Bastiaan Olij
9ccbb809ff
Merge pull request #395 from m4gr3d/patch-1
...
Fix godot-cpp types registration
2020-04-17 14:31:48 +10:00
Fredia Huya-Kouadio
3747ffe871
Fix godot-cpp types registration
...
A initialization bug was causing the registration to occur prior to a key required field being set (see https://github.com/GodotNativeTools/godot-cpp/issues/394#issuecomment-613636985 for more details).
Fixes #394
2020-04-14 13:51:02 -07:00
Hugo Locurcio
66521bb416
Improve README
...
This improves the writing style and adds more information about
compiling for each platform.
This also adds an explicit mention that HTML5 and iOS don't support
GDNative yet.
2020-04-10 10:44:16 +02:00
Marc Gilleron
9e37b873af
Fix alloca() not being included on some platforms
2020-03-31 19:16:45 +01:00
Bastiaan Olij
c2f765e49c
Merge pull request #363 from sheepandshepherd/cpp_rules
...
Mention rules for using Godot classes in the readme
2020-03-19 21:37:27 +11:00
Mika Pi
2559c70e27
Fix compilation warnings about unused vars
2020-02-23 07:40:54 -08:00
NHodgesVFX
82476108ba
Fix Style Issues
2020-02-06 18:44:50 -05:00
NHodgesVFX
a2e6f7a5ef
Fix Vector's Bounce Reflect
...
Fixes Vector 2 and 3 bounce and reflect methods to match gdscript
Co-Authored-By: Bruno Campos <brunocu@msn.com>
Move calculation to reflect
fix commit
squash
fix style
2020-02-06 18:38:39 -05:00
sheepandshepherd
66c671b59d
Add C conversion constructors to fix leak of default-constructed empty arrays
2020-01-31 00:08:02 +01:00
Bastiaan Olij
aba8766618
Updated godot_headers to 3.2 and updated license text
2020-01-30 21:14:43 +11:00
Bastiaan Olij
45e6801016
Merge pull request #353 from bruvzg/ios_support
...
Add iOS build support - couldn't test this but trust you @bruvzg ;)
@piiertho please do add CI support for this!
2020-01-30 21:00:46 +11:00
Bastiaan Olij
3861ff3018
Merge pull request #360 from ducklin5/master
...
windows use_mingw build fix
2020-01-30 20:54:23 +11:00
Bastiaan Olij
9a08d1bb40
Merge pull request #362 from 2shady4u/Vector2D-GDNative-add-functionalities
...
Added bounce to vector2.hpp - thanks!
2020-01-30 20:52:15 +11:00
Rémi Verschelde
81783c6045
Merge pull request #333 from sheepandshepherd/string-plus-leak
...
Fix String::operator+ memory leak
2020-01-19 23:35:06 +01:00
sheepandshepherd
65295d6c44
Mention rules for using Godot classes in the readme
2019-12-29 22:34:13 +01:00
2shady4u
9e573b6947
Added bounce to vector2.hpp
2019-12-27 14:28:42 +01:00
Rémi Verschelde
7cbb846417
Merge pull request #339 from Faless/fix/macro_namespace
...
Add godot namespace to references in Defs macros.
2019-12-17 11:58:22 +01:00
Azeez Abass
e8488656e5
windows use_mingw build fix
2019-12-15 15:13:19 -07:00
Rémi Verschelde
3ee07f652b
Merge pull request #355 from sheepandshepherd/variantleak
...
Fix leaks caused by implicitly-called copy constructors
2019-12-04 11:21:17 +01:00
sheepandshepherd
95feb486c9
Fix leaks caused by implicitly called copy constructors
2019-12-04 03:27:39 +01:00
bruvzg
f314b47843
Add iOS build support.
2019-11-26 21:26:06 +02:00
Fabio Alessandrelli
91e9262210
Add godot namespace to references in Defs macros.
...
Was causing failed builds when used outside of the godot namespace.
2019-10-24 13:52:23 +02:00
sheepandshepherd
9560cbff09
Fix String::operator+ memory leak
2019-10-05 01:14:23 +02:00
Bastiaan Olij
123d9f0e92
Merge pull request #328 from TGRCdev/gdnative-android
...
Godot-cpp compile for Android
2019-09-22 09:33:11 +10:00
Bastiaan Olij
3352abf79e
Merge pull request #327 from BastiaanOlij/move_register
...
