[Scons] Use builder to track bindings regeneration.

Using a scons Builder we now regenerate the bindings automatically
when the Godot API json or header has changed.

The option to force bindings regeneration (generate_bindings=yes) is
retained.
pull/748/head
Fabio Alessandrelli 2022-04-30 15:49:51 +02:00
parent 1ad24f1d5d
commit fa698ddd12
2 changed files with 40 additions and 38 deletions

View File

@ -3,6 +3,7 @@
import os
import sys
import subprocess
from binding_generator import scons_generate_bindings, scons_emit_files
if sys.version_info < (3,):
@ -112,13 +113,7 @@ opts.Add(
)
opts.Add(PathVariable("custom_api_file", "Path to a custom JSON API file", None, PathVariable.PathIsFile))
opts.Add(
EnumVariable(
"generate_bindings",
"Generate GDNative API bindings",
"auto",
allowed_values=["yes", "no", "auto", "true"],
ignorecase=2,
)
BoolVariable("generate_bindings", "Force GDExtension API bindings generation. Auto-detected by default.", False)
)
opts.Add(EnumVariable("android_arch", "Target Android architecture", "armv7", ["armv7", "arm64v8", "x86", "x86_64"]))
opts.Add("macos_deployment_target", "macOS deployment target", "default")
@ -442,16 +437,8 @@ elif env["platform"] == "javascript":
elif env["target"] == "release":
env.Append(CCFLAGS=["-O3"])
env.Append(
CPPPATH=[
".",
env["headers_dir"],
"#include",
"#gen/include",
]
)
# Generate bindings?
# Generate bindings
env.Append(BUILDERS={"GenerateBindings": Builder(action=scons_generate_bindings, emitter=scons_emit_files)})
json_api_file = ""
if "custom_api_file" in env:
@ -459,17 +446,16 @@ if "custom_api_file" in env:
else:
json_api_file = os.path.join(os.getcwd(), env["headers_dir"], "extension_api.json")
if env["generate_bindings"] == "auto":
# Check if generated files exist
should_generate_bindings = not os.path.isfile(os.path.join(os.getcwd(), "gen", "src", "classes", "object.cpp"))
else:
should_generate_bindings = env["generate_bindings"] in ["yes", "true"]
bindings = env.GenerateBindings(
env.Dir("."), [json_api_file, os.path.join(env["headers_dir"], "godot", "gdnative_interface.h")]
)
if should_generate_bindings:
# Actually create the bindings here
import binding_generator
# Forces bindings regeneration.
if env["generate_bindings"]:
AlwaysBuild(bindings)
binding_generator.generate_bindings(json_api_file, env["generate_template_get_node"])
# Includes
env.Append(CPPPATH=[[env.Dir(d) for d in [env["headers_dir"], "include", os.path.join("gen", "include")]]])
# Sources to compile
sources = []
@ -477,8 +463,7 @@ add_sources(sources, "src", "cpp")
add_sources(sources, "src/classes", "cpp")
add_sources(sources, "src/core", "cpp")
add_sources(sources, "src/variant", "cpp")
add_sources(sources, "gen/src/variant", "cpp")
add_sources(sources, "gen/src/classes", "cpp")
sources.extend([f for f in bindings if str(f).endswith(".cpp")])
env["arch_suffix"] = env["bits"]
if env["platform"] == "android":
@ -500,7 +485,6 @@ if env["build_library"]:
library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
Default(library)
env.Append(CPPPATH=[env.Dir(f) for f in ["gen/include", "include", "godot-headers"]])
env.Append(LIBPATH=[env.Dir("bin")])
env.Append(LIBS=library_name)
Return("env")

View File

@ -6,9 +6,9 @@ import shutil
from pathlib import Path
def print_file_list(api_filepath, output_dir, headers=False, sources=False):
def get_file_list(api_filepath, output_dir, headers=False, sources=False):
api = {}
end = ";"
files = []
with open(api_filepath) as api_file:
api = json.load(api_file)
@ -25,9 +25,9 @@ def print_file_list(api_filepath, output_dir, headers=False, sources=False):
header_filename = include_gen_folder / "variant" / (camel_to_snake(builtin_class["name"]) + ".hpp")
source_filename = source_gen_folder / "variant" / (camel_to_snake(builtin_class["name"]) + ".cpp")
if headers:
print(str(header_filename.as_posix()), end=end)
files.append(str(header_filename.as_posix()))
if sources:
print(str(source_filename.as_posix()), end=end)
files.append(str(source_filename.as_posix()))
for engine_class in api["classes"]:
# TODO: Properly setup this singleton since it conflicts with ClassDB in the bindings.
@ -36,18 +36,36 @@ def print_file_list(api_filepath, output_dir, headers=False, sources=False):
header_filename = include_gen_folder / "classes" / (camel_to_snake(engine_class["name"]) + ".hpp")
source_filename = source_gen_folder / "classes" / (camel_to_snake(engine_class["name"]) + ".cpp")
if headers:
print(str(header_filename.as_posix()), end=end)
files.append(str(header_filename.as_posix()))
if sources:
print(str(source_filename.as_posix()), end=end)
files.append(str(source_filename.as_posix()))
utility_functions_header_path = include_gen_folder / "variant" / "utility_functions.hpp"
utility_functions_source_path = source_gen_folder / "variant" / "utility_functions.cpp"
global_constants_header_path = include_gen_folder / "classes" / "global_constants.hpp"
if headers:
print(str(utility_functions_header_path.as_posix()), end=end)
print(str(global_constants_header_path.as_posix()), end=end)
files.append(str(utility_functions_header_path.as_posix()))
files.append(str(global_constants_header_path.as_posix()))
if sources:
print(str(utility_functions_source_path.as_posix()), end=end)
files.append(str(utility_functions_source_path.as_posix()))
return files
def print_file_list(api_filepath, output_dir, headers=False, sources=False):
end = ";"
for f in get_file_list(api_filepath, output_dir, headers, sources):
print(f, end=end)
def scons_emit_files(target, source, env):
files = [env.File(f) for f in get_file_list(str(source[0]), target[0].abspath, True, True)]
env.Clean(files, target)
return [target[0]] + files, source
def scons_generate_bindings(target, source, env):
generate_bindings(str(source[0]), env["generate_template_get_node"], target[0].abspath)
return None
def generate_bindings(api_filepath, use_template_get_node, output_dir="."):