Merge branch 'master' into arcore_support
commit
e5334579db
|
@ -16,3 +16,159 @@ bin
|
|||
*.creator.user
|
||||
*.files
|
||||
*.includes
|
||||
|
||||
# Gprof output
|
||||
gmon.out
|
||||
|
||||
# Vim temp files
|
||||
*.swo
|
||||
*.swp
|
||||
|
||||
# Qt project files
|
||||
*.config
|
||||
*.creator
|
||||
*.creator.*
|
||||
*.files
|
||||
*.includes
|
||||
*.cflags
|
||||
*.cxxflags
|
||||
|
||||
# Eclipse CDT files
|
||||
.cproject
|
||||
.settings/
|
||||
|
||||
# Geany/geany-plugins files
|
||||
*.geany
|
||||
.geanyprj
|
||||
|
||||
# Misc
|
||||
.DS_Store
|
||||
logs/
|
||||
|
||||
# for projects that use SCons for building: http://http://www.scons.org/
|
||||
.sconf_temp
|
||||
.sconsign.dblite
|
||||
*.pyc
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
*.VC.VC.opendb
|
||||
enc_temp_folder/
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
|
||||
# CodeLite project files
|
||||
*.project
|
||||
*.workspace
|
||||
.codelite/
|
||||
|
||||
# Windows Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
|
||||
# Others
|
||||
sql/
|
||||
*.Cache
|
||||
ClientBin/
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
node_modules/
|
||||
__pycache__/
|
||||
|
||||
# KDE
|
||||
.directory
|
||||
|
||||
#Kdevelop project files
|
||||
*.kdev4
|
||||
|
||||
# xCode
|
||||
xcuserdata
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
App_Data/*.mdf
|
||||
App_Data/*.ldf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# =========================
|
||||
# Windows detritus
|
||||
# =========================
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
logo.h
|
||||
*.autosave
|
||||
|
||||
# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
|
||||
# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
|
||||
TAGS
|
||||
!TAGS/
|
||||
tags
|
||||
*.tags
|
||||
!tags/
|
||||
gtags.files
|
||||
GTAGS
|
||||
GRTAGS
|
||||
GPATH
|
||||
cscope.files
|
||||
cscope.out
|
||||
cscope.in.out
|
||||
cscope.po.out
|
||||
godot.creator.*
|
||||
|
||||
# Visual Studio 2017 and Visual Studio Code workspace folder
|
||||
/.vs
|
||||
/.vscode
|
||||
|
||||
# Visual Studio Code workspace file
|
||||
*.code-workspace
|
||||
|
||||
# Scons progress indicator
|
||||
.scons_node_count
|
||||
|
||||
# ccls cache (https://github.com/MaskRay/ccls)
|
||||
.ccls-cache/
|
||||
|
||||
# compile commands (https://clang.llvm.org/docs/JSONCompilationDatabase.html)
|
||||
compile_commands.json
|
||||
|
|
10
README.md
10
README.md
|
@ -221,8 +221,8 @@ Once you've compiled the GDNative C++ bindings (see above), you can compile the
|
|||
|
||||
```bash
|
||||
cd SimpleLibrary
|
||||
clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot_headers
|
||||
clang -o bin/libtest.so -shared src/init.os -Lgodot-cpp/bin -l<name of the godot-cpp>
|
||||
clang++ -fPIC -o src/init.o -c src/init.cpp -g -O3 -std=c++14 -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot_headers
|
||||
clang++ -o bin/libtest.so -shared src/init.o -Lgodot-cpp/bin -l<name of the godot-cpp>
|
||||
```
|
||||
|
||||
You'll need to replace `<name of the godot-cpp>` with the file that was created in [**Compiling the cpp bindings library**](#compiling-the-cpp-bindings-library).
