Merge pull request #885 from aaronfranke/core-data-structs
Update core data structures to match the enginepull/887/head
commit
db8679443f
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@ -441,17 +441,17 @@ inline T abs(T x) {
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return std::abs(x);
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return std::abs(x);
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}
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}
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inline double deg2rad(double p_y) {
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inline double deg_to_rad(double p_y) {
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return p_y * Math_PI / 180.0;
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return p_y * Math_PI / 180.0;
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}
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}
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inline float deg2rad(float p_y) {
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inline float deg_to_rad(float p_y) {
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return p_y * static_cast<float>(Math_PI) / 180.f;
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return p_y * static_cast<float>(Math_PI) / 180.f;
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}
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}
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inline double rad2deg(double p_y) {
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inline double rad_to_deg(double p_y) {
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return p_y * 180.0 / Math_PI;
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return p_y * 180.0 / Math_PI;
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}
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}
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inline float rad2deg(float p_y) {
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inline float rad_to_deg(float p_y) {
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return p_y * 180.f / static_cast<float>(Math_PI);
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return p_y * 180.f / static_cast<float>(Math_PI);
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}
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}
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@ -31,29 +31,29 @@
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#ifndef GODOT_AABB_HPP
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#ifndef GODOT_AABB_HPP
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#define GODOT_AABB_HPP
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#define GODOT_AABB_HPP
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/core/math.hpp>
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#include <godot_cpp/variant/plane.hpp>
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#include <godot_cpp/variant/plane.hpp>
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#include <godot_cpp/variant/vector3.hpp>
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#include <godot_cpp/variant/vector3.hpp>
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/**
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/**
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* AABB / AABB (Axis Aligned Bounding Box)
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* AABB (Axis Aligned Bounding Box)
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* This is implemented by a point (position) and the box size
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* This is implemented by a point (position) and the box size.
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*/
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*/
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namespace godot {
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namespace godot {
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class Variant;
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struct _NO_DISCARD_ AABB {
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struct _NO_DISCARD_ AABB {
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Vector3 position;
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Vector3 position;
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Vector3 size;
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Vector3 size;
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real_t get_area() const; /// get area
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real_t get_volume() const;
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inline bool has_no_area() const {
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_FORCE_INLINE_ bool has_volume() const {
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return (size.x <= 0 || size.y <= 0 || size.z <= 0);
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return size.x > 0.0f && size.y > 0.0f && size.z > 0.0f;
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}
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}
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inline bool has_no_surface() const {
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_FORCE_INLINE_ bool has_surface() const {
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return (size.x <= 0 && size.y <= 0 && size.z <= 0);
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return size.x > 0.0f || size.y > 0.0f || size.z > 0.0f;
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}
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}
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const Vector3 &get_position() const { return position; }
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const Vector3 &get_position() const { return position; }
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@ -65,60 +65,67 @@ struct _NO_DISCARD_ AABB {
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bool operator!=(const AABB &p_rval) const;
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bool operator!=(const AABB &p_rval) const;
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bool is_equal_approx(const AABB &p_aabb) const;
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bool is_equal_approx(const AABB &p_aabb) const;
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inline bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
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_FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
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inline bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
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_FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
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inline bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
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_FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
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AABB merge(const AABB &p_with) const;
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AABB merge(const AABB &p_with) const;
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void merge_with(const AABB &p_aabb); /// merge with another AABB
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void merge_with(const AABB &p_aabb); ///merge with another AABB
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AABB intersection(const AABB &p_aabb) const; /// get box where two intersect, empty if no intersection occurs
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AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
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bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
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bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
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bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
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bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
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inline bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
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_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
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inline bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const;
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_FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const;
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inline bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const;
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_FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const;
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bool intersects_plane(const Plane &p_plane) const;
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bool intersects_plane(const Plane &p_plane) const;
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inline bool has_point(const Vector3 &p_point) const;
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_FORCE_INLINE_ bool has_point(const Vector3 &p_point) const;
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inline Vector3 get_support(const Vector3 &p_normal) const;
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_FORCE_INLINE_ Vector3 get_support(const Vector3 &p_normal) const;
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Vector3 get_longest_axis() const;
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Vector3 get_longest_axis() const;
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int get_longest_axis_index() const;
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int get_longest_axis_index() const;
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inline real_t get_longest_axis_size() const;
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_FORCE_INLINE_ real_t get_longest_axis_size() const;
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Vector3 get_shortest_axis() const;
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Vector3 get_shortest_axis() const;
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int get_shortest_axis_index() const;
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int get_shortest_axis_index() const;
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inline real_t get_shortest_axis_size() const;
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_FORCE_INLINE_ real_t get_shortest_axis_size() const;
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AABB grow(real_t p_by) const;
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AABB grow(real_t p_by) const;
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inline void grow_by(real_t p_amount);
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_FORCE_INLINE_ void grow_by(real_t p_amount);
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void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const;
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void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const;
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inline Vector3 get_endpoint(int p_point) const;
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_FORCE_INLINE_ Vector3 get_endpoint(int p_point) const;
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AABB expand(const Vector3 &p_vector) const;
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AABB expand(const Vector3 &p_vector) const;
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inline void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const;
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_FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const;
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inline void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
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_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
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inline AABB abs() const {
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_FORCE_INLINE_ AABB abs() const {
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return AABB(Vector3(position.x + Math::min(size.x, (real_t)0), position.y + Math::min(size.y, (real_t)0), position.z + Math::min(size.z, (real_t)0)), size.abs());
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return AABB(Vector3(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0), position.z + MIN(size.z, (real_t)0)), size.abs());
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}
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}
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inline void quantize(real_t p_unit);
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Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const;
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inline AABB quantized(real_t p_unit) const;
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Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const;
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inline void set_end(const Vector3 &p_end) {
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_FORCE_INLINE_ void quantize(real_t p_unit);
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_FORCE_INLINE_ AABB quantized(real_t p_unit) const;
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_FORCE_INLINE_ void set_end(const Vector3 &p_end) {
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size = p_end - position;
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size = p_end - position;
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}
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}
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inline Vector3 get_end() const {
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_FORCE_INLINE_ Vector3 get_end() const {
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return position + size;
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return position + size;
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}
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}
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_FORCE_INLINE_ Vector3 get_center() const {
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return position + (size * 0.5f);
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}
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operator String() const;
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operator String() const;
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inline AABB() {}
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_FORCE_INLINE_ AABB() {}
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inline AABB(const Vector3 &p_pos, const Vector3 &p_size) :
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inline AABB(const Vector3 &p_pos, const Vector3 &p_size) :
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position(p_pos),
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position(p_pos),
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size(p_size) {
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size(p_size) {
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@ -126,6 +133,11 @@ struct _NO_DISCARD_ AABB {
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};
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};
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inline bool AABB::intersects(const AABB &p_aabb) const {
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inline bool AABB::intersects(const AABB &p_aabb) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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if (position.x >= (p_aabb.position.x + p_aabb.size.x)) {
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if (position.x >= (p_aabb.position.x + p_aabb.size.x)) {
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return false;
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return false;
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}
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}
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@ -149,6 +161,11 @@ inline bool AABB::intersects(const AABB &p_aabb) const {
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}
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}
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inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
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inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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if (position.x > (p_aabb.position.x + p_aabb.size.x)) {
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if (position.x > (p_aabb.position.x + p_aabb.size.x)) {
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return false;
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return false;
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}
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}
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@ -172,6 +189,11 @@ inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
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}
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}
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inline bool AABB::encloses(const AABB &p_aabb) const {
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inline bool AABB::encloses(const AABB &p_aabb) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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Vector3 src_min = position;
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Vector3 src_min = position;
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Vector3 src_max = position + size;
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Vector3 src_max = position + size;
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Vector3 dst_min = p_aabb.position;
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Vector3 dst_min = p_aabb.position;
