Mikael Hermansson
4b1072e4da
Remove unused free-standing `initialize_level` and `deinitialize_level`
2023-06-30 19:36:46 +02:00
David Snopek
d28a3cbbd5
Automatically remove editor plugins when deinitializing GDExtension
2023-06-13 14:24:33 -05:00
David Snopek
ee5cf3a11d
Merge pull request #1137 from dsnopek/no-more-legacy-mode
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Clarify error message because there isn't a legacy Godot 4.0 mode anymore
2023-06-08 10:11:29 -05:00
David Snopek
3074d22815
Clarify error message because there isn't a legacy Godot 4.0 mode anymore
2023-06-08 09:42:03 -05:00
David Snopek
59bffc94a8
Correctly load gdextension_interface_print_error
2023-05-31 01:32:44 -05:00
Rémi Verschelde
2078c00bab
Merge pull request #1114 from dsnopek/editor-plugins
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Add support for adding/removing editor plugins
2023-05-26 11:04:35 +02:00
David Snopek
e75ebffb70
Add support for adding/removing editor plugins
2023-05-16 22:02:35 -05:00
David Snopek
431e30bc32
Ensure GDExtension class is the correct type for the Godot engine class
2023-05-16 15:18:48 -05:00
David Snopek
a5c6ca5920
Update to load function pointers for GDExtension interface
2023-05-09 21:45:48 -05:00
Rémi Verschelde
931f1a3f34
Sync license copyright with upstream GH-70885
2023-01-10 16:15:31 +01:00
Gilles Roudière
c02e644679
Rename GDNative to GDExtension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Emmanuel Leblond
fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions
2022-12-03 00:27:07 +01:00
Mikael Hermansson
cddaf50ff8
Fix use-after-free when deleting objects from extension terminator
2022-10-11 00:59:35 +02:00
bruvzg
8bf5a532de
Change registered initializers / terminators to the single function with level argument.
2022-05-04 11:14:51 +03:00
Rémi Verschelde
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
Gilles Roudière
a94148ca4c
Reorder native extension initialization steps
2022-02-28 15:44:54 +01:00
Gilles Roudière
3fcb8a4d1e
Make extension instances create the corresponding godot object in their constructor
2021-12-03 15:37:49 +01:00
Bastiaan Olij
ef528d3a86
Rename interface to gdn_interface because it's a defined keyword under windows
2021-10-28 19:44:20 +11:00
Bastiaan Olij
02802b1d0e
Add in driver types and rejig code to make it easier to extend
2021-09-27 23:08:11 +10:00
George Marques
aef0f1e248
Change initialization to allow custom level callbacks
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Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques
8eb6f129f8
Set initialization level to CORE
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This should eventually be configurable with user callbacks, but for now
assume the lowest level to ensure the initialization is called.
2021-09-27 23:08:10 +10:00
George Marques
5615c92173
Define the {de,}initialization functions in the bindings
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The extension creators then don't need to create those just to redirect
to the bindings.
2021-09-27 23:08:08 +10:00
George Marques
e4ed48976a
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00