|
||||
|
@ -256,11 +256,11 @@ submit a pull request :slightly_smiling_face:
|
|||
|
||||
```bash
|
||||
cd SimpleLibrary
|
||||
aarch64-linux-android29-clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot_headers
|
||||
aarch64-linux-android29-clang -o bin/libtest.so -shared src/init.os -Lgodot-cpp/bin -l<name of the godot-cpp>
|
||||
aarch64-linux-android29-clang++ -fPIC -o src/init.o -c src/init.cpp -g -O3 -std=c++14 -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot_headers
|
||||
aarch64-linux-android29-clang++ -o bin/libtest.so -shared src/init.o -Lgodot-cpp/bin -l<name of the godot-cpp>
|
||||
```
|
||||
|
||||
You'll need to replace `<name of the godot-cpp>` with the file that was created in [**Compiling the cpp bindings library**](#compiling-the-cpp-bindings-library). The command above targets `arm64v8`. To target `armv7`, use `armv7a-linux-androideabi29-clang` instead of `aarch64-linux-android29-clang`.
|
||||
You'll need to replace `<name of the godot-cpp>` with the file that was created in [**Compiling the cpp bindings library**](#compiling-the-cpp-bindings-library). The command above targets `arm64v8`. To target `armv7`, use `armv7a-linux-androideabi29-clang++` instead of `aarch64-linux-android29-clang++`.
|
||||
|
||||
This creates the file `libtest.so` in your `SimpleLibrary/bin` directory.
|
||||
|
||||
|
|
37
SConstruct
37
SConstruct
|
@ -68,6 +68,17 @@ else:
|
|||
'platform=<platform>'
|
||||
)
|
||||
|
||||
env = Environment(ENV = os.environ)
|
||||
|
||||
is64 = sys.maxsize > 2**32
|
||||
if (
|
||||
env['TARGET_ARCH'] == 'amd64' or
|
||||
env['TARGET_ARCH'] == 'emt64' or
|
||||
env['TARGET_ARCH'] == 'x86_64' or
|
||||
env['TARGET_ARCH'] == 'arm64-v8a'
|
||||
):
|
||||
is64 = True
|
||||
|
||||
opts = Variables([], ARGUMENTS)
|
||||
opts.Add(EnumVariable(
|
||||
'platform',
|
||||
|
@ -79,8 +90,8 @@ opts.Add(EnumVariable(
|
|||
opts.Add(EnumVariable(
|
||||
'bits',
|
||||
'Target platform bits',
|
||||
'default',
|
||||
('default', '32', '64')
|
||||
'64' if is64 else '32',
|
||||
('32', '64')
|
||||
))
|
||||
opts.Add(BoolVariable(
|
||||
'use_llvm',
|
||||
|
@ -144,23 +155,15 @@ opts.Add(
|
|||
'Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.',
|
||||
os.environ.get("ANDROID_NDK_ROOT", None)
|
||||
)
|
||||
opts.Add(BoolVariable(
|
||||
'generate_template_get_node',
|
||||
"Generate a template version of the Node class's get_node.",
|
||||
True
|
||||
))
|
||||
|
||||
env = Environment(ENV = os.environ)
|
||||
opts.Update(env)
|
||||
Help(opts.GenerateHelpText(env))
|
||||
|
||||
is64 = sys.maxsize > 2**32
|
||||
if (
|
||||
env['TARGET_ARCH'] == 'amd64' or
|
||||
env['TARGET_ARCH'] == 'emt64' or
|
||||
env['TARGET_ARCH'] == 'x86_64' or
|
||||
env['TARGET_ARCH'] == 'arm64-v8a'
|
||||
):
|
||||
is64 = True
|
||||
|
||||
if env['bits'] == 'default':
|
||||
env['bits'] = '64' if is64 else '32'