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@ -187,7 +209,7 @@ inline bool AABB::encloses(const AABB &p_aabb) const {
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}
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}
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Vector3 AABB::get_support(const Vector3 &p_normal) const {
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Vector3 AABB::get_support(const Vector3 &p_normal) const {
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Vector3 half_extents = size * 0.5;
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Vector3 half_extents = size * 0.5f;
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Vector3 ofs = position + half_extents;
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Vector3 ofs = position + half_extents;
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return Vector3(
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return Vector3(
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@ -221,7 +243,7 @@ Vector3 AABB::get_endpoint(int p_point) const {
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}
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}
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bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const {
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bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const {
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Vector3 half_extents = size * 0.5;
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Vector3 half_extents = size * 0.5f;
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Vector3 ofs = position + half_extents;
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Vector3 ofs = position + half_extents;
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for (int i = 0; i < p_plane_count; i++) {
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for (int i = 0; i < p_plane_count; i++) {
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@ -263,7 +285,7 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, con
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}
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}
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bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const {
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bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const {
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Vector3 half_extents = size * 0.5;
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Vector3 half_extents = size * 0.5f;
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Vector3 ofs = position + half_extents;
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Vector3 ofs = position + half_extents;
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for (int i = 0; i < p_plane_count; i++) {
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for (int i = 0; i < p_plane_count; i++) {
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@ -282,6 +304,11 @@ bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const {
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}
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}
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bool AABB::has_point(const Vector3 &p_point) const {
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bool AABB::has_point(const Vector3 &p_point) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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if (p_point.x < position.x) {
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if (p_point.x < position.x) {
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return false;
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return false;
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}
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}
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@ -305,6 +332,11 @@ bool AABB::has_point(const Vector3 &p_point) const {
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}
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}
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inline void AABB::expand_to(const Vector3 &p_vector) {
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inline void AABB::expand_to(const Vector3 &p_vector) {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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Vector3 begin = position;
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Vector3 begin = position;
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Vector3 end = position + size;
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Vector3 end = position + size;
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@ -333,7 +365,7 @@ inline void AABB::expand_to(const Vector3 &p_vector) {
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}
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}
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void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
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void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
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Vector3 half_extents(size.x * (real_t)0.5, size.y * (real_t)0.5, size.z * (real_t)0.5);
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Vector3 half_extents(size.x * 0.5f, size.y * 0.5f, size.z * 0.5f);
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Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z);
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Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z);
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real_t length = p_plane.normal.abs().dot(half_extents);
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real_t length = p_plane.normal.abs().dot(half_extents);
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@ -371,9 +403,14 @@ inline real_t AABB::get_shortest_axis_size() const {
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}
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}
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bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
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bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
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real_t divx = (real_t)1.0 / p_dir.x;
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#ifdef MATH_CHECKS
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real_t divy = (real_t)1.0 / p_dir.y;
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
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real_t divz = (real_t)1.0 / p_dir.z;
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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real_t divx = 1.0f / p_dir.x;
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real_t divy = 1.0f / p_dir.y;
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real_t divz = 1.0f / p_dir.z;
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Vector3 upbound = position + size;
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Vector3 upbound = position + size;
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real_t tmin, tmax, tymin, tymax, tzmin, tzmax;
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real_t tmin, tmax, tymin, tymax, tzmin, tzmax;
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@ -423,9 +460,9 @@ void AABB::grow_by(real_t p_amount) {
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position.x -= p_amount;
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position.x -= p_amount;
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position.y -= p_amount;
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position.y -= p_amount;
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position.z -= p_amount;
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position.z -= p_amount;
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size.x += (real_t)2.0 * p_amount;
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size.x += 2.0f * p_amount;
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size.y += (real_t)2.0 * p_amount;
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size.y += 2.0f * p_amount;
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size.z += (real_t)2.0 * p_amount;
|
size.z += 2.0f * p_amount;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AABB::quantize(real_t p_unit) {
|
void AABB::quantize(real_t p_unit) {
|
||||||
|
|
|
@ -31,7 +31,6 @@
|
||||||
#ifndef GODOT_BASIS_HPP
|
#ifndef GODOT_BASIS_HPP
|
||||||
#define GODOT_BASIS_HPP
|
#define GODOT_BASIS_HPP
|
||||||
|
|
||||||
#include <godot_cpp/core/math.hpp>
|
|
||||||
#include <godot_cpp/variant/quaternion.hpp>
|
#include <godot_cpp/variant/quaternion.hpp>
|
||||||
#include <godot_cpp/variant/vector3.hpp>
|
#include <godot_cpp/variant/vector3.hpp>
|
||||||
|
|
||||||
|
|
|
@ -54,15 +54,16 @@ struct _NO_DISCARD_ Color {
|
||||||
uint64_t to_rgba64() const;
|
uint64_t to_rgba64() const;
|
||||||
uint64_t to_argb64() const;
|
uint64_t to_argb64() const;
|
||||||
uint64_t to_abgr64() const;
|
uint64_t to_abgr64() const;
|
||||||
|
String to_html(bool p_alpha = true) const;
|
||||||
float get_h() const;
|
float get_h() const;
|
||||||
float get_s() const;
|
float get_s() const;
|
||||||
float get_v() const;
|
float get_v() const;
|
||||||
void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
|
void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
|
||||||
|
|
||||||
inline float &operator[](int p_idx) {
|
_FORCE_INLINE_ float &operator[](int p_idx) {
|
||||||
return components[p_idx];
|
return components[p_idx];
|
||||||
}
|
}
|
||||||
inline const float &operator[](int p_idx) const {
|
_FORCE_INLINE_ const float &operator[](int p_idx) const {
|
||||||
return components[p_idx];
|
return components[p_idx];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -92,10 +93,15 @@ struct _NO_DISCARD_ Color {
|
||||||
|
|
||||||
bool is_equal_approx(const Color &p_color) const;
|
bool is_equal_approx(const Color &p_color) const;
|
||||||
|
|
||||||
|
Color clamp(const Color &p_min = Color(0, 0, 0, 0), const Color &p_max = Color(1, 1, 1, 1)) const;
|
||||||
void invert();
|
void invert();
|
||||||
Color inverted() const;
|
Color inverted() const;
|
||||||
|
|
||||||
inline Color lerp(const Color &p_to, float p_weight) const {
|
_FORCE_INLINE_ float get_luminance() const {
|
||||||
|
return 0.2126f * r + 0.7152f * g + 0.0722f * b;
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ Color lerp(const Color &p_to, float p_weight) const {
|
||||||
Color res = *this;
|
Color res = *this;
|
||||||
|
|
||||||
res.r += (p_weight * (p_to.r - r));
|
res.r += (p_weight * (p_to.r - r));
|
||||||
|
@ -106,7 +112,7 @@ struct _NO_DISCARD_ Color {
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color darkened(float p_amount) const {
|
_FORCE_INLINE_ Color darkened(float p_amount) const {
|
||||||
Color res = *this;
|
Color res = *this;
|
||||||
res.r = res.r * (1.0f - p_amount);
|
res.r = res.r * (1.0f - p_amount);
|
||||||
res.g = res.g * (1.0f - p_amount);
|
res.g = res.g * (1.0f - p_amount);
|
||||||
|
@ -114,7 +120,7 @@ struct _NO_DISCARD_ Color {
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color lightened(float p_amount) const {
|
_FORCE_INLINE_ Color lightened(float p_amount) const {
|
||||||
Color res = *this;
|
Color res = *this;
|
||||||
res.r = res.r + (1.0f - res.r) * p_amount;
|
res.r = res.r + (1.0f - res.r) * p_amount;
|
||||||
res.g = res.g + (1.0f - res.g) * p_amount;
|
res.g = res.g + (1.0f - res.g) * p_amount;
|
||||||
|
@ -122,26 +128,26 @@ struct _NO_DISCARD_ Color {
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline uint32_t to_rgbe9995() const {
|
_FORCE_INLINE_ uint32_t to_rgbe9995() const {
|
||||||
const float pow2to9 = 512.0f;
|
const float pow2to9 = 512.0f;
|
||||||
const float B = 15.0f;
|
const float B = 15.0f;
|
||||||
const float N = 9.0f;
|
const float N = 9.0f;
|
||||||
|
|
||||||
float sharedexp = 65408.000f; // Result of: ((pow2to9 - 1.0f) / pow2to9) * powf(2.0f, 31.0f - 15.0f)
|
float sharedexp = 65408.000f; // Result of: ((pow2to9 - 1.0f) / pow2to9) * powf(2.0f, 31.0f - 15.0f)
|
||||||
|
|
||||||
float cRed = Math::max(0.0f, Math::min(sharedexp, r));
|
float cRed = MAX(0.0f, MIN(sharedexp, r));
|
||||||
float cGreen = Math::max(0.0f, Math::min(sharedexp, g));
|
float cGreen = MAX(0.0f, MIN(sharedexp, g));
|
||||||
float cBlue = Math::max(0.0f, Math::min(sharedexp, b));
|
float cBlue = MAX(0.0f, MIN(sharedexp, b));
|
||||||
|
|
||||||
float cMax = Math::max(cRed, Math::max(cGreen, cBlue));
|
float cMax = MAX(cRed, MAX(cGreen, cBlue));
|
||||||
|
|
||||||
float expp = Math::max(-B - 1.0f, Math::floor(Math::log(cMax) / (float)Math_LN2)) + 1.0f + B;
|
float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / (real_t)Math_LN2)) + 1.0f + B;
|
||||||
|
|
||||||
float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
|
float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
|
||||||
|
|
||||||
float exps = expp + 1.0f;
|
float exps = expp + 1.0f;
|
||||||
|
|
||||||
if (0.0 <= sMax && sMax < pow2to9) {
|
if (0.0f <= sMax && sMax < pow2to9) {
|
||||||
exps = expp;
|
exps = expp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -152,9 +158,9 @@ struct _NO_DISCARD_ Color {
|
||||||
return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
|
return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color blend(const Color &p_over) const {
|
_FORCE_INLINE_ Color blend(const Color &p_over) const {
|
||||||
Color res;
|
Color res;
|
||||||
float sa = 1.0 - p_over.a;
|
float sa = 1.0f - p_over.a;
|
||||||
res.a = a * sa + p_over.a;
|
res.a = a * sa + p_over.a;
|
||||||
if (res.a == 0) {
|
if (res.a == 0) {
|
||||||
return Color(0, 0, 0, 0);
|
return Color(0, 0, 0, 0);
|
||||||
|
@ -166,14 +172,14 @@ struct _NO_DISCARD_ Color {
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color srgb_to_linear() const {
|
_FORCE_INLINE_ Color srgb_to_linear() const {
|
||||||
return Color(
|
return Color(
|
||||||
r < 0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055f) * (1.0 / (1.0 + 0.055)), 2.4),
|
r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
|
||||||
g < 0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055f) * (1.0 / (1.0 + 0.055)), 2.4),
|
g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
|
||||||
b < 0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055f) * (1.0 / (1.0 + 0.055)), 2.4),
|
b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
|
||||||
a);
|
a);
|
||||||
}
|
}
|
||||||
inline Color linear_to_srgb() const {
|
_FORCE_INLINE_ Color linear_to_srgb() const {
|
||||||
return Color(
|
return Color(
|
||||||
r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * Math::pow(r, 1.0f / 2.4f) - 0.055f,
|
r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * Math::pow(r, 1.0f / 2.4f) - 0.055f,
|
||||||
g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * Math::pow(g, 1.0f / 2.4f) - 0.055f,
|
g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * Math::pow(g, 1.0f / 2.4f) - 0.055f,
|
||||||
|
@ -191,34 +197,33 @@ struct _NO_DISCARD_ Color {
|
||||||
static String get_named_color_name(int p_idx);
|
static String get_named_color_name(int p_idx);
|
||||||
static Color get_named_color(int p_idx);
|
static Color get_named_color(int p_idx);
|
||||||
static Color from_string(const String &p_string, const Color &p_default);
|
static Color from_string(const String &p_string, const Color &p_default);
|
||||||
String to_html(bool p_alpha = true) const;
|
static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
|
||||||
static Color from_hsv(float p_h, float p_s, float p_v, float p_a);
|
|
||||||
static Color from_rgbe9995(uint32_t p_rgbe);
|
static Color from_rgbe9995(uint32_t p_rgbe);
|
||||||
|
|
||||||
inline bool operator<(const Color &p_color) const; // used in set keys
|
_FORCE_INLINE_ bool operator<(const Color &p_color) const; // Used in set keys.
|
||||||
operator String() const;
|
operator String() const;
|
||||||
|
|
||||||
// For the binder.
|
// For the binder.
|
||||||
inline void set_r8(int32_t r8) { r = (Math::clamp(r8, 0, 255) / 255.0); }
|
_FORCE_INLINE_ void set_r8(int32_t r8) { r = (CLAMP(r8, 0, 255) / 255.0f); }
|
||||||
inline int32_t get_r8() const { return int32_t(Math::clamp(r * 255.0, 0.0, 255.0)); }
|
_FORCE_INLINE_ int32_t get_r8() const { return int32_t(CLAMP(Math::round(r * 255.0f), 0.0f, 255.0f)); }
|
||||||
inline void set_g8(int32_t g8) { g = (Math::clamp(g8, 0, 255) / 255.0); }
|
_FORCE_INLINE_ void set_g8(int32_t g8) { g = (CLAMP(g8, 0, 255) / 255.0f); }
|
||||||
inline int32_t get_g8() const { return int32_t(Math::clamp(g * 255.0, 0.0, 255.0)); }
|
_FORCE_INLINE_ int32_t get_g8() const { return int32_t(CLAMP(Math::round(g * 255.0f), 0.0f, 255.0f)); }
|
||||||
inline void set_b8(int32_t b8) { b = (Math::clamp(b8, 0, 255) / 255.0); }
|
_FORCE_INLINE_ void set_b8(int32_t b8) { b = (CLAMP(b8, 0, 255) / 255.0f); }
|
||||||
inline int32_t get_b8() const { return int32_t(Math::clamp(b * 255.0, 0.0, 255.0)); }
|
_FORCE_INLINE_ int32_t get_b8() const { return int32_t(CLAMP(Math::round(b * 255.0f), 0.0f, 255.0f)); }
|
||||||
inline void set_a8(int32_t a8) { a = (Math::clamp(a8, 0, 255) / 255.0); }
|
_FORCE_INLINE_ void set_a8(int32_t a8) { a = (CLAMP(a8, 0, 255) / 255.0f); }
|
||||||
inline int32_t get_a8() const { return int32_t(Math::clamp(a * 255.0, 0.0, 255.0)); }
|
_FORCE_INLINE_ int32_t get_a8() const { return int32_t(CLAMP(Math::round(a * 255.0f), 0.0f, 255.0f)); }
|
||||||
|
|
||||||
inline void set_h(float p_h) { set_hsv(p_h, get_s(), get_v()); }
|
_FORCE_INLINE_ void set_h(float p_h) { set_hsv(p_h, get_s(), get_v(), a); }
|
||||||
inline void set_s(float p_s) { set_hsv(get_h(), p_s, get_v()); }
|
_FORCE_INLINE_ void set_s(float p_s) { set_hsv(get_h(), p_s, get_v(), a); }
|
||||||
inline void set_v(float p_v) { set_hsv(get_h(), get_s(), p_v); }
|
_FORCE_INLINE_ void set_v(float p_v) { set_hsv(get_h(), get_s(), p_v, a); }
|
||||||
|
|
||||||
inline Color() {}
|
_FORCE_INLINE_ Color() {}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* RGBA construct parameters.
|
* RGBA construct parameters.
