Commit Graph

11 Commits (014eda2535526acda0ca83d3859f8c6cbb218d2f)

Author SHA1 Message Date
bruvzg 6e7a24d390
Fix Android build on macOS. 2022-11-10 15:20:15 +02:00
Fabio Alessandrelli 64b2c9be0b [SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
  editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
  separate commit.
2022-10-04 16:05:40 +02:00
Alexander Rieder 4c85682c9d Fix wrong filepaths in .gdextension, breaking the export 2022-08-07 16:48:00 +02:00
bruvzg 0ee980abae
Rename OSX to macOS. 2022-07-20 11:01:47 +03:00
Fabio Alessandrelli a0fcd8a735 Add windows x86_32 library to example gdextension. 2022-06-27 20:44:12 +02:00
Aaron Franke e5c4351bc7
Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86
Unify arguments and add support for ARM64 and RV64 Linux
2022-06-01 13:00:25 -05:00
bruvzg b6b64bcd70
[macOS] Restore demo library output names. 2022-02-14 08:57:35 +02:00
bruvzg a263344653
[Demo Project] Add macOS framework templates, update Scons build script and ".gdextension" file. 2022-01-11 10:42:04 +02:00
Bastiaan Olij 0f47ba54ee Setup for building both debug and release build for side by side deployment 2021-09-29 10:47:08 +10:00
Bastiaan Olij e839199848 Add support for property groups 2021-09-27 23:08:11 +10:00
Bastiaan Olij df9164b9bd Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test project files 2021-09-27 23:08:09 +10:00