Added Read and Write access for PoolArrays

pull/67/head
karroffel 2018-01-11 21:26:37 +01:00
parent 5dac1b5887
commit e3b20a28a9
2 changed files with 436 additions and 0 deletions

View File

@ -7,6 +7,7 @@
#include "Color.hpp" #include "Color.hpp"
#include "Vector2.hpp" #include "Vector2.hpp"
#include "Vector3.hpp" #include "Vector3.hpp"
#include "GodotGlobal.hpp"
#include <gdnative/pool_arrays.h> #include <gdnative/pool_arrays.h>
@ -17,10 +18,59 @@ class Array;
class PoolByteArray { class PoolByteArray {
godot_pool_byte_array _godot_array; godot_pool_byte_array _godot_array;
public: public:
class Read {
friend class PoolByteArray;
godot_pool_byte_array_read_access *_read_access;
public:
inline ~Read() {
godot::api->godot_pool_byte_array_read_access_destroy(_read_access);
}
inline const uint8_t *ptr() const {
return godot::api->godot_pool_byte_array_read_access_ptr(_read_access);
}
inline const uint8_t &operator[](int p_idx) const {
return ptr()[p_idx];
}
inline void operator=(const Read& p_other) {
godot::api->godot_pool_byte_array_read_access_operator_assign(_read_access, p_other._read_access);
}
};
class Write {
friend class PoolByteArray;
godot_pool_byte_array_write_access *_write_access;
public:
inline ~Write() {
godot::api->godot_pool_byte_array_write_access_destroy(_write_access);
}
inline uint8_t *ptr() const {
return godot::api->godot_pool_byte_array_write_access_ptr(_write_access);
}
inline uint8_t &operator[](int p_idx) const {
return ptr()[p_idx];
}
inline void operator=(const Write& p_other) {
godot::api->godot_pool_byte_array_write_access_operator_assign(_write_access, p_other._write_access);
}
};
PoolByteArray(); PoolByteArray();
PoolByteArray(const Array& array); PoolByteArray(const Array& array);
Read read() const;
Write write();
void append(const uint8_t data); void append(const uint8_t data);
void append_array(const PoolByteArray& array); void append_array(const PoolByteArray& array);
@ -48,10 +98,58 @@ public:
class PoolIntArray { class PoolIntArray {
godot_pool_int_array _godot_array; godot_pool_int_array _godot_array;
public: public:
class Read {
friend class PoolIntArray;
godot_pool_int_array_read_access *_read_access;
public:
inline ~Read() {
godot::api->godot_pool_int_array_read_access_destroy(_read_access);
}
inline const int *ptr() const {
return godot::api->godot_pool_int_array_read_access_ptr(_read_access);
}
inline const int &operator[](int p_idx) const {
return ptr()[p_idx];
}
inline void operator=(const Read& p_other) {
godot::api->godot_pool_int_array_read_access_operator_assign(_read_access, p_other._read_access);
}
};
class Write {
friend class PoolIntArray;
godot_pool_int_array_write_access *_write_access;
public:
inline ~Write() {
godot::api->godot_pool_int_array_write_access_destroy(_write_access);
}
inline int *ptr() const {
return godot::api->godot_pool_int_array_write_access_ptr(_write_access);
}
inline int &operator[](int p_idx) const {
return ptr()[p_idx];
}
inline void operator=(const Write& p_other) {
godot::api->godot_pool_int_array_write_access_operator_assign(_write_access, p_other._write_access);
}
};
PoolIntArray(); PoolIntArray();
PoolIntArray(const Array& array); PoolIntArray(const Array& array);
Read read() const;
Write write();
void append(const int data); void append(const int data);
void append_array(const PoolIntArray& array); void append_array(const PoolIntArray& array);
@ -79,10 +177,58 @@ public:
class PoolRealArray { class PoolRealArray {
godot_pool_real_array _godot_array; godot_pool_real_array _godot_array;
public: public:
class Read {
friend class PoolRealArray;
godot_pool_real_array_read_access *_read_access;
public:
inline ~Read() {
godot::api->godot_pool_real_array_read_access_destroy(_read_access);
}
inline const real_t *ptr() const {
return godot::api->godot_pool_real_array_read_access_ptr(_read_access);
}
inline const real_t &operator[](int p_idx) const {
return ptr()[p_idx];
}
inline void operator=(const Read& p_other) {
godot::api->godot_pool_real_array_read_access_operator_assign(_read_access, p_other._read_access);
