Rémi Verschelde
4fed88afcf
Merge pull request #1307 from LAK132/master
...
Fix file list issues when trying to build with meson via cmake
2023-11-24 12:35:29 +01:00
LAK132
39c139c814
Fix file list issues when trying to build with meson via cmake
2023-11-11 23:29:33 +10:30
Bytzo
db884e9b1d
Prevent CMake from always including debug symbols
2023-10-25 23:57:13 -07:00
Rémi Verschelde
bf1c03ab5f
SCons: Disable C++ exception handling by default
...
Counterpart to https://github.com/godotengine/godot/pull/80612 .
2023-10-22 12:45:46 +02:00
bruvzg
d1aeba771a
[MSVC] Force UTF-8 encoding.
2023-07-11 16:11:51 +03:00
Alex
7f94f90b01
Update CMakeLists.txt
2023-05-06 09:55:41 +03:00
Andy Maloney
2379034958
{cmake} Use STATIC and POSITION_INDEPENDENT_CODE
...
Instead of specifying flags manually, use CMake.
2023-02-07 10:24:25 -05:00
Rémi Verschelde
50e97de636
Merge pull request #1008 from asmaloney/cmake-compiler-warnings
...
{cmake} Use the same compiler warnings as godot
2023-02-07 14:00:04 +01:00
Andy Maloney
d081b4bab6
{cmake} Use the same compiler warnings as godot
2023-02-04 11:18:19 -05:00
Andy Maloney
2a221300de
{cmake} Combine target_include_directories
...
Makes all include directories consistent.
Turns GODOT_CPP_SYSTEM_HEADERS ON by default since that's what was already being done for ${GODOT_GDEXTENSION_DIR}.
2023-02-02 12:58:03 -05:00
Andy Maloney
1351710a18
{cmake} Add GODOT_CPP_SYSTEM_HEADERS option to mark includes as SYSTEM
...
From the cmake docs:
"This may have effects such as suppressing warnings or skipping the contained headers in dependency calculations (see compiler documentation). Additionally, system include directories are searched after normal include directories regardless of the order specified."
Addresses part of #999
2023-01-18 21:15:34 -05:00
Ricardo Buring
47140cdad0
Rename float=64 build option to precision=double
...
This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
2023-01-09 23:22:03 +01:00
Rémi Verschelde
bab247dcb6
Rename godot-headers to gdextension, move header to top folder
...
Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.
Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Gilles Roudière
c02e644679
Rename GDNative to GDExtension
...
Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Andy Maloney
bb13b957de
{cmake} Updates for target-based approach
...
- instead of setting globals which can effect other projects including this as a subdirectory, set them on the target if possible
- add "CONFIGURE_DEPENDS" to GLOBs to check for changes
- update required CMake version to 3.12 (still ancient - 2018) to support these
2022-12-04 17:37:38 -05:00
Fabio Alessandrelli
081d425277
[MSVC] Add NOMINMAX flag to scons and cmake.
...
Ensures user inclusion of windows.h do not define "min" and "max"
macros.
2022-09-12 13:12:55 +02:00
Joshua Cooper
165ad14b0f
CMake: fix CMAKE_BUILD_TYPE and BITS check
2022-07-18 13:01:04 +02:00
Rémi Verschelde
9b4519280a
CMake: Fixup build after #732
2022-07-18 12:58:50 +02:00
Rémi Verschelde
3c73d1a7a2
CMake: Don't use `-fPIC` on Windows ( #732 )
2022-07-18 11:55:30 +02:00
bruvzg
e06d5cd414
Add double precision build support.
