[3.x] Run black format on SConstruct files and bindings generator

pull/710/head
Aaron Franke 2022-02-26 14:40:06 -06:00
parent 63df6debdf
commit f230e51e98
No known key found for this signature in database
GPG Key ID: 40A1750B977E56BF
3 changed files with 562 additions and 503 deletions

View File

@ -5,24 +5,35 @@ import sys
import subprocess
if sys.version_info < (3,):
def decode_utf8(x):
return x
else:
import codecs
def decode_utf8(x):
return codecs.utf_8_decode(x)[0]
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
if os.name == "nt":
import subprocess
def mySubProcess(cmdline,env):
#print "SPAWNED : " + cmdline
def mySubProcess(cmdline, env):
# print "SPAWNED : " + cmdline
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
proc = subprocess.Popen(
cmdline,
stdin=subprocess.PIPE,
stdout=subprocess.PIPE,
stderr=subprocess.PIPE,
startupinfo=startupinfo,
shell=False,
env=env,
)
data, err = proc.communicate()
rv = proc.wait()
if rv:
@ -33,158 +44,120 @@ if os.name == "nt":
def mySpawn(sh, escape, cmd, args, env):
newargs = ' '.join(args[1:])
newargs = " ".join(args[1:])
cmdline = cmd + " " + newargs
rv=0
if len(cmdline) > 32000 and cmd.endswith("ar") :
rv = 0
if len(cmdline) > 32000 and cmd.endswith("ar"):
cmdline = cmd + " " + args[1] + " " + args[2] + " "
for i in range(3,len(args)) :
rv = mySubProcess( cmdline + args[i], env )
if rv :
for i in range(3, len(args)):
rv = mySubProcess(cmdline + args[i], env)
if rv:
break
else:
rv = mySubProcess( cmdline, env )
rv = mySubProcess(cmdline, env)
return rv
def add_sources(sources, dir, extension):
for f in os.listdir(dir):
if f.endswith('.' + extension):
sources.append(dir + '/' + f)
if f.endswith("." + extension):
sources.append(dir + "/" + f)
# Try to detect the host platform automatically.
# This is used if no `platform` argument is passed
if sys.platform.startswith('linux'):
host_platform = 'linux'
elif sys.platform.startswith('freebsd'):
host_platform = 'freebsd'
elif sys.platform == 'darwin':
host_platform = 'osx'
elif sys.platform == 'win32' or sys.platform == 'msys':
host_platform = 'windows'
if sys.platform.startswith("linux"):
host_platform = "linux"
elif sys.platform.startswith("freebsd"):
host_platform = "freebsd"
elif sys.platform == "darwin":
host_platform = "osx"
elif sys.platform == "win32" or sys.platform == "msys":
host_platform = "windows"
else:
raise ValueError(
'Could not detect platform automatically, please specify with '
'platform=<platform>'
)
raise ValueError("Could not detect platform automatically, please specify with platform=<platform>")
env = Environment(ENV = os.environ)
env = Environment(ENV=os.environ)
is64 = sys.maxsize > 2**32
is64 = sys.maxsize > 2 ** 32
if (
env['TARGET_ARCH'] == 'amd64' or
env['TARGET_ARCH'] == 'emt64' or
env['TARGET_ARCH'] == 'x86_64' or
env['TARGET_ARCH'] == 'arm64-v8a'
env["TARGET_ARCH"] == "amd64"
or env["TARGET_ARCH"] == "emt64"
or env["TARGET_ARCH"] == "x86_64"
or env["TARGET_ARCH"] == "arm64-v8a"
):
is64 = True
opts = Variables([], ARGUMENTS)
opts.Add(EnumVariable(
'platform',
'Target platform',
host_platform,
allowed_values=('linux', 'freebsd', 'osx', 'windows', 'android', 'ios', 'javascript'),
ignorecase=2
))
opts.Add(EnumVariable(
'bits',
'Target platform bits',
'64' if is64 else '32',
('32', '64')
))
opts.Add(BoolVariable(
'use_llvm',
'Use the LLVM compiler - only effective when targeting Linux or FreeBSD',
False
))
opts.Add(BoolVariable(
'use_mingw',
'Use the MinGW compiler instead of MSVC - only effective on Windows',
False
))
opts.Add(
EnumVariable(
"platform",
"Target platform",
host_platform,
allowed_values=("linux", "freebsd", "osx", "windows", "android", "ios", "javascript"),
ignorecase=2,
)
)
opts.Add(EnumVariable("bits", "Target platform bits", "64" if is64 else "32", ("32", "64")))
opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler - only effective when targeting Linux or FreeBSD", False))
opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - only effective on Windows", False))
# Must be the same setting as used for cpp_bindings
opts.Add(EnumVariable(
'target',
'Compilation target',
'debug',
allowed_values=('debug', 'release'),
ignorecase=2
))
opts.Add(PathVariable(
'headers_dir',
'Path to the directory containing Godot headers',
'godot-headers',
PathVariable.PathIsDir
))
opts.Add(PathVariable(
'custom_api_file',
'Path to a custom JSON API file',
None,
PathVariable.PathIsFile
))
opts.Add(EnumVariable(
'generate_bindings',
'Generate GDNative API bindings',
'auto',
allowed_values = ['yes', 'no', 'auto', 'true'],
ignorecase = 2
))
opts.Add(EnumVariable(
'android_arch',
'Target Android architecture',
'armv7',
['armv7','arm64v8','x86','x86_64']
))
opts.Add(EnumVariable("target", "Compilation target", "debug", allowed_values=("debug", "release"), ignorecase=2))
opts.Add(
'macos_deployment_target',
'macOS deployment target',
'default'
PathVariable(
"headers_dir",
"Path to the directory containing Godot headers",
"godot-headers",
PathVariable.PathIsDir,
)
)
opts.Add(PathVariable("custom_api_file", "Path to a custom JSON API file", None, PathVariable.PathIsFile))
opts.Add(
EnumVariable(
"generate_bindings",
"Generate GDNative API bindings",
"auto",
allowed_values=["yes", "no", "auto", "true"],
ignorecase=2,
)
)
opts.Add(
'macos_sdk_path',
'macOS SDK path',
''
EnumVariable(
"android_arch",
"Target Android architecture",
"armv7",
["armv7", "arm64v8", "x86", "x86_64"],
)
)
opts.Add(EnumVariable(
'macos_arch',
'Target macOS architecture',
'universal',
['universal', 'x86_64', 'arm64']
))
opts.Add(EnumVariable(
'ios_arch',
'Target iOS architecture',
'arm64',
['armv7', 'arm64', 'x86_64']
))
opts.Add(BoolVariable(
'ios_simulator',
'Target iOS Simulator',
False
))
opts.Add("macos_deployment_target", "macOS deployment target", "default")
opts.Add("macos_sdk_path", "macOS SDK path", "")
opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "universal", ["universal", "x86_64", "arm64"]))
opts.Add(EnumVariable("ios_arch", "Target iOS architecture", "arm64", ["armv7", "arm64", "x86_64"]))
opts.Add(BoolVariable("ios_simulator", "Target iOS Simulator", False))
opts.Add(
'IPHONEPATH',
'Path to iPhone toolchain',
'/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain',
"IPHONEPATH",
"Path to iPhone toolchain",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
)
opts.Add(
'android_api_level',
'Target Android API level',
'18' if ARGUMENTS.get("android_arch", 'armv7') in ['armv7', 'x86'] else '21'
"android_api_level",
"Target Android API level",
"18" if ARGUMENTS.get("android_arch", "armv7") in ["armv7", "x86"] else "21",
)
opts.Add(
'ANDROID_NDK_ROOT',
'Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.',
os.environ.get("ANDROID_NDK_ROOT", None)
"ANDROID_NDK_ROOT",
"Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.",
os.environ.get("ANDROID_NDK_ROOT", None),
)
opts.Add(
BoolVariable(
"generate_template_get_node",
"Generate a template version of the Node class's get_node.",
True,
)
)
opts.Add(BoolVariable(
'generate_template_get_node',
"Generate a template version of the Node class's get_node.",
True
))
opts.Update(env)
Help(opts.GenerateHelpText(env))
@ -192,41 +165,39 @@ Help(opts.GenerateHelpText(env))
