Added Read and Write access for PoolArrays
parent
5dac1b5887
commit
e3b20a28a9
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@ -7,6 +7,7 @@
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#include "Color.hpp"
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#include "Color.hpp"
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#include "Vector2.hpp"
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#include "Vector2.hpp"
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#include "Vector3.hpp"
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#include "Vector3.hpp"
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#include "GodotGlobal.hpp"
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#include <gdnative/pool_arrays.h>
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#include <gdnative/pool_arrays.h>
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@ -17,10 +18,59 @@ class Array;
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class PoolByteArray {
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class PoolByteArray {
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godot_pool_byte_array _godot_array;
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godot_pool_byte_array _godot_array;
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public:
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public:
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class Read {
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friend class PoolByteArray;
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godot_pool_byte_array_read_access *_read_access;
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public:
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inline ~Read() {
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godot::api->godot_pool_byte_array_read_access_destroy(_read_access);
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}
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inline const uint8_t *ptr() const {
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return godot::api->godot_pool_byte_array_read_access_ptr(_read_access);
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}
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inline const uint8_t &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read& p_other) {
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godot::api->godot_pool_byte_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolByteArray;
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godot_pool_byte_array_write_access *_write_access;
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public:
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inline ~Write() {
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godot::api->godot_pool_byte_array_write_access_destroy(_write_access);
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}
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inline uint8_t *ptr() const {
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return godot::api->godot_pool_byte_array_write_access_ptr(_write_access);
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}
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inline uint8_t &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write& p_other) {
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godot::api->godot_pool_byte_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolByteArray();
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PoolByteArray();
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PoolByteArray(const Array& array);
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PoolByteArray(const Array& array);
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Read read() const;
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Write write();
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void append(const uint8_t data);
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void append(const uint8_t data);
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void append_array(const PoolByteArray& array);
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void append_array(const PoolByteArray& array);
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@ -48,10 +98,58 @@ public:
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class PoolIntArray {
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class PoolIntArray {
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godot_pool_int_array _godot_array;
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godot_pool_int_array _godot_array;
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public:
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public:
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class Read {
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friend class PoolIntArray;
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godot_pool_int_array_read_access *_read_access;
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public:
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inline ~Read() {
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godot::api->godot_pool_int_array_read_access_destroy(_read_access);
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}
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inline const int *ptr() const {
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return godot::api->godot_pool_int_array_read_access_ptr(_read_access);
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}
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inline const int &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read& p_other) {
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godot::api->godot_pool_int_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolIntArray;
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godot_pool_int_array_write_access *_write_access;
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public:
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inline ~Write() {
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godot::api->godot_pool_int_array_write_access_destroy(_write_access);
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}
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inline int *ptr() const {
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return godot::api->godot_pool_int_array_write_access_ptr(_write_access);
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}
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inline int &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write& p_other) {
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godot::api->godot_pool_int_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolIntArray();
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PoolIntArray();
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PoolIntArray(const Array& array);
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PoolIntArray(const Array& array);
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Read read() const;
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Write write();
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void append(const int data);
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void append(const int data);
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void append_array(const PoolIntArray& array);
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void append_array(const PoolIntArray& array);
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@ -79,10 +177,58 @@ public:
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class PoolRealArray {
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class PoolRealArray {
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godot_pool_real_array _godot_array;
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godot_pool_real_array _godot_array;
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public:
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public:
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class Read {
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friend class PoolRealArray;
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godot_pool_real_array_read_access *_read_access;
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public:
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inline ~Read() {
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godot::api->godot_pool_real_array_read_access_destroy(_read_access);
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}
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inline const real_t *ptr() const {
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return godot::api->godot_pool_real_array_read_access_ptr(_read_access);
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}
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inline const real_t &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read& p_other) {
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godot::api->godot_pool_real_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolRealArray;
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godot_pool_real_array_write_access *_write_access;
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public:
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inline ~Write() {
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godot::api->godot_pool_real_array_write_access_destroy(_write_access);
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}
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inline real_t *ptr() const {
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return godot::api->godot_pool_real_array_write_access_ptr(_write_access);
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}
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inline real_t &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write& p_other) {
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godot::api->godot_pool_real_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolRealArray();
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PoolRealArray();
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PoolRealArray(const Array& array);
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PoolRealArray(const Array& array);
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Read read() const;
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Write write();
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void append(const real_t data);
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void append(const real_t data);
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void append_array(const PoolRealArray& array);
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void append_array(const PoolRealArray& array);
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@ -110,10 +256,58 @@ public:
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class PoolStringArray {
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class PoolStringArray {
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godot_pool_string_array _godot_array;
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godot_pool_string_array _godot_array;
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public:
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public:
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class Read {
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friend class PoolStringArray;
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godot_pool_string_array_read_access *_read_access;
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public:
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inline ~Read() {
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godot::api->godot_pool_string_array_read_access_destroy(_read_access);
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}
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inline const String *ptr() const {
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return (const String *) godot::api->godot_pool_string_array_read_access_ptr(_read_access);
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}
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inline const String &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read& p_other) {
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godot::api->godot_pool_string_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolStringArray;
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godot_pool_string_array_write_access *_write_access;
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public:
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inline ~Write() {
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godot::api->godot_pool_string_array_write_access_destroy(_write_access);
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}
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inline String *ptr() const {
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return (String *) godot::api->godot_pool_string_array_write_access_ptr(_write_access);
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}
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inline String &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write& p_other) {
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godot::api->godot_pool_string_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolStringArray();
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PoolStringArray();
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PoolStringArray(const Array& array);
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PoolStringArray(const Array& array);
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Read read() const;
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Write write();
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void append(const String& data);
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void append(const String& data);
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void append_array(const PoolStringArray& array);
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void append_array(const PoolStringArray& array);
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@ -142,10 +336,58 @@ public:
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class PoolVector2Array {
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class PoolVector2Array {
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godot_pool_vector2_array _godot_array;
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godot_pool_vector2_array _godot_array;
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public:
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public:
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class Read {
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friend class PoolVector2Array;
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godot_pool_vector2_array_read_access *_read_access;
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public:
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inline ~Read() {
