Rémi Verschelde
d12cf071bb
Merge pull request #1128 from Mathis-Z/master
...
Fixing #1127 by making return types of auto-generated functions dynamic
2023-06-08 22:31:51 +02:00
Mathis-Z
ac98dd2752
Fixing #1127 by making return types of auto-generated functions dynamic
2023-06-08 20:35:29 +02:00
David Snopek
ad726015e7
Revert the changes from PR #1044 and #1045 and standardize on `Object **` encoding in ptrcall
2023-06-07 08:30:33 -05:00
David Snopek
1fd3f82d3a
Add automated tests that run a GDExtension (rather than just building it)
2023-05-17 14:08:12 -05:00
David Snopek
a5c6ca5920
Update to load function pointers for GDExtension interface
2023-05-09 21:45:48 -05:00
Rémi Verschelde
e72bc1a12f
Merge pull request #1028 from asmaloney/fix-improper-conversion
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Fix improper implicit conversion
2023-02-07 13:48:54 +01:00
Andy Maloney
b01f0cf99b
ExampleRef::get_id() should be const
2023-02-02 13:01:31 -05:00
Andy Maloney
f2cb5a7414
Fix improper implicit conversion
2023-02-02 11:30:37 -05:00
Rémi Verschelde
f59fd96ab4
Merge pull request #1013 from bruvzg/set_typed_move
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Move Array:set_typed to internal GDExtension structure.
2023-01-30 12:31:38 +01:00
bruvzg
40d3cfd97b
Move Array:set_typed to internal GDExtension structure.
2023-01-30 13:27:25 +02:00
Дмитрий Сальников
6528c7177f
Fixed variant casting for enum and bitfield
2023-01-20 21:10:03 +03:00
bruvzg
abca497b72
Expose some low level functions and String operators.
2023-01-19 13:12:21 +02:00
Andy Maloney
c721b62c2f
Fix spelling in demo script
2023-01-10 12:02:46 -05:00
Rémi Verschelde
931f1a3f34
Sync license copyright with upstream GH-70885
2023-01-10 16:15:31 +01:00
Fabio Alessandrelli
9fd33b5cde
Allow method binds to take Object subclasses as arguments
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As done in upstream Godot via GH-57205.
Add a test that ensures it works also for "gdextended" objects.
2023-01-10 12:55:41 +01:00
Rémi Verschelde
bab247dcb6
Rename godot-headers to gdextension, move header to top folder
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Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.
Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Rémi Verschelde
49a478a879
Merge pull request #949 from BastiaanOlij/fix_tests_refcounting
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Change example code to properly test refcounted objects
2022-12-13 12:13:39 +01:00
Gilles Roudière
c02e644679
Rename GDNative to GDExtension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Bastiaan Olij
f24ee56c5d
Change example code to properly represent test cases with refcounted objects
2022-12-05 22:28:28 +11:00
Emmanuel Leblond
fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions
2022-12-03 00:27:07 +01:00
Andy Maloney
fbf7f7bc36
Fix some type warnings in example
2022-11-16 16:43:44 -05:00
bruvzg
6e7a24d390
Fix Android build on macOS.
2022-11-10 15:20:15 +02:00
Ricardo Buring
01960ffc9f
Add support for virtual and abstract classes
2022-10-15 13:15:05 +02:00
Aaron Franke
592bd15c7a
Run scripts to format and make headers consistent
2022-10-09 01:47:07 -05:00
Fabio Alessandrelli
64b2c9be0b
[SCons] Refactor targets, symbols, optimizations.
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Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
separate commit.
2022-10-04 16:05:40 +02:00
bruvzg
c001d0e5c7
Implement support for typed arrays.
2022-09-23 09:02:00 +03:00
bruvzg
36273baa7e
Change PropertyInfo members to String.
2022-09-14 08:41:09 +03:00
Ricardo Buring
3e97626b67
Add SelfList template
2022-09-13 11:33:12 +02:00
Fabio Alessandrelli
081d425277
[MSVC] Add NOMINMAX flag to scons and cmake.
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Ensures user inclusion of windows.h do not define "min" and "max"
macros.
2022-09-12 13:12:55 +02:00
Fabio Alessandrelli
e272d92827
[Test] Add minimal test for templates inclusion.
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We probably want to test more than just them being able to compile, but
this is a start.
2022-09-12 13:12:55 +02:00
Rémi Verschelde
446cacde15
Merge pull request #817 from akien-mga/test-project-public-domain
2022-09-07 13:07:57 +02:00
Rémi Verschelde
9220e9dd34
Relicense integration testing project under public domain/Unlicense
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Fixes #813 .
2022-08-22 18:20:11 +02:00
bruvzg
270ad28931
Add support for `_notification`, `_set`, `_get`, `_get_property_list`, `_property_can_revert`, `_property_get_revert`, and `_to_string` methods.
2022-08-22 12:59:38 +03:00
Alexander Rieder
4c85682c9d
Fix wrong filepaths in .gdextension, breaking the export
2022-08-07 16:48:00 +02:00
Rémi Verschelde
3cc1409210
Merge pull request #793 from bruvzg/v4_v4i_proj
2022-07-25 11:14:45 +02:00
bruvzg
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
2022-07-21 09:36:38 +03:00
bruvzg
0ee980abae
Rename OSX to macOS.
2022-07-20 11:01:47 +03:00
bruvzg
713b122b84
Add support for BitField hint, sync API files.
2022-07-11 15:00:17 +03:00
Fabio Alessandrelli
a0fcd8a735
Add windows x86_32 library to example gdextension.
2022-06-27 20:44:12 +02:00
Aaron Franke
e5c4351bc7
Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86
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Unify arguments and add support for ARM64 and RV64 Linux
2022-06-01 13:00:25 -05:00
bruvzg
031a83b0ea
[Method Bind] Add support for default argument values and static method binding. Sync headers.
2022-05-06 10:17:51 +03:00
bruvzg
8bf5a532de
Change registered initializers / terminators to the single function with level argument.
2022-05-04 11:14:51 +03:00
bruvzg
057a771fda
Add support for variadic method binds with the typed return. Sync headers.
2022-03-30 15:11:28 +03:00
Rémi Verschelde
82bc102581
Sync `misc/` scripts and hooks with upstream Godot
2022-03-15 10:18:33 +01:00
Rémi Verschelde
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
Aaron Franke
101d61b64a
[master] Run black format on SConstruct files and bindings generator
2022-02-26 15:04:11 -06:00
Nicolás Carrasco
df87396cf3
Merge branch 'master' of https://github.com/godotengine/godot-cpp into test_cmake_windows
2022-02-20 22:59:56 +01:00
bruvzg
b6b64bcd70
[macOS] Restore demo library output names.
2022-02-14 08:57:35 +02:00
Fabio Alessandrelli
dcc52f4321
Library SCons boilerplate to build projects.
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Works by executing project `SConstruct`s file in a cloned env (a bit
like Godot does for modules) so you don't have to worry about platform
and toolchain setup.
Convert the project test file to work as submodule, add it to CI
Run with:
```
scons build_projects=test,/path/to/other/project
```
2022-02-10 01:44:48 +01:00
Nicolás Carrasco
f227a0179f
Fix Test CMake project for Windows and parametrize paths
2022-01-26 20:12:05 +01:00