# This makes sure to keep the session environment variables on Windows.
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
# all the required tools
if host_platform == 'windows' and env['platform'] != 'android':
if env['bits'] == '64':
env = Environment(TARGET_ARCH='amd64')
elif env['bits'] == '32':
env = Environment(TARGET_ARCH='x86')
if host_platform == "windows" and env["platform"] != "android":
if env["bits"] == "64":
env = Environment(TARGET_ARCH="amd64")
elif env["bits"] == "32":
env = Environment(TARGET_ARCH="x86")
opts.Update(env)
if env['platform'] == 'linux' or env['platform'] == 'freebsd':
if env['use_llvm']:
env['CXX'] = 'clang++'
if env["platform"] == "linux" or env["platform"] == "freebsd":
if env["use_llvm"]:
env["CXX"] = "clang++"
env.Append(CCFLAGS=['-fPIC', '-std=c++14', '-Wwrite-strings'])
env.Append(CCFLAGS=["-fPIC", "-std=c++14", "-Wwrite-strings"])
env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
if env['target'] == 'debug':
env.Append(CCFLAGS=['-Og', '-g'])
elif env['target'] == 'release':
env.Append(CCFLAGS=['-O3'])
if env["target"] == "debug":
env.Append(CCFLAGS=["-Og", "-g"])
elif env["target"] == "release":
env.Append(CCFLAGS=["-O3"])
if env['bits'] == '64':
env.Append(CCFLAGS=['-m64'])
env.Append(LINKFLAGS=['-m64'])
elif env['bits'] == '32':
env.Append(CCFLAGS=['-m32'])
env.Append(LINKFLAGS=['-m32'])
if env["bits"] == "64":
env.Append(CCFLAGS=["-m64"])
env.Append(LINKFLAGS=["-m64"])
elif env["bits"] == "32":
env.Append(CCFLAGS=["-m32"])
env.Append(LINKFLAGS=["-m32"])
elif env['platform'] == 'osx':
elif env["platform"] == "osx":
# Use Clang on macOS by default
env['CXX'] = 'clang++'
env["CXX"] = "clang++"
if env['bits'] == '32':
raise ValueError(
'Only 64-bit builds are supported for the macOS target.'
)
if env["bits"] == "32":
raise ValueError("Only 64-bit builds are supported for the macOS target.")
if env["macos_arch"] == "universal":
env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
@ -235,175 +206,204 @@ elif env['platform'] == 'osx':
env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
env.Append(CCFLAGS=["-arch", env["macos_arch"]])
env.Append(CCFLAGS=['-std=c++14'])
env.Append(CCFLAGS=["-std=c++14"])
if env['macos_deployment_target'] != 'default':
env.Append(CCFLAGS=['-mmacosx-version-min=' + env['macos_deployment_target']])
env.Append(LINKFLAGS=['-mmacosx-version-min=' + env['macos_deployment_target']])
if env["macos_deployment_target"] != "default":
env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
env.Append(LINKFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
if env['macos_sdk_path']:
env.Append(CCFLAGS=['-isysroot', env['macos_sdk_path']])
env.Append(LINKFLAGS=['-isysroot', env['macos_sdk_path']])
if env["macos_sdk_path"]:
env.Append(CCFLAGS=["-isysroot", env["macos_sdk_path"]])
env.Append(LINKFLAGS=["-isysroot", env["macos_sdk_path"]])
env.Append(LINKFLAGS=[
'-framework',
'Cocoa',
'-Wl,-undefined,dynamic_lookup',
])
env.Append(
LINKFLAGS=[
"-framework",
"Cocoa",
"-Wl,-undefined,dynamic_lookup",
]
)
if env['target'] == 'debug':
env.Append(CCFLAGS=['-Og', '-g'])
elif env['target'] == 'release':
env.Append(CCFLAGS=['-O3'])
if env["target"] == "debug":
env.Append(CCFLAGS=["-Og", "-g"])
elif env["target"] == "release":
env.Append(CCFLAGS=["-O3"])
elif env['platform'] == 'ios':
if env['ios_simulator']:
sdk_name = 'iphonesimulator'
env.Append(CCFLAGS=['-mios-simulator-version-min=10.0'])
env['LIBSUFFIX'] = ".simulator" + env['LIBSUFFIX']
elif env["platform"] == "ios":
if env["ios_simulator"]:
sdk_name = "iphonesimulator"
env.Append(CCFLAGS=["-mios-simulator-version-min=10.0"])
env["LIBSUFFIX"] = ".simulator" + env["LIBSUFFIX"]
else:
sdk_name = 'iphoneos'
env.Append(CCFLAGS=['-miphoneos-version-min=10.0'])
sdk_name = "iphoneos"
env.Append(CCFLAGS=["-miphoneos-version-min=10.0"])
try:
sdk_path = decode_utf8(subprocess.check_output(['xcrun', '--sdk', sdk_name, '--show-sdk-path']).strip())
sdk_path = decode_utf8(subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip())
except (subprocess.CalledProcessError, OSError):
raise ValueError("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
compiler_path = env['IPHONEPATH'] + '/usr/bin/'
env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH']
compiler_path = env["IPHONEPATH"] + "/usr/bin/"
env["ENV"]["PATH"] = env["IPHONEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
env['CC'] = compiler_path + 'clang'
env['CXX'] = compiler_path + 'clang++'
env['AR'] = compiler_path + 'ar'
env['RANLIB'] = compiler_path + 'ranlib'
env["CC"] = compiler_path + "clang"
env["CXX"] = compiler_path + "clang++"
env["AR"] = compiler_path + "ar"
env["RANLIB"] = compiler_path + "ranlib"
env.Append(CCFLAGS=['-std=c++14', '-arch', env['ios_arch'], '-isysroot', sdk_path])
env.Append(LINKFLAGS=[
'-arch',
env['ios_arch'],
'-framework',
'Cocoa',
'-Wl,-undefined,dynamic_lookup',
'-isysroot', sdk_path,
'-F' + sdk_path
])
env.Append(CCFLAGS=["-std=c++14", "-arch", env["ios_arch"], "-isysroot", sdk_path])
env.Append(
LINKFLAGS=[
"-arch",
env["ios_arch"],
"-framework",
"Cocoa",
"-Wl,-undefined,dynamic_lookup",
"-isysroot",
sdk_path,
"-F" + sdk_path,
]
)
if env['target'] == 'debug':
env.Append(CCFLAGS=['-Og', '-g'])
elif env['target'] == 'release':
env.Append(CCFLAGS=['-O3'])
if env["target"] == "debug":
env.Append(CCFLAGS=["-Og", "-g"])
elif env["target"] == "release":
env.Append(CCFLAGS=["-O3"])
elif env['platform'] == 'windows':
if host_platform == 'windows' and not env['use_mingw']:
elif env["platform"] == "windows":
if host_platform == "windows" and not env["use_mingw"]:
# MSVC
env.Append(LINKFLAGS=['/WX'])
if env['target'] == 'debug':
env.Append(CCFLAGS=['/Z7', '/Od', '/EHsc', '/D_DEBUG', '/MDd'])
elif env['target'] == 'release':
env.Append(CCFLAGS=['/O2', '/EHsc', '/DNDEBUG', '/MD'])
env.Append(LINKFLAGS=["/WX"])
if env["target"] == "debug":
env.Append(CCFLAGS=["/Z7", "/Od", "/EHsc", "/D_DEBUG", "/MDd"])
elif env["target"] == "release":
env.Append(CCFLAGS=["/O2", "/EHsc", "/DNDEBUG", "/MD"])
elif host_platform == 'linux' or host_platform == 'freebsd' or host_platform == 'osx':