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godot::api->godot_pool_vector2_array_read_access_destroy(_read_access);
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}
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inline const Vector2 *ptr() const {
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return (const Vector2 *) godot::api->godot_pool_vector2_array_read_access_ptr(_read_access);
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}
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inline const Vector2 &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read& p_other) {
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godot::api->godot_pool_vector2_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolVector2Array;
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godot_pool_vector2_array_write_access *_write_access;
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public:
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inline ~Write() {
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godot::api->godot_pool_vector2_array_write_access_destroy(_write_access);
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}
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inline Vector2 *ptr() const {
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return (Vector2 *) godot::api->godot_pool_vector2_array_write_access_ptr(_write_access);
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}
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inline Vector2 &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write& p_other) {
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godot::api->godot_pool_vector2_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolVector2Array();
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PoolVector2Array();
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PoolVector2Array(const Array& array);
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PoolVector2Array(const Array& array);
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Read read() const;
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Write write();
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void append(const Vector2& data);
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void append(const Vector2& data);
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void append_array(const PoolVector2Array& array);
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void append_array(const PoolVector2Array& array);
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@ -173,10 +415,58 @@ public:
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class PoolVector3Array {
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class PoolVector3Array {
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godot_pool_vector3_array _godot_array;
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godot_pool_vector3_array _godot_array;
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public:
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public:
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class Read {
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friend class PoolVector3Array;
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godot_pool_vector3_array_read_access *_read_access;
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public:
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inline ~Read() {
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godot::api->godot_pool_vector3_array_read_access_destroy(_read_access);
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}
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inline const Vector3 *ptr() const {
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return (const Vector3 *) godot::api->godot_pool_vector3_array_read_access_ptr(_read_access);
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}
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inline const Vector3 &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read& p_other) {
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godot::api->godot_pool_vector3_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolVector3Array;
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godot_pool_vector3_array_write_access *_write_access;
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public:
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inline ~Write() {
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godot::api->godot_pool_vector3_array_write_access_destroy(_write_access);
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}
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inline Vector3 *ptr() const {
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return (Vector3 *) godot::api->godot_pool_vector3_array_write_access_ptr(_write_access);
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}
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inline Vector3 &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write& p_other) {
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godot::api->godot_pool_vector3_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolVector3Array();
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PoolVector3Array();
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PoolVector3Array(const Array& array);
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PoolVector3Array(const Array& array);
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Read read() const;
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Write write();
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void append(const Vector3& data);
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void append(const Vector3& data);
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void append_array(const PoolVector3Array& array);
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void append_array(const PoolVector3Array& array);
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@ -204,10 +494,58 @@ public:
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class PoolColorArray {
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class PoolColorArray {
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godot_pool_color_array _godot_array;
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godot_pool_color_array _godot_array;
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public:
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public:
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class Read {
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friend class PoolColorArray;
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godot_pool_color_array_read_access *_read_access;
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public:
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inline ~Read() {
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godot::api->godot_pool_color_array_read_access_destroy(_read_access);
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}
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inline const Color *ptr() const {
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return (const Color *) godot::api->godot_pool_color_array_read_access_ptr(_read_access);
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}
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inline const Color &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read& p_other) {
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godot::api->godot_pool_color_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolColorArray;
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godot_pool_color_array_write_access *_write_access;
