Automatically register only engine classes whose header has been included

(cherry picked from commit b507b3e591)
pull/1281/head
David Snopek 2023-10-11 22:59:59 -05:00
parent 62cb5eac47
commit f7ffc4fe4d
8 changed files with 122 additions and 78 deletions

View File

@ -130,8 +130,6 @@ def get_file_list(api_filepath, output_dir, headers=False, sources=False):
if sources: if sources:
utility_functions_source_path = source_gen_folder / "variant" / "utility_functions.cpp" utility_functions_source_path = source_gen_folder / "variant" / "utility_functions.cpp"
files.append(str(utility_functions_source_path.as_posix())) files.append(str(utility_functions_source_path.as_posix()))
register_engine_classes_source_path = source_gen_folder / "register_engine_classes.cpp"
files.append(str(register_engine_classes_source_path.as_posix()))
return files return files
@ -1170,10 +1168,6 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
generate_engine_class_source(class_api, used_classes, fully_used_classes, use_template_get_node) generate_engine_class_source(class_api, used_classes, fully_used_classes, use_template_get_node)
) )
register_engine_classes_filename = Path(output_dir) / "src" / "register_engine_classes.cpp"
with register_engine_classes_filename.open("w+", encoding="utf-8") as source_file:
source_file.write(generate_register_engine_classes_source(api))
for native_struct in api["native_structures"]: for native_struct in api["native_structures"]:
struct_name = native_struct["name"] struct_name = native_struct["name"]
snake_struct_name = camel_to_snake(struct_name) snake_struct_name = camel_to_snake(struct_name)
@ -1248,7 +1242,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
result.append(f"#include <godot_cpp/{get_include_path(included)}>") result.append(f"#include <godot_cpp/{get_include_path(included)}>")
if class_name == "EditorPlugin": if class_name == "EditorPlugin":
result.append("#include <godot_cpp/templates/vector.hpp>") result.append("#include <godot_cpp/classes/editor_plugin_registration.hpp>")
if len(fully_used_classes) > 0: if len(fully_used_classes) > 0:
result.append("") result.append("")
@ -1400,30 +1394,6 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
result.append("};") result.append("};")
result.append("") result.append("")
if class_name == "EditorPlugin":
result.append("class EditorPlugins {")
result.append("private:")
result.append("\tstatic Vector<StringName> plugin_classes;")
result.append("")
result.append("public:")
result.append("\tstatic void add_plugin_class(const StringName &p_class_name);")
result.append("\tstatic void remove_plugin_class(const StringName &p_class_name);")
result.append("\tstatic void deinitialize(GDExtensionInitializationLevel p_level);")
result.append("")
result.append("\ttemplate <class T>")
result.append("\tstatic void add_by_type() {")
result.append("\t\tadd_plugin_class(T::get_class_static());")
result.append("\t}")
result.append("\ttemplate <class T>")
result.append("\tstatic void remove_by_type() {")
result.append("\t\tremove_plugin_class(T::get_class_static());")
result.append("\t}")
result.append("};")
result.append("")
result.append("} // namespace godot") result.append("} // namespace godot")
result.append("") result.append("")
@ -1648,38 +1618,6 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
return "\n".join(result) return "\n".join(result)
def generate_register_engine_classes_source(api):
includes = []
registrations = []
for class_api in api["classes"]:
if class_api["name"] == "ClassDB":
continue
class_name = class_api["name"]
snake_class_name = camel_to_snake(class_name)
includes.append(f"#include <godot_cpp/classes/{snake_class_name}.hpp>")
registrations.append(f"\tClassDB::register_engine_class<{class_name}>();")
result = []
add_header(f"register_engine_classes.cpp", result)
result.append("#include <godot_cpp/godot.hpp>")
result.append("")
result = result + includes
result.append("")
result.append("namespace godot {")
result.append("")
result.append("void GDExtensionBinding::register_engine_classes() {")
result = result + registrations
result.append("}")
result.append("")
result.append("} // namespace godot ")
return "\n".join(result)
def generate_global_constants(api, output_dir): def generate_global_constants(api, output_dir):
include_gen_folder = Path(output_dir) / "include" / "godot_cpp" / "classes" include_gen_folder = Path(output_dir) / "include" / "godot_cpp" / "classes"
source_gen_folder = Path(output_dir) / "src" / "classes" source_gen_folder = Path(output_dir) / "src" / "classes"

View File

@ -0,0 +1,62 @@
/**************************************************************************/
/* editor_plugin_registration.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
#define GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
#include <godot_cpp/templates/vector.hpp>
namespace godot {
class EditorPlugin;
class StringName;
class EditorPlugins {
private:
static Vector<StringName> plugin_classes;
public:
static void add_plugin_class(const StringName &p_class_name);
static void remove_plugin_class(const StringName &p_class_name);
static void deinitialize(GDExtensionInitializationLevel p_level);
template <class T>
static void add_by_type() {
add_plugin_class(T::get_class_static());
}
template <class T>
static void remove_by_type() {
remove_plugin_class(T::get_class_static());
}
};
} // namespace godot
#endif // GODOT_EDITOR_PLUGIN_REGISTRATION_HPP

