Fix Test CMake project for Windows and parametrize paths

pull/683/head
Nicolás Carrasco 2022-01-23 19:54:51 +01:00
parent a263344653
commit f227a0179f
4 changed files with 65 additions and 33 deletions

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@ -59,7 +59,7 @@ jobs:
- name: Build test GDNative library
run: |
cd test && cmake -DCMAKE_BUILD_TYPE=Release .
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." .
make -j $(nproc)
linux-cmake-ninja:
@ -83,7 +83,7 @@ jobs:
- name: Build test GDNative library
run: |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja .
cmake --build . -j $(nproc)
windows-msvc:
@ -120,6 +120,25 @@ jobs:
path: bin/libgodot-cpp.windows.release.64.lib
if-no-files-found: error
windows-msvc-cmake:
name: Build (Windows, MSVC, CMake)
runs-on: windows-2019
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: recursive
- name: Build godot-cpp
run: |
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" .
cmake --build .
- name: Build test GDNative library
run: |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
cmake --build .
windows-mingw:
name: Build (Windows, MinGW)
runs-on: windows-2019

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@ -39,6 +39,17 @@ cmake_minimum_required(VERSION 3.6)
option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
set(BUILD_PATH ${CMAKE_CURRENT_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${BUILD_PATH}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${BUILD_PATH}")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${BUILD_PATH}")
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
# Default build type is Debug in the SConstruct
if(CMAKE_BUILD_TYPE STREQUAL "")
set(CMAKE_BUILD_TYPE Debug)
@ -68,8 +79,8 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
endif(CMAKE_BUILD_TYPE MATCHES Debug)
# Disable conversion warning, trunkation, unreferenced var, signed missmatch
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267")
# Disable conversion warning, truncation, unreferenced var, signed missmatch, different type
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267 /wd4099")
# Todo: Check if needed.
add_definitions(-DWIN32_LEAN_AND_MEAN -D_CRT_SECURE_NO_WARNINGS)
@ -171,7 +182,6 @@ target_include_directories(${PROJECT_NAME}
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})
set_property(TARGET ${PROJECT_NAME} PROPERTY ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
# Create the correct name (godot.os.build_type.system_bits)

4
test/.gitignore vendored
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@ -1,3 +1,7 @@
# Generated directories with binaries
build
bin
# Godot 4+ specific ignores
.godot/

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@ -1,9 +1,8 @@
project(godot-cpp-test)
cmake_minimum_required(VERSION 3.6)
# Local dependency paths, adapt them to your setup
set(GODOT_HEADERS_PATH ../godot-headers/)
set(CPP_BINDINGS_PATH ../)
set(GODOT_HEADERS_PATH ../godot-headers/ CACHE STRING "Path to Godot headers")
set(CPP_BINDINGS_PATH ../ CACHE STRING "Path to C++ bindings")
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(TARGET_PATH x11)
@ -37,7 +36,8 @@ set(GODOT_LINKER_FLAGS )
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
# using Visual Studio C++
set(GODOT_COMPILE_FLAGS "/EHsc /WX") # /GF /MP
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc /WX") # /GF /MP
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /DTYPED_METHOD_BIND")
if(CMAKE_BUILD_TYPE MATCHES Debug)
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
@ -134,6 +134,7 @@ if(CMAKE_VERSION VERSION_GREATER "3.13")
PRIVATE
${CPP_BINDINGS_PATH}/bin/
)
target_link_libraries(${PROJECT_NAME}
godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>
)
@ -148,5 +149,3 @@ set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})
set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME "gdexample")