bruvzg
08da55cd0b
[Core] Improve `CowData` and `Memory` metadata alignment.
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(cherry picked from commit b173a4d935
)
2024-03-11 13:11:26 -05:00
DaylilyZeleen
1ac8627b2e
Fix object return value of builtin types' methods.
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(cherry picked from commit 6a3753c076
)
2024-03-11 12:59:32 -05:00
bruvzg
6202bf141e
Switch to 64-bit ints.
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(cherry picked from commit 59a5a8b104
)
2024-03-11 12:59:19 -05:00
David Snopek
4b63d795e4
Merge pull request #1373 from dsnopek/4.1-cherrypicks-7
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Cherry-picks for the godot-cpp 4.1 branch - 7th batch
2024-02-16 09:37:17 -06:00
A Thousand Ships
1c03aa7746
Add missing `OP_POWER` operator to `Variant`
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(cherry picked from commit f037a697eb
)
2024-01-22 15:53:49 -06:00
bruvzg
b622b11df3
[iOS] Fix initialisation/termination of multiple statically linked extensions.
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(cherry picked from commit adc9def046
)
2024-01-22 15:53:49 -06:00
Thaddeus Crews
e8b6887b36
Add missing int→Variant conversions
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(cherry picked from commit bcac96c8c2
)
2024-01-22 15:53:49 -06:00
Thaddeus Crews
805cdde0b7
GDCLASS synced by ending with "private:"
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• Matches implementation used by modules and godot itself
• Apply same to GDEXTENSION_CLASS, setup with same diff-friendly spacers as GDCLASS
(cherry picked from commit 6eb5d450bd
)
2023-11-13 13:00:24 -06:00
David Snopek
9d813310bb
Add protections against registering classes that didn't use GDCLASS()
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(cherry picked from commit a61cdc8860
)
2023-10-23 10:11:04 -05:00
David Snopek
f7ffc4fe4d
Automatically register only engine classes whose header has been included
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(cherry picked from commit b507b3e591
)
2023-10-22 14:46:26 -05:00
Mikael Hermansson
03ea717742
Declare explicit specializations for `CharStringT`
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(cherry picked from commit 6e05b978b8
)
2023-10-22 14:03:10 -05:00
Matthew Murphy
857d8e3a56
Fix variant call compiler error
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Co-authored-by: David Snopek <dsnopek@gmail.com>
(cherry picked from commit ca3e25de04
)
2023-10-09 08:43:23 -05:00
A Thousand Ships
59ebcfd744
Fix allocation size overflow check in `CowData`
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(cherry picked from commit 06ffc7e952
)
2023-10-09 08:42:31 -05:00
A Thousand Ships
205beacc5b
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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(cherry picked from commit 1e5767693e
)
2023-10-09 08:42:16 -05:00
David Snopek
bc82ae8b0b
Add static methods to `ClassDB` for the methods bound to the `ClassDB` singleton
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(cherry picked from commit 6f913563d8
)
2023-09-19 21:30:03 -05:00
David Snopek
dcd7a69512
Ensure that PtrToArg specializations for native structs are used
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(cherry picked from commit 3cd3f24150
)
2023-09-19 21:22:54 -05:00
A Thousand Ships
014132d4c0
Ensure `const` correctness for wrappers
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(cherry picked from commit f651df5e7a
)
2023-09-19 21:21:20 -05:00
A Thousand Ships
170a691a7e
Add remaining component-wise `min/max` functions to `Vector*`
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(cherry picked from commit 52eb77efd4
)
2023-09-01 17:07:18 -05:00
Adam Scott
c7afd0f89a
Fix forgotten not operator
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(cherry picked from commit f5c8e5190f
)
2023-09-01 17:06:51 -05:00
Adam Scott
6789b29b72
Fix Clang deprecated builtins
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It seems that Clang and GCC have different interpretations of certain
builtins. So this PR uses std <type_traits> functions just as cowdata.h
does in the godot project.
(cherry picked from commit 5c262844ad
)
2023-09-01 17:06:39 -05:00
David Snopek
011965d864
Attempt to fully implement CharString
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(cherry picked from commit 4df112cd95
)
2023-08-10 09:06:09 -05:00
Kehom
20be441026
Unregister custom classes in reverse registration order
2023-06-19 11:04:11 -03:00
Andy Maloney
db2394dbe7
Identifiers containing double underscore are reserved according to the C++ standard
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Rename __* to _gde_*
https://timsong-cpp.github.io/cppwp/n3337/global.names
https://en.cppreference.com/w/cpp/language/identifiers
Identifiers appearing as a token or preprocessing token (i.e., not in user-defined-string-literal like operator ""id) (since C++11) of one of the following forms are reserved:
- identifiers with a double underscore anywhere;
- identifiers that begin with an underscore followed by an uppercase letter;
- in the global namespace, identifiers that begin with an underscore.