View File

@ -95,6 +95,26 @@ public:
GodotObject *_owner = nullptr; GodotObject *_owner = nullptr;
}; };
namespace internal {
typedef void (*EngineClassRegistrationCallback)();
void add_engine_class_registration_callback(EngineClassRegistrationCallback p_callback);
void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks);
void register_engine_classes();
template <class T>
struct EngineClassRegistration {
EngineClassRegistration() {
add_engine_class_registration_callback(&EngineClassRegistration<T>::callback);
}
static void callback() {
register_engine_class(T::get_class_static(), &T::_gde_binding_callbacks);
}
};
} // namespace internal
} // namespace godot } // namespace godot
#define GDCLASS(m_class, m_inherits) \ #define GDCLASS(m_class, m_inherits) \
@ -308,6 +328,7 @@ public:
// Don't use this for your classes, use GDCLASS() instead. // Don't use this for your classes, use GDCLASS() instead.
#define GDEXTENSION_CLASS_ALIAS(m_class, m_alias_for, m_inherits) \ #define GDEXTENSION_CLASS_ALIAS(m_class, m_alias_for, m_inherits) \
private: \ private: \
inline static ::godot::internal::EngineClassRegistration<m_class> _gde_engine_class_registration_helper; \
void operator=(const m_class &p_rval) {} \ void operator=(const m_class &p_rval) {} \
\ \
protected: \ protected: \

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@ -122,8 +122,10 @@ public:
static void register_class(bool p_virtual = false); static void register_class(bool p_virtual = false);
template <class T> template <class T>
static void register_abstract_class(); static void register_abstract_class();
template <class T>
static void register_engine_class(); _FORCE_INLINE_ static void _register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
instance_binding_callbacks[p_name] = p_callbacks;
}
template <class N, class M, typename... VarArgs> template <class N, class M, typename... VarArgs>
static MethodBind *bind_method(N p_method_name, M p_method, VarArgs... p_args); static MethodBind *bind_method(N p_method_name, M p_method, VarArgs... p_args);
@ -226,11 +228,6 @@ void ClassDB::register_abstract_class() {
ClassDB::_register_class<T, true>(); ClassDB::_register_class<T, true>();
} }
template <class T>
void ClassDB::register_engine_class() {
instance_binding_callbacks[T::get_class_static()] = &T::_gde_binding_callbacks;
}
template <class N, class M, typename... VarArgs> template <class N, class M, typename... VarArgs>
MethodBind *ClassDB::bind_method(N p_method_name, M p_method, VarArgs... p_args) { MethodBind *ClassDB::bind_method(N p_method_name, M p_method, VarArgs... p_args) {
Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.

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@ -191,9 +191,6 @@ enum ModuleInitializationLevel {
}; };
class GDExtensionBinding { class GDExtensionBinding {
private:
static void register_engine_classes();
public: public:
using Callback = void (*)(ModuleInitializationLevel p_level); using Callback = void (*)(ModuleInitializationLevel p_level);

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@ -1,5 +1,5 @@
/**************************************************************************/ /**************************************************************************/
/* editor_plugin.cpp */ /* editor_plugin_registration.cpp */
/**************************************************************************/ /**************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -28,9 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/ /**************************************************************************/
#include <godot_cpp/classes/editor_plugin.hpp> #include <godot_cpp/classes/editor_plugin_registration.hpp>
#include <godot_cpp/variant/string_name.hpp> #include <godot_cpp/variant/variant.hpp>
namespace godot { namespace godot {

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@ -28,12 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/ /**************************************************************************/
#include <vector>
#include <godot_cpp/classes/wrapped.hpp> #include <godot_cpp/classes/wrapped.hpp>
#include <godot_cpp/variant/builtin_types.hpp> #include <godot_cpp/variant/builtin_types.hpp>
#include <godot_cpp/classes/object.hpp> #include <godot_cpp/classes/object.hpp>
#include <godot_cpp/core/class_db.hpp>
namespace godot { namespace godot {
const StringName *Wrapped::_get_extension_class_name() const { const StringName *Wrapped::_get_extension_class_name() const {
@ -60,4 +64,29 @@ void postinitialize_handler(Wrapped *p_wrapped) {
p_wrapped->_postinitialize(); p_wrapped->_postinitialize();
} }
namespace internal {
std::vector<EngineClassRegistrationCallback> &get_engine_class_registration_callbacks() {
static std::vector<EngineClassRegistrationCallback> engine_class_registration_callbacks;
return engine_class_registration_callbacks;
}
void add_engine_class_registration_callback(EngineClassRegistrationCallback p_callback) {
get_engine_class_registration_callbacks().push_back(p_callback);
}
void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
ClassDB::_register_engine_class(p_name, p_callbacks);
}
void register_engine_classes() {
std::vector<EngineClassRegistrationCallback> &engine_class_registration_callbacks = get_engine_class_registration_callbacks();
for (EngineClassRegistrationCallback cb : engine_class_registration_callbacks) {
cb();
}
engine_class_registration_callbacks.clear();
}
} // namespace internal
} // namespace godot } // namespace godot

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@ -30,7 +30,7 @@
#include <godot_cpp/godot.hpp> #include <godot_cpp/godot.hpp>
#include <godot_cpp/classes/editor_plugin.hpp> #include <godot_cpp/classes/editor_plugin_registration.hpp>
#include <godot_cpp/classes/wrapped.hpp> #include <godot_cpp/classes/wrapped.hpp>
#include <godot_cpp/core/class_db.hpp> #include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/memory.hpp> #include <godot_cpp/core/memory.hpp>
@ -406,7 +406,7 @@ GDExtensionBool GDExtensionBinding::init(GDExtensionInterfaceGetProcAddress p_ge
ERR_FAIL_NULL_V_MSG(init_callback, false, "Initialization callback must be defined."); ERR_FAIL_NULL_V_MSG(init_callback, false, "Initialization callback must be defined.");
Variant::init_bindings(); Variant::init_bindings();
register_engine_classes(); godot::internal::register_engine_classes();
return true; return true;
} }