elif host_platform == "linux" or host_platform == "freebsd" or host_platform == "osx":
# Cross-compilation using MinGW
if env['bits'] == '64':
env['CXX'] = 'x86_64-w64-mingw32-g++'
env['AR'] = "x86_64-w64-mingw32-ar"
env['RANLIB'] = "x86_64-w64-mingw32-ranlib"
env['LINK'] = "x86_64-w64-mingw32-g++"
elif env['bits'] == '32':
env['CXX'] = 'i686-w64-mingw32-g++'
env['AR'] = "i686-w64-mingw32-ar"
env['RANLIB'] = "i686-w64-mingw32-ranlib"
env['LINK'] = "i686-w64-mingw32-g++"
elif host_platform == 'windows' and env['use_mingw']:
if env["bits"] == "64":
env["CXX"] = "x86_64-w64-mingw32-g++"
env["AR"] = "x86_64-w64-mingw32-ar"
env["RANLIB"] = "x86_64-w64-mingw32-ranlib"
env["LINK"] = "x86_64-w64-mingw32-g++"
elif env["bits"] == "32":
env["CXX"] = "i686-w64-mingw32-g++"
env["AR"] = "i686-w64-mingw32-ar"
env["RANLIB"] = "i686-w64-mingw32-ranlib"
env["LINK"] = "i686-w64-mingw32-g++"
elif host_platform == "windows" and env["use_mingw"]:
# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
env = Environment(ENV = os.environ, tools=["mingw"])
env = Environment(ENV=os.environ, tools=["mingw"])
opts.Update(env)
#env = env.Clone(tools=['mingw'])
# env = env.Clone(tools=['mingw'])
env["SPAWN"] = mySpawn
# Native or cross-compilation using MinGW
if host_platform == 'linux' or host_platform == 'freebsd' or host_platform == 'osx' or env['use_mingw']:
if host_platform == "linux" or host_platform == "freebsd" or host_platform == "osx" or env["use_mingw"]:
# These options are for a release build even using target=debug
env.Append(CCFLAGS=['-O3', '-std=c++14', '-Wwrite-strings'])
env.Append(LINKFLAGS=[
'--static',
'-Wl,--no-undefined',
'-static-libgcc',
'-static-libstdc++',
])
env.Append(CCFLAGS=["-O3", "-std=c++14", "-Wwrite-strings"])
env.Append(
LINKFLAGS=[
"--static",
"-Wl,--no-undefined",
"-static-libgcc",
"-static-libstdc++",
]
)
elif env['platform'] == 'android':
if host_platform == 'windows':
elif env["platform"] == "android":
if host_platform == "windows":
# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
env = Environment(ENV = os.environ, tools=["mingw"])
env = Environment(ENV=os.environ, tools=["mingw"])
opts.Update(env)
#env = env.Clone(tools=['mingw'])
# env = env.Clone(tools=['mingw'])
env["SPAWN"] = mySpawn
# Verify NDK root
if not 'ANDROID_NDK_ROOT' in env:
raise ValueError("To build for Android, ANDROID_NDK_ROOT must be defined. Please set ANDROID_NDK_ROOT to the root folder of your Android NDK installation.")
if not "ANDROID_NDK_ROOT" in env:
raise ValueError(
"To build for Android, ANDROID_NDK_ROOT must be defined. Please set ANDROID_NDK_ROOT to the root folder of your Android NDK installation."
)
# Validate API level
api_level = int(env['android_api_level'])
if env['android_arch'] in ['x86_64', 'arm64v8'] and api_level < 21:
api_level = int(env["android_api_level"])
if env["android_arch"] in ["x86_64", "arm64v8"] and api_level < 21:
print("WARN: 64-bit Android architectures require an API level of at least 21; setting android_api_level=21")
env['android_api_level'] = '21'
env["android_api_level"] = "21"
api_level = 21
# Setup toolchain
toolchain = env['ANDROID_NDK_ROOT'] + "/toolchains/llvm/prebuilt/"
toolchain = env["ANDROID_NDK_ROOT"] + "/toolchains/llvm/prebuilt/"
if host_platform == "windows":
toolchain += "windows"
import platform as pltfm
if pltfm.machine().endswith("64"):
toolchain += "-x86_64"
elif host_platform == "linux":
toolchain += "linux-x86_64"
elif host_platform == "osx":
toolchain += "darwin-x86_64"
env.PrependENVPath('PATH', toolchain + "/bin") # This does nothing half of the time, but we'll put it here anyways
env.PrependENVPath("PATH", toolchain + "/bin") # This does nothing half of the time, but we'll put it here anyways
# Get architecture info
arch_info_table = {
"armv7" : {
"march":"armv7-a", "target":"armv7a-linux-androideabi", "tool_path":"arm-linux-androideabi", "compiler_path":"armv7a-linux-androideabi",
"ccflags" : ['-mfpu=neon']
},
"arm64v8" : {
"march":"armv8-a", "target":"aarch64-linux-android", "tool_path":"aarch64-linux-android", "compiler_path":"aarch64-linux-android",
"ccflags" : []
},
"x86" : {
"march":"i686", "target":"i686-linux-android", "tool_path":"i686-linux-android", "compiler_path":"i686-linux-android",
"ccflags" : ['-mstackrealign']
},
"x86_64" : {"march":"x86-64", "target":"x86_64-linux-android", "tool_path":"x86_64-linux-android", "compiler_path":"x86_64-linux-android",
"ccflags" : []
}
"armv7": {
"march": "armv7-a",
"target": "armv7a-linux-androideabi",
"tool_path": "arm-linux-androideabi",
"compiler_path": "armv7a-linux-androideabi",
"ccflags": ["-mfpu=neon"],
},
"arm64v8": {
"march": "armv8-a",
"target": "aarch64-linux-android",
"tool_path": "aarch64-linux-android",
"compiler_path": "aarch64-linux-android",
"ccflags": [],
},
"x86": {
"march": "i686",
"target": "i686-linux-android",
"tool_path": "i686-linux-android",
"compiler_path": "i686-linux-android",
"ccflags": ["-mstackrealign"],
},
"x86_64": {
"march": "x86-64",
"target": "x86_64-linux-android",
"tool_path": "x86_64-linux-android",
"compiler_path": "x86_64-linux-android",
"ccflags": [],
},
}
arch_info = arch_info_table[env['android_arch']]
arch_info = arch_info_table[env["android_arch"]]
# Setup tools
env['CC'] = toolchain + "/bin/clang"
env['CXX'] = toolchain + "/bin/clang++"
env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"
env["AS"] = toolchain + "/bin/" + arch_info['tool_path'] + "-as"
env["LD"] = toolchain + "/bin/" + arch_info['tool_path'] + "-ld"
env["STRIP"] = toolchain + "/bin/" + arch_info['tool_path'] + "-strip"
env["RANLIB"] = toolchain + "/bin/" + arch_info['tool_path'] + "-ranlib"
env["CC"] = toolchain + "/bin/clang"
env["CXX"] = toolchain + "/bin/clang++"
env["AR"] = toolchain + "/bin/" + arch_info["tool_path"] + "-ar"
env["AS"] = toolchain + "/bin/" + arch_info["tool_path"] + "-as"
env["LD"] = toolchain + "/bin/" + arch_info["tool_path"] + "-ld"
env["STRIP"] = toolchain + "/bin/" + arch_info["tool_path"] + "-strip"
env["RANLIB"] = toolchain + "/bin/" + arch_info["tool_path"] + "-ranlib"
env.Append(CCFLAGS=['--target=' + arch_info['target'] + env['android_api_level'], '-march=' + arch_info['march'], '-fPIC'])
