Rename Transform2D "elements" to "columns"

https://github.com/godotengine/godot/pull/60627
pull/856/head
Aaron Franke 2022-09-19 18:22:29 -05:00
parent a330342e4f
commit e30c858c5d
No known key found for this signature in database
GPG Key ID: 40A1750B977E56BF
3 changed files with 105 additions and 105 deletions

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@ -45,32 +45,32 @@ class Transform2D {
friend class Variant; friend class Variant;
public: public:
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper": // Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper":
// M = (elements[0][0] elements[1][0]) // M = (columns[0][0] columns[1][0])
// (elements[0][1] elements[1][1]) // (columns[0][1] columns[1][1])
// This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i]. // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as columns[i].
// Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here. // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to columns[1][0] here.
// This requires additional care when working with explicit indices. // This requires additional care when working with explicit indices.
// See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading. // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
// Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down, // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
// and angle is measure from +X to +Y in a clockwise-fashion. // and angle is measure from +X to +Y in a clockwise-fashion.
Vector2 elements[3]; Vector2 columns[3];
inline real_t tdotx(const Vector2 &v) const { return elements[0][0] * v.x + elements[1][0] * v.y; } inline real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; }
inline real_t tdoty(const Vector2 &v) const { return elements[0][1] * v.x + elements[1][1] * v.y; } inline real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; }
const Vector2 &operator[](int p_idx) const { return elements[p_idx]; } const Vector2 &operator[](int p_idx) const { return columns[p_idx]; }
Vector2 &operator[](int p_idx) { return elements[p_idx]; } Vector2 &operator[](int p_idx) { return columns[p_idx]; }
inline Vector2 get_axis(int p_axis) const { inline Vector2 get_axis(int p_axis) const {
ERR_FAIL_INDEX_V(p_axis, 3, Vector2()); ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
return elements[p_axis]; return columns[p_axis];
} }
inline void set_axis(int p_axis, const Vector2 &p_vec) { inline void set_axis(int p_axis, const Vector2 &p_vec) {
ERR_FAIL_INDEX(p_axis, 3); ERR_FAIL_INDEX(p_axis, 3);
elements[p_axis] = p_vec; columns[p_axis] = p_vec;
} }
void invert(); void invert();
@ -97,8 +97,8 @@ public:
Size2 get_scale() const; Size2 get_scale() const;
void set_scale(const Size2 &p_scale); void set_scale(const Size2 &p_scale);
inline const Vector2 &get_origin() const { return elements[2]; } inline const Vector2 &get_origin() const { return columns[2]; }
inline void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; } inline void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; }
Transform2D scaled(const Size2 &p_scale) const; Transform2D scaled(const Size2 &p_scale) const;
Transform2D basis_scaled(const Size2 &p_scale) const; Transform2D basis_scaled(const Size2 &p_scale) const;
@ -131,24 +131,24 @@ public:
operator String() const; operator String() const;
Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