Call register types and init earlier
2019-09-19 17:56:13 +10:00
TGRCDev
7482074779
Android compile fixed for Windows
2019-09-18 11:01:54 -07:00
Jayanth-L
77cde5bb3a
Add android support, Update README.md
...
Compiles and runs fine on Android platform
2019-09-18 10:44:46 -07:00
Bastiaan Olij
8443486a19
Call register types and init earlier
2019-09-14 11:24:15 +10:00
Bastiaan Olij
93df07289c
Updated godot_headers to latest commit 4fa11f8c2a8029df7d6f30904297afcb42c4906c
2019-09-14 11:12:27 +10:00
Bastiaan Olij
d0a4ddfd9f
Merge pull request #321 from BastiaanOlij/add_new_structs
...
Store all main entry points to the currently available APIs
2019-09-14 11:08:11 +10:00
Bastiaan Olij
fc1fe720c3
Store all main entry points to the currently available APIs
2019-08-12 19:55:29 +10:00
Thomas Herzog
c2ec46f64a
Merge pull request #296 from lupoDharkael/missing
...
Add missing class methods
2019-08-05 10:39:56 +02:00
lupoDharkael
b895d3c326
Add missing class methods
2019-08-05 00:23:42 +02:00
Bastiaan Olij
cdd50260d0
Merge pull request #295 from silverkorn/master
...
Add MSYS/MinGW compiling support on Windows
2019-06-16 16:38:31 +10:00
Bastiaan Olij
659a19b9a4
Updated to godot_headers 20190615
2019-06-15 20:33:57 +10:00
Bastiaan Olij
743100b401
Merge pull request #294 from aqnuep/error_msg
...
Error message improvements
2019-06-15 20:18:45 +10:00
Thomas Herzog
5bdcecfc20
Merge pull request #289 from 2shady4u/master
...
Fixed wrong implementation of Quat multiplication
2019-06-04 08:01:12 +02:00
Thomas Herzog
0220045268
Merge pull request #299 from bruvzg/macos_mingw
...
Fix MinGW-w64 cross-compilation on macOS.
2019-06-01 17:38:02 +02:00
lupoDharkael
6e5292c83d
Update gitignore
2019-05-26 15:47:05 +02:00
bruvzg
e080c5391e
Fix MinGW-w64 cross-compilation on macOS.
2019-05-25 15:23:36 +03:00
unknown
73c588456c
Add MSYS/MinGW compiling support on Windows
...
Tested successfully with MSYS2 with the following command:
scons platform=windows generate_bindings=yes use_mingw=1 bits=64
2019-05-15 21:09:39 -04:00
Daniel Rakos
bb4a837ad3
Error message improvements
...
Changed error message macros to actually use Godot's error reporting
facilities instead of outputting straight to stderr. This enables
GDNative errors to actually show up inside the editor.
Messages and set of available macros now also better matches that of
the engine itself.
2019-05-15 14:45:09 +02:00
shaderbeast
041b97e5b2
Fixed wrong implementation of Quat multiplication
...
Obeyed Clang format rules
2019-05-06 11:01:31 +02:00
Thomas Herzog
04548011e3
Merge pull request #286 from Calinou/add-travis-ci
...
Set up Travis CI
2019-05-03 08:29:11 +02:00
Hugo Locurcio
c476d24b49
Set up Travis CI
...
This ensures the repository is always in a buildable state,
while also checking for code style violations.
2019-05-02 22:55:01 +02:00
Bastiaan Olij
12732b5391
Merge pull request #270 from Windfisch/add-variant-cast
...
Add a type conversion to Variant for anything that supports ___get_from_variant()
2019-05-02 23:03:06 +10:00
Bastiaan Olij
7defa6f77e
Merge pull request #271 from Windfisch/fix-register-property
...
Fix registering properties of reference-types by applying bruvzg's patch
2019-05-02 23:00:47 +10:00
Bastiaan Olij
877de75d8b
Merge pull request #282 from RameshRavone/patch-3
...
Fix snapped from Vector2
2019-05-02 23:00:25 +10:00
Bastiaan Olij
2d9d4be655
Sync with godot_headers master 20190502
2019-05-02 22:26:41 +10:00
Bastiaan Olij
3ffaada12a
Linked to latest master of godot_headers
2019-05-02 21:50:20 +10:00