Fix calling of native functions that return object types
parent
46c63af715
commit
f5858ef6c6
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@ -1056,7 +1056,7 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
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method_call += f"return Ref<{return_type}>::___internal_constructor(internal::_call_native_mb_ret_obj<{return_type}>(___method_bind, _owner"
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method_call += f"return Ref<{return_type}>::___internal_constructor(internal::_call_native_mb_ret_obj<{return_type}>(___method_bind, _owner"
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is_ref = True
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is_ref = True
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else:
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else:
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method_call += f"return ({correct_type(return_type)})internal::_call_native_mb_ret_obj<{return_type}>(___method_bind, _owner"
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method_call += f"return internal::_call_native_mb_ret_obj<{return_type}>(___method_bind, _owner"
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else:
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else:
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method_call += f"internal::_call_native_mb_no_ret(___method_bind, _owner"
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method_call += f"internal::_call_native_mb_no_ret(___method_bind, _owner"
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@ -44,11 +44,11 @@ namespace godot {
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namespace internal {
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namespace internal {
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template <class O, class... Args>
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template <class O, class... Args>
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Object *_call_native_mb_ret_obj(const GDNativeMethodBindPtr mb, void *instance, const Args &...args) {
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O *_call_native_mb_ret_obj(const GDNativeMethodBindPtr mb, void *instance, const Args &...args) {
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GodotObject *ret = nullptr;
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GodotObject *ret = nullptr;
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std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
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std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
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internal::interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret);
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internal::interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret);
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return (Object *)internal::interface->object_get_instance_binding(ret, internal::token, &O::___binding_callbacks);
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return reinterpret_cast<O *>(internal::interface->object_get_instance_binding(ret, internal::token, &O::___binding_callbacks));
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}
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}
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template <class R, class... Args>
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template <class R, class... Args>
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