|
||||
|
||||
# This makes sure to keep the session environment variables on Windows.
|
||||
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
|
||||
# all the required tools
|
||||
|
@ -356,13 +359,13 @@ json_api_file = ''
|
|||
if 'custom_api_file' in env:
|
||||
json_api_file = env['custom_api_file']
|
||||
else:
|
||||
json_api_file = os.path.join(os.getcwd(), 'godot_headers', 'api.json')
|
||||
json_api_file = os.path.join(os.getcwd(), env['headers_dir'], 'api.json')
|
||||
|
||||
if env['generate_bindings']:
|
||||
# Actually create the bindings here
|
||||
import binding_generator
|
||||
|
||||
binding_generator.generate_bindings(json_api_file)
|
||||
binding_generator.generate_bindings(json_api_file, env['generate_template_get_node'])
|
||||
|
||||
# Sources to compile
|
||||
sources = []
|
||||
|
|
|
@ -4,9 +4,16 @@ import json
|
|||
|
||||
# comment.
|
||||
|
||||
# Convenience function for using template get_node
|
||||
def correct_method_name(method_list):
|
||||
for method in method_list:
|
||||
if method["name"] == "get_node":
|
||||
method["name"] = "get_node_internal"
|
||||
|
||||
|
||||
classes = []
|
||||
|
||||
def generate_bindings(path):
|
||||
def generate_bindings(path, use_template_get_node):
|
||||
|
||||
global classes
|
||||
classes = json.load(open(path))
|
||||
|
@ -16,10 +23,12 @@ def generate_bindings(path):
|
|||
for c in classes:
|
||||
# print c['name']
|
||||
used_classes = get_used_classes(c)
|
||||
if use_template_get_node and c["name"] == "Node":
|
||||
correct_method_name(c["methods"])
|
||||
|
||||
header = generate_class_header(used_classes, c)
|
||||
header = generate_class_header(used_classes, c, use_template_get_node)
|
||||
|
||||
impl = generate_class_implementation(icalls, used_classes, c)
|
||||
impl = generate_class_implementation(icalls, used_classes, c, use_template_get_node)
|
||||
|
||||
header_file = open("include/gen/" + strip_name(c["name"]) + ".hpp", "w+")
|
||||
header_file.write(header)
|
||||
|
@ -62,7 +71,7 @@ def make_gdnative_type(t, ref_allowed):
|
|||
return strip_name(t) + " "
|
||||
|
||||
|
||||
def generate_class_header(used_classes, c):
|
||||
def generate_class_header(used_classes, c, use_template_get_node):
|
||||
|
||||
source = []
|
||||
source.append("#ifndef GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
|
||||
|
@ -146,10 +155,14 @@ def generate_class_header(used_classes, c):
|
|||
|
||||
source.append("\t};")
|
||||
source.append("\tstatic ___method_bindings ___mb;")
|
||||
source.append("\tstatic void *_detail_class_tag;")
|
||||
source.append("")
|
||||
source.append("public:")
|
||||
source.append("\tstatic void ___init_method_bindings();")
|
||||
|
||||
# class id from core engine for casting
|
||||
source.append("\tinline static size_t ___get_id() { return (size_t)_detail_class_tag; }")
|
||||
|
||||
source.append("")
|
||||
|
||||
|
||||
|
@ -203,7 +216,6 @@ def generate_class_header(used_classes, c):
|
|||
source.append("")
|
||||
|
||||
for method in c["methods"]:
|
||||
|
||||
method_signature = ""
|
||||
|
||||
# TODO decide what to do about virtual methods
|
||||
|
@ -281,10 +293,26 @@ def generate_class_header(used_classes, c):
|
|||
source.append("\t" + method_signature + ";")
|
||||
|
||||
source.append(vararg_templates)
|
||||
|
||||
if use_template_get_node and class_name == "Node":
|
||||
# Extra definition for template get_node that calls the renamed get_node_internal; has a default template parameter for backwards compatibility.
