Hugo Locurcio
cf5428e103
Add license headers to all source and header files
...
This is consistent with the core Godot source code, and ensures the
license isn't detached from its original code when individual files
are distributed.
2021-08-02 18:34:58 +02:00
sheepandshepherd
66c671b59d
Add C conversion constructors to fix leak of default-constructed empty arrays
2020-01-31 00:08:02 +01:00
Bastiaan Olij
fc20fa3fce
Implementing clang-format and applying it to all classes
2018-11-24 09:09:41 +11:00
danielytics
01db553c49
adds Array::make and Dictionary::make static methods and has variadic template functions use those
2018-03-07 10:27:34 +00:00
Marc Gilleron
00f089d7ed
Added copy constructors and assignment operators to Array and Dictionary
2018-01-17 01:57:01 +01:00
Ramesh Ravone
10bb24cfbc
updated bindings
2017-10-03 16:07:34 +05:30
Karroffel
c27af379b8
updated to use the new NativeScript and GDNative interface
2017-07-24 17:08:52 +02:00
Karroffel
4769f49cb4
Use static linking instead of dynamic linking
2017-07-23 17:53:50 +02:00
Karroffel
ad3720440e
removed InputEvent and Image
2017-05-23 23:03:57 +02:00
Karroffel
cf30b0f39d
rewrote binding generator in python
2017-05-12 21:53:07 +02:00