}
};
class Write {
friend class PoolRealArray;
godot_pool_real_array_write_access *_write_access;
public:
inline ~Write() {
godot::api->godot_pool_real_array_write_access_destroy(_write_access);
}
inline real_t *ptr() const {
return godot::api->godot_pool_real_array_write_access_ptr(_write_access);
}
inline real_t &operator[](int p_idx) const {
return ptr()[p_idx];
}
inline void operator=(const Write& p_other) {
godot::api->godot_pool_real_array_write_access_operator_assign(_write_access, p_other._write_access);
}
};
PoolRealArray(); PoolRealArray();
PoolRealArray(const Array& array); PoolRealArray(const Array& array);
Read read() const;
Write write();
void append(const real_t data); void append(const real_t data);
void append_array(const PoolRealArray& array); void append_array(const PoolRealArray& array);
@ -110,10 +256,58 @@ public:
class PoolStringArray { class PoolStringArray {
godot_pool_string_array _godot_array; godot_pool_string_array _godot_array;
public: public:
class Read {
friend class PoolStringArray;
godot_pool_string_array_read_access *_read_access;
public:
inline ~Read() {
godot::api->godot_pool_string_array_read_access_destroy(_read_access);
}
inline const String *ptr() const {
return (const String *) godot::api->godot_pool_string_array_read_access_ptr(_read_access);
}
inline const String &operator[](int p_idx) const {
return ptr()[p_idx];
}
inline void operator=(const Read& p_other) {
godot::api->godot_pool_string_array_read_access_operator_assign(_read_access, p_other._read_access);
}
};
class Write {
friend class PoolStringArray;
godot_pool_string_array_write_access *_write_access;
public:
inline ~Write() {
godot::api->godot_pool_string_array_write_access_destroy(_write_access);
}
inline String *ptr() const {
return (String *) godot::api->godot_pool_string_array_write_access_ptr(_write_access);
}
inline String &operator[](int p_idx) const {
return ptr()[p_idx];
}
inline void operator=(const Write& p_other) {
godot::api->godot_pool_string_array_write_access_operator_assign(_write_access, p_other._write_access);
}
};
PoolStringArray(); PoolStringArray();
PoolStringArray(const Array& array); PoolStringArray(const Array& array);
Read read() const;
Write write();
void append(const String& data); void append(const String& data);
void append_array(const PoolStringArray& array); void append_array(const PoolStringArray& array);
@ -142,10 +336,58 @@ public:
class PoolVector2Array { class PoolVector2Array {
godot_pool_vector2_array _godot_array; godot_pool_vector2_array _godot_array;
public: public:
class Read {
friend class PoolVector2Array;
godot_pool_vector2_array_read_access *_read_access;
public:
inline ~Read() {
godot::api->godot_pool_vector2_array_read_access_destroy(_read_access);
}
inline const Vector2 *ptr() const {
return (const Vector2 *) godot::api->godot_pool_vector2_array_read_access_ptr(_read_access);
}
inline const Vector2 &operator[](int p_idx) const {
return ptr()[p_idx];
}
inline void operator=(const Read& p_other) {
godot::api->godot_pool_vector2_array_read_access_operator_assign(_read_access, p_other._read_access);
}
};
class Write {
friend class PoolVector2Array;
godot_pool_vector2_array_write_access *_write_access;
public:
inline ~Write() {
godot::api->godot_pool_vector2_array_write_access_destroy(_write_access);
}
inline Vector2 *ptr() const {
return (Vector2 *) godot::api->godot_pool_vector2_array_write_access_ptr(_write_access);
}
inline Vector2 &operator[](int p_idx) const {
return ptr()[p_idx];
}
inline void operator=(const Write& p_other) {
godot::api->godot_pool_vector2_array_write_access_operator_assign(_write_access, p_other._write_access);
}
};
PoolVector2Array(); PoolVector2Array();
PoolVector2Array(const Array& array); PoolVector2Array(const Array& array);
Read read() const;
Write write();
void append(const Vector2& data); void append(const Vector2& data);
void append_array(const PoolVector2Array& array); void append_array(const PoolVector2Array& array);
@ -173,10 +415,58 @@ public:
class PoolVector3Array { class PoolVector3Array {