env.Append(CCFLAGS=arch_info['ccflags'])
env.Append(
CCFLAGS=[
"--target=" + arch_info["target"] + env["android_api_level"],
"-march=" + arch_info["march"],
"-fPIC",
]
)
env.Append(CCFLAGS=arch_info["ccflags"])
if env['target'] == 'debug':
env.Append(CCFLAGS=['-Og', '-g'])
elif env['target'] == 'release':
env.Append(CCFLAGS=['-O3'])
if env["target"] == "debug":
env.Append(CCFLAGS=["-Og", "-g"])
elif env["target"] == "release":
env.Append(CCFLAGS=["-O3"])
elif env["platform"] == "javascript":
env["ENV"] = os.environ
@ -430,64 +430,62 @@ elif env["platform"] == "javascript":
env["LIBSUFFIX"] = ".a"
env["LIBPREFIXES"] = ["$LIBPREFIX"]
env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
env.Replace(SHLINKFLAGS='$LINKFLAGS')
env.Replace(SHLINKFLAGS='$LINKFLAGS')
env.Replace(SHLINKFLAGS="$LINKFLAGS")
env.Replace(SHLINKFLAGS="$LINKFLAGS")
if env['target'] == 'debug':
env.Append(CCFLAGS=['-O0', '-g'])
elif env['target'] == 'release':
env.Append(CCFLAGS=['-O3'])
if env["target"] == "debug":
env.Append(CCFLAGS=["-O0", "-g"])
elif env["target"] == "release":
env.Append(CCFLAGS=["-O3"])
env.Append(CPPPATH=[
'.',
env['headers_dir'],
'include',
'include/gen',
'include/core',
])
env.Append(
CPPPATH=[
".",
env["headers_dir"],
"include",
"include/gen",
"include/core",
]
)
# Generate bindings?
json_api_file = ''
json_api_file = ""
if 'custom_api_file' in env:
json_api_file = env['custom_api_file']
if "custom_api_file" in env:
json_api_file = env["custom_api_file"]
else:
json_api_file = os.path.join(os.getcwd(), env['headers_dir'], 'api.json')
json_api_file = os.path.join(os.getcwd(), env["headers_dir"], "api.json")
if env['generate_bindings'] == 'auto':
if env["generate_bindings"] == "auto":
# Check if generated files exist
should_generate_bindings = not os.path.isfile(os.path.join(os.getcwd(), 'src', 'gen', 'Object.cpp'))
should_generate_bindings = not os.path.isfile(os.path.join(os.getcwd(), "src", "gen", "Object.cpp"))
else:
should_generate_bindings = env['generate_bindings'] in ['yes', 'true']
should_generate_bindings = env["generate_bindings"] in ["yes", "true"]
if should_generate_bindings:
# Actually create the bindings here
import binding_generator
binding_generator.generate_bindings(json_api_file, env['generate_template_get_node'])
binding_generator.generate_bindings(json_api_file, env["generate_template_get_node"])
# Sources to compile
sources = []
add_sources(sources, 'src/core', 'cpp')
add_sources(sources, 'src/gen', 'cpp')
add_sources(sources, "src/core", "cpp")
add_sources(sources, "src/gen", "cpp")
arch_suffix = env['bits']
if env['platform'] == 'android':
arch_suffix = env['android_arch']
elif env['platform'] == 'ios':
arch_suffix = env['ios_arch']
elif env['platform'] == 'osx':
if env['macos_arch'] != 'universal':
arch_suffix = env['macos_arch']
elif env['platform'] == 'javascript':
arch_suffix = 'wasm'
arch_suffix = env["bits"]
if env["platform"] == "android":
arch_suffix = env["android_arch"]
elif env["platform"] == "ios":
arch_suffix = env["ios_arch"]
elif env["platform"] == "osx":
if env["macos_arch"] != "universal":
arch_suffix = env["macos_arch"]
elif env["platform"] == "javascript":
arch_suffix = "wasm"
library = env.StaticLibrary(
target='bin/' + 'libgodot-cpp.{}.{}.{}{}'.format(
env['platform'],
env['target'],
arch_suffix,
env['LIBSUFFIX']
), source=sources
target="bin/" + "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["LIBSUFFIX"]),
source=sources,
)
Default(library)

View File

@ -17,11 +17,11 @@ classes = []
def print_file_list(api_filepath, output_dir, headers=False, sources=False):
global classes
end = ';'
end = ";"
with open(api_filepath) as api_file:
classes = json.load(api_file)
include_gen_folder = Path(output_dir) / 'include' / 'gen'
source_gen_folder = Path(output_dir) / 'src' / 'gen'
include_gen_folder = Path(output_dir) / "include" / "gen"
source_gen_folder = Path(output_dir) / "src" / "gen"
for _class in classes:
header_filename = include_gen_folder / (strip_name(_class["name"]) + ".hpp")
source_filename = source_gen_folder / (strip_name(_class["name"]) + ".cpp")
@ -29,9 +29,9 @@ def print_file_list(api_filepath, output_dir, headers=False, sources=False):
print(str(header_filename.as_posix()), end=end)
if sources:
print(str(source_filename.as_posix()), end=end)
icall_header_filename = include_gen_folder / '__icalls.hpp'
register_types_filename = source_gen_folder / '__register_types.cpp'
init_method_bindings_filename = source_gen_folder / '__init_method_bindings.cpp'
icall_header_filename = include_gen_folder / "__icalls.hpp"
register_types_filename = source_gen_folder / "__register_types.cpp"
init_method_bindings_filename = source_gen_folder / "__init_method_bindings.cpp"
if headers:
print(str(icall_header_filename.as_posix()), end=end)
if sources:
@ -45,8 +45,8 @@ def generate_bindings(api_filepath, use_template_get_node, output_dir="."):
classes = json.load(api_file)
icalls = set()
include_gen_folder = Path(output_dir) / 'include' / 'gen'
source_gen_folder = Path(output_dir) / 'src' / 'gen'
include_gen_folder = Path(output_dir) / "include" / "gen"
source_gen_folder = Path(output_dir) / "src" / "gen"
try:
include_gen_folder.mkdir(parents=True)
@ -82,27 +82,28 @@ def generate_bindings(api_filepath, use_template_get_node, output_dir="."):
with source_filename.open("w+") as source_file:
source_file.write(impl)
icall_header_filename = include_gen_folder / '__icalls.hpp'
icall_header_filename = include_gen_folder / "__icalls.hpp"
with icall_header_filename.open("w+") as icall_header_file:
icall_header_file.write(generate_icall_header(icalls))
register_types_filename = source_gen_folder / '__register_types.cpp'
register_types_filename = source_gen_folder / "__register_types.cpp"
with register_types_filename.open("w+") as register_types_file:
register_types_file.write(generate_type_registry(classes))
init_method_bindings_filename = source_gen_folder / '__init_method_bindings.cpp'
init_method_bindings_filename = source_gen_folder / "__init_method_bindings.cpp"
with init_method_bindings_filename.open("w+") as init_method_bindings_file:
