Commit Graph

18 Commits (02333f8dae5430453dfa7abcdc8fb23338964bd3)

Author SHA1 Message Date
Rémi Verschelde 7a3ad31dc4 Update copyright year 2022-04-04 12:28:54 +02:00
Hugo Locurcio cf5428e103
Add license headers to all source and header files
This is consistent with the core Godot source code, and ensures the
license isn't detached from its original code when individual files
are distributed.
2021-08-02 18:34:58 +02:00
George Marques cba90d6301
Update clang-format to version 11
This is taken from the Godot repository, so formatting is similar. This
updates the style rules as well.

Also fix style in files to conform with this version.
2021-02-28 16:57:34 -03:00
Marc Gilleron 2893c883f8 Use safer casts in Ref<T> 2020-12-08 22:10:59 +00:00
Bastiaan Olij fc20fa3fce Implementing clang-format and applying it to all classes 2018-11-24 09:09:41 +11:00
karroffel 200bf226bf Nativescript 1.1
implemented instance binding data usage

This commit changes the way C++ wrapper classes work.
Previously, wrapper classes were merely wrapper *interfaces*.
They used the `this` pointer to store the actual foreign Godot
Object.

With the NativeScript 1.1 extension it is now possible to have
low-overhead language binding data attached to Objects.

The C++ bindings use that feature to implement *proper* wrappers
and enable regular C++ inheritance usage that way.

Some things might still be buggy and untested, but the C++
SimpleDemo works with those changes.

new and free change, custom free will crash engine, be wary

fix exporting of non-object types

fix free() crash with custom resources

added type tags and safe object casting

fix global type registration order

fix cast_to

changed build system to be more self contained

updated .gitignore

use typeid() for type tags now

fix indentation in bindings generator

remove accidentally added files

fix gitignore

Fixed up registering tool and updated godot_headers

Fix crash when calling String::split/split_floats

Was casting to the wrong object type.
Also adds parse_ints function to String with the same logic

Better warning/error macros

Change gitignore so we get our gen folders

New documentation based on nativescript 1.1

Fixed GODOT_SUBCLASS macro

Preventing crash when function returned null ptr

Adds needed include <typeinfo>

 Solves this issue #168 due to not having the include of typeinfo

Fix compile error of 'WARN_PRINT' and 'ERR_PRINT'.

cannot pass non-trivial object of type 'godot::String' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]

update vector3::distance_to

Remove godot_api.json as its now in the godot_headers submodule (api.json)
2018-11-07 21:23:08 +11:00
Nickolai Korshunov a049a34f28 fixed forward decl 2018-02-24 11:13:22 +03:00
Nickolai Korshunov f1c35f24f6 NULL -> nullptr 2018-02-23 16:08:36 +03:00
Nickolai Korshunov 73a67b16b1 fixed some includes. replace cycle include with forward declaration 2018-02-23 14:56:36 +03:00
Marc Gilleron ac0679eb1a Fix Ref leak when using Godot getters 2018-01-25 20:55:56 +01:00
Marc Gilleron 3197c3dce3 Rewrite Ref<T> to behave like Godot again 2018-01-22 22:27:10 +01:00
karroffel 2e4de7b67d Don't leak memory from Ref<>() 2018-01-19 11:40:50 +01:00
Marc Gilleron 74e3b4ae23 Added Ref<T>::instance() 2018-01-17 01:54:02 +01:00
Bastiaan Olij 6452ba6e88 Implemented using api struct 2017-10-23 21:20:14 +11:00
Karroffel 4769f49cb4 Use static linking instead of dynamic linking 2017-07-23 17:53:50 +02:00
Karroffel e1f3865467 Wohoo, Ref<>s are now working 2017-06-21 02:14:54 +02:00
Karroffel 38f1ee741d some Ref WIP, memory leaks and invalid returns 2017-06-21 00:42:29 +02:00
Karroffel ac630353cf [experimental] constructors and Ref<T> 2017-06-19 02:03:59 +02:00