NULL -> nullptr

pull/100/head
Nickolai Korshunov 2018-02-23 16:08:36 +03:00
parent 3f8456135f
commit f1c35f24f6
7 changed files with 43 additions and 43 deletions

View File

@ -334,8 +334,8 @@ def generate_class_implementation(icalls, used_classes, c):
source.append("\t___singleton_init();") source.append("\t___singleton_init();")
source.append("\tstatic godot_method_bind *mb = NULL;") source.append("\tstatic godot_method_bind *mb = nullptr;")
source.append("\tif (mb == NULL) {") source.append("\tif (mb == nullptr) {")
source.append("\t\tmb = godot::api->godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");") source.append("\t\tmb = godot::api->godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");")
source.append("\t}") source.append("\t}")

View File

@ -41,8 +41,8 @@ public:
AABB merge(const AABB& p_with) const; AABB merge(const AABB& p_with) const;
void merge_with(const AABB& p_aabb); ///merge with another AABB void merge_with(const AABB& p_aabb); ///merge with another AABB
AABB intersection(const AABB& p_aabb) const; ///get box where two intersect, empty if no intersection occurs AABB intersection(const AABB& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const; bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=nullptr,Vector3* r_normal=nullptr) const;
bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const; bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=nullptr,Vector3* r_normal=nullptr) const;
bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const; bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const; bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;

View File

@ -454,7 +454,7 @@ void register_signal(String name, Dictionary args = Dictionary())
signal.num_args = args.size(); signal.num_args = args.size();
signal.num_default_args = 0; signal.num_default_args = 0;
// Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to NULL. // Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to nullptr.
if(signal.num_args != 0) { if(signal.num_args != 0) {
signal.args = (godot_signal_argument*) godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args); signal.args = (godot_signal_argument*) godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args); memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);

View File

@ -25,7 +25,7 @@ public:
godot_pool_byte_array_read_access *_read_access; godot_pool_byte_array_read_access *_read_access;
public: public:
inline Read() { inline Read() {
_read_access = NULL; _read_access = nullptr;
} }
inline Read(const Read & p_other) { inline Read(const Read & p_other) {
@ -54,7 +54,7 @@ public:
godot_pool_byte_array_write_access *_write_access; godot_pool_byte_array_write_access *_write_access;
public: public:
inline Write() { inline Write() {
_write_access = NULL; _write_access = nullptr;
} }
inline Write(const Write & p_other) { inline Write(const Write & p_other) {
@ -121,7 +121,7 @@ public:
godot_pool_int_array_read_access *_read_access; godot_pool_int_array_read_access *_read_access;
public: public:
inline Read() { inline Read() {
_read_access = NULL; _read_access = nullptr;
} }
inline Read(const Read & p_other) { inline Read(const Read & p_other) {
@ -150,7 +150,7 @@ public:
godot_pool_int_array_write_access *_write_access; godot_pool_int_array_write_access *_write_access;
public: public:
inline Write() { inline Write() {
_write_access = NULL; _write_access = nullptr;
} }
inline Write(const Write & p_other) { inline Write(const Write & p_other) {
@ -217,7 +217,7 @@ public:
godot_pool_real_array_read_access *_read_access; godot_pool_real_array_read_access *_read_access;
public: public:
inline Read() { inline Read() {
_read_access = NULL; _read_access = nullptr;
} }
inline Read(const Read & p_other) { inline Read(const Read & p_other) {
@ -246,7 +246,7 @@ public:
godot_pool_real_array_write_access *_write_access; godot_pool_real_array_write_access *_write_access;
public: public:
inline Write() { inline Write() {
_write_access = NULL; _write_access = nullptr;
} }
inline Write(const Write & p_other) { inline Write(const Write & p_other) {
@ -313,7 +313,7 @@ public:
godot_pool_string_array_read_access *_read_access; godot_pool_string_array_read_access *_read_access;
public: public:
inline Read() { inline Read() {
_read_access = NULL; _read_access = nullptr;
} }
inline Read(const Read & p_other) { inline Read(const Read & p_other) {
@ -342,7 +342,7 @@ public:
godot_pool_string_array_write_access *_write_access; godot_pool_string_array_write_access *_write_access;
public: public:
inline Write() { inline Write() {
_write_access = NULL; _write_access = nullptr;
} }
inline Write(const Write & p_other) { inline Write(const Write & p_other) {
@ -410,7 +410,7 @@ public:
godot_pool_vector2_array_read_access *_read_access; godot_pool_vector2_array_read_access *_read_access;
public: public:
inline Read() { inline Read() {
_read_access = NULL; _read_access = nullptr;
} }
inline Read(const Read & p_other) { inline Read(const Read & p_other) {
@ -439,7 +439,7 @@ public:
godot_pool_vector2_array_write_access *_write_access; godot_pool_vector2_array_write_access *_write_access;
public: public:
inline Write() { inline Write() {
_write_access = NULL; _write_access = nullptr;
} }
inline Write(const Write & p_other) { inline Write(const Write & p_other) {
@ -506,7 +506,7 @@ public:
godot_pool_vector3_array_read_access *_read_access; godot_pool_vector3_array_read_access *_read_access;
public: public:
inline Read() { inline Read() {
_read_access = NULL; _read_access = nullptr;
} }
inline Read(const Read & p_other) { inline Read(const Read & p_other) {
@ -535,7 +535,7 @@ public:
godot_pool_vector3_array_write_access *_write_access; godot_pool_vector3_array_write_access *_write_access;
public: public:
inline Write() { inline Write() {
_write_access = NULL; _write_access = nullptr;
} }
inline Write(const Write & p_other) { inline Write(const Write & p_other) {
@ -602,7 +602,7 @@ public:
godot_pool_color_array_read_access *_read_access; godot_pool_color_array_read_access *_read_access;
public: public:
inline Read() { inline Read() {
_read_access = NULL; _read_access = nullptr;
} }
inline Read(const Read & p_other) { inline Read(const Read & p_other) {
@ -631,7 +631,7 @@ public:
godot_pool_color_array_write_access *_write_access; godot_pool_color_array_write_access *_write_access;
public: public:
inline Write() { inline Write() {
_write_access = NULL; _write_access = nullptr;
} }
inline Write(const Write & p_other) { inline Write(const Write & p_other) {