|
||||||
* Alpha is not optional as otherwise we can't bind the RGB version for scripting.
|
* Alpha is not optional as otherwise we can't bind the RGB version for scripting.
|
||||||
*/
|
*/
|
||||||
inline Color(float p_r, float p_g, float p_b, float p_a) {
|
_FORCE_INLINE_ Color(float p_r, float p_g, float p_b, float p_a) {
|
||||||
r = p_r;
|
r = p_r;
|
||||||
g = p_g;
|
g = p_g;
|
||||||
b = p_b;
|
b = p_b;
|
||||||
|
@ -228,17 +233,17 @@ struct _NO_DISCARD_ Color {
|
||||||
/**
|
/**
|
||||||
* RGB construct parameters.
|
* RGB construct parameters.
|
||||||
*/
|
*/
|
||||||
inline Color(float p_r, float p_g, float p_b) {
|
_FORCE_INLINE_ Color(float p_r, float p_g, float p_b) {
|
||||||
r = p_r;
|
r = p_r;
|
||||||
g = p_g;
|
g = p_g;
|
||||||
b = p_b;
|
b = p_b;
|
||||||
a = 1.0;
|
a = 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Construct a Color from another Color, but with the specified alpha value.
|
* Construct a Color from another Color, but with the specified alpha value.
|
||||||
*/
|
*/
|
||||||
inline Color(const Color &p_c, float p_a) {
|
_FORCE_INLINE_ Color(const Color &p_c, float p_a) {
|
||||||
r = p_c.r;
|
r = p_c.r;
|
||||||
g = p_c.g;
|
g = p_c.g;
|
||||||
b = p_c.b;
|
b = p_c.b;
|
||||||
|
@ -275,7 +280,7 @@ bool Color::operator<(const Color &p_color) const {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color operator*(float p_scalar, const Color &p_color) {
|
_FORCE_INLINE_ Color operator*(float p_scalar, const Color &p_color) {
|
||||||
return p_color * p_scalar;
|
return p_color * p_scalar;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -32,29 +32,30 @@
|
||||||
#define GODOT_PLANE_HPP
|
#define GODOT_PLANE_HPP
|
||||||
|
|
||||||
#include <godot_cpp/classes/global_constants.hpp>
|
#include <godot_cpp/classes/global_constants.hpp>
|
||||||
#include <godot_cpp/core/math.hpp>
|
|
||||||
#include <godot_cpp/variant/vector3.hpp>
|
#include <godot_cpp/variant/vector3.hpp>
|
||||||
|
|
||||||
namespace godot {
|
namespace godot {
|
||||||
|
|
||||||
|
class Variant;
|
||||||
|
|
||||||
struct _NO_DISCARD_ Plane {
|
struct _NO_DISCARD_ Plane {
|
||||||
Vector3 normal;
|
Vector3 normal;
|
||||||
real_t d = 0;
|
real_t d = 0;
|
||||||
|
|
||||||
void set_normal(const Vector3 &p_normal);
|
void set_normal(const Vector3 &p_normal);
|
||||||
inline Vector3 get_normal() const { return normal; }; /// Point is coplanar, CMP_EPSILON for precision
|
_FORCE_INLINE_ Vector3 get_normal() const { return normal; };
|
||||||
|
|
||||||
void normalize();
|
void normalize();
|
||||||
Plane normalized() const;
|
Plane normalized() const;
|
||||||
|
|
||||||
/* Plane-Point operations */
|
/* Plane-Point operations */
|
||||||
|
|
||||||
inline Vector3 center() const { return normal * d; }
|
_FORCE_INLINE_ Vector3 center() const { return normal * d; }
|
||||||
Vector3 get_any_perpendicular_normal() const;
|
Vector3 get_any_perpendicular_normal() const;
|
||||||
|
|
||||||
inline bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
|
_FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
|
||||||
inline real_t distance_to(const Vector3 &p_point) const;
|
_FORCE_INLINE_ real_t distance_to(const Vector3 &p_point) const;
|
||||||
inline bool has_point(const Vector3 &p_point, real_t _epsilon = CMP_EPSILON) const;
|
_FORCE_INLINE_ bool has_point(const Vector3 &p_point, real_t p_tolerance = CMP_EPSILON) const;
|
||||||
|
|
||||||
/* intersections */
|
/* intersections */
|
||||||
|
|
||||||
|
@ -62,7 +63,12 @@ struct _NO_DISCARD_ Plane {
|
||||||
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const;
|
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const;
|
||||||
bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const;
|
bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const;
|
||||||
|
|
||||||
inline Vector3 project(const Vector3 &p_point) const {
|
// For Variant bindings.
|
||||||
|
Variant intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) const;
|
||||||
|
Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const;
|
||||||
|
Variant intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const;
|
||||||
|
|
||||||
|
_FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const {
|
||||||
return p_point - normal * distance_to(p_point);
|
return p_point - normal * distance_to(p_point);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -72,18 +78,18 @@ struct _NO_DISCARD_ Plane {
|
||||||
bool is_equal_approx(const Plane &p_plane) const;
|
bool is_equal_approx(const Plane &p_plane) const;
|
||||||
bool is_equal_approx_any_side(const Plane &p_plane) const;
|
bool is_equal_approx_any_side(const Plane &p_plane) const;
|
||||||
|
|
||||||
inline bool operator==(const Plane &p_plane) const;
|
_FORCE_INLINE_ bool operator==(const Plane &p_plane) const;
|
||||||
inline bool operator!=(const Plane &p_plane) const;
|
_FORCE_INLINE_ bool operator!=(const Plane &p_plane) const;
|
||||||
operator String() const;
|
operator String() const;
|
||||||
|
|
||||||
inline Plane() {}
|
_FORCE_INLINE_ Plane() {}
|
||||||
inline Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
|
_FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
|
||||||
normal(p_a, p_b, p_c),
|
normal(p_a, p_b, p_c),
|
||||||
d(p_d) {}
|
d(p_d) {}
|
||||||
|
|
||||||
inline Plane(const Vector3 &p_normal, real_t p_d);
|
_FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d = 0.0);
|
||||||
inline Plane(const Vector3 &p_point, const Vector3 &p_normal);
|
_FORCE_INLINE_ Plane(const Vector3 &p_normal, const Vector3 &p_point);
|
||||||
inline Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
|
_FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
|
||||||
};
|
};
|
||||||
|
|
||||||
bool Plane::is_point_over(const Vector3 &p_point) const {
|
bool Plane::is_point_over(const Vector3 &p_point) const {
|
||||||
|
@ -94,10 +100,10 @@ real_t Plane::distance_to(const Vector3 &p_point) const {
|
||||||
return (normal.dot(p_point) - d);
|
return (normal.dot(p_point) - d);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
|
bool Plane::has_point(const Vector3 &p_point, real_t p_tolerance) const {
|
||||||
real_t dist = normal.dot(p_point) - d;
|
real_t dist = normal.dot(p_point) - d;
|
||||||
dist = Math::abs(dist);
|
dist = Math::abs(dist);
|
||||||
return (dist <= _epsilon);
|
return (dist <= p_tolerance);
|
||||||
}
|
}
|
||||||
|
|
||||||
Plane::Plane(const Vector3 &p_normal, real_t p_d) :
|
Plane::Plane(const Vector3 &p_normal, real_t p_d) :
|
||||||
|
@ -105,7 +111,7 @@ Plane::Plane(const Vector3 &p_normal, real_t p_d) :
|
||||||
d(p_d) {
|
d(p_d) {
|
||||||
}
|
}
|
||||||
|
|
||||||
Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) :
|
Plane::Plane(const Vector3 &p_normal, const Vector3 &p_point) :
|
||||||
normal(p_normal),
|
normal(p_normal),
|
||||||
d(p_normal.dot(p_point)) {
|
d(p_normal.dot(p_point)) {
|
||||||
}
|
}
|
||||||
|
@ -128,6 +134,7 @@ bool Plane::operator==(const Plane &p_plane) const {
|
||||||
bool Plane::operator!=(const Plane &p_plane) const {
|
bool Plane::operator!=(const Plane &p_plane) const {
|
||||||
return normal != p_plane.normal || d != p_plane.d;
|
return normal != p_plane.normal || d != p_plane.d;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
#endif // GODOT_PLANE_HPP
|
#endif // GODOT_PLANE_HPP
|
||||||
|
|
|
@ -32,13 +32,12 @@
|
||||||
#define GODOT_PROJECTION_HPP
|
#define GODOT_PROJECTION_HPP
|
||||||
|
|
||||||
#include <godot_cpp/core/math.hpp>
|
#include <godot_cpp/core/math.hpp>
|
||||||
|
|
||||||
#include <godot_cpp/variant/array.hpp>
|
|
||||||
#include <godot_cpp/variant/vector3.hpp>
|
#include <godot_cpp/variant/vector3.hpp>
|
||||||
#include <godot_cpp/variant/vector4.hpp>
|
#include <godot_cpp/variant/vector4.hpp>
|
||||||
|
|
||||||
namespace godot {
|
namespace godot {
|
||||||
|
|
||||||
|
class Array;
|
||||||
struct AABB;
|
struct AABB;
|
||||||
struct Plane;
|
struct Plane;
|
||||||
struct Rect2;
|
struct Rect2;
|
||||||
|
@ -55,14 +54,16 @@ struct _NO_DISCARD_ Projection {
|
||||||
PLANE_BOTTOM
|
PLANE_BOTTOM
|
||||||
};
|
};
|
||||||
|
|
||||||
Vector4 matrix[4];
|
Vector4 columns[4];
|
||||||
|
|
||||||
_FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const {
|
_FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const {
|
||||||
return matrix[p_axis];
|
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||||
|
return columns[p_axis];
|
||||||
}
|
}
|
||||||
|
|
||||||
_FORCE_INLINE_ Vector4 &operator[](const int p_axis) {
|
_FORCE_INLINE_ Vector4 &operator[](const int p_axis) {
|
||||||
return matrix[p_axis];
|
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||||
|
return columns[p_axis];
|
||||||
}
|
}
|
||||||
|
|
||||||
float determinant() const;
|
float determinant() const;
|
||||||
|
@ -97,7 +98,7 @@ struct _NO_DISCARD_ Projection {
|
||||||
Projection jitter_offseted(const Vector2 &p_offset) const;
|
Projection jitter_offseted(const Vector2 &p_offset) const;
|
||||||
|
|
||||||
static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
|
static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
|
||||||
return Math::rad2deg(Math::atan(p_aspect * Math::tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0);
|
return Math::rad_to_deg(Math::atan(p_aspect * Math::tan(Math::deg_to_rad(p_fovx) * 0.5)) * 2.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
real_t get_z_far() const;
|
real_t get_z_far() const;
|
||||||
|
@ -107,8 +108,8 @@ struct _NO_DISCARD_ Projection {
|
||||||
bool is_orthogonal() const;
|
bool is_orthogonal() const;
|
||||||
|
|
||||||
Array get_projection_planes(const Transform3D &p_transform) const;
|
Array get_projection_planes(const Transform3D &p_transform) const;
|
||||||
bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const;
|
|
||||||
|
|
||||||
|
bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const;
|
||||||
Vector2 get_viewport_half_extents() const;
|
Vector2 get_viewport_half_extents() const;
|
||||||
Vector2 get_far_plane_half_extents() const;
|
Vector2 get_far_plane_half_extents() const;
|
||||||
|
|
||||||
|
@ -136,7 +137,7 @@ struct _NO_DISCARD_ Projection {
|
||||||
bool operator==(const Projection &p_cam) const {
|
bool operator==(const Projection &p_cam) const {
|
||||||
for (uint32_t i = 0; i < 4; i++) {
|
for (uint32_t i = 0; i < 4; i++) {
|
||||||
for (uint32_t j = 0; j < 4; j++) {
|
for (uint32_t j = 0; j < 4; j++) {
|
||||||
if (matrix[i][j] != p_cam.matrix[i][j]) {
|
if (columns[i][j] != p_cam.columns[i][j]) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -158,10 +159,10 @@ struct _NO_DISCARD_ Projection {
|
||||||
|
|
||||||
Vector3 Projection::xform(const Vector3 &p_vec3) const {
|
Vector3 Projection::xform(const Vector3 &p_vec3) const {
|
||||||
Vector3 ret;
|
Vector3 ret;
|
||||||
ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0];
|
ret.x = columns[0][0] * p_vec3.x + columns[1][0] * p_vec3.y + columns[2][0] * p_vec3.z + columns[3][0];
|
||||||
ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1];
|
ret.y = columns[0][1] * p_vec3.x + columns[1][1] * p_vec3.y + columns[2][1] * p_vec3.z + columns[3][1];
|
||||||
ret.z = matrix[0][2] * p_vec3.x + matrix[1][2] * p_vec3.y + matrix[2][2] * p_vec3.z + matrix[3][2];
|
ret.z = columns[0][2] * p_vec3.x + columns[1][2] * p_vec3.y + columns[2][2] * p_vec3.z + columns[3][2];
|
||||||
real_t w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3];
|
real_t w = columns[0][3] * p_vec3.x + columns[1][3] * p_vec3.y + columns[2][3] * p_vec3.z + columns[3][3];
|
||||||
return ret / w;
|
return ret / w;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -143,8 +143,7 @@ struct _NO_DISCARD_ Quaternion {
|
||||||
w = p_q.w;
|
w = p_q.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc
|
Quaternion(const Vector3 &v0, const Vector3 &v1) { // Shortest arc.