elements[0][0] = xx; columns[0][0] = xx;
elements[0][1] = xy; columns[0][1] = xy;
elements[1][0] = yx; columns[1][0] = yx;
elements[1][1] = yy; columns[1][1] = yy;
elements[2][0] = ox; columns[2][0] = ox;
elements[2][1] = oy; columns[2][1] = oy;
} }
Transform2D(const Vector2 &p_x, const Vector2 &p_y, const Vector2 &p_origin) { Transform2D(const Vector2 &p_x, const Vector2 &p_y, const Vector2 &p_origin) {
elements[0] = p_x; columns[0] = p_x;
elements[1] = p_y; columns[1] = p_y;
elements[2] = p_origin; columns[2] = p_origin;
} }
Transform2D(real_t p_rot, const Vector2 &p_pos); Transform2D(real_t p_rot, const Vector2 &p_pos);
Transform2D() { Transform2D() {
elements[0][0] = 1.0; columns[0][0] = 1.0;
elements[1][1] = 1.0; columns[1][1] = 1.0;
} }
}; };
@ -160,28 +160,28 @@ Vector2 Transform2D::basis_xform(const Vector2 &p_vec) const {
Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const { Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const {
return Vector2( return Vector2(
elements[0].dot(p_vec), columns[0].dot(p_vec),
elements[1].dot(p_vec)); columns[1].dot(p_vec));
} }
Vector2 Transform2D::xform(const Vector2 &p_vec) const { Vector2 Transform2D::xform(const Vector2 &p_vec) const {
return Vector2( return Vector2(
tdotx(p_vec), tdotx(p_vec),
tdoty(p_vec)) + tdoty(p_vec)) +
elements[2]; columns[2];
} }
Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const { Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
Vector2 v = p_vec - elements[2]; Vector2 v = p_vec - columns[2];
return Vector2( return Vector2(
elements[0].dot(v), columns[0].dot(v),
elements[1].dot(v)); columns[1].dot(v));
} }
Rect2 Transform2D::xform(const Rect2 &p_rect) const { Rect2 Transform2D::xform(const Rect2 &p_rect) const {
Vector2 x = elements[0] * p_rect.size.x; Vector2 x = columns[0] * p_rect.size.x;
Vector2 y = elements[1] * p_rect.size.y; Vector2 y = columns[1] * p_rect.size.y;
Vector2 pos = xform(p_rect.position); Vector2 pos = xform(p_rect.position);
Rect2 new_rect; Rect2 new_rect;
@ -193,17 +193,17 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
} }
void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) { void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
elements[0][0] = Math::cos(p_rot) * p_scale.x; columns[0][0] = Math::cos(p_rot) * p_scale.x;
elements[1][1] = Math::cos(p_rot) * p_scale.y; columns[1][1] = Math::cos(p_rot) * p_scale.y;
elements[1][0] = -Math::sin(p_rot) * p_scale.y; columns[1][0] = -Math::sin(p_rot) * p_scale.y;
elements[0][1] = Math::sin(p_rot) * p_scale.x; columns[0][1] = Math::sin(p_rot) * p_scale.x;
} }
void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew) { void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew) {
elements[0][0] = Math::cos(p_rot) * p_scale.x; columns[0][0] = Math::cos(p_rot) * p_scale.x;
elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y; columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y; columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
elements[0][1] = Math::sin(p_rot) * p_scale.x; columns[0][1] = Math::sin(p_rot) * p_scale.x;
} }
Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const { Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {

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@ -193,33 +193,33 @@ next4:
Vector2(position.x + size.x, position.y + size.y), Vector2(position.x + size.x, position.y + size.y),
