diff --git a/include/godot_cpp/variant/vector2i.hpp b/include/godot_cpp/variant/vector2i.hpp index b3eeec3b..afeaeead 100644 --- a/include/godot_cpp/variant/vector2i.hpp +++ b/include/godot_cpp/variant/vector2i.hpp @@ -117,6 +117,9 @@ struct _NO_DISCARD_ Vector2i { int64_t length_squared() const; double length() const; + int64_t distance_squared_to(const Vector2i &p_to) const; + double distance_to(const Vector2i &p_to) const; + real_t aspect() const { return width / (real_t)height; } Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); } diff --git a/include/godot_cpp/variant/vector3i.hpp b/include/godot_cpp/variant/vector3i.hpp index c13bd089..ae5148ff 100644 --- a/include/godot_cpp/variant/vector3i.hpp +++ b/include/godot_cpp/variant/vector3i.hpp @@ -82,6 +82,9 @@ struct _NO_DISCARD_ Vector3i { _FORCE_INLINE_ int64_t length_squared() const; _FORCE_INLINE_ double length() const; + _FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const; + _FORCE_INLINE_ double distance_to(const Vector3i &p_to) const; + _FORCE_INLINE_ void zero(); _FORCE_INLINE_ Vector3i abs() const; @@ -136,6 +139,14 @@ double Vector3i::length() const { return Math::sqrt((double)length_squared()); } +int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const { + return (p_to - *this).length_squared(); +} + +double Vector3i::distance_to(const Vector3i &p_to) const { + return (p_to - *this).length(); +} + Vector3i Vector3i::abs() const { return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z)); } diff --git a/include/godot_cpp/variant/vector4i.hpp b/include/godot_cpp/variant/vector4i.hpp index ccfcf6da..36f2855e 100644 --- a/include/godot_cpp/variant/vector4i.hpp +++ b/include/godot_cpp/variant/vector4i.hpp @@ -84,6 +84,9 @@ struct _NO_DISCARD_ Vector4i { _FORCE_INLINE_ int64_t length_squared() const; _FORCE_INLINE_ double length() const; + _FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const; + _FORCE_INLINE_ double distance_to(const Vector4i &p_to) const; + _FORCE_INLINE_ void zero(); _FORCE_INLINE_ Vector4i abs() const; @@ -140,6 +143,14 @@ double Vector4i::length() const { return Math::sqrt((double)length_squared()); } +int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const { + return (p_to - *this).length_squared(); +} + +double Vector4i::distance_to(const Vector4i &p_to) const { + return (p_to - *this).length(); +} + Vector4i Vector4i::abs() const { return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w)); } diff --git a/src/variant/vector2i.cpp b/src/variant/vector2i.cpp index 226a061e..c1c1ab07 100644 --- a/src/variant/vector2i.cpp +++ b/src/variant/vector2i.cpp @@ -49,6 +49,14 @@ double Vector2i::length() const { return Math::sqrt((double)length_squared()); } +int64_t Vector2i::distance_squared_to(const Vector2i &p_to) const { + return (p_to - *this).length_squared(); +} + +double Vector2i::distance_to(const Vector2i &p_to) const { + return (p_to - *this).length(); +} + Vector2i Vector2i::operator+(const Vector2i &p_v) const { return Vector2i(x + p_v.x, y + p_v.y); }