|
||||||
{
|
|
||||||
Vector3 c = v0.cross(v1);
|
Vector3 c = v0.cross(v1);
|
||||||
real_t d = v0.dot(v1);
|
real_t d = v0.dot(v1);
|
||||||
|
|
||||||
|
|
|
@ -32,7 +32,6 @@
|
||||||
#define GODOT_RECT2_HPP
|
#define GODOT_RECT2_HPP
|
||||||
|
|
||||||
#include <godot_cpp/classes/global_constants.hpp>
|
#include <godot_cpp/classes/global_constants.hpp>
|
||||||
#include <godot_cpp/core/math.hpp>
|
|
||||||
#include <godot_cpp/variant/vector2.hpp>
|
#include <godot_cpp/variant/vector2.hpp>
|
||||||
|
|
||||||
namespace godot {
|
namespace godot {
|
||||||
|
@ -52,7 +51,14 @@ struct _NO_DISCARD_ Rect2 {
|
||||||
|
|
||||||
real_t get_area() const { return size.width * size.height; }
|
real_t get_area() const { return size.width * size.height; }
|
||||||
|
|
||||||
|
_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); }
|
||||||
|
|
||||||
inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
|
inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||||
|
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
if (p_include_borders) {
|
if (p_include_borders) {
|
||||||
if (position.x > (p_rect.position.x + p_rect.size.width)) {
|
if (position.x > (p_rect.position.x + p_rect.size.width)) {
|
||||||
return false;
|
return false;
|
||||||
|
@ -85,6 +91,11 @@ struct _NO_DISCARD_ Rect2 {
|
||||||
}
|
}
|
||||||
|
|
||||||
inline real_t distance_to(const Vector2 &p_point) const {
|
inline real_t distance_to(const Vector2 &p_point) const {
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0)) {
|
||||||
|
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
real_t dist = 0.0;
|
real_t dist = 0.0;
|
||||||
bool inside = true;
|
bool inside = true;
|
||||||
|
|
||||||
|
@ -121,13 +132,18 @@ struct _NO_DISCARD_ Rect2 {
|
||||||
bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
|
bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
|
||||||
|
|
||||||
inline bool encloses(const Rect2 &p_rect) const {
|
inline bool encloses(const Rect2 &p_rect) const {
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||||
|
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
|
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
|
||||||
((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
|
((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
|
||||||
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
|
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool has_no_area() const {
|
_FORCE_INLINE_ bool has_area() const {
|
||||||
return (size.x <= 0 || size.y <= 0);
|
return size.x > 0.0f && size.y > 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns the instersection between two Rect2s or an empty Rect2 if there is no intersection
|
// Returns the instersection between two Rect2s or an empty Rect2 if there is no intersection
|
||||||
|
@ -151,7 +167,11 @@ struct _NO_DISCARD_ Rect2 {
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
|
inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||||
|
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
Rect2 new_rect;
|
Rect2 new_rect;
|
||||||
|
|
||||||
new_rect.position.x = Math::min(p_rect.position.x, position.x);
|
new_rect.position.x = Math::min(p_rect.position.x, position.x);
|
||||||
|
@ -160,11 +180,17 @@ struct _NO_DISCARD_ Rect2 {
|
||||||
new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x);
|
new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x);
|
||||||
new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y);
|
new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y);
|
||||||
|
|
||||||
new_rect.size = new_rect.size - new_rect.position; // make relative again
|
new_rect.size = new_rect.size - new_rect.position; // Make relative again.
|
||||||
|
|
||||||
return new_rect;
|
return new_rect;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool has_point(const Point2 &p_point) const {
|
inline bool has_point(const Point2 &p_point) const {
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0)) {
|
||||||
|
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
if (p_point.x < position.x) {
|
if (p_point.x < position.x) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -181,6 +207,7 @@ struct _NO_DISCARD_ Rect2 {
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool is_equal_approx(const Rect2 &p_rect) const;
|
bool is_equal_approx(const Rect2 &p_rect) const;
|
||||||
|
|
||||||
bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
|
bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
|
||||||
|
@ -188,13 +215,17 @@ struct _NO_DISCARD_ Rect2 {
|
||||||
|
|
||||||
inline Rect2 grow(real_t p_amount) const {
|
inline Rect2 grow(real_t p_amount) const {
|
||||||
Rect2 g = *this;
|
Rect2 g = *this;
|
||||||
g.position.x -= p_amount;
|
g.grow_by(p_amount);
|
||||||
g.position.y -= p_amount;
|
|
||||||
g.size.width += p_amount * 2;
|
|
||||||
g.size.height += p_amount * 2;
|
|
||||||
return g;
|
return g;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline void grow_by(real_t p_amount) {
|
||||||
|
position.x -= p_amount;
|
||||||
|
position.y -= p_amount;
|
||||||
|
size.width += p_amount * 2;
|
||||||
|
size.height += p_amount * 2;
|
||||||
|
}
|
||||||
|
|
||||||
inline Rect2 grow_side(Side p_side, real_t p_amount) const {
|
inline Rect2 grow_side(Side p_side, real_t p_amount) const {
|
||||||
Rect2 g = *this;
|
Rect2 g = *this;
|
||||||
g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0,
|
g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0,
|
||||||
|
@ -218,14 +249,18 @@ struct _NO_DISCARD_ Rect2 {
|
||||||
return g;
|
return g;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Rect2 expand(const Vector2 &p_vector) const {
|
_FORCE_INLINE_ Rect2 expand(const Vector2 &p_vector) const {
|
||||||
Rect2 r = *this;
|
Rect2 r = *this;
|
||||||
r.expand_to(p_vector);
|
r.expand_to(p_vector);
|
||||||
return r;
|
return r;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void expand_to(const Vector2 &p_vector) { // in place function for speed
|
inline void expand_to(const Vector2 &p_vector) { // In place function for speed.
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0)) {
|
||||||
|
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
Vector2 begin = position;
|
Vector2 begin = position;
|
||||||
Vector2 end = position + size;
|
Vector2 end = position + size;
|
||||||
|
|
||||||
|
@ -247,12 +282,12 @@ struct _NO_DISCARD_ Rect2 {
|
||||||
size = end - begin;
|
size = end - begin;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Rect2 abs() const {
|
_FORCE_INLINE_ Rect2 abs() const {
|
||||||
return Rect2(Point2(position.x + Math::min(size.x, (real_t)0), position.y + Math::min(size.y, (real_t)0)), size.abs());
|
return Rect2(Point2(position.x + Math::min(size.x, (real_t)0), position.y + Math::min(size.y, (real_t)0)), size.abs());
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector2 get_support(const Vector2 &p_normal) const {
|
Vector2 get_support(const Vector2 &p_normal) const {
|
||||||
Vector2 half_extents = size * 0.5;
|
Vector2 half_extents = size * 0.5f;
|
||||||
Vector2 ofs = position + half_extents;
|
Vector2 ofs = position + half_extents;
|
||||||
return Vector2(
|
return Vector2(
|
||||||
(p_normal.x > 0) ? -half_extents.x : half_extents.x,
|
(p_normal.x > 0) ? -half_extents.x : half_extents.x,
|
||||||
|
@ -260,8 +295,8 @@ struct _NO_DISCARD_ Rect2 {
|
||||||
ofs;
|
ofs;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const {
|
_FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const {
|
||||||
Vector2 center = position + size * 0.5;
|
Vector2 center = get_center();
|
||||||
int side_plus = 0;
|
int side_plus = 0;
|
||||||
int side_minus = 0;
|
int side_minus = 0;
|
||||||
Vector2 end = position + size;
|
Vector2 end = position + size;
|
||||||
|
@ -274,22 +309,22 @@ struct _NO_DISCARD_ Rect2 {
|
||||||
|
|
||||||
Vector2 r = (b - a);
|
Vector2 r = (b - a);
|
||||||
float l = r.length();
|
float l = r.length();
|
||||||
if (l == 0.0) {
|
if (l == 0.0f) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// check inside
|
// Check inside.
|
||||||
Vector2 tg = r.orthogonal();
|
Vector2 tg = r.orthogonal();
|
||||||
float s = tg.dot(center) - tg.dot(a);
|
float s = tg.dot(center) - tg.dot(a);
|
||||||
if (s < 0.0) {
|
if (s < 0.0f) {
|
||||||
side_plus++;
|
side_plus++;
|
||||||
} else {
|
} else {
|
||||||
side_minus++;
|
side_minus++;
|
||||||
}
|
}
|
||||||
|
|
||||||
// check ray box
|
// Check ray box.
|
||||||
r /= l;
|
r /= l;
|
||||||
Vector2 ir((real_t)1.0 / r.x, (real_t)1.0 / r.y);
|
Vector2 ir(1.0f / r.x, 1.0f / r.y);
|
||||||
|
|
||||||
// lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner
|
// lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner
|
||||||
// r.org is origin of ray
|
// r.org is origin of ray
|
||||||
|
@ -308,17 +343,17 @@ struct _NO_DISCARD_ Rect2 {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (side_plus * side_minus == 0) {
|
if (side_plus * side_minus == 0) {
|
||||||
return true; // all inside
|
return true; // All inside.