godot_pool_vector3_array _godot_array; godot_pool_vector3_array _godot_array;
public: public:
class Read {
friend class PoolVector3Array;
godot_pool_vector3_array_read_access *_read_access;
public:
inline ~Read() {
godot::api->godot_pool_vector3_array_read_access_destroy(_read_access);
}
inline const Vector3 *ptr() const {
return (const Vector3 *) godot::api->godot_pool_vector3_array_read_access_ptr(_read_access);
}
inline const Vector3 &operator[](int p_idx) const {
return ptr()[p_idx];
}
inline void operator=(const Read& p_other) {
godot::api->godot_pool_vector3_array_read_access_operator_assign(_read_access, p_other._read_access);
}
};
class Write {
friend class PoolVector3Array;
godot_pool_vector3_array_write_access *_write_access;
public:
inline ~Write() {
godot::api->godot_pool_vector3_array_write_access_destroy(_write_access);
}
inline Vector3 *ptr() const {
return (Vector3 *) godot::api->godot_pool_vector3_array_write_access_ptr(_write_access);
}
inline Vector3 &operator[](int p_idx) const {
return ptr()[p_idx];
}
inline void operator=(const Write& p_other) {
godot::api->godot_pool_vector3_array_write_access_operator_assign(_write_access, p_other._write_access);
}
};
PoolVector3Array(); PoolVector3Array();
PoolVector3Array(const Array& array); PoolVector3Array(const Array& array);
Read read() const;
Write write();
void append(const Vector3& data); void append(const Vector3& data);
void append_array(const PoolVector3Array& array); void append_array(const PoolVector3Array& array);
@ -204,10 +494,58 @@ public:
class PoolColorArray { class PoolColorArray {
godot_pool_color_array _godot_array; godot_pool_color_array _godot_array;
public: public:
class Read {
friend class PoolColorArray;
godot_pool_color_array_read_access *_read_access;
public:
inline ~Read() {
godot::api->godot_pool_color_array_read_access_destroy(_read_access);
}
inline const Color *ptr() const {
return (const Color *) godot::api->godot_pool_color_array_read_access_ptr(_read_access);
}
inline const Color &operator[](int p_idx) const {
return ptr()[p_idx];
}
inline void operator=(const Read& p_other) {
godot::api->godot_pool_color_array_read_access_operator_assign(_read_access, p_other._read_access);
}
};
class Write {
friend class PoolColorArray;
godot_pool_color_array_write_access *_write_access;
public:
inline ~Write() {
godot::api->godot_pool_color_array_write_access_destroy(_write_access);
}
inline Color *ptr() const {
return (Color *) godot::api->godot_pool_color_array_write_access_ptr(_write_access);
}
inline Color &operator[](int p_idx) const {
return ptr()[p_idx];
}
inline void operator=(const Write& p_other) {
godot::api->godot_pool_color_array_write_access_operator_assign(_write_access, p_other._write_access);
}
};
PoolColorArray(); PoolColorArray();
PoolColorArray(const Array& array); PoolColorArray(const Array& array);
Read read() const;
Write write();
void append(const Color& data); void append(const Color& data);
void append_array(const PoolColorArray& array); void append_array(const PoolColorArray& array);

View File

@ -20,6 +20,20 @@ PoolByteArray::PoolByteArray(const Array& array)
godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array); godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
} }
PoolByteArray::Read PoolByteArray::read() const
{
Read read;
read._read_access = godot::api->godot_pool_byte_array_read(&_godot_array);
return read;
}
PoolByteArray::Write PoolByteArray::write()
{
Write write;
write._write_access = godot::api->godot_pool_byte_array_write(&_godot_array);
return write;
}
void PoolByteArray::append(const uint8_t data) void PoolByteArray::append(const uint8_t data)
{ {
godot::api->godot_pool_byte_array_append(&_godot_array, data); godot::api->godot_pool_byte_array_append(&_godot_array, data);
@ -88,6 +102,20 @@ PoolIntArray::PoolIntArray(const Array& array)
godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array); godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
} }
PoolIntArray::Read PoolIntArray::read() const
{
Read read;
read._read_access = godot::api->godot_pool_int_array_read(&_godot_array);