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public:
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||||||
|
|
||||||
|
inline ~Write() {
|
||||||
|
godot::api->godot_pool_color_array_write_access_destroy(_write_access);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Color *ptr() const {
|
||||||
|
return (Color *) godot::api->godot_pool_color_array_write_access_ptr(_write_access);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Color &operator[](int p_idx) const {
|
||||||
|
return ptr()[p_idx];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void operator=(const Write& p_other) {
|
||||||
|
godot::api->godot_pool_color_array_write_access_operator_assign(_write_access, p_other._write_access);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
PoolColorArray();
|
PoolColorArray();
|
||||||
|
|
||||||
PoolColorArray(const Array& array);
|
PoolColorArray(const Array& array);
|
||||||
|
|
||||||
|
Read read() const;
|
||||||
|
|
||||||
|
Write write();
|
||||||
|
|
||||||
void append(const Color& data);
|
void append(const Color& data);
|
||||||
|
|
||||||
void append_array(const PoolColorArray& array);
|
void append_array(const PoolColorArray& array);
|
||||||
|
|
|
@ -20,6 +20,20 @@ PoolByteArray::PoolByteArray(const Array& array)
|
||||||
godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
|
godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PoolByteArray::Read PoolByteArray::read() const
|
||||||
|
{
|
||||||
|
Read read;
|
||||||
|
read._read_access = godot::api->godot_pool_byte_array_read(&_godot_array);
|
||||||
|
return read;
|
||||||
|
}
|
||||||
|
|
||||||
|
PoolByteArray::Write PoolByteArray::write()
|
||||||
|
{
|
||||||
|
Write write;
|
||||||
|
write._write_access = godot::api->godot_pool_byte_array_write(&_godot_array);
|
||||||
|
return write;
|
||||||
|
}
|
||||||
|
|
||||||
void PoolByteArray::append(const uint8_t data)
|
void PoolByteArray::append(const uint8_t data)
|
||||||
{
|
{
|
||||||
godot::api->godot_pool_byte_array_append(&_godot_array, data);
|
godot::api->godot_pool_byte_array_append(&_godot_array, data);
|
||||||
|
@ -88,6 +102,20 @@ PoolIntArray::PoolIntArray(const Array& array)
|
||||||
godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
|
godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PoolIntArray::Read PoolIntArray::read() const
|
||||||
|
{
|
||||||
|
Read read;
|
||||||
|
read._read_access = godot::api->godot_pool_int_array_read(&_godot_array);
|
||||||
|
return read;
|
||||||
|
}
|
||||||
|
|
||||||
|
PoolIntArray::Write PoolIntArray::write()
|
||||||
|
{
|
||||||
|
Write write;
|
||||||
|
write._write_access = godot::api->godot_pool_int_array_write(&_godot_array);
|
||||||
|
return write;
|
||||||
|
}
|
||||||
|
|
||||||
void PoolIntArray::append(const int data)
|
void PoolIntArray::append(const int data)
|
||||||
{
|
{
|
||||||
godot::api->godot_pool_int_array_append(&_godot_array, data);
|
godot::api->godot_pool_int_array_append(&_godot_array, data);
|
||||||
|
@ -150,6 +178,20 @@ PoolRealArray::PoolRealArray()
|
||||||
godot::api->godot_pool_real_array_new(&_godot_array);
|
godot::api->godot_pool_real_array_new(&_godot_array);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PoolRealArray::Read PoolRealArray::read() const
|
||||||
|
{
|
||||||
|
Read read;
|
||||||
|
read._read_access = godot::api->godot_pool_real_array_read(&_godot_array);
|
||||||
|
return read;
|
||||||
|
}
|
||||||
|
|
||||||
|
PoolRealArray::Write PoolRealArray::write()
|
||||||
|
{
|
||||||
|
Write write;
|
||||||
|
write._write_access = godot::api->godot_pool_real_array_write(&_godot_array);
|
||||||
|
return write;
|
||||||
|
}
|
||||||
|
|
||||||
PoolRealArray::PoolRealArray(const Array& array)
|
PoolRealArray::PoolRealArray(const Array& array)
|
||||||
{
|
{
|
||||||
godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
|
godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||||
|
@ -223,6 +265,20 @@ PoolStringArray::PoolStringArray(const Array& array)
|
||||||
godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
|
godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PoolStringArray::Read PoolStringArray::read() const
|
||||||
|
{
|
||||||
|
Read read;
|
||||||
|
read._read_access = godot::api->godot_pool_string_array_read(&_godot_array);
|
||||||
|
return read;
|
||||||
|
}
|
||||||
|
|
||||||
|
PoolStringArray::Write PoolStringArray::write()
|
||||||
|
{
|
||||||
|
Write write;
|
||||||
|
write._write_access = godot::api->godot_pool_string_array_write(&_godot_array);
|
||||||
|
return write;
|
||||||
|
}
|
||||||
|
|
||||||
void PoolStringArray::append(const String& data)
|
void PoolStringArray::append(const String& data)
|
||||||
{
|
{
|
||||||
godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
|
godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
|
||||||
|
@ -295,6 +351,20 @@ PoolVector2Array::PoolVector2Array(const Array& array)
|
||||||
godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
|
godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PoolVector2Array::Read PoolVector2Array::read() const
|
||||||
|
{
|
||||||
|
Read read;
|
||||||
|
read._read_access = godot::api->godot_pool_vector2_array_read(&_godot_array);
|
||||||
|
return read;
|
||||||
|
}
|
||||||
|
|
||||||
|
PoolVector2Array::Write PoolVector2Array::write()
|
||||||
|
{
|
||||||
|
Write write;
|
||||||
|
write._write_access = godot::api->godot_pool_vector2_array_write(&_godot_array);
|
||||||
|
return write;
|
||||||
|
}
|
||||||
|
|
||||||
void PoolVector2Array::append(const Vector2& data)
|
void PoolVector2Array::append(const Vector2& data)
|
||||||
{
|
{
|
||||||
godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
|
godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
|
||||||
|
@ -365,6 +435,20 @@ PoolVector3Array::PoolVector3Array(const Array& array)
|
||||||
godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
|
godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PoolVector3Array::Read PoolVector3Array::read() const
|
||||||
|
{
|
||||||
|
Read read;
|
||||||
|
read._read_access = godot::api->godot_pool_vector3_array_read(&_godot_array);
|
||||||
|
return read;
|
||||||
|
}
|
||||||
|
|
||||||
|
PoolVector3Array::Write PoolVector3Array::write()
|
||||||
|
{
|
||||||
|
Write write;
|
||||||
|
write._write_access = godot::api->godot_pool_vector3_array_write(&_godot_array);
|
||||||
|
return write;
|
||||||
|
}
|
||||||
|
|
||||||
void PoolVector3Array::append(const Vector3& data)
|
void PoolVector3Array::append(const Vector3& data)
|
||||||
{
|
{
|
||||||
godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
|
godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
|
||||||
|
@ -434,6 +518,20 @@ PoolColorArray::PoolColorArray(const Array& array)
|
||||||
godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
|
godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PoolColorArray::Read PoolColorArray::read() const
|
||||||
|
{
|
||||||
|
Read read;
|
||||||
|
read._read_access = godot::api->godot_pool_color_array_read(&_godot_array);
|
||||||
|
return read;
|
||||||
|
}
|
||||||
|
|
||||||
|
PoolColorArray::Write PoolColorArray::write()
|
||||||
|
{
|
||||||
|
Write write;
|
||||||
|
write._write_access = godot::api->godot_pool_color_array_write(&_godot_array);
|
||||||
|
return write;
|
||||||
|
}
|
||||||
|
|
||||||
void PoolColorArray::append(const Color& data)
|
void PoolColorArray::append(const Color& data)
|
||||||
{
|
{
|
||||||
godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
|
godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
|
||||||
|
|
Loading…
Reference in New Issue