|
||||||
} else {
|
} else {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void set_end(const Vector2 &p_end) {
|
_FORCE_INLINE_ void set_end(const Vector2 &p_end) {
|
||||||
size = p_end - position;
|
size = p_end - position;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Vector2 get_end() const {
|
_FORCE_INLINE_ Vector2 get_end() const {
|
||||||
return position + size;
|
return position + size;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -32,7 +32,6 @@
|
||||||
#define GODOT_RECT2I_HPP
|
#define GODOT_RECT2I_HPP
|
||||||
|
|
||||||
#include <godot_cpp/classes/global_constants.hpp>
|
#include <godot_cpp/classes/global_constants.hpp>
|
||||||
#include <godot_cpp/core/math.hpp>
|
|
||||||
#include <godot_cpp/variant/vector2i.hpp>
|
#include <godot_cpp/variant/vector2i.hpp>
|
||||||
|
|
||||||
namespace godot {
|
namespace godot {
|
||||||
|
@ -51,17 +50,24 @@ struct _NO_DISCARD_ Rect2i {
|
||||||
|
|
||||||
int get_area() const { return size.width * size.height; }
|
int get_area() const { return size.width * size.height; }
|
||||||
|
|
||||||
|
_FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); }
|
||||||
|
|
||||||
inline bool intersects(const Rect2i &p_rect) const {
|
inline bool intersects(const Rect2i &p_rect) const {
|
||||||
if (position.x > (p_rect.position.x + p_rect.size.width)) {
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||||
|
ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
if (position.x >= (p_rect.position.x + p_rect.size.width)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if ((position.x + size.width) < p_rect.position.x) {
|
if ((position.x + size.width) <= p_rect.position.x) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (position.y > (p_rect.position.y + p_rect.size.height)) {
|
if (position.y >= (p_rect.position.y + p_rect.size.height)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if ((position.y + size.height) < p_rect.position.y) {
|
if ((position.y + size.height) <= p_rect.position.y) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -69,13 +75,18 @@ struct _NO_DISCARD_ Rect2i {
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool encloses(const Rect2i &p_rect) const {
|
inline bool encloses(const Rect2i &p_rect) const {
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||||
|
ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
|
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
|
||||||
((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
|
((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
|
||||||
((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
|
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool has_no_area() const {
|
_FORCE_INLINE_ bool has_area() const {
|
||||||
return (size.x <= 0 || size.y <= 0);
|
return size.x > 0 && size.y > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
|
// Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
|
||||||
|
@ -92,14 +103,18 @@ struct _NO_DISCARD_ Rect2i {
|
||||||
Point2i p_rect_end = p_rect.position + p_rect.size;
|
Point2i p_rect_end = p_rect.position + p_rect.size;
|
||||||
Point2i end = position + size;
|
Point2i end = position + size;
|
||||||
|
|
||||||
new_rect.size.x = (int)(Math::min(p_rect_end.x, end.x) - new_rect.position.x);
|
new_rect.size.x = Math::min(p_rect_end.x, end.x) - new_rect.position.x;
|
||||||
new_rect.size.y = (int)(Math::min(p_rect_end.y, end.y) - new_rect.position.y);
|
new_rect.size.y = Math::min(p_rect_end.y, end.y) - new_rect.position.y;
|
||||||
|
|
||||||
return new_rect;
|
return new_rect;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
|
inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||||
|
ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
Rect2i new_rect;
|
Rect2i new_rect;
|
||||||
|
|
||||||
new_rect.position.x = Math::min(p_rect.position.x, position.x);
|
new_rect.position.x = Math::min(p_rect.position.x, position.x);
|
||||||
|
@ -108,11 +123,16 @@ struct _NO_DISCARD_ Rect2i {
|
||||||
new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x);
|
new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x);
|
||||||
new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y);
|
new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y);
|
||||||
|
|
||||||
new_rect.size = new_rect.size - new_rect.position; // make relative again
|
new_rect.size = new_rect.size - new_rect.position; // Make relative again.
|
||||||
|
|
||||||
return new_rect;
|
return new_rect;
|
||||||
}
|
}
|
||||||
bool has_point(const Point2i &p_point) const {
|
bool has_point(const Point2i &p_point) const {
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0)) {
|
||||||
|
ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
if (p_point.x < position.x) {
|
if (p_point.x < position.x) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -165,13 +185,18 @@ struct _NO_DISCARD_ Rect2i {
|
||||||
return g;
|
return g;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Rect2i expand(const Vector2i &p_vector) const {
|
_FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const {
|
||||||
Rect2i r = *this;
|
Rect2i r = *this;
|
||||||
r.expand_to(p_vector);
|
r.expand_to(p_vector);
|
||||||
return r;
|
return r;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void expand_to(const Point2i &p_vector) {
|
inline void expand_to(const Point2i &p_vector) {
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0)) {
|
||||||
|
ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
Point2i begin = position;
|
Point2i begin = position;
|
||||||
Point2i end = position + size;
|
Point2i end = position + size;
|
||||||
|
|
||||||
|
@ -193,15 +218,15 @@ struct _NO_DISCARD_ Rect2i {
|
||||||
size = end - begin;
|
size = end - begin;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Rect2i abs() const {
|
_FORCE_INLINE_ Rect2i abs() const {
|
||||||
return Rect2i(Point2i(position.x + Math::min(size.x, 0), position.y + Math::min(size.y, 0)), size.abs());
|
return Rect2i(Point2i(position.x + Math::min(size.x, 0), position.y + Math::min(size.y, 0)), size.abs());
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void set_end(const Vector2i &p_end) {
|
_FORCE_INLINE_ void set_end(const Vector2i &p_end) {
|
||||||
size = p_end - position;
|
size = p_end - position;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Vector2i get_end() const {
|
_FORCE_INLINE_ Vector2i get_end() const {
|
||||||
return position + size;
|
return position + size;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -31,14 +31,14 @@
|
||||||
#ifndef GODOT_TRANSFORM2D_HPP
|
#ifndef GODOT_TRANSFORM2D_HPP
|
||||||
#define GODOT_TRANSFORM2D_HPP
|
#define GODOT_TRANSFORM2D_HPP
|
||||||
|
|
||||||
#include <godot_cpp/core/error_macros.hpp>
|
|
||||||
#include <godot_cpp/core/math.hpp>
|
|
||||||
#include <godot_cpp/variant/packed_vector2_array.hpp>
|
#include <godot_cpp/variant/packed_vector2_array.hpp>
|
||||||
#include <godot_cpp/variant/rect2.hpp>
|
#include <godot_cpp/variant/rect2.hpp>
|
||||||
#include <godot_cpp/variant/vector2.hpp>
|
#include <godot_cpp/variant/vector2.hpp>
|
||||||
|
|
||||||
namespace godot {
|
namespace godot {
|
||||||
|
|
||||||
|
class String;
|
||||||
|
|
||||||
struct _NO_DISCARD_ Transform2D {
|
struct _NO_DISCARD_ Transform2D {
|
||||||
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper":
|
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper":
|
||||||
// M = (columns[0][0] columns[1][0])
|
// M = (columns[0][0] columns[1][0])
|
||||||
|
@ -53,52 +53,46 @@ struct _NO_DISCARD_ Transform2D {
|
||||||
|
|
||||||
Vector2 columns[3];
|
Vector2 columns[3];
|
||||||
|
|
||||||
inline real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; }
|
_FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; }
|
||||||
inline real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; }
|
_FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; }
|
||||||
|
|
||||||
const Vector2 &operator[](int p_idx) const { return columns[p_idx]; }
|
const Vector2 &operator[](int p_idx) const { return columns[p_idx]; }
|
||||||
Vector2 &operator[](int p_idx) { return columns[p_idx]; }
|
Vector2 &operator[](int p_idx) { return columns[p_idx]; }
|
||||||
|
|
||||||
inline Vector2 get_axis(int p_axis) const {
|
|
||||||
ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
|
|
||||||
return columns[p_axis];
|
|
||||||
}
|
|
||||||
inline void set_axis(int p_axis, const Vector2 &p_vec) {
|
|
||||||
ERR_FAIL_INDEX(p_axis, 3);
|
|
||||||
columns[p_axis] = p_vec;
|
|
||||||
}
|
|
||||||
|
|
||||||
void invert();
|
void invert();
|
||||||
Transform2D inverse() const;
|
Transform2D inverse() const;
|
||||||
|
|
||||||
void affine_invert();
|
void affine_invert();
|
||||||
Transform2D affine_inverse() const;
|
Transform2D affine_inverse() const;
|
||||||
|
|
||||||
void set_rotation(real_t p_rot);
|
void set_rotation(const real_t p_rot);
|
||||||
real_t get_rotation() const;
|
real_t get_rotation() const;
|
||||||
real_t get_skew() const;
|
real_t get_skew() const;
|
||||||
void set_skew(float p_angle);
|
void set_skew(const real_t p_angle);
|
||||||
inline void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
|
_FORCE_INLINE_ void set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale);
|
||||||
inline void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew);
|
_FORCE_INLINE_ void set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew);
|
||||||
void rotate(real_t p_phi);
|
void rotate(const real_t p_angle);
|
||||||
|
|
||||||
void scale(const Size2 &p_scale);
|
void scale(const Size2 &p_scale);
|
||||||
void scale_basis(const Size2 &p_scale);
|
void scale_basis(const Size2 &p_scale);
|
||||||
void translate(real_t p_tx, real_t p_ty);
|
void translate_local(const real_t p_tx, const real_t p_ty);
|
||||||
void translate(const Vector2 &p_translation);
|
void translate_local(const Vector2 &p_translation);
|
||||||
|
|
||||||
real_t basis_determinant() const;
|
real_t basis_determinant() const;
|
||||||
|
|
||||||
Size2 get_scale() const;
|
Size2 get_scale() const;
|
||||||
void set_scale(const Size2 &p_scale);
|
void set_scale(const Size2 &p_scale);
|
||||||
|
|
||||||
inline const Vector2 &get_origin() const { return columns[2]; }
|
_FORCE_INLINE_ const Vector2 &get_origin() const { return columns[2]; }
|
||||||
inline void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; }
|
_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; }
|
||||||
|
|
||||||
Transform2D scaled(const Size2 &p_scale) const;
|
|
||||||
Transform2D basis_scaled(const Size2 &p_scale) const;
|
Transform2D basis_scaled(const Size2 &p_scale) const;
|
||||||
|
Transform2D scaled(const Size2 &p_scale) const;
|
||||||
|
Transform2D scaled_local(const Size2 &p_scale) const;
|
||||||
Transform2D translated(const Vector2 &p_offset) const;
|
Transform2D translated(const Vector2 &p_offset) const;
|
||||||
Transform2D rotated(real_t p_phi) const;
|
Transform2D translated_local(const Vector2 &p_offset) const;
|
||||||
|
Transform2D rotated(const real_t p_angle) const;
|
||||||
|
Transform2D rotated_local(const real_t p_angle) const;
|
||||||
|
|
||||||
Transform2D untranslated() const;
|
Transform2D untranslated() const;
|
||||||
|
|
||||||
|
@ -106,26 +100,30 @@ struct _NO_DISCARD_ Transform2D {
|
||||||
Transform2D orthonormalized() const;
|
Transform2D orthonormalized() const;
|
||||||
bool is_equal_approx(const Transform2D &p_transform) const;
|
bool is_equal_approx(const Transform2D &p_transform) const;
|
||||||
|
|
||||||
|
Transform2D looking_at(const Vector2 &p_target) const;
|
||||||
|
|
||||||
bool operator==(const Transform2D &p_transform) const;
|
bool operator==(const Transform2D &p_transform) const;
|
||||||