|
||||
source.append("\ttemplate <class T = Node>")
|
||||
source.append("\tT *get_node(const NodePath path) const {")
|
||||
source.append("\t\treturn Object::cast_to<T>(get_node_internal(path));")
|
||||
source.append("\t}")
|
||||
|
||||
source.append("};")
|
||||
source.append("")
|
||||
|
||||
|
||||
# ...And a specialized version so we don't unnecessarily cast when using the default.
|
||||
source.append("template <>")
|
||||
source.append("inline Node *Node::get_node<Node>(const NodePath path) const {")
|
||||
source.append("\treturn get_node_internal(path);")
|
||||
source.append("}")
|
||||
source.append("")
|
||||
else:
|
||||
source.append("};")
|
||||
source.append("")
|
||||
|
||||
source.append("}")
|
||||
source.append("")
|
||||
|
@ -298,7 +326,7 @@ def generate_class_header(used_classes, c):
|
|||
|
||||
|
||||
|
||||
def generate_class_implementation(icalls, used_classes, c):
|
||||
def generate_class_implementation(icalls, used_classes, c, use_template_get_node):
|
||||
class_name = strip_name(c["name"])
|
||||
|
||||
ref_allowed = class_name != "Object" and class_name != "Reference"
|
||||
|
@ -355,10 +383,18 @@ def generate_class_implementation(icalls, used_classes, c):
|
|||
source.append(class_name + "::___method_bindings " + class_name + "::___mb = {};")
|
||||
source.append("")
|
||||
|
||||
source.append("void *" + class_name + "::_detail_class_tag = nullptr;")
|
||||
source.append("")
|
||||
|
||||
source.append("void " + class_name + "::___init_method_bindings() {")
|
||||
|
||||
for method in c["methods"]:
|
||||
source.append("\t___mb.mb_" + method["name"] + " = godot::api->godot_method_bind_get_method(\"" + c["name"] + "\", \"" + method["name"] + "\");")
|
||||
source.append("\t___mb.mb_" + method["name"] + " = godot::api->godot_method_bind_get_method(\"" + c["name"] + "\", \"" + ("get_node" if use_template_get_node and method["name"] == "get_node_internal" else method["name"]) + "\");")
|
||||
|
||||
source.append("\tgodot_string_name class_name;")
|
||||
source.append("\tgodot::api->godot_string_name_new_data(&class_name, \"" + c["name"] + "\");")
|
||||
source.append("\t_detail_class_tag = godot::core_1_2_api->godot_get_class_tag(&class_name);")
|
||||
source.append("\tgodot::api->godot_string_name_destroy(&class_name);")
|
||||
|
||||
source.append("}")
|
||||
source.append("")
|
||||
|
|
|
@ -62,8 +62,10 @@ enum class Error {
|
|||
#include <GodotGlobal.hpp>
|
||||
|
||||
// alloca() is non-standard. When using MSVC, it's in malloc.h.
|
||||
#if defined(__linux__) || defined(__APPLE__) || defined(__MINGW32__)
|
||||
#if defined(__linux__) || defined(__APPLE__)
|
||||
#include <alloca.h>
|
||||
#else
|
||||
#include <malloc.h>
|
||||
#endif
|
||||
|
||||
typedef float real_t;
|
||||
|
|
|
@ -100,7 +100,7 @@ public:
|
|||
return godot::detail::create_custom_class_instance<Name>(); \
|
||||
} \
|
||||
inline static size_t ___get_id() { return typeid(Name).hash_code(); } \
|
||||
inline static size_t ___get_base_id() { return typeid(Base).hash_code(); } \
|
||||
inline static size_t ___get_base_id() { return Base::___get_id(); } \
|
||||
inline static const char *___get_base_type_name() { return Base::___get_class_name(); } \
|
||||
inline static godot::Object *___get_from_variant(godot::Variant a) { \
|
||||
return (godot::Object *)godot::detail::get_custom_class_instance<Name>( \
|
||||
|
@ -513,8 +513,8 @@ T *Object::cast_to(const Object *obj) {
|
|||
if (!obj)
|
||||
return nullptr;
|
||||
|
||||
if (T::___CLASS_IS_SCRIPT) {
|
||||
size_t have_tag = (size_t)godot::nativescript_1_1_api->godot_nativescript_get_type_tag(obj->_owner);
|
||||
|
||||
if (have_tag) {
|
||||
if (!godot::_TagDB::is_type_known((size_t)have_tag)) {
|
||||
have_tag = 0;
|
||||
|
@ -525,11 +525,16 @@ T *Object::cast_to(const Object *obj) {
|
|||
have_tag = obj->_type_tag;
|
||||
}
|
||||
|
||||
if (godot::_TagDB::is_type_compatible(typeid(T).hash_code(), have_tag)) {
|
||||
return (T::___CLASS_IS_SCRIPT) ? detail::get_custom_class_instance<T>(obj) : (T *)obj;
|
||||
} else {
|
||||
return nullptr;
|
||||
if (godot::_TagDB::is_type_compatible(T::___get_id(), have_tag)) {
|
||||
return detail::get_custom_class_instance<T>(obj);
|
||||
}
|