}; };
real_t maxa = p_xform.elements[0].dot(xf_points2[0]); real_t maxa = p_xform.columns[0].dot(xf_points2[0]);
real_t mina = maxa; real_t mina = maxa;
real_t dp = p_xform.elements[0].dot(xf_points2[1]); real_t dp = p_xform.columns[0].dot(xf_points2[1]);
maxa = Math::max(dp, maxa); maxa = Math::max(dp, maxa);
mina = Math::min(dp, mina); mina = Math::min(dp, mina);
dp = p_xform.elements[0].dot(xf_points2[2]); dp = p_xform.columns[0].dot(xf_points2[2]);
maxa = Math::max(dp, maxa); maxa = Math::max(dp, maxa);
mina = Math::min(dp, mina); mina = Math::min(dp, mina);
dp = p_xform.elements[0].dot(xf_points2[3]); dp = p_xform.columns[0].dot(xf_points2[3]);
maxa = Math::max(dp, maxa); maxa = Math::max(dp, maxa);
mina = Math::min(dp, mina); mina = Math::min(dp, mina);
real_t maxb = p_xform.elements[0].dot(xf_points[0]); real_t maxb = p_xform.columns[0].dot(xf_points[0]);
real_t minb = maxb; real_t minb = maxb;
dp = p_xform.elements[0].dot(xf_points[1]); dp = p_xform.columns[0].dot(xf_points[1]);
maxb = Math::max(dp, maxb); maxb = Math::max(dp, maxb);
minb = Math::min(dp, minb); minb = Math::min(dp, minb);
dp = p_xform.elements[0].dot(xf_points[2]); dp = p_xform.columns[0].dot(xf_points[2]);
maxb = Math::max(dp, maxb); maxb = Math::max(dp, maxb);
minb = Math::min(dp, minb); minb = Math::min(dp, minb);
dp = p_xform.elements[0].dot(xf_points[3]); dp = p_xform.columns[0].dot(xf_points[3]);
maxb = Math::max(dp, maxb); maxb = Math::max(dp, maxb);
minb = Math::min(dp, minb); minb = Math::min(dp, minb);
@ -230,33 +230,33 @@ next4:
return false; return false;
} }
maxa = p_xform.elements[1].dot(xf_points2[0]); maxa = p_xform.columns[1].dot(xf_points2[0]);
mina = maxa; mina = maxa;
dp = p_xform.elements[1].dot(xf_points2[1]); dp = p_xform.columns[1].dot(xf_points2[1]);
maxa = Math::max(dp, maxa); maxa = Math::max(dp, maxa);
mina = Math::min(dp, mina); mina = Math::min(dp, mina);
dp = p_xform.elements[1].dot(xf_points2[2]); dp = p_xform.columns[1].dot(xf_points2[2]);
maxa = Math::max(dp, maxa); maxa = Math::max(dp, maxa);
mina = Math::min(dp, mina); mina = Math::min(dp, mina);
dp = p_xform.elements[1].dot(xf_points2[3]); dp = p_xform.columns[1].dot(xf_points2[3]);
maxa = Math::max(dp, maxa); maxa = Math::max(dp, maxa);
mina = Math::min(dp, mina); mina = Math::min(dp, mina);
maxb = p_xform.elements[1].dot(xf_points[0]); maxb = p_xform.columns[1].dot(xf_points[0]);
minb = maxb; minb = maxb;
dp = p_xform.elements[1].dot(xf_points[1]); dp = p_xform.columns[1].dot(xf_points[1]);
maxb = Math::max(dp, maxb); maxb = Math::max(dp, maxb);
minb = Math::min(dp, minb); minb = Math::min(dp, minb);
dp = p_xform.elements[1].dot(xf_points[2]); dp = p_xform.columns[1].dot(xf_points[2]);
maxb = Math::max(dp, maxb); maxb = Math::max(dp, maxb);
minb = Math::min(dp, minb); minb = Math::min(dp, minb);
dp = p_xform.elements[1].dot(xf_points[3]); dp = p_xform.columns[1].dot(xf_points[3]);
maxb = Math::max(dp, maxb); maxb = Math::max(dp, maxb);
minb = Math::min(dp, minb); minb = Math::min(dp, minb);

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@ -35,8 +35,8 @@ namespace godot {
void Transform2D::invert() { void Transform2D::invert() {
// FIXME: this function assumes the basis is a rotation matrix, with no scaling. // FIXME: this function assumes the basis is a rotation matrix, with no scaling.
// Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that. // Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
SWAP(elements[0][1], elements[1][0]); SWAP(columns[0][1], columns[1][0]);
elements[2] = basis_xform(-elements[2]); columns[2] = basis_xform(-columns[2]);
} }
Transform2D Transform2D::inverse() const { Transform2D Transform2D::inverse() const {
@ -52,11 +52,11 @@ void Transform2D::affine_invert() {
#endif #endif
real_t idet = 1.0 / det; real_t idet = 1.0 / det;
SWAP(elements[0][0], elements[1][1]); SWAP(columns[0][0], columns[1][1]);
elements[0] *= Vector2(idet, -idet); columns[0] *= Vector2(idet, -idet);
elements[1] *= Vector2(-idet, idet); columns[1] *= Vector2(-idet, idet);
elements[2] = basis_xform(-elements[2]); columns[2] = basis_xform(-columns[2]);
} }
Transform2D Transform2D::affine_inverse() const { Transform2D Transform2D::affine_inverse() const {
@ -71,61 +71,61 @@ void Transform2D::rotate(real_t p_phi) {
real_t Transform2D::get_skew() const { real_t Transform2D::get_skew() const {
real_t det = basis_determinant(); real_t det = basis_determinant();
return Math::acos(elements[0].normalized().dot(Math::sign(det) * elements[1].normalized())) - Math_PI * 0.5; return Math::acos(columns[0].normalized().dot(Math::sign(det) * columns[1].normalized())) - Math_PI * 0.5;
} }
void Transform2D::set_skew(float p_angle) { void Transform2D::set_skew(float p_angle) {
real_t det = basis_determinant(); real_t det = basis_determinant();
elements[1] = Math::sign(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length(); columns[1] = Math::sign(det) * columns[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * columns[1].length();
} }
real_t Transform2D::get_rotation() const { real_t Transform2D::get_rotation() const {
return Math::atan2(elements[0].y, elements[0].x); return Math::atan2(columns[0].y, columns[0].x);
} }
void Transform2D::set_rotation(real_t p_rot) { void Transform2D::set_rotation(real_t p_rot) {
Size2 scale = get_scale(); Size2 scale = get_scale();
real_t cr = Math::cos(p_rot); real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot); real_t sr = Math::sin(p_rot);
elements[0][0] = cr; columns[0][0] = cr;
elements[0][1] = sr; columns[0][1] = sr;
elements[1][0] = -sr; columns[1][0] = -sr;
elements[1][1] = cr; columns[1][1] = cr;
set_scale(scale); set_scale(scale);
} }
Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
real_t cr = Math::cos(p_rot); real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot); real_t sr = Math::sin(p_rot);
elements[0][0] = cr; columns[0][0] = cr;
elements[0][1] = sr; columns[0][1] = sr;
elements[1][0] = -sr; columns[1][0] = -sr;
elements[1][1] = cr; columns[1][1] = cr;
elements[2] = p_pos; columns[2] = p_pos;
} }
Size2 Transform2D::get_scale() const { Size2 Transform2D::get_scale() const {
real_t det_sign = Math::sign(basis_determinant()); real_t det_sign = Math::sign(basis_determinant());
return Size2(elements[0].length(), det_sign * elements[1].length()); return Size2(columns[0].length(), det_sign * columns[1].length());
} }
void Transform2D::set_scale(const Size2 &p_scale) { void Transform2D::set_scale(const Size2 &p_scale) {
elements[0].normalize(); columns[0].normalize();
elements[1].normalize(); columns[1].normalize();
elements[0] *= p_scale.x; columns[0] *= p_scale.x;
elements[1] *= p_scale.y; columns[1] *= p_scale.y;
} }
void Transform2D::scale(const Size2 &p_scale) { void Transform2D::scale(const Size2 &p_scale) {
scale_basis(p_scale); scale_basis(p_scale);
elements[2] *= p_scale; columns[2] *= p_scale;
} }
void Transform2D::scale_basis(const Size2 &p_scale) { void Transform2D::scale_basis(const Size2 &p_scale) {
elements[0][0] *= p_scale.x; columns[0][0] *= p_scale.x;
elements[0][1] *= p_scale.y; columns[0][1] *= p_scale.y;
elements[1][0] *= p_scale.x; columns[1][0] *= p_scale.x;
elements[1][1] *= p_scale.y; columns[1][1] *= p_scale.y;
} }
void Transform2D::translate(real_t p_tx, real_t p_ty) { void Transform2D::translate(real_t p_tx, real_t p_ty) {