bool operator!=(const Transform2D &p_transform) const;
|
bool operator!=(const Transform2D &p_transform) const;
|
||||||
|
|
||||||
void operator*=(const Transform2D &p_transform);
|
void operator*=(const Transform2D &p_transform);
|
||||||
Transform2D operator*(const Transform2D &p_transform) const;
|
Transform2D operator*(const Transform2D &p_transform) const;
|
||||||
|
void operator*=(const real_t p_val);
|
||||||
|
Transform2D operator*(const real_t p_val) const;
|
||||||
|
|
||||||
Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
|
Transform2D interpolate_with(const Transform2D &p_transform, const real_t p_c) const;
|
||||||
|
|
||||||
inline Vector2 basis_xform(const Vector2 &p_vec) const;
|
_FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
|
||||||
inline Vector2 basis_xform_inv(const Vector2 &p_vec) const;
|
_FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
|
||||||
inline Vector2 xform(const Vector2 &p_vec) const;
|
_FORCE_INLINE_ Vector2 xform(const Vector2 &p_vec) const;
|
||||||
inline Vector2 xform_inv(const Vector2 &p_vec) const;
|
_FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const;
|
||||||
inline Rect2 xform(const Rect2 &p_rect) const;
|
_FORCE_INLINE_ Rect2 xform(const Rect2 &p_rect) const;
|
||||||
inline Rect2 xform_inv(const Rect2 &p_rect) const;
|
_FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_rect) const;
|
||||||
inline PackedVector2Array xform(const PackedVector2Array &p_array) const;
|
_FORCE_INLINE_ PackedVector2Array xform(const PackedVector2Array &p_array) const;
|
||||||
inline PackedVector2Array xform_inv(const PackedVector2Array &p_array) const;
|
_FORCE_INLINE_ PackedVector2Array xform_inv(const PackedVector2Array &p_array) const;
|
||||||
|
|
||||||
operator String() const;
|
operator String() const;
|
||||||
|
|
||||||
Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
|
Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) {
|
||||||
columns[0][0] = xx;
|
columns[0][0] = xx;
|
||||||
columns[0][1] = xy;
|
columns[0][1] = xy;
|
||||||
columns[1][0] = yx;
|
columns[1][0] = yx;
|
||||||
|
@ -140,7 +138,10 @@ struct _NO_DISCARD_ Transform2D {
|
||||||
columns[2] = p_origin;
|
columns[2] = p_origin;
|
||||||
}
|
}
|
||||||
|
|
||||||
Transform2D(real_t p_rot, const Vector2 &p_pos);
|
Transform2D(const real_t p_rot, const Vector2 &p_pos);
|
||||||
|
|
||||||
|
Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos);
|
||||||
|
|
||||||
Transform2D() {
|
Transform2D() {
|
||||||
columns[0][0] = 1.0;
|
columns[0][0] = 1.0;
|
||||||
columns[1][1] = 1.0;
|
columns[1][1] = 1.0;
|
||||||
|
@ -187,14 +188,14 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
|
||||||
return new_rect;
|
return new_rect;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
|
void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) {
|
||||||
columns[0][0] = Math::cos(p_rot) * p_scale.x;
|
columns[0][0] = Math::cos(p_rot) * p_scale.x;
|
||||||
columns[1][1] = Math::cos(p_rot) * p_scale.y;
|
columns[1][1] = Math::cos(p_rot) * p_scale.y;
|
||||||
columns[1][0] = -Math::sin(p_rot) * p_scale.y;
|
columns[1][0] = -Math::sin(p_rot) * p_scale.y;
|
||||||
columns[0][1] = Math::sin(p_rot) * p_scale.x;
|
columns[0][1] = Math::sin(p_rot) * p_scale.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew) {
|
void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) {
|
||||||
columns[0][0] = Math::cos(p_rot) * p_scale.x;
|
columns[0][0] = Math::cos(p_rot) * p_scale.x;
|
||||||
columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
|
columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
|
||||||
columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
|
columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
|
||||||
|
@ -222,8 +223,11 @@ PackedVector2Array Transform2D::xform(const PackedVector2Array &p_array) const {
|
||||||
PackedVector2Array array;
|
PackedVector2Array array;
|
||||||
array.resize(p_array.size());
|
array.resize(p_array.size());
|
||||||
|
|
||||||
|
const Vector2 *r = p_array.ptr();
|
||||||
|
Vector2 *w = array.ptrw();
|
||||||
|
|
||||||
for (int i = 0; i < p_array.size(); ++i) {
|
for (int i = 0; i < p_array.size(); ++i) {
|
||||||
array[i] = xform(p_array[i]);
|
w[i] = xform(r[i]);
|
||||||
}
|
}
|
||||||
return array;
|
return array;
|
||||||
}
|
}
|
||||||
|
@ -232,8 +236,11 @@ PackedVector2Array Transform2D::xform_inv(const PackedVector2Array &p_array) con
|
||||||
PackedVector2Array array;
|
PackedVector2Array array;
|
||||||
array.resize(p_array.size());
|
array.resize(p_array.size());
|
||||||
|
|
||||||
|
const Vector2 *r = p_array.ptr();
|
||||||
|
Vector2 *w = array.ptrw();
|
||||||
|
|
||||||
for (int i = 0; i < p_array.size(); ++i) {
|
for (int i = 0; i < p_array.size(); ++i) {
|
||||||
array[i] = xform_inv(p_array[i]);
|
w[i] = xform_inv(r[i]);
|
||||||
}
|
}
|
||||||
return array;
|
return array;
|
||||||
}
|
}
|
||||||
|
|
|
@ -70,9 +70,6 @@ struct _NO_DISCARD_ Vector4i {
|
||||||
return coord[p_axis];
|
return coord[p_axis];
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_axis(const int p_axis, const int32_t p_value);
|
|
||||||
int32_t get_axis(const int p_axis) const;
|
|
||||||
|
|
||||||
Vector4i::Axis min_axis_index() const;
|
Vector4i::Axis min_axis_index() const;
|
||||||
Vector4i::Axis max_axis_index() const;
|
Vector4i::Axis max_axis_index() const;
|
||||||
|
|
||||||
|
|
|
@ -30,12 +30,12 @@
|
||||||
|
|
||||||
#include <godot_cpp/variant/aabb.hpp>
|
#include <godot_cpp/variant/aabb.hpp>
|
||||||
|
|
||||||
#include <godot_cpp/core/defs.hpp>
|
|
||||||
#include <godot_cpp/variant/string.hpp>
|
#include <godot_cpp/variant/string.hpp>
|
||||||
|
#include <godot_cpp/variant/variant.hpp>
|
||||||
|
|
||||||
namespace godot {
|
namespace godot {
|
||||||
|
|
||||||
real_t AABB::get_area() const {
|
real_t AABB::get_volume() const {
|
||||||
return size.x * size.y * size.z;
|
return size.x * size.y * size.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -48,14 +48,19 @@ bool AABB::operator!=(const AABB &p_rval) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
void AABB::merge_with(const AABB &p_aabb) {
|
void AABB::merge_with(const AABB &p_aabb) {
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
|
||||||
|
ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
Vector3 beg_1, beg_2;
|
Vector3 beg_1, beg_2;
|
||||||
Vector3 end_1, end_2;
|
Vector3 end_1, end_2;
|
||||||
Vector3 min, max;
|
Vector3 min, max;
|
||||||
|
|
||||||
beg_1 = position;
|
beg_1 = position;
|
||||||
beg_2 = p_aabb.position;
|
beg_2 = p_aabb.position;
|
||||||
end_1 = Vector3(size.x, size.y, size.z) + beg_1;
|
end_1 = size + beg_1;
|
||||||
end_2 = Vector3(p_aabb.size.x, p_aabb.size.y, p_aabb.size.z) + beg_2;
|
end_2 = p_aabb.size + beg_2;
|
||||||
|
|
||||||
min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x;
|
min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x;
|
||||||
min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y;
|
min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y;
|
||||||
|
@ -74,6 +79,11 @@ bool AABB::is_equal_approx(const AABB &p_aabb) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
AABB AABB::intersection(const AABB &p_aabb) const {
|
AABB AABB::intersection(const AABB &p_aabb) const {
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
|
||||||
|
ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
Vector3 src_min = position;
|
Vector3 src_min = position;
|
||||||
Vector3 src_max = position + size;
|
Vector3 src_max = position + size;
|
||||||
Vector3 dst_min = p_aabb.position;
|
Vector3 dst_min = p_aabb.position;
|
||||||
|
@ -106,6 +116,11 @@ AABB AABB::intersection(const AABB &p_aabb) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
|
bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
|
||||||
|
ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
Vector3 c1, c2;
|
Vector3 c1, c2;
|
||||||
Vector3 end = position + size;
|
Vector3 end = position + size;
|
||||||
real_t near = -1e20;
|
real_t near = -1e20;
|
||||||
|
@ -149,6 +164,11 @@ bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *
|
||||||
}
|
}
|
||||||
|
|
||||||
bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
|
bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
|
||||||
|
ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
real_t min = 0, max = 1;
|
real_t min = 0, max = 1;
|
||||||
int axis = 0;
|
int axis = 0;
|
||||||
real_t sign = 0;
|
real_t sign = 0;
|
||||||
|
@ -268,14 +288,14 @@ int AABB::get_longest_axis_index() const {
|
||||||
|
|
||||||
Vector3 AABB::get_shortest_axis() const {
|
Vector3 AABB::get_shortest_axis() const {
|
||||||
Vector3 axis(1, 0, 0);
|
Vector3 axis(1, 0, 0);
|
||||||
real_t max_size = size.x;
|
real_t min_size = size.x;
|
||||||
|
|
||||||
if (size.y < max_size) {
|
if (size.y < min_size) {
|
||||||
axis = Vector3(0, 1, 0);
|
axis = Vector3(0, 1, 0);
|
||||||
max_size = size.y;
|
min_size = size.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (size.z < max_size) {
|
if (size.z < min_size) {
|
||||||
axis = Vector3(0, 0, 1);
|
axis = Vector3(0, 0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -284,14 +304,14 @@ Vector3 AABB::get_shortest_axis() const {
|
||||||
|
|
||||||
int AABB::get_shortest_axis_index() const {
|
int AABB::get_shortest_axis_index() const {
|
||||||
int axis = 0;
|
int axis = 0;
|
||||||
real_t max_size = size.x;
|
real_t min_size = size.x;
|
||||||
|
|
||||||
if (size.y < max_size) {
|
if (size.y < min_size) {
|
||||||
axis = 1;
|
axis = 1;
|
||||||
max_size = size.y;
|
min_size = size.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (size.z < max_size) {
|
if (size.z < min_size) {
|
||||||
axis = 2;
|
axis = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -378,8 +398,24 @@ void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Variant AABB::intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const {
|
||||||
|
Vector3 inters;
|
||||||
|
if (intersects_segment(p_from, p_to, &inters)) {
|
||||||
|
return inters;
|
||||||
|
}
|
||||||
|
return Variant();
|
||||||
|
}
|
||||||
|
|
||||||
|
Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
|
||||||
|
Vector3 inters;
|
||||||
|
if (intersects_ray(p_from, p_dir, &inters)) {
|
||||||
|
return inters;
|
||||||
|
}
|
||||||
|
return Variant();
|
||||||
|
}
|
||||||
|
|
||||||
AABB::operator String() const {
|
AABB::operator String() const {
|
||||||
return position.operator String() + " - " + size.operator String();
|
return "[P: " + position.operator String() + ", S: " + size + "]";
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
|
@ -122,7 +122,7 @@ bool Basis::is_diagonal() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Basis::is_rotation() const {
|
bool Basis::is_rotation() const {
|
||||||
return Math::is_equal_approx(determinant(), (real_t)1, (real_t)UNIT_EPSILON) && is_orthogonal();
|
return Math::is_equal_approx(determinant(), 1, (real_t)UNIT_EPSILON) && is_orthogonal();
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef MATH_CHECKS
|
#ifdef MATH_CHECKS
|
||||||
|
@ -315,7 +315,7 @@ Vector3 Basis::get_scale() const {
|
||||||
//
|
//
|
||||||
// A proper way to get rid of this issue would be to store the scaling values (or at least their signs)
|
// A proper way to get rid of this issue would be to store the scaling values (or at least their signs)
|
||||||
// as a part of Basis. However, if we go that path, we need to disable direct (write) access to the
|
// as a part of Basis. However, if we go that path, we need to disable direct (write) access to the
|
||||||
// matrix rows.
|
// matrix elements.
|
||||||
//
|
//
|
||||||
// The rotation part of this decomposition is returned by get_rotation* functions.