2023-06-15 20:45:01 -04:00
David Snopek
ad726015e7
Revert the changes from PR #1044 and #1045 and standardize on `Object **` encoding in ptrcall
2023-06-07 08:30:33 -05:00
Rémi Verschelde
2078c00bab
Merge pull request #1114 from dsnopek/editor-plugins
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Add support for adding/removing editor plugins
2023-05-26 11:04:35 +02:00
David Snopek
0d0d5a670b
Merge pull request #1116 from saki7/Ref-allow-non-const-access
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Change Ref<T> to allow non const access to ptr
2023-05-24 21:17:25 -05:00
Nana Sakisaka
48635729b9
Change Ref<T> to allow non const access to ptr
2023-05-17 19:24:09 +09:00
David Snopek
e75ebffb70
Add support for adding/removing editor plugins
2023-05-16 22:02:35 -05:00
David Snopek
431e30bc32
Ensure GDExtension class is the correct type for the Godot engine class
2023-05-16 15:18:48 -05:00
David Snopek
a5c6ca5920
Update to load function pointers for GDExtension interface
2023-05-09 21:45:48 -05:00
Rémi Verschelde
feaba551b5
Merge pull request #1045 from zhehangd/fix_ref_crash
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Fix crash using Ref<T> as parameter
2023-04-04 11:30:08 +02:00
Rémi Verschelde
e9942db502
Merge pull request #1044 from zhehangd/fix_obj_ptr_crash
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Fix crash using Object* as parameter
2023-04-01 11:36:17 +02:00
Zhehang Ding
093f0673f5
Fix PtrToArg<Object*> crash
2023-03-30 19:38:12 -07:00
bruvzg
ba4b50118d
Fix incorrect memory allocation in release builds.
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Co-authored-by: lightyears <lightyears1998@hotmail.com>
2023-02-21 15:32:26 +02:00
David Snopek
964c515d75
Revert "Fix Object::cast_to<T>() for custom classes"
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This reverts commit 75af9003dc
.
2023-02-16 06:58:32 -06:00
Zhehang Ding
517db6686a
Fix PtrToArg<Ref<T>> crash
2023-02-15 22:36:29 -08:00
David Snopek
75af9003dc
Fix Object::cast_to<T>() for custom classes
2023-02-11 17:16:59 -06:00
Rémi Verschelde
fccceb8736
Merge pull request #1011 from mihe/error-macros
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Update error macros to match core
2023-02-07 13:47:51 +01:00
bruvzg
37f6e35974
Update typed array API to match "GDScript: Fix typed arrays".
2023-01-31 11:28:55 +02:00
Rémi Verschelde
d177752be1
Merge pull request #982 from WildRackoon/templates-add-LocalVector
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Add missing local_vector.hpp template
2023-01-30 12:32:13 +01:00
Rémi Verschelde
c1d4fb2b68
Merge pull request #1023 from mashumafi/fix-alloc-order
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Move DefaultTypedAllocator after memdelete
2023-01-30 12:32:07 +01:00
Rackoon
1df83331de
Add missing LocalVector template
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-30 12:30:34 +01:00
Rémi Verschelde
2ef10f9754
Merge pull request #956 from DmitriySalnikov/enum_bitfield_cast
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Fixed `VARIANT_ENUM/BITFIELD_CAST` to show the correct names
2023-01-30 12:07:15 +01:00
mashumafi
a8be6aa8dd
Move allocator to after memdelete
2023-01-29 23:29:31 -05:00
George Marques
64be8c1507
Use std type traits instead of intrinsics
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This removes warnings and mimics what has been done in Godot itself.
2023-01-28 13:59:34 -03:00
Mikael Hermansson
d174b47e51
Update error macros to match core
2023-01-22 14:24:57 +01:00
Rémi Verschelde
00b29630ba
Merge pull request #1003 from akien-mga/fix-sign-0
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Change behavior of Math::sign to match Godot builtin
2023-01-20 23:02:13 +01:00
Дмитрий Сальников
6528c7177f
Fixed variant casting for enum and bitfield
2023-01-20 21:10:03 +03:00
Andy Maloney
e6b636cc51
Fix sign comparison warnings in method_bind.hpp
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Part of #999
2023-01-19 08:26:02 -05:00
Rémi Verschelde
2a9b21e46a
Merge pull request #1004 from asmaloney/remove-unused-ucaps
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Remove unused ucaps header
2023-01-19 13:55:29 +01:00