Commit Graph

18 Commits (01960ffc9f30eb76bcdd3532141a874d4212e96c)

Author SHA1 Message Date
Ricardo Buring 01960ffc9f Add support for virtual and abstract classes 2022-10-15 13:15:05 +02:00
Rémi Verschelde 1044251a9e headers: Sync with upstream commit 01ae26d31 (4.0-beta3) 2022-10-14 10:14:55 +02:00
Emmanuel Leblond b21931c4a3
Type `GDNativePropertyInfo.type` field as `GDNativeVariantType` 2022-10-13 14:04:54 +02:00
Silc Renew 440c4ed703 Mode some methods to Animation from Variant 2022-09-15 04:13:51 +09:00
Yuri Sizov fa111d7078 Add support for `property_*_revert` methods 2022-08-18 16:43:01 +03:00
Rémi Verschelde 59fca06354 headers: Sync with upstream commit cc5135959 2022-07-27 14:36:57 +02:00
bruvzg 91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
Rémi Verschelde cc1a2e1986 headers: Sync with upstream commit 2c11e6d9e (4.0-alpha12) 2022-07-14 23:51:09 +02:00
bruvzg 713b122b84
Add support for BitField hint, sync API files. 2022-07-11 15:00:17 +03:00
Rémi Verschelde d8a65edc4a headers: Sync with upstream commit afdae67cc (4.0-alpha11) 2022-07-01 10:16:08 +02:00
bruvzg e3119e7d05
Sync containers with new HashMap/HashSet, sync API headers. 2022-06-06 12:18:07 +03:00
Rémi Verschelde 95a2303e37 headers: Sync with upstream commit 917fd65 (4.0-alpha8) 2022-05-12 12:28:02 +02:00
bruvzg 8bf5a532de
Change registered initializers / terminators to the single function with level argument. 2022-05-04 11:14:51 +03:00
Rémi Verschelde 0b050442da headers: Sync with upstream commit 3e9ead0 (4.0-alpha7) 2022-04-29 19:57:26 +02:00
bruvzg 057a771fda
Add support for variadic method binds with the typed return. Sync headers. 2022-03-30 15:11:28 +03:00
bruvzg 93de1b2b0b
Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D". 2022-03-16 20:33:06 +02:00
bruvzg 817efdd484
Fix build after "Discern between VIRTUAL and ABSTRACT class bindings". 2022-03-15 13:43:12 +02:00
Rémi Verschelde c4f12ccc3c Remove godot-headers submodule, copy files directly
With the new GDExtension API, the headers are just two files, one of
which is generated and needs to always be kept in sync with the Godot
engine version.

So there's little practical use for using godot-headers as a submodule
anymore, and it only makes godot-cpp updates more cumbersome.

Custom headers (i.e. a custom API JSON) can still be used by passing
the `headers_dir` SCons option.
2022-03-15 10:19:07 +01:00