|
// The rotation part of this decomposition is returned by get_rotation* functions.
|
||||||
real_t det_sign = SIGN(determinant());
|
real_t det_sign = SIGN(determinant());
|
||||||
|
|
|
@ -36,77 +36,110 @@
|
||||||
namespace godot {
|
namespace godot {
|
||||||
|
|
||||||
uint32_t Color::to_argb32() const {
|
uint32_t Color::to_argb32() const {
|
||||||
uint32_t c = (uint8_t)Math::round(a * 255);
|
uint32_t c = (uint8_t)Math::round(a * 255.0f);
|
||||||
c <<= 8;
|
c <<= 8;
|
||||||
c |= (uint8_t)Math::round(r * 255);
|
c |= (uint8_t)Math::round(r * 255.0f);
|
||||||
c <<= 8;
|
c <<= 8;
|
||||||
c |= (uint8_t)Math::round(g * 255);
|
c |= (uint8_t)Math::round(g * 255.0f);
|
||||||
c <<= 8;
|
c <<= 8;
|
||||||
c |= (uint8_t)Math::round(b * 255);
|
c |= (uint8_t)Math::round(b * 255.0f);
|
||||||
|
|
||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t Color::to_abgr32() const {
|
uint32_t Color::to_abgr32() const {
|
||||||
uint32_t c = (uint8_t)Math::round(a * 255);
|
uint32_t c = (uint8_t)Math::round(a * 255.0f);
|
||||||
c <<= 8;
|
c <<= 8;
|
||||||
c |= (uint8_t)Math::round(b * 255);
|
c |= (uint8_t)Math::round(b * 255.0f);
|
||||||
c <<= 8;
|
c <<= 8;
|
||||||
c |= (uint8_t)Math::round(g * 255);
|
c |= (uint8_t)Math::round(g * 255.0f);
|
||||||
c <<= 8;
|
c <<= 8;
|
||||||
c |= (uint8_t)Math::round(r * 255);
|
c |= (uint8_t)Math::round(r * 255.0f);
|
||||||
|
|
||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t Color::to_rgba32() const {
|
uint32_t Color::to_rgba32() const {
|
||||||
uint32_t c = (uint8_t)Math::round(r * 255);
|
uint32_t c = (uint8_t)Math::round(r * 255.0f);
|
||||||
c <<= 8;
|
c <<= 8;
|
||||||
c |= (uint8_t)Math::round(g * 255);
|
c |= (uint8_t)Math::round(g * 255.0f);
|
||||||
c <<= 8;
|
c <<= 8;
|
||||||
c |= (uint8_t)Math::round(b * 255);
|
c |= (uint8_t)Math::round(b * 255.0f);
|
||||||
c <<= 8;
|
c <<= 8;
|
||||||
c |= (uint8_t)Math::round(a * 255);
|
c |= (uint8_t)Math::round(a * 255.0f);
|
||||||
|
|
||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint64_t Color::to_abgr64() const {
|
uint64_t Color::to_abgr64() const {
|
||||||
uint64_t c = (uint16_t)Math::round(a * 65535);
|
uint64_t c = (uint16_t)Math::round(a * 65535.0f);
|
||||||
c <<= 16;
|
c <<= 16;
|
||||||
c |= (uint16_t)Math::round(b * 65535);
|
c |= (uint16_t)Math::round(b * 65535.0f);
|
||||||
c <<= 16;
|
c <<= 16;
|
||||||
c |= (uint16_t)Math::round(g * 65535);
|
c |= (uint16_t)Math::round(g * 65535.0f);
|
||||||
c <<= 16;
|
c <<= 16;
|
||||||
c |= (uint16_t)Math::round(r * 65535);
|
c |= (uint16_t)Math::round(r * 65535.0f);
|
||||||
|
|
||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint64_t Color::to_argb64() const {
|
uint64_t Color::to_argb64() const {
|
||||||
uint64_t c = (uint16_t)Math::round(a * 65535);
|
uint64_t c = (uint16_t)Math::round(a * 65535.0f);
|
||||||
c <<= 16;
|
c <<= 16;
|
||||||
c |= (uint16_t)Math::round(r * 65535);
|
c |= (uint16_t)Math::round(r * 65535.0f);
|
||||||
c <<= 16;
|
c <<= 16;
|
||||||
c |= (uint16_t)Math::round(g * 65535);
|
c |= (uint16_t)Math::round(g * 65535.0f);
|
||||||
c <<= 16;
|
c <<= 16;
|
||||||
c |= (uint16_t)Math::round(b * 65535);
|
c |= (uint16_t)Math::round(b * 65535.0f);
|
||||||
|
|
||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint64_t Color::to_rgba64() const {
|
uint64_t Color::to_rgba64() const {
|
||||||
uint64_t c = (uint16_t)Math::round(r * 65535);
|
uint64_t c = (uint16_t)Math::round(r * 65535.0f);
|
||||||
c <<= 16;
|
c <<= 16;
|
||||||
c |= (uint16_t)Math::round(g * 65535);
|
c |= (uint16_t)Math::round(g * 65535.0f);
|
||||||
c <<= 16;
|
c <<= 16;
|
||||||
c |= (uint16_t)Math::round(b * 65535);
|
c |= (uint16_t)Math::round(b * 65535.0f);
|
||||||
c <<= 16;
|
c <<= 16;
|
||||||
c |= (uint16_t)Math::round(a * 65535);
|
c |= (uint16_t)Math::round(a * 65535.0f);
|
||||||
|
|
||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
String _to_hex(float p_val) {
|
||||||
|
int v = Math::round(p_val * 255.0f);
|
||||||
|
v = CLAMP(v, 0, 255);
|
||||||
|
String ret;
|
||||||
|
|
||||||
|
for (int i = 0; i < 2; i++) {
|
||||||
|
char32_t c[2] = { 0, 0 };
|
||||||
|
int lv = v & 0xF;
|
||||||
|
if (lv < 10) {
|
||||||
|
c[0] = '0' + lv;
|
||||||
|
} else {
|
||||||
|
c[0] = 'a' + lv - 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
v >>= 4;
|
||||||
|
String cs = (const char32_t *)c;
|
||||||
|
ret = cs + ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
String Color::to_html(bool p_alpha) const {
|
||||||
|
String txt;
|
||||||
|
txt = txt + _to_hex(r);
|
||||||
|
txt = txt + _to_hex(g);
|
||||||
|
txt = txt + _to_hex(b);
|
||||||
|
if (p_alpha) {
|
||||||
|
txt = txt + _to_hex(a);
|
||||||
|
}
|
||||||
|
return txt;
|
||||||
|
}
|
||||||
|
|
||||||
float Color::get_h() const {
|
float Color::get_h() const {
|
||||||
float min = Math::min(r, g);
|
float min = Math::min(r, g);
|
||||||
min = Math::min(min, b);
|
min = Math::min(min, b);
|
||||||
|
@ -115,8 +148,8 @@ float Color::get_h() const {
|
||||||
|
|
||||||
float delta = max - min;
|
float delta = max - min;
|
||||||
|
|
||||||
if (delta == 0) {
|
if (delta == 0.0f) {
|
||||||
return 0;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float h;
|
float h;
|
||||||
|
@ -128,9 +161,9 @@ float Color::get_h() const {
|
||||||
h = 4 + (r - g) / delta; // between magenta & cyan
|
h = 4 + (r - g) / delta; // between magenta & cyan
|
||||||
}
|
}
|
||||||
|
|
||||||
h /= 6.0;
|
h /= 6.0f;
|
||||||
if (h < 0) {
|
if (h < 0.0f) {
|
||||||
h += 1.0;
|
h += 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
return h;
|
return h;
|
||||||
|
@ -144,7 +177,7 @@ float Color::get_s() const {
|
||||||
|
|
||||||
float delta = max - min;
|
float delta = max - min;
|
||||||
|
|
||||||
return (max != 0) ? (delta / max) : 0;
|
return (max != 0.0f) ? (delta / max) : 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float Color::get_v() const {
|
float Color::get_v() const {
|
||||||
|
@ -158,20 +191,20 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
|
||||||
float f, p, q, t;
|
float f, p, q, t;
|
||||||
a = p_alpha;
|
a = p_alpha;
|
||||||
|
|
||||||
if (p_s == 0) {
|
if (p_s == 0.0f) {
|
||||||
// Achromatic (grey)
|
// Achromatic (grey)
|
||||||
r = g = b = p_v;
|
r = g = b = p_v;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
p_h *= 6.0;
|
p_h *= 6.0f;
|
||||||
p_h = Math::fmod(p_h, 6);
|
p_h = Math::fmod(p_h, 6);
|
||||||
i = Math::floor(p_h);
|
i = Math::floor(p_h);
|
||||||
|
|
||||||
f = p_h - i;
|
f = p_h - i;
|
||||||
p = p_v * (1 - p_s);
|
p = p_v * (1.0f - p_s);
|
||||||
q = p_v * (1 - p_s * f);
|
q = p_v * (1.0f - p_s * f);
|
||||||
t = p_v * (1 - p_s * (1 - f));
|
t = p_v * (1.0f - p_s * (1.0f - f));
|
||||||
|
|
||||||
switch (i) {
|
switch (i) {
|
||||||
case 0: // Red is the dominant color
|
case 0: // Red is the dominant color
|
||||||
|
@ -211,50 +244,44 @@ bool Color::is_equal_approx(const Color &p_color) const {
|
||||||
return Math::is_equal_approx(r, p_color.r) && Math::is_equal_approx(g, p_color.g) && Math::is_equal_approx(b, p_color.b) && Math::is_equal_approx(a, p_color.a);
|
return Math::is_equal_approx(r, p_color.r) && Math::is_equal_approx(g, p_color.g) && Math::is_equal_approx(b, p_color.b) && Math::is_equal_approx(a, p_color.a);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Color Color::clamp(const Color &p_min, const Color &p_max) const {
|
||||||
|
return Color(
|
||||||
|
CLAMP(r, p_min.r, p_max.r),
|
||||||
|
CLAMP(g, p_min.g, p_max.g),
|
||||||
|
CLAMP(b, p_min.b, p_max.b),
|
||||||
|
CLAMP(a, p_min.a, p_max.a));
|
||||||
|
}
|
||||||
|
|
||||||
void Color::invert() {
|
void Color::invert() {
|
||||||
r = 1.0 - r;
|
r = 1.0f - r;
|
||||||
g = 1.0 - g;
|
g = 1.0f - g;
|
||||||
b = 1.0 - b;
|
b = 1.0f - b;
|
||||||
}
|
}
|
||||||
|
|
||||||
Color Color::hex(uint32_t p_hex) {
|
Color Color::hex(uint32_t p_hex) {
|
||||||
float a = (p_hex & 0xFF) / 255.0;
|
float a = (p_hex & 0xFF) / 255.0f;
|
||||||
p_hex >>= 8;
|
p_hex >>= 8;
|
||||||
float b = (p_hex & 0xFF) / 255.0;
|
float b = (p_hex & 0xFF) / 255.0f;
|
||||||
p_hex >>= 8;
|
p_hex >>= 8;
|
||||||
float g = (p_hex & 0xFF) / 255.0;
|
float g = (p_hex & 0xFF) / 255.0f;
|
||||||
p_hex >>= 8;
|
p_hex >>= 8;
|
||||||
float r = (p_hex & 0xFF) / 255.0;
|
float r = (p_hex & 0xFF) / 255.0f;
|
||||||
|
|
||||||
return Color(r, g, b, a);
|
return Color(r, g, b, a);
|
||||||
}
|
}
|
||||||
|
|
||||||
Color Color::hex64(uint64_t p_hex) {
|
Color Color::hex64(uint64_t p_hex) {
|
||||||
float a = (p_hex & 0xFFFF) / 65535.0;
|
float a = (p_hex & 0xFFFF) / 65535.0f;
|
||||||
p_hex >>= 16;
|
p_hex >>= 16;
|
||||||
float b = (p_hex & 0xFFFF) / 65535.0;
|
float b = (p_hex & 0xFFFF) / 65535.0f;
|
||||||
p_hex >>= 16;
|
p_hex >>= 16;
|
||||||
float g = (p_hex & 0xFFFF) / 65535.0;
|
float g = (p_hex & 0xFFFF) / 65535.0f;
|