init_method_bindings_file.write(generate_init_method_bindings(classes))
def is_reference_type(t):
for c in classes:
if c['name'] != t:
if c["name"] != t:
continue
if c['is_reference']:
if c["is_reference"]:
return True
return False
def make_gdnative_type(t, ref_allowed):
if is_enum(t):
return remove_enum_prefix(t) + " "
@ -131,7 +132,6 @@ def generate_class_header(used_classes, c, use_template_get_node):
source.append("#include <cstdint>")
source.append("")
source.append("#include <core/CoreTypes.hpp>")
class_name = strip_name(c["name"])
@ -145,7 +145,6 @@ def generate_class_header(used_classes, c, use_template_get_node):
source.append("#include <core/TagDB.hpp>")
ref_allowed = False
included = []
for used_class in used_classes:
@ -153,36 +152,38 @@ def generate_class_header(used_classes, c, use_template_get_node):
used_class_name = remove_enum_prefix(extract_nested_type(used_class))
if used_class_name not in included:
included.append(used_class_name)
source.append("#include \"" + used_class_name + ".hpp\"")
source.append('#include "' + used_class_name + '.hpp"')
elif is_enum(used_class) and is_nested_type(used_class) and not is_nested_type(used_class, class_name):
used_class_name = remove_enum_prefix(used_class)
if used_class_name not in included:
included.append(used_class_name)
source.append("#include \"" + used_class_name + ".hpp\"")
source.append('#include "' + used_class_name + '.hpp"')
source.append("")
if c["base_class"] != "":
source.append("#include \"" + strip_name(c["base_class"]) + ".hpp\"")
source.append('#include "' + strip_name(c["base_class"]) + '.hpp"')
source.append("namespace godot {")
source.append("")
for used_type in used_classes:
if is_enum(used_type) or is_nested_type(used_type, class_name):
continue
else:
source.append("class " + strip_name(used_type) + ";")
source.append("")
vararg_templates = ""
# generate the class definition here
source.append("class " + class_name + (" : public _Wrapped" if c["base_class"] == "" else (" : public " + strip_name(c["base_class"])) ) + " {")
source.append(
"class "
+ class_name
+ (" : public _Wrapped" if c["base_class"] == "" else (" : public " + strip_name(c["base_class"])))
+ " {"
)
if c["base_class"] == "":
source.append("public: enum { ___CLASS_IS_SCRIPT = 0, };")
@ -213,7 +214,6 @@ def generate_class_header(used_classes, c, use_template_get_node):
source.append("")
if c["singleton"]:
source.append("\tstatic inline " + class_name + " *get_singleton()")
source.append("\t{")
@ -229,10 +229,18 @@ def generate_class_header(used_classes, c, use_template_get_node):
# class name:
# Two versions needed needed because when the user implements a custom class,
# we want to override `___get_class_name` while `___get_godot_class_name` can keep returning the base name
source.append("\tstatic inline const char *___get_class_name() { return (const char *) \"" + strip_name(c["name"]) + "\"; }")
source.append("\tstatic inline const char *___get_godot_class_name() { return (const char *) \"" + strip_name(c["name"]) + "\"; }")
source.append(
'\tstatic inline const char *___get_class_name() { return (const char *) "' + strip_name(c["name"]) + '"; }'
)
source.append(
'\tstatic inline const char *___get_godot_class_name() { return (const char *) "'
+ strip_name(c["name"])
+ '"; }'
)
source.append("\tstatic inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }")
source.append(
"\tstatic inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }"
)
enum_values = []
@ -250,7 +258,6 @@ def generate_class_header(used_classes, c, use_template_get_node):
if name not in enum_values:
source.append("\tconst static int " + name + " = " + str(c["constants"][name]) + ";")
if c["instanciable"]:
source.append("")
source.append("")
@ -258,7 +265,6 @@ def generate_class_header(used_classes, c, use_template_get_node):
source.append("\n\t// methods")
if class_name == "Object":
source.append("#ifndef GODOT_CPP_NO_OBJECT_CAST")
source.append("\ttemplate<class T>")
@ -273,8 +279,7 @@ def generate_class_header(used_classes, c, use_template_get_node):
# method_signature += "virtual " if method["is_virtual"] else ""
method_signature += make_gdnative_type(method["return_type"], ref_allowed)
method_name = escape_cpp(method["name"])
method_signature += method_name + "("
method_signature += method_name + "("
has_default_argument = False
method_arguments = ""
@ -285,7 +290,6 @@ def generate_class_header(used_classes, c, use_template_get_node):
method_signature += argument_name
method_arguments += argument_name
# default arguments
def escape_default_arg(_type, default_value):
if _type == "Color":
@ -294,7 +298,15 @@ def generate_class_header(used_classes, c, use_template_get_node):
return default_value.lower()
if _type == "Array":
return "Array()"
if _type in ["PoolVector2Array", "PoolStringArray", "PoolVector3Array", "PoolColorArray", "PoolIntArray", "PoolRealArray", "PoolByteArray"]:
if _type in [
"PoolVector2Array",
"PoolStringArray",
"PoolVector3Array",
"PoolColorArray",
"PoolIntArray",
"PoolRealArray",
"PoolByteArray",
]:
return _type + "()"
if _type == "Vector2":
return "Vector2" + default_value
@ -309,7 +321,7 @@ def generate_class_header(used_classes, c, use_template_get_node):
if _type == "Variant":
return "Variant()" if default_value == "Null" else default_value
if _type == "String" or _type == "NodePath":
return "\"" + default_value + "\""
return '"' + default_value + '"'
if _type == "RID":
return "RID()"
@ -318,15 +330,10 @@ def generate_class_header(used_classes, c, use_template_get_node):
return default_value
if argument["has_default_value"] or has_default_argument:
method_signature += " = " + escape_default_arg(argument["type"], argument["default_value"])
has_default_argument = True
if i != len(method["arguments"]) - 1:
method_signature += ", "
method_arguments += ","
@ -335,12 +342,20 @@ def generate_class_header(used_classes, c, use_template_get_node):
if len(method["arguments"]) > 0:
method_signature += ", "
method_arguments += ", "
vararg_templates += "\ttemplate <class... Args> " + method_signature + "Args... args){\n\t\treturn " + method_name + "(" + method_arguments + "Array::make(args...));\n\t}\n"""