||||
} else {
|
||||
if (godot::core_1_2_api->godot_object_cast_to(obj->_owner, (void *)T::___get_id())) {
|
||||
return (T *)obj;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -29,6 +29,9 @@ public:
|
|||
class String {
|
||||
godot_string _godot_string;
|
||||
|
||||
String(godot_string contents) :
|
||||
_godot_string(contents) {}
|
||||
|
||||
public:
|
||||
String();
|
||||
String(const char *contents);
|
||||
|
|
|
@ -178,6 +178,13 @@ struct Vector2 {
|
|||
|
||||
Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
|
||||
|
||||
Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const {
|
||||
Vector2 v = *this;
|
||||
Vector2 vd = p_to - v;
|
||||
real_t len = vd.length();
|
||||
return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
|
||||
}
|
||||
|
||||
inline Vector2 slide(const Vector2 &p_vec) const {
|
||||
return p_vec - *this * this->dot(p_vec);
|
||||
}
|
||||
|
@ -186,8 +193,8 @@ struct Vector2 {
|
|||
return -reflect(p_normal);
|
||||
}
|
||||
|
||||
inline Vector2 reflect(const Vector2 &p_vec) const {
|
||||
return p_vec - *this * this->dot(p_vec) * 2.0;
|
||||
inline Vector2 reflect(const Vector2 &p_normal) const {
|
||||
return -(*this - p_normal * this->dot(p_normal) * 2.0);
|
||||
}
|
||||
|
||||
inline real_t angle() const {
|
||||
|
|
|
@ -167,6 +167,13 @@ struct Vector3 {
|
|||
|
||||
Vector3 cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const;
|
||||
|
||||
Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const {
|
||||
Vector3 v = *this;
|
||||
Vector3 vd = p_to - v;
|
||||
real_t len = vd.length();
|
||||
return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
|
||||
}
|
||||
|
||||
Vector3 bounce(const Vector3 &p_normal) const {
|
||||
return -reflect(p_normal);
|
||||
}
|
||||
|
@ -244,8 +251,8 @@ struct Vector3 {
|
|||
return v;
|
||||
}
|
||||
|
||||
inline Vector3 reflect(const Vector3 &by) const {
|
||||
return by - *this * this->dot(by) * 2.f;
|
||||
inline Vector3 reflect(const Vector3 &p_normal) const {
|
||||
return -(*this - p_normal * this->dot(p_normal) * 2.0);
|
||||
}
|
||||
|
||||
inline Vector3 rotated(const Vector3 &axis, const real_t phi) const {
|
||||
|
|
|
@ -25,52 +25,31 @@ const char *godot::CharString::get_data() const {
|
|||
}
|
||||
|
||||
String String::num(double p_num, int p_decimals) {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_num_with_decimals(p_num, p_decimals);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_num_with_decimals(p_num, p_decimals));
|
||||
}
|
||||
|
||||
String String::num_scientific(double p_num) {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_num_scientific(p_num);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_num_scientific(p_num));
|
||||
}
|
||||
|
||||
String String::num_real(double p_num) {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_num_real(p_num);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_num_real(p_num));
|
||||
}
|
||||
|
||||
String String::num_int64(int64_t p_num, int base, bool capitalize_hex) {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_num_int64_capitalized(p_num, base, capitalize_hex);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_num_int64_capitalized(p_num, base, capitalize_hex));
|
||||
}
|
||||
|
||||
String String::chr(godot_char_type p_char) {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_chr(p_char);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_chr(p_char));
|
||||
}
|
||||
|
||||
String String::md5(const uint8_t *p_md5) {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_md5(p_md5);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_md5(p_md5));
|
||||
}
|
||||
|
||||
String String::hex_encode_buffer(const uint8_t *p_buffer, int p_len) {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_hex_encode_buffer(p_buffer, p_len);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_hex_encode_buffer(p_buffer, p_len));
|
||||
}
|
||||
|
||||
godot::String::String() {
|
||||
|
@ -124,18 +103,16 @@ bool String::operator!=(const String &s) const {
|
|||
}
|
||||
|
||||
String String::operator+(const String &s) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string));
|
||||
}
|
||||
|
||||
void String::operator+=(const String &s) {
