Commit Graph

13 Commits (309db943e985a4d8e6d1257353109920ae55cb51)

Author SHA1 Message Date
bruvzg b6b64bcd70
[macOS] Restore demo library output names. 2022-02-14 08:57:35 +02:00
Fabio Alessandrelli dcc52f4321 Library SCons boilerplate to build projects.
Works by executing project `SConstruct`s file in a cloned env (a bit
like Godot does for modules) so you don't have to worry about platform
and toolchain setup.

Convert the project test file to work as submodule, add it to CI

Run with:

```
scons build_projects=test,/path/to/other/project
```
2022-02-10 01:44:48 +01:00
bruvzg a263344653
[Demo Project] Add macOS framework templates, update Scons build script and ".gdextension" file. 2022-01-11 10:42:04 +02:00
Bastiaan Olij 94efe3d410 Fixing compiler warnings around implicit type casting loosing precision 2021-11-22 21:48:20 +11:00
Bastiaan Olij 0f47ba54ee Setup for building both debug and release build for side by side deployment 2021-09-29 10:47:08 +10:00
Bastiaan Olij 68ebc9b2a8 Changed over to proper godot-headers 2021-09-27 23:08:12 +10:00
Bastiaan Olij df9164b9bd Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test project files 2021-09-27 23:08:09 +10:00
George Marques b3a4a2cf93 Add sample test project 2021-09-27 23:08:08 +10:00
Rémi Verschelde 407710b622
Merge pull request #513 from beroso/fix/windows_cpp_17 2021-09-27 11:50:12 +02:00
Rémi Verschelde b36df8f86c Rename godot_headers to godot-headers to match upstream rename
Also updated the URLs which were still pointing to the old GitHub org.
2021-02-26 10:07:38 +01:00
André Sousa 5f24388b04
Add -std:c++17 flag on test windows build 2021-02-14 20:41:59 -03:00
O01eg 279d63d6c5
Run script test 2021-02-07 00:13:58 +03:00
O01eg d6101538e6
Test build GNnative library in CI 2021-02-06 23:08:13 +03:00