vararg_templates += (
"\ttemplate <class... Args> "
+ method_signature
+ "Args... args){\n\t\treturn "
+ method_name
+ "("
+ method_arguments
+ "Array::make(args...));\n\t}\n"
""
)
method_signature += "const Array& __var_args = Array()"
method_signature += ")" + (" const" if method["is_const"] else "")
source.append("\t" + method_signature + ";")
source.append(vararg_templates)
@ -370,20 +385,16 @@ def generate_class_header(used_classes, c, use_template_get_node):
source.append("#endif")
return "\n".join(source)
def generate_class_implementation(icalls, used_classes, c, use_template_get_node):
class_name = strip_name(c["name"])
ref_allowed = class_name != "Object" and class_name != "Reference"
source = []
source.append("#include \"" + class_name + ".hpp\"")
source.append('#include "' + class_name + '.hpp"')
source.append("")
source.append("")
@ -394,8 +405,7 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
source.append("#include <core/Godot.hpp>")
source.append("")
source.append("#include \"__icalls.hpp\"")
source.append('#include "__icalls.hpp"')
source.append("")
source.append("")
@ -403,17 +413,15 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
if is_enum(used_class):
continue
else:
source.append("#include \"" + strip_name(used_class) + ".hpp\"")
source.append('#include "' + strip_name(used_class) + '.hpp"')
source.append("")
source.append("")
source.append("namespace godot {")
core_object_name = "this"
source.append("")
source.append("")
@ -424,7 +432,7 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
# FIXME Test if inlining has a huge impact on binary size
source.append(class_name + "::" + class_name + "() {")
source.append("\t_owner = godot::api->godot_global_get_singleton((char *) \"" + strip_name(c["name"]) + "\");")
source.append('\t_owner = godot::api->godot_global_get_singleton((char *) "' + strip_name(c["name"]) + '");')
source.append("}")
source.append("")
@ -440,10 +448,18 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
source.append("void " + class_name + "::___init_method_bindings() {")
for method in c["methods"]:
source.append("\t___mb.mb_" + method["name"] + " = godot::api->godot_method_bind_get_method(\"" + c["name"] + "\", \"" + ("get_node" if use_template_get_node and method["name"] == "get_node_internal" else method["name"]) + "\");")
source.append(
"\t___mb.mb_"
+ method["name"]
+ ' = godot::api->godot_method_bind_get_method("'
+ c["name"]
+ '", "'
+ ("get_node" if use_template_get_node and method["name"] == "get_node_internal" else method["name"])
+ '");'
)
source.append("\tgodot_string_name class_name;")
source.append("\tgodot::api->godot_string_name_new_data(&class_name, \"" + c["name"] + "\");")
source.append('\tgodot::api->godot_string_name_new_data(&class_name, "' + c["name"] + '");')
source.append("\t_detail_class_tag = godot::core_1_2_api->godot_get_class_tag(&class_name);")
source.append("\tgodot::api->godot_string_name_destroy(&class_name);")
@ -453,7 +469,13 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
if c["instanciable"]:
source.append(class_name + " *" + strip_name(c["name"]) + "::_new()")
source.append("{")
source.append("\treturn (" + class_name + " *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, godot::api->godot_get_class_constructor((char *)\"" + c["name"] + "\")());")
source.append(
"\treturn ("
+ class_name
+ ' *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, godot::api->godot_get_class_constructor((char *)"'
+ c["name"]
+ '")());'
)
source.append("}")
for method in c["methods"]:
@ -478,7 +500,6 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
source.append(method_signature + " {")
if method["name"] == "free":
# dirty hack because Object::free is marked virtual but doesn't actually exist...
source.append("\tgodot::api->godot_object_destroy(_owner);")
@ -496,7 +517,9 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
elif return_type_is_ref:
return_statement += "return Ref<" + strip_name(method["return_type"]) + ">::__internal_constructor("
else:
return_statement += "return " + ("(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else "")
return_statement += "return " + (
"(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else ""
)
else:
return_statement += "return "
@ -507,8 +530,6 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
return "Object"
return name
if method["has_varargs"]:
if len(method["arguments"]) != 0:
@ -519,7 +540,6 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
source.append("")
for i, argument in enumerate(method["arguments"]):
source.append("\t__given_args[" + str(i) + "] = " + escape_cpp(argument["name"]) + ";")
@ -531,7 +551,9 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
else:
size = "(" + str(len(method["arguments"])) + ")"
source.append("\tgodot_variant **__args = (godot_variant **) alloca(sizeof(godot_variant *) * " + size + ");")
source.append(
"\tgodot_variant **__args = (godot_variant **) alloca(sizeof(godot_variant *) * " + size + ");"
)
source.append("")
@ -542,24 +564,35 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
if method["has_varargs"]:
source.append("\tfor (int i = 0; i < __var_args.size(); i++) {")
source.append("\t\t__args[i + " + str(len(method["arguments"])) + "] = (godot_variant *) &((Array &) __var_args)[i];")
source.append(
"\t\t__args[i + "
+ str(len(method["arguments"]))
+ "] = (godot_variant *) &((Array &) __var_args)[i];"
)
source.append("\t}")
source.append("")
source.append("\tVariant __result;")
source.append("\t*(godot_variant *) &__result = godot::api->godot_method_bind_call(___mb.mb_" + method["name"] + ", ((const Object *) " + core_object_name + ")->_owner, (const godot_variant **) __args, " + size + ", nullptr);")
source.append(
"\t*(godot_variant *) &__result = godot::api->godot_method_bind_call(___mb.mb_"
+ method["name"]
+ ", ((const Object *) "
+ core_object_name
+ ")->_owner, (const godot_variant **) __args, "
+ size
+ ", nullptr);"
)
source.append("")
if is_class_type(method["return_type"]):
source.append("\tObject *obj = Object::___get_from_variant(__result);")