2022-05-04 15:56:35 +03:00
Pxl
b7ade95edc
Update CMakeLists.txt
...
fix compile fail when windows with llvm+ninja
2022-03-26 13:09:25 +08:00
Rémi Verschelde
82bc102581
Sync `misc/` scripts and hooks with upstream Godot
2022-03-15 10:18:33 +01:00
Nicolás Carrasco
df87396cf3
Merge branch 'master' of https://github.com/godotengine/godot-cpp into test_cmake_windows
2022-02-20 22:59:56 +01:00
Nicolás Carrasco
f227a0179f
Fix Test CMake project for Windows and parametrize paths
2022-01-26 20:12:05 +01:00
Ivorius
3475ad69b3
In CMakeLists, use the new FindPython3 instead of FindPython
2021-12-29 15:02:38 +01:00
O01eg
c5fd3d00d2
Test CMake project with CI ( #518 )
2021-12-24 01:29:21 +01:00
Bradley Clemetson
c608277bcf
Require at least python 3
2021-12-11 15:32:49 -08:00
Nickolai Korshunov
5336c7e97b
synced windows compile definitions with scons configuration
...
df9164b9bd
2021-11-11 15:19:16 +03:00
Hennadii Chernyshchyk
2f92b4a37d
Rework debug flags for CMake
...
* Attach debug flags to the target and mark as `PUBLIC`. This will allow all
projects that use bindings not to add the same defines manually.
* Use generator-expressions to support multiconfig generators (such as
MSVC).
* Remove excplitic `NDEBUG` and `_DEBUG` flags, CMake handles it
automatically.
2021-10-03 17:30:37 +03:00
Bastiaan Olij
68ebc9b2a8
Changed over to proper godot-headers
2021-09-27 23:08:12 +10:00
Hennadii Chernyshchyk
50774cf0fb
Add alias
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
f24dcf4ff9
Specify project languages
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
3b40a38c66
Remove Generating Bindings message
...
Bindings are generated using `generate_bindings` and the command contains the `COMMENT` parameter, which will display a message about the generation.
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
6daaeb6dba
Do not override build path
2021-09-27 23:08:09 +10:00
Hennadii Chernyshchyk
a904518075
Fix OUTPUT for add_custom_command
2021-09-27 23:08:09 +10:00
George Marques
8bcf32a619
Fix issues with method calls
2021-09-27 23:08:08 +10:00
George Marques
e4ed48976a
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
Hristo Stamenov
c629200b93
Update `string(TOLOWER ...)` to take string versions of CMake variables ( #561 )
...
On some generators (MSVC) there is the issue that this line produces cause by the variable being expanded and not being surrounded by quotes.
2021-05-20 14:47:20 +02:00
Matteo De Carlo
0c8dd096c4
Fix cmake source file generation
2021-03-03 19:40:54 +01:00
oleg
52f786b923
Search correct python interpeter in case missing default "python"
2021-03-01 15:46:11 +03:00
George Marques
aa2792528e
Merge pull request #456 from API-Beast/master
...
Fix compiling using CMake and GCC
2021-03-01 09:37:54 -03:00
Rémi Verschelde
b36df8f86c
Rename godot_headers to godot-headers to match upstream rename
...
Also updated the URLs which were still pointing to the old GitHub org.
2021-02-26 10:07:38 +01:00
Manuel Riecke
2989a385d7
GENERATE_TEMPLATE_GET_NODE option for CMake
2020-09-20 12:18:42 +02:00
Manuel Riecke
73f1f90bf7
Fix godot-cpp not compiling because of -Wlong-long
2020-09-19 13:42:00 +02:00
Manuel Riecke
2007e6f81e
Fix CMake failing to generate the bindings.
...
A new parameter was added to the binding_generator python file,
but the CMake file was not adjusted.
2020-09-19 13:42:00 +02:00
Philip Whitfield
51233fa1a9
Update CMakeLists.txt
...
changes so this cmake file can be used as a subdirectory
```
add_subdirectory(godot-cpp)
project(project-name)
add_library(project-name SHARED src/init.cpp)
target_link_libraries(project-name godot-cpp)
```
2019-04-12 23:29:56 +10:00
Acclution
7a22fd0a78
Updated cmake to the new nativescript 1.1
2018-12-02 22:14:26 +01:00