View File

@ -45,7 +45,7 @@ struct Rect2 {
bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const; bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=NULL, Point2* r_normal=NULL) const; bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=nullptr, Point2* r_normal=nullptr) const;
inline bool encloses(const Rect2& p_rect) const { inline bool encloses(const Rect2& p_rect) const {

View File

@ -13,7 +13,7 @@ class Object;
template <class T> template <class T>
class Ref { class Ref {
T *reference = NULL; T *reference = nullptr;
void ref(const Ref &p_from) { void ref(const Ref &p_from) {
@ -102,7 +102,7 @@ public:
//r.reference = Object::cast_to<T>(refb); //r.reference = Object::cast_to<T>(refb);
r.reference = (T*)refb; r.reference = (T*)refb;
ref(r); ref(r);
r.reference = NULL; r.reference = nullptr;
} }
void operator=(const Variant &p_variant) { void operator=(const Variant &p_variant) {
@ -118,19 +118,19 @@ public:
//r.reference = Object::cast_to<T>(refb); //r.reference = Object::cast_to<T>(refb);
r.reference = (T *)refb; r.reference = (T *)refb;
ref(r); ref(r);
r.reference = NULL; r.reference = nullptr;
} }
Ref(const Ref &p_from) { Ref(const Ref &p_from) {
reference = NULL; reference = nullptr;
ref(p_from); ref(p_from);
} }
template <class T_Other> template <class T_Other>
Ref(const Ref<T_Other> &p_from) { Ref(const Ref<T_Other> &p_from) {
reference = NULL; reference = nullptr;
// TODO We need a safe cast // TODO We need a safe cast
Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr())); Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
if (!refb) { if (!refb) {
@ -142,7 +142,7 @@ public:
//r.reference = Object::cast_to<T>(refb); //r.reference = Object::cast_to<T>(refb);
r.reference = (T *)refb; r.reference = (T *)refb;
ref(r); ref(r);
r.reference = NULL; r.reference = nullptr;
} }
Ref(T *p_reference) { Ref(T *p_reference) {
@ -150,12 +150,12 @@ public:
if (p_reference) if (p_reference)
ref_pointer(p_reference); ref_pointer(p_reference);
else else
reference = NULL; reference = nullptr;
} }
Ref(const Variant &p_variant) { Ref(const Variant &p_variant) {
reference = NULL; reference = nullptr;
// TODO We need a safe cast // TODO We need a safe cast
Reference *refb = (Reference *) (Object *) p_variant; Reference *refb = (Reference *) (Object *) p_variant;
if (!refb) { if (!refb) {
@ -167,11 +167,11 @@ public:
//r.reference = Object::cast_to<T>(refb); //r.reference = Object::cast_to<T>(refb);
r.reference = (T *)refb; r.reference = (T *)refb;
ref(r); ref(r);
r.reference = NULL; r.reference = nullptr;
} }
inline bool is_valid() const { return reference != NULL; } inline bool is_valid() const { return reference != nullptr; }
inline bool is_null() const { return reference == NULL; } inline bool is_null() const { return reference == nullptr; }
void unref() { void unref() {
//TODO this should be moved to mutexes, since this engine does not really //TODO this should be moved to mutexes, since this engine does not really
@ -183,7 +183,7 @@ public:
//memdelete(reference); //memdelete(reference);
delete reference; delete reference;
} }
reference = NULL; reference = nullptr;
} }
void instance() { void instance() {
@ -193,7 +193,7 @@ public:
Ref() { Ref() {
reference = NULL; reference = nullptr;
} }
~Ref() { ~Ref() {