source.append("\tif (obj->has_method(\"reference\"))")
source.append("\t\tobj->callv(\"reference\", Array());")
source.append('\tif (obj->has_method("reference"))')
source.append('\t\tobj->callv("reference", Array());')
source.append("")
for i, argument in enumerate(method["arguments"]):
source.append("\tgodot::api->godot_variant_destroy((godot_variant *) &__given_args[" + str(i) + "]);")
@ -571,12 +604,17 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
if return_type_is_ref:
cast += "Ref<" + strip_name(method["return_type"]) + ">::__internal_constructor(__result);"
else:
cast += "(" + strip_name(method["return_type"]) + " *) " + strip_name(method["return_type"] + "::___get_from_variant(") + "__result);"
cast += (
"("
+ strip_name(method["return_type"])
+ " *) "
+ strip_name(method["return_type"] + "::___get_from_variant(")
+ "__result);"
)
else:
cast += "__result;"
source.append("\treturn " + cast)
else:
args = []
@ -607,17 +645,11 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
source.append("}")
source.append("")
source.append("}")
return "\n".join(source)
def generate_icall_header(icalls):
source = []
@ -632,7 +664,7 @@ def generate_icall_header(icalls):
source.append("#include <core/GodotGlobal.hpp>")
source.append("#include <core/CoreTypes.hpp>")
source.append("#include \"Object.hpp\"")
source.append('#include "Object.hpp"')
source.append("")
source.append("")
@ -645,7 +677,9 @@ def generate_icall_header(icalls):
method_signature = "static inline "
method_signature += get_icall_return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
method_signature += (
get_icall_return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
)
for i, arg in enumerate(args):
method_signature += ", const "
@ -668,11 +702,12 @@ def generate_icall_header(icalls):
source.append(method_signature + " {")
if ret_type != "void":
source.append("\t" + ("godot_object *" if is_class_type(ret_type) else get_icall_return_type(ret_type)) + "ret;")
source.append(
"\t" + ("godot_object *" if is_class_type(ret_type) else get_icall_return_type(ret_type)) + "ret;"
)
if is_class_type(ret_type):
source.append("\tret = nullptr;")
source.append("\tconst void *args[" + ("1" if len(args) == 0 else "") + "] = {")
for i, arg in enumerate(args):
@ -689,12 +724,18 @@ def generate_icall_header(icalls):
source.append("\t};")
source.append("")
source.append("\tgodot::api->godot_method_bind_ptrcall(mb, inst->_owner, args, " + ("nullptr" if ret_type == "void" else "&ret") + ");")
source.append(
"\tgodot::api->godot_method_bind_ptrcall(mb, inst->_owner, args, "
+ ("nullptr" if ret_type == "void" else "&ret")
+ ");"
)
if ret_type != "void":
if is_class_type(ret_type):
source.append("\tif (ret) {")
source.append("\t\treturn (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, ret);")
source.append(
"\t\treturn (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, ret);"
)
source.append("\t}")
source.append("")
source.append("\treturn (Object *) ret;")
@ -715,7 +756,7 @@ def generate_icall_header(icalls):
def generate_type_registry(classes):
source = []
source.append("#include \"TagDB.hpp\"")
source.append('#include "TagDB.hpp"')
source.append("#include <typeinfo>")
source.append("\n")
@ -741,14 +782,21 @@ def generate_type_registry(classes):
if base_class_name == "":
base_class_type_hash = "0"
source.append("\tgodot::_TagDB::register_global_type(\"" + c["name"] + "\", " + class_type_hash + ", " + base_class_type_hash + ");")
source.append(
'\tgodot::_TagDB::register_global_type("'
+ c["name"]
+ '", '
+ class_type_hash
+ ", "
+ base_class_type_hash
+ ");"
)
source.append("}")
source.append("")
source.append("}")
return "\n".join(source)
@ -799,9 +847,6 @@ def get_icall_name(sig):
return name
def get_used_classes(c):
classes = []
for method in c["methods"]:
@ -814,86 +859,91 @@ def get_used_classes(c):
return classes
def strip_name(name):
if len(name) == 0:
return name
if name[0] == '_':
if name[0] == "_":
return name[1:]
return name
def extract_nested_type(nested_type):
return strip_name(nested_type[:nested_type.find("::")])
return strip_name(nested_type[: nested_type.find("::")])
def remove_nested_type_prefix(name):
return name if name.find("::") == -1 else strip_name(name[name.find("::") + 2:])
return name if name.find("::") == -1 else strip_name(name[name.find("::") + 2 :])
def remove_enum_prefix(name):
return strip_name(name[name.find("enum.") + 5:])
return strip_name(name[name.find("enum.") + 5 :])
def is_nested_type(name, type = ""):
def is_nested_type(name, type=""):
return name.find(type + "::") != -1
def is_enum(name):
return name.find("enum.") == 0
def is_class_type(name):
return not is_core_type(name) and not is_primitive(name)
def is_core_type(name):
core_types = ["Array",
"Basis",
"Color",
"Dictionary",
"Error",
"NodePath",
"Plane",
"PoolByteArray",
"PoolIntArray",
"PoolRealArray",
"PoolStringArray",
"PoolVector2Array",
"PoolVector3Array",
"PoolColorArray",
"PoolIntArray",
"PoolRealArray",
"Quat",
"Rect2",
"AABB",
"RID",
"String",
"Transform",
"Transform2D",
"Variant",
"Vector2",
"Vector3"]
core_types = [
"Array",
"Basis",
"Color",
"Dictionary",
"Error",
"NodePath",
"Plane",
"PoolByteArray",
"PoolIntArray",
"PoolRealArray",
"PoolStringArray",
"PoolVector2Array",
"PoolVector3Array",
"PoolColorArray",
"PoolIntArray",
"PoolRealArray",
"Quat",
"Rect2",
"AABB",
"RID",
"String",
"Transform",
"Transform2D",
"Variant",
"Vector2",
"Vector3",
]
return name in core_types
def is_primitive(name):
core_types = ["int", "bool", "real", "float", "void"]
return name in core_types
def escape_cpp(name):
escapes = {
"class": "_class",
"enum": "_enum",
"char": "_char",
"short": "_short",
"bool": "_bool",
"int": "_int",
"default": "_default",
"case": "_case",
"switch": "_switch",
"export": "_export",
"class": "_class",
"enum": "_enum",
"char": "_char",
"short": "_short",
"bool": "_bool",
"int": "_int",
"default": "_default",
"case": "_case",
"switch": "_switch",
"export": "_export",
"template": "_template",
"new": "new_",
"new": "new_",
"operator": "_operator",
"typename": "_typename"
"typename": "_typename",
}
if name in escapes:
return escapes[name]

View File