|
||||
_godot_string = godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string);
|
||||
*this = String(godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string));
|
||||
}
|
||||
|
||||
void String::operator+=(const wchar_t c) {
|
||||
// @Todo
|
||||
String _to_be_added = String(c);
|
||||
*this = String(godot::api->godot_string_operator_plus(&_godot_string, &_to_be_added._godot_string));
|
||||
}
|
||||
|
||||
bool String::operator<(const String &s) const {
|
||||
|
@ -223,24 +200,15 @@ PoolStringArray String::bigrams() const {
|
|||
}
|
||||
|
||||
String String::c_escape() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_c_escape(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_c_escape(&_godot_string));
|
||||
}
|
||||
|
||||
String String::c_unescape() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_c_unescape(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_c_unescape(&_godot_string));
|
||||
}
|
||||
|
||||
String String::capitalize() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_capitalize(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_capitalize(&_godot_string));
|
||||
}
|
||||
|
||||
bool String::empty() const {
|
||||
|
@ -268,41 +236,31 @@ int String::findn(String p_what, int p_from) const {
|
|||
}
|
||||
|
||||
String String::format(Variant values) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_format(&_godot_string, (godot_variant *)&values);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_format(&_godot_string, (godot_variant *)&values));
|
||||
}
|
||||
|
||||
String String::format(Variant values, String placeholder) const {
|
||||
String new_string;
|
||||
godot_char_string contents = godot::api->godot_string_utf8(&placeholder._godot_string);
|
||||
new_string._godot_string = godot::api->godot_string_format_with_custom_placeholder(&_godot_string, (godot_variant *)&values, godot::api->godot_char_string_get_data(&contents));
|
||||
String new_string(godot::api->godot_string_format_with_custom_placeholder(&_godot_string, (godot_variant *)&values, godot::api->godot_char_string_get_data(&contents)));
|
||||
godot::api->godot_char_string_destroy(&contents);
|
||||
|
||||
return new_string;
|
||||
}
|
||||
|
||||
String String::get_base_dir() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_get_base_dir(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_get_base_dir(&_godot_string));
|
||||
}
|
||||
|
||||
String String::get_basename() const {
|
||||
godot_string new_string = godot::api->godot_string_get_basename(&_godot_string);
|
||||
return *(String *)&new_string;
|
||||
return String(godot::api->godot_string_get_basename(&_godot_string));
|
||||
}
|
||||
|
||||
String String::get_extension() const {
|
||||
godot_string new_string = godot::api->godot_string_get_extension(&_godot_string);
|
||||
return *(String *)&new_string;
|
||||
return String(godot::api->godot_string_get_extension(&_godot_string));
|
||||
}
|
||||
|
||||
String String::get_file() const {
|
||||
godot_string new_string = godot::api->godot_string_get_file(&_godot_string);
|
||||
return *(String *)&new_string;
|
||||
return String(godot::api->godot_string_get_file(&_godot_string));
|
||||
}
|
||||
|
||||
int String::hash() const {
|
||||
|
@ -314,10 +272,7 @@ int String::hex_to_int() const {
|
|||
}
|
||||
|
||||
String String::insert(int position, String what) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_insert(&_godot_string, position, what._godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_insert(&_godot_string, position, what._godot_string));
|
||||
}
|
||||
|
||||
bool String::is_abs_path() const {
|
||||
|
@ -357,17 +312,11 @@ bool String::is_valid_ip_address() const {
|
|||
}
|
||||
|
||||
String String::json_escape() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_json_escape(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_json_escape(&_godot_string));
|
||||
}
|
||||
|
||||
String String::left(int position) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_left(&_godot_string, position);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_left(&_godot_string, position));
|
||||
}
|
||||
|
||||
bool String::match(String expr) const {
|
||||
|
