Commit Graph

17 Commits (15e173d1596b55e87b16475c08fc97d54832b47b)

Author SHA1 Message Date
Rémi Verschelde 7a3ad31dc4 Update copyright year 2022-04-04 12:28:54 +02:00
Hugo Locurcio cf5428e103
Add license headers to all source and header files
This is consistent with the core Godot source code, and ensures the
license isn't detached from its original code when individual files
are distributed.
2021-08-02 18:34:58 +02:00
Marc Gilleron 8e1cc29c66 Added missing constants to Vector2, Vector3, Basis and Quat 2020-12-08 23:35:17 +00:00
Marc Gilleron 0d1511695d Added Godot's math functions 2020-09-04 02:14:45 +01:00
Marc ca800d63c8
Merge pull request #371 from NHodgesVFX/VectorBounceReflectFix
Fix Vector's Bounce Reflect
2020-08-23 22:04:31 +01:00
Jummit 20fdc09c96 Add missing move_toward to Vector2 and Vector3 2020-07-15 17:05:54 +02:00
Marc Gilleron 78f5496f4b Add missing Vector3::direction_to() and Vector2::direction_to() 2020-06-05 19:07:56 +01:00
NHodgesVFX 82476108ba Fix Style Issues 2020-02-06 18:44:50 -05:00
NHodgesVFX a2e6f7a5ef Fix Vector's Bounce Reflect
Fixes Vector 2 and 3 bounce and reflect methods to match gdscript

Co-Authored-By: Bruno Campos <brunocu@msn.com>

Move calculation to reflect

fix commit

squash

fix style
2020-02-06 18:38:39 -05:00
2shady4u 9e573b6947 Added bounce to vector2.hpp 2019-12-27 14:28:42 +01:00
RameshRavone ca85ab244f
Fix snapped from Vector2 2019-05-02 09:57:28 +05:30
Daniel Rakos abccf9a050 Make Basis look column-major while retaining a row-major representation
Per https://github.com/godotengine/godot/issues/14553:
Godot stores Basis in row-major layout for more change for efficiently
taking advantage of SIMD instructions, but in scripts Basis looks like and
is accessible in a column-major format.

This change modifies the C++ binding so that from the script's perspective
Basis does look like if it was column-major while retaining a row-major
in-memory representation. This is achieved using a set of helper template
classes which allow accessing individual columns whose components are
non-continues in memory as if it was a Vector3 type. This ensures script
interface compatibility without needing to transpose the Basis every time
it is passed over the script-engine boundary.

Also made most of the Vector2 and Vector3 class interfaces inlined in the
process for increased performance.

While unrelated (but didn't want to file a separate PR for it), this change
adds the necessary flags to have debug symbol information under MSVC.

Fixes #241.
2019-04-08 16:28:41 +02:00
Bastiaan Olij fc20fa3fce Implementing clang-format and applying it to all classes 2018-11-24 09:09:41 +11:00
Ramesh Ravone 10bb24cfbc
updated bindings 2017-10-03 16:07:34 +05:30
Karroffel c27af379b8 updated to use the new NativeScript and GDNative interface 2017-07-24 17:08:52 +02:00
Karroffel 4769f49cb4 Use static linking instead of dynamic linking 2017-07-23 17:53:50 +02:00
Karroffel cf30b0f39d rewrote binding generator in python 2017-05-12 21:53:07 +02:00