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@ -5,8 +5,8 @@
namespace godot { namespace godot {
void *_RegisterState::nativescript_handle; void *_RegisterState::nativescript_handle;
const godot_gdnative_core_api_struct *api = NULL; const godot_gdnative_core_api_struct *api = nullptr;
const godot_gdnative_ext_nativescript_api_struct *nativescript_api = NULL; const godot_gdnative_ext_nativescript_api_struct *nativescript_api = nullptr;
void Godot::print(const String& message) void Godot::print(const String& message)
{ {
@ -21,13 +21,13 @@ void Godot::print_warning(const String& description, const String& function, con
char * c_func = function.alloc_c_string(); char * c_func = function.alloc_c_string();
char * c_file = file.alloc_c_string(); char * c_file = file.alloc_c_string();
if (c_desc != NULL && c_func !=NULL && c_file != NULL) { if (c_desc != nullptr && c_func !=nullptr && c_file != nullptr) {
godot::api->godot_print_warning(c_desc, c_func, c_file, line); godot::api->godot_print_warning(c_desc, c_func, c_file, line);
}; };
if (c_desc != NULL) godot::api->godot_free(c_desc); if (c_desc != nullptr) godot::api->godot_free(c_desc);
if (c_func != NULL) godot::api->godot_free(c_func); if (c_func != nullptr) godot::api->godot_free(c_func);
if (c_file != NULL) godot::api->godot_free(c_file); if (c_file != nullptr) godot::api->godot_free(c_file);
} }
void Godot::print_error(const String& description, const String& function, const String& file, int line) void Godot::print_error(const String& description, const String& function, const String& file, int line)
@ -38,13 +38,13 @@ void Godot::print_error(const String& description, const String& function, const
char * c_func = function.alloc_c_string(); char * c_func = function.alloc_c_string();
char * c_file = file.alloc_c_string(); char * c_file = file.alloc_c_string();
if (c_desc != NULL && c_func !=NULL && c_file != NULL) { if (c_desc != nullptr && c_func !=nullptr && c_file != nullptr) {
godot::api->godot_print_error(c_desc, c_func, c_file, line); godot::api->godot_print_error(c_desc, c_func, c_file, line);
}; };
if (c_desc != NULL) godot::api->godot_free(c_desc); if (c_desc != nullptr) godot::api->godot_free(c_desc);
if (c_func != NULL) godot::api->godot_free(c_func); if (c_func != nullptr) godot::api->godot_free(c_func);
if (c_file != NULL) godot::api->godot_free(c_file); if (c_file != nullptr) godot::api->godot_free(c_file);
} }
void Godot::gdnative_init(godot_gdnative_init_options *options) void Godot::gdnative_init(godot_gdnative_init_options *options)