@ -384,10 +333,7 @@ PoolByteArray String::md5_buffer() const {
|
|||
}
|
||||
|
||||
String String::md5_text() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_md5_text(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_md5_text(&_godot_string));
|
||||
}
|
||||
|
||||
int String::ord_at(int at) const {
|
||||
|
@ -395,52 +341,31 @@ int String::ord_at(int at) const {
|
|||
}
|
||||
|
||||
String String::pad_decimals(int digits) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_pad_decimals(&_godot_string, digits);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_pad_decimals(&_godot_string, digits));
|
||||
}
|
||||
|
||||
String String::pad_zeros(int digits) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_pad_zeros(&_godot_string, digits);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_pad_zeros(&_godot_string, digits));
|
||||
}
|
||||
|
||||
String String::percent_decode() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_percent_decode(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_percent_decode(&_godot_string));
|
||||
}
|
||||
|
||||
String String::percent_encode() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_percent_encode(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_percent_encode(&_godot_string));
|
||||
}
|
||||
|
||||
String String::plus_file(String file) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_plus_file(&_godot_string, &file._godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_plus_file(&_godot_string, &file._godot_string));
|
||||
}
|
||||
|
||||
String String::replace(String p_key, String p_with) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string));
|
||||
}
|
||||
|
||||
String String::replacen(String what, String forwhat) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string));
|
||||
}
|
||||
|
||||
int String::rfind(String p_what, int p_from) const {
|
||||
|
@ -452,10 +377,7 @@ int String::rfindn(String p_what, int p_from) const {
|
|||
}
|
||||
|
||||
String String::right(int position) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_right(&_godot_string, position);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_right(&_godot_string, position));
|
||||
}
|
||||
|
||||
PoolByteArray String::sha256_buffer() const {
|
||||
|
@ -465,10 +387,7 @@ PoolByteArray String::sha256_buffer() const {
|
|||
}
|
||||
|
||||
String String::sha256_text() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_sha256_text(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_sha256_text(&_godot_string));
|
||||
}
|
||||
|
||||
float String::similarity(String text) const {
|
||||
|
@ -494,17 +413,11 @@ PoolRealArray String::split_floats(String divisor, bool allow_empty) const {
|
|||
}
|
||||
|
||||
String String::strip_edges(bool left, bool right) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_strip_edges(&_godot_string, left, right);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_strip_edges(&_godot_string, left, right));
|
||||
}
|
||||
|
||||
String String::substr(int from, int len) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_substr(&_godot_string, from, len);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_substr(&_godot_string, from, len));
|
||||
}
|
||||
|
||||
float String::to_float() const {
|
||||
|
@ -516,31 +429,19 @@ int64_t String::to_int() const {
|
|||
}
|
||||
|
||||
String String::to_lower() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_to_lower(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_to_lower(&_godot_string));
|
||||
}
|
||||
|
||||
String String::to_upper() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_to_upper(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_to_upper(&_godot_string));
|
||||
}
|
||||
|
||||
String String::xml_escape() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_xml_escape(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_xml_escape(&_godot_string));
|
||||
}
|
||||
|
||||
String String::xml_unescape() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_xml_unescape(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_xml_unescape(&_godot_string));
|
||||
}
|
||||
|
||||
signed char String::casecmp_to(String p_str) const {
|
||||
|
|
Loading…
Reference in New Issue