return read;
}
PoolIntArray::Write PoolIntArray::write()
{
Write write;
write._write_access = godot::api->godot_pool_int_array_write(&_godot_array);
return write;
}
void PoolIntArray::append(const int data) void PoolIntArray::append(const int data)
{ {
godot::api->godot_pool_int_array_append(&_godot_array, data); godot::api->godot_pool_int_array_append(&_godot_array, data);
@ -150,6 +178,20 @@ PoolRealArray::PoolRealArray()
godot::api->godot_pool_real_array_new(&_godot_array); godot::api->godot_pool_real_array_new(&_godot_array);
} }
PoolRealArray::Read PoolRealArray::read() const
{
Read read;
read._read_access = godot::api->godot_pool_real_array_read(&_godot_array);
return read;
}
PoolRealArray::Write PoolRealArray::write()
{
Write write;
write._write_access = godot::api->godot_pool_real_array_write(&_godot_array);
return write;
}
PoolRealArray::PoolRealArray(const Array& array) PoolRealArray::PoolRealArray(const Array& array)
{ {
godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array); godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
@ -223,6 +265,20 @@ PoolStringArray::PoolStringArray(const Array& array)
godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array); godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
} }
PoolStringArray::Read PoolStringArray::read() const
{
Read read;
read._read_access = godot::api->godot_pool_string_array_read(&_godot_array);
return read;
}
PoolStringArray::Write PoolStringArray::write()
{
Write write;
write._write_access = godot::api->godot_pool_string_array_write(&_godot_array);
return write;
}
void PoolStringArray::append(const String& data) void PoolStringArray::append(const String& data)
{ {
godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *) &data); godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
@ -295,6 +351,20 @@ PoolVector2Array::PoolVector2Array(const Array& array)
godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array); godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
} }
PoolVector2Array::Read PoolVector2Array::read() const
{
Read read;
read._read_access = godot::api->godot_pool_vector2_array_read(&_godot_array);
return read;
}
PoolVector2Array::Write PoolVector2Array::write()
{
Write write;
write._write_access = godot::api->godot_pool_vector2_array_write(&_godot_array);
return write;
}
void PoolVector2Array::append(const Vector2& data) void PoolVector2Array::append(const Vector2& data)
{ {
godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data); godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
@ -365,6 +435,20 @@ PoolVector3Array::PoolVector3Array(const Array& array)
godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array); godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
} }
PoolVector3Array::Read PoolVector3Array::read() const
{
Read read;
read._read_access = godot::api->godot_pool_vector3_array_read(&_godot_array);
return read;
}
PoolVector3Array::Write PoolVector3Array::write()
{
Write write;
write._write_access = godot::api->godot_pool_vector3_array_write(&_godot_array);
return write;
}
void PoolVector3Array::append(const Vector3& data) void PoolVector3Array::append(const Vector3& data)
{ {
godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data); godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
@ -434,6 +518,20 @@ PoolColorArray::PoolColorArray(const Array& array)
godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array); godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
} }
PoolColorArray::Read PoolColorArray::read() const
{
Read read;
read._read_access = godot::api->godot_pool_color_array_read(&_godot_array);
return read;
}
PoolColorArray::Write PoolColorArray::write()
{
Write write;
write._write_access = godot::api->godot_pool_color_array_write(&_godot_array);
return write;
}
void PoolColorArray::append(const Color& data) void PoolColorArray::append(const Color& data)
{ {
godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *) &data); godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *) &data);