Bastiaan Olij
ef528d3a86
Rename interface to gdn_interface because it's a defined keyword under windows
2021-10-28 19:44:20 +11:00
Fabio Alessandrelli
b28853aff1
Add test for Reference passing/returning.
2021-09-28 15:49:53 +02:00
Bastiaan Olij
cbf52c2764
Removed init.cpp that I overlooked in rebase
2021-09-27 23:08:12 +10:00
Fabio Alessandrelli
59d38a4119
Add test for extended object creation/deletion.
2021-09-27 23:08:12 +10:00
Bastiaan Olij
fab017c91a
Fix some clang format things
2021-09-27 23:08:11 +10:00
Bastiaan Olij
e839199848
Add support for property groups
2021-09-27 23:08:11 +10:00
George Marques
aef0f1e248
Change initialization to allow custom level callbacks
...
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques
dfa526ce16
Fix formatting of files
2021-09-27 23:08:10 +10:00
George Marques
5615c92173
Define the {de,}initialization functions in the bindings
...
The extension creators then don't need to create those just to redirect
to the bindings.
2021-09-27 23:08:08 +10:00
George Marques
a0634cca3f
Auto-bind virtual method overrides
2021-09-27 23:08:08 +10:00
George Marques
b3a4a2cf93
Add sample test project
2021-09-27 23:08:08 +10:00
Hugo Locurcio
cf5428e103
Add license headers to all source and header files
...
This is consistent with the core Godot source code, and ensures the
license isn't detached from its original code when individual files
are distributed.
2021-08-02 18:34:58 +02:00
O01eg
279d63d6c5
Run script test
2021-02-07 00:13:58 +03:00
O01eg
c55ef5adcf
Disable Windows compilation.
2021-02-06 23:19:40 +03:00
O01eg
d6101538e6
Test build GNnative library in CI
2021-02-06 23:08:13 +03:00