@ -4,30 +4,34 @@ import sys
# Try to detect the host platform automatically.
# This is used if no `platform` argument is passed
if sys.platform.startswith('linux'):
host_platform = 'linux'
elif sys.platform == 'darwin':
host_platform = 'osx'
elif sys.platform == 'win32' or sys.platform == 'msys':
host_platform = 'windows'
if sys.platform.startswith("linux"):
host_platform = "linux"
elif sys.platform == "darwin":
host_platform = "osx"
elif sys.platform == "win32" or sys.platform == "msys":
host_platform = "windows"
else:
raise ValueError(
'Could not detect platform automatically, please specify with '
'platform=<platform>'
)
raise ValueError("Could not detect platform automatically, please specify with platform=<platform>")
env = Environment(ENV = os.environ)
env = Environment(ENV=os.environ)
opts = Variables([], ARGUMENTS)
# Define our options
opts.Add(EnumVariable('target', "Compilation target", 'debug', ['d', 'debug', 'r', 'release']))
opts.Add(EnumVariable('platform', "Compilation platform", host_platform, ['', 'windows', 'x11', 'linux', 'osx']))
opts.Add(EnumVariable('p', "Compilation target, alias for 'platform'", host_platform, ['', 'windows', 'x11', 'linux', 'osx']))
opts.Add(EnumVariable('bits', 'Target platform bits', '64', ('32', '64')))
opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no'))
opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'bin/', PathVariable.PathAccept))
opts.Add(PathVariable('target_name', 'The library name.', 'libgdexample', PathVariable.PathAccept))
opts.Add(EnumVariable("target", "Compilation target", "debug", ["d", "debug", "r", "release"]))
opts.Add(EnumVariable("platform", "Compilation platform", host_platform, ["", "windows", "x11", "linux", "osx"]))
opts.Add(
EnumVariable(
"p",
"Compilation target, alias for 'platform'",
host_platform,
["", "windows", "x11", "linux", "osx"],
)
)
opts.Add(EnumVariable("bits", "Target platform bits", "64", ("32", "64")))
opts.Add(BoolVariable("use_llvm", "Use the LLVM / Clang compiler", "no"))
opts.Add(PathVariable("target_path", "The path where the lib is installed.", "bin/", PathVariable.PathAccept))
opts.Add(PathVariable("target_name", "The library name.", "libgdexample", PathVariable.PathAccept))
# Local dependency paths, adapt them to your setup
godot_headers_path = "../godot-headers/"
@ -45,25 +49,25 @@ Help(opts.GenerateHelpText(env))
# This makes sure to keep the session environment variables on Windows.
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
# all the required tools
if host_platform == 'windows' and env['platform'] != 'android':
if env['bits'] == '64':
env = Environment(TARGET_ARCH='amd64')
elif env['bits'] == '32':
env = Environment(TARGET_ARCH='x86')
if host_platform == "windows" and env["platform"] != "android":
if env["bits"] == "64":
env = Environment(TARGET_ARCH="amd64")
elif env["bits"] == "32":
env = Environment(TARGET_ARCH="x86")
opts.Update(env)
# Process some arguments
if env['use_llvm']:
env['CC'] = 'clang'
env['CXX'] = 'clang++'
if env["use_llvm"]:
env["CC"] = "clang"
env["CXX"] = "clang++"
if env['p'] != '':
env['platform'] = env['p']
if env["p"] != "":
env["platform"] = env["p"]
if env['platform'] == '':
if env["platform"] == "":
print("No valid target platform selected.")
quit();
quit()
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
@ -74,62 +78,69 @@ if env['platform'] == '':
# - LINKFLAGS are for linking flags
# Check our platform specifics
if env['platform'] == "osx":
env['target_path'] += 'osx/'
cpp_library += '.osx'
env.Append(CCFLAGS=['-arch', 'x86_64'])
env.Append(CXXFLAGS=['-std=c++17'])
env.Append(LINKFLAGS=['-arch', 'x86_64'])
if env['target'] in ('debug', 'd'):
env.Append(CCFLAGS=['-g', '-O2'])
if env["platform"] == "osx":
env["target_path"] += "osx/"
cpp_library += ".osx"
env.Append(CCFLAGS=["-arch", "x86_64"])
env.Append(CXXFLAGS=["-std=c++17"])
env.Append(LINKFLAGS=["-arch", "x86_64"])
if env["target"] in ("debug", "d"):
env.Append(CCFLAGS=["-g", "-O2"])
else:
env.Append(CCFLAGS=['-g', '-O3'])
env.Append(CCFLAGS=["-g", "-O3"])
elif env['platform'] in ('x11', 'linux'):
env['target_path'] += 'x11/'
cpp_library += '.linux'
env.Append(CCFLAGS=['-fPIC'])
env.Append(CXXFLAGS=['-std=c++17'])
if env['target'] in ('debug', 'd'):
env.Append(CCFLAGS=['-g3', '-Og'])
elif env["platform"] in ("x11", "linux"):
env["target_path"] += "x11/"
cpp_library += ".linux"
env.Append(CCFLAGS=["-fPIC"])
env.Append(CXXFLAGS=["-std=c++17"])
if env["target"] in ("debug", "d"):
env.Append(CCFLAGS=["-g3", "-Og"])
else:
env.Append(CCFLAGS=['-g', '-O3'])
env.Append(CCFLAGS=["-g", "-O3"])
elif env['platform'] == "windows":
env['target_path'] += 'win64/'
cpp_library += '.windows'
elif env["platform"] == "windows":
env["target_path"] += "win64/"
cpp_library += ".windows"
# This makes sure to keep the session environment variables on windows,
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
env.Append(ENV=os.environ)
env.Append(CPPDEFINES=['WIN32', '_WIN32', '_WINDOWS', '_CRT_SECURE_NO_WARNINGS'])
env.Append(CCFLAGS=['-W3', '-GR'])
env.Append(CXXFLAGS=['-std:c++17'])
if env['target'] in ('debug', 'd'):
env.Append(CPPDEFINES=['_DEBUG'])
env.Append(CCFLAGS=['-EHsc', '-MDd', '-ZI'])
env.Append(LINKFLAGS=['-DEBUG'])
env.Append(CPPDEFINES=["WIN32", "_WIN32", "_WINDOWS", "_CRT_SECURE_NO_WARNINGS"])
env.Append(CCFLAGS=["-W3", "-GR"])
env.Append(CXXFLAGS=["-std:c++17"])
if env["target"] in ("debug", "d"):
env.Append(CPPDEFINES=["_DEBUG"])
env.Append(CCFLAGS=["-EHsc", "-MDd", "-ZI"])
env.Append(LINKFLAGS=["-DEBUG"])
else:
env.Append(CPPDEFINES=['NDEBUG'])
env.Append(CCFLAGS=['-O2', '-EHsc', '-MD'])
env.Append(CPPDEFINES=["NDEBUG"])
env.Append(CCFLAGS=["-O2", "-EHsc", "-MD"])
if env['target'] in ('debug', 'd'):
cpp_library += '.debug'
if env["target"] in ("debug", "d"):
cpp_library += ".debug"
else:
cpp_library += '.release'
cpp_library += ".release"
cpp_library += '.' + str(bits)
cpp_library += "." + str(bits)
# make sure our binding library is properly includes
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
env.Append(
CPPPATH=[
".",
godot_headers_path,
cpp_bindings_path + "include/",
cpp_bindings_path + "include/core/",
cpp_bindings_path + "include/gen/",
]
)
env.Append(LIBPATH=[cpp_bindings_path + "bin/"])
env.Append(LIBS=[cpp_library])
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=['src/'])
sources = Glob('src/*.cpp')
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
library = env.SharedLibrary(target=env['target_path'] + env['target_name'] , source=sources)
library = env.SharedLibrary(target=env["target_path"] + env["target_name"], source=sources)
Default(library)