parent
f7a9d32f32
commit
ed576f8318
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@ -155,20 +155,20 @@ public:
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};
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#define BIND_CONSTANT(m_constant) \
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godot::ClassDB::bind_integer_constant(get_class_static(), "", #m_constant, m_constant);
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::godot::ClassDB::bind_integer_constant(get_class_static(), "", #m_constant, m_constant);
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#define BIND_ENUM_CONSTANT(m_constant) \
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godot::ClassDB::bind_integer_constant(get_class_static(), godot::_gde_constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant);
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::godot::ClassDB::bind_integer_constant(get_class_static(), ::godot::_gde_constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant);
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#define BIND_BITFIELD_FLAG(m_constant) \
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godot::ClassDB::bind_integer_constant(get_class_static(), godot::_gde_constant_get_bitfield_name(m_constant, #m_constant), #m_constant, m_constant, true);
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::godot::ClassDB::bind_integer_constant(get_class_static(), ::godot::_gde_constant_get_bitfield_name(m_constant, #m_constant), #m_constant, m_constant, true);
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#define BIND_VIRTUAL_METHOD(m_class, m_method) \
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{ \
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auto _call##m_method = [](GDExtensionObjectPtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr p_ret) -> void { \
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call_with_ptr_args(reinterpret_cast<m_class *>(p_instance), &m_class::m_method, p_args, p_ret); \
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}; \
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godot::ClassDB::bind_virtual_method(m_class::get_class_static(), #m_method, _call##m_method); \
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::godot::ClassDB::bind_virtual_method(m_class::get_class_static(), #m_method, _call##m_method); \
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}
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template <class T, bool is_abstract>
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@ -45,10 +45,10 @@
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#include <vector>
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#define ADD_SIGNAL(m_signal) godot::ClassDB::add_signal(get_class_static(), m_signal)
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#define ADD_GROUP(m_name, m_prefix) godot::ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
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#define ADD_SUBGROUP(m_name, m_prefix) godot::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
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#define ADD_PROPERTY(m_property, m_setter, m_getter) godot::ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter)
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#define ADD_SIGNAL(m_signal) ::godot::ClassDB::add_signal(get_class_static(), m_signal)
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#define ADD_GROUP(m_name, m_prefix) ::godot::ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
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#define ADD_SUBGROUP(m_name, m_prefix) ::godot::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
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#define ADD_PROPERTY(m_property, m_setter, m_getter) ::godot::ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter)
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namespace godot {
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