +10:00 |
Bastiaan Olij
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46c63af715
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Re-introduce build-in type code for core types
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2021-09-27 23:08:10 +10:00 |