@ -133,21 +133,21 @@ void Transform2D::translate(real_t p_tx, real_t p_ty) {
} }
void Transform2D::translate(const Vector2 &p_translation) { void Transform2D::translate(const Vector2 &p_translation) {
elements[2] += basis_xform(p_translation); columns[2] += basis_xform(p_translation);
} }
void Transform2D::orthonormalize() { void Transform2D::orthonormalize() {
// Gram-Schmidt Process // Gram-Schmidt Process
Vector2 x = elements[0]; Vector2 x = columns[0];
Vector2 y = elements[1]; Vector2 y = columns[1];
x.normalize(); x.normalize();
y = (y - x * (x.dot(y))); y = (y - x * (x.dot(y)));
y.normalize(); y.normalize();
elements[0] = x; columns[0] = x;
elements[1] = y; columns[1] = y;
} }
Transform2D Transform2D::orthonormalized() const { Transform2D Transform2D::orthonormalized() const {
@ -157,12 +157,12 @@ Transform2D Transform2D::orthonormalized() const {
} }
bool Transform2D::is_equal_approx(const Transform2D &p_transform) const { bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]); return columns[0].is_equal_approx(p_transform.columns[0]) && columns[1].is_equal_approx(p_transform.columns[1]) && columns[2].is_equal_approx(p_transform.columns[2]);
} }
bool Transform2D::operator==(const Transform2D &p_transform) const { bool Transform2D::operator==(const Transform2D &p_transform) const {
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
if (elements[i] != p_transform.elements[i]) { if (columns[i] != p_transform.columns[i]) {
return false; return false;
} }
} }
@ -172,7 +172,7 @@ bool Transform2D::operator==(const Transform2D &p_transform) const {
bool Transform2D::operator!=(const Transform2D &p_transform) const { bool Transform2D::operator!=(const Transform2D &p_transform) const {
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
if (elements[i] != p_transform.elements[i]) { if (columns[i] != p_transform.columns[i]) {
return true; return true;
} }
} }
@ -181,19 +181,19 @@ bool Transform2D::operator!=(const Transform2D &p_transform) const {
} }
void Transform2D::operator*=(const Transform2D &p_transform) { void Transform2D::operator*=(const Transform2D &p_transform) {
elements[2] = xform(p_transform.elements[2]); columns[2] = xform(p_transform.columns[2]);
real_t x0, x1, y0, y1; real_t x0, x1, y0, y1;
x0 = tdotx(p_transform.elements[0]); x0 = tdotx(p_transform.columns[0]);
x1 = tdoty(p_transform.elements[0]); x1 = tdoty(p_transform.columns[0]);
y0 = tdotx(p_transform.elements[1]); y0 = tdotx(p_transform.columns[1]);
y1 = tdoty(p_transform.elements[1]); y1 = tdoty(p_transform.columns[1]);
elements[0][0] = x0; columns[0][0] = x0;
elements[0][1] = x1; columns[0][1] = x1;
elements[1][0] = y0; columns[1][0] = y0;
elements[1][1] = y1; columns[1][1] = y1;
} }
Transform2D Transform2D::operator*(const Transform2D &p_transform) const { Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
@ -216,7 +216,7 @@ Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
Transform2D Transform2D::untranslated() const { Transform2D Transform2D::untranslated() const {
Transform2D copy = *this; Transform2D copy = *this;
copy.elements[2] = Vector2(); copy.columns[2] = Vector2();
return copy; return copy;
} }
@ -233,7 +233,7 @@ Transform2D Transform2D::rotated(real_t p_phi) const {
} }
real_t Transform2D::basis_determinant() const { real_t Transform2D::basis_determinant() const {
return elements[0].x * elements[1].y - elements[0].y * elements[1].x; return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
} }
Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const { Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const {
@ -272,7 +272,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
} }
Transform2D::operator String() const { Transform2D::operator String() const {
return elements[0].operator String() + ", " + elements[1].operator String() + ", " + elements[2].operator String(); return columns[0].operator String() + ", " + columns[1].operator String() + ", " + columns[2].operator String();
} }
} // namespace godot } // namespace godot