||||||
p_hex >>= 16;
|
p_hex >>= 16;
|
||||||
float r = (p_hex & 0xFFFF) / 65535.0;
|
float r = (p_hex & 0xFFFF) / 65535.0f;
|
||||||
|
|
||||||
return Color(r, g, b, a);
|
return Color(r, g, b, a);
|
||||||
}
|
}
|
||||||
|
|
||||||
Color Color::from_rgbe9995(uint32_t p_rgbe) {
|
|
||||||
float r = p_rgbe & 0x1ff;
|
|
||||||
float g = (p_rgbe >> 9) & 0x1ff;
|
|
||||||
float b = (p_rgbe >> 18) & 0x1ff;
|
|
||||||
float e = (p_rgbe >> 27);
|
|
||||||
float m = Math::pow(2, e - 15.0 - 9.0);
|
|
||||||
|
|
||||||
float rd = r * m;
|
|
||||||
float gd = g * m;
|
|
||||||
float bd = b * m;
|
|
||||||
|
|
||||||
return Color(rd, gd, bd, 1.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
static int _parse_col4(const String &p_str, int p_ofs) {
|
static int _parse_col4(const String &p_str, int p_ofs) {
|
||||||
char character = p_str[p_ofs];
|
char character = p_str[p_ofs];
|
||||||
|
|
||||||
|
@ -301,29 +328,29 @@ Color Color::html(const String &p_rgba) {
|
||||||
} else if (color.length() == 3) {
|
} else if (color.length() == 3) {
|
||||||
alpha = false;
|
alpha = false;
|
||||||
} else {
|
} else {
|
||||||
ERR_FAIL_V(Color());
|
ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_rgba + ".");
|
||||||
}
|
}
|
||||||
|
|
||||||
float r, g, b, a = 1.0;
|
float r, g, b, a = 1.0f;
|
||||||
if (is_shorthand) {
|
if (is_shorthand) {
|
||||||
r = _parse_col4(color, 0) / 15.0;
|
r = _parse_col4(color, 0) / 15.0f;
|
||||||
g = _parse_col4(color, 1) / 15.0;
|
g = _parse_col4(color, 1) / 15.0f;
|
||||||
b = _parse_col4(color, 2) / 15.0;
|
b = _parse_col4(color, 2) / 15.0f;
|
||||||
if (alpha) {
|
if (alpha) {
|
||||||
a = _parse_col4(color, 3) / 15.0;
|
a = _parse_col4(color, 3) / 15.0f;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
r = _parse_col8(color, 0) / 255.0;
|
r = _parse_col8(color, 0) / 255.0f;
|
||||||
g = _parse_col8(color, 2) / 255.0;
|
g = _parse_col8(color, 2) / 255.0f;
|
||||||
b = _parse_col8(color, 4) / 255.0;
|
b = _parse_col8(color, 4) / 255.0f;
|
||||||
if (alpha) {
|
if (alpha) {
|
||||||
a = _parse_col8(color, 6) / 255.0;
|
a = _parse_col8(color, 6) / 255.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ERR_FAIL_COND_V(r < 0, Color());
|
ERR_FAIL_COND_V_MSG(r < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
|
||||||
ERR_FAIL_COND_V(g < 0, Color());
|
ERR_FAIL_COND_V_MSG(g < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
|
||||||
ERR_FAIL_COND_V(b < 0, Color());
|
ERR_FAIL_COND_V_MSG(b < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
|
||||||
ERR_FAIL_COND_V(a < 0, Color());
|
ERR_FAIL_COND_V_MSG(a < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
|
||||||
|
|
||||||
return Color(r, g, b, a);
|
return Color(r, g, b, a);
|
||||||
}
|
}
|
||||||
|
@ -357,10 +384,10 @@ bool Color::html_is_valid(const String &p_color) {
|
||||||
Color Color::named(const String &p_name) {
|
Color Color::named(const String &p_name) {
|
||||||
int idx = find_named_color(p_name);
|
int idx = find_named_color(p_name);
|
||||||
if (idx == -1) {
|
if (idx == -1) {
|
||||||
ERR_FAIL_V(Color());
|
ERR_FAIL_V_MSG(Color(), "Invalid color name: " + p_name + ".");
|
||||||
return Color();
|
return Color();
|
||||||
}
|
}
|
||||||
return get_named_color(idx);
|
return named_colors[idx].color;
|
||||||
}
|
}
|
||||||
|
|
||||||
Color Color::named(const String &p_name, const Color &p_default) {
|
Color Color::named(const String &p_name, const Color &p_default) {
|
||||||
|
@ -368,7 +395,7 @@ Color Color::named(const String &p_name, const Color &p_default) {
|
||||||
if (idx == -1) {
|
if (idx == -1) {
|
||||||
return p_default;
|
return p_default;
|
||||||
}
|
}
|
||||||
return get_named_color(idx);
|
return named_colors[idx].color;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Color::find_named_color(const String &p_name) {
|
int Color::find_named_color(const String &p_name) {
|
||||||
|
@ -379,11 +406,11 @@ int Color::find_named_color(const String &p_name) {
|
||||||
name = name.replace("_", "");
|
name = name.replace("_", "");
|
||||||
name = name.replace("'", "");
|
name = name.replace("'", "");
|
||||||
name = name.replace(".", "");
|
name = name.replace(".", "");
|
||||||
name = name.to_lower();
|
name = name.to_upper();
|
||||||
|
|
||||||
int idx = 0;
|
int idx = 0;
|
||||||
while (named_colors[idx].name != nullptr) {
|
while (named_colors[idx].name != nullptr) {
|
||||||
if (name == String(named_colors[idx].name)) {
|
if (name == String(named_colors[idx].name).replace("_", "")) {
|
||||||
return idx;
|
return idx;
|
||||||
}
|
}
|
||||||
idx++;
|
idx++;
|
||||||
|
@ -401,10 +428,12 @@ int Color::get_named_color_count() {
|
||||||
}
|
}
|
||||||
|
|
||||||
String Color::get_named_color_name(int p_idx) {
|
String Color::get_named_color_name(int p_idx) {
|
||||||
|
ERR_FAIL_INDEX_V(p_idx, get_named_color_count(), "");
|
||||||
return named_colors[p_idx].name;
|
return named_colors[p_idx].name;
|
||||||
}
|
}
|
||||||
|
|
||||||
Color Color::get_named_color(int p_idx) {
|
Color Color::get_named_color(int p_idx) {
|
||||||
|
ERR_FAIL_INDEX_V(p_idx, get_named_color_count(), Color());
|
||||||
return named_colors[p_idx].color;
|
return named_colors[p_idx].color;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -418,47 +447,28 @@ Color Color::from_string(const String &p_string, const Color &p_default) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
String _to_hex(float p_val) {
|
Color Color::from_hsv(float p_h, float p_s, float p_v, float p_alpha) {
|
||||||
int v = Math::round(p_val * 255);
|
Color c;
|
||||||
v = Math::clamp(v, 0, 255);
|
c.set_hsv(p_h, p_s, p_v, p_alpha);
|
||||||
String ret;
|
return c;
|
||||||
|
|
||||||
for (int i = 0; i < 2; i++) {
|
|
||||||
char32_t c[2] = { 0, 0 };
|
|
||||||
int lv = v & 0xF;
|
|
||||||
if (lv < 10) {
|
|
||||||
c[0] = '0' + lv;
|
|
||||||
} else {
|
|
||||||
c[0] = 'a' + lv - 10;
|
|
||||||
}
|
|
||||||
|
|
||||||
v >>= 4;
|
|
||||||
String cs = (const char32_t *)c;
|
|
||||||
ret = cs + ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
return ret;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
String Color::to_html(bool p_alpha) const {
|
Color Color::from_rgbe9995(uint32_t p_rgbe) {
|
||||||
String txt;
|
float r = p_rgbe & 0x1ff;
|
||||||
txt = txt + _to_hex(g);
|
float g = (p_rgbe >> 9) & 0x1ff;
|
||||||
txt = txt + _to_hex(b);
|
float b = (p_rgbe >> 18) & 0x1ff;
|
||||||
txt = txt + _to_hex(r);
|
float e = (p_rgbe >> 27);
|
||||||
if (p_alpha) {
|
float m = Math::pow(2.0f, e - 15.0f - 9.0f);
|
||||||
txt = txt + _to_hex(a);
|
|
||||||
}
|
|
||||||
return txt;
|
|
||||||
}
|
|
||||||
|
|
||||||
Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) {
|
float rd = r * m;
|
||||||
Color result;
|
float gd = g * m;
|
||||||
result.set_hsv(p_h, p_s, p_v, p_a);
|
float bd = b * m;
|
||||||
return result;
|
|
||||||
|
return Color(rd, gd, bd, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
Color::operator String() const {
|
Color::operator String() const {
|
||||||
return String::num(r, 3) + ", " + String::num(g, 3) + ", " + String::num(b, 3) + ", " + String::num(a, 3);
|
return "(" + String::num(r, 4) + ", " + String::num(g, 4) + ", " + String::num(b, 4) + ", " + String::num(a, 4) + ")";
|
||||||
}
|
}
|
||||||
|
|
||||||
Color Color::operator+(const Color &p_color) const {
|
Color Color::operator+(const Color &p_color) const {
|
||||||
|
@ -553,10 +563,10 @@ void Color::operator/=(float p_scalar) {
|
||||||
|
|
||||||
Color Color::operator-() const {
|
Color Color::operator-() const {
|
||||||
return Color(
|
return Color(
|
||||||
1.0 - r,
|
1.0f - r,
|
||||||
1.0 - g,
|
1.0f - g,
|
||||||
1.0 - b,
|
1.0f - b,
|
||||||
1.0 - a);
|
1.0f - a);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
|
@ -31,6 +31,7 @@
|
||||||
#include <godot_cpp/variant/plane.hpp>
|
#include <godot_cpp/variant/plane.hpp>
|
||||||
|
|
||||||
#include <godot_cpp/variant/string.hpp>
|
#include <godot_cpp/variant/string.hpp>
|
||||||
|
#include <godot_cpp/variant/variant.hpp>
|
||||||
|
|
||||||
namespace godot {
|
namespace godot {
|
||||||
|
|
||||||
|
@ -59,7 +60,7 @@ Vector3 Plane::get_any_perpendicular_normal() const {
|
||||||
static const Vector3 p2 = Vector3(0, 1, 0);
|
static const Vector3 p2 = Vector3(0, 1, 0);
|
||||||
Vector3 p;
|
Vector3 p;
|
||||||
|
|
||||||
if (Math::abs(normal.dot(p1)) > 0.99) { // if too similar to p1
|
if (Math::abs(normal.dot(p1)) > 0.99f) { // if too similar to p1
|
||||||
p = p2; // use p2
|
p = p2; // use p2
|
||||||
} else {
|
} else {
|
||||||
p = p1; // use p1
|
p = p1; // use p1
|
||||||
|
@ -107,7 +108,7 @@ bool Plane::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3
|
||||||
real_t dist = (normal.dot(p_from) - d) / den;
|
real_t dist = (normal.dot(p_from) - d) / den;
|
||||||
//printf("dist is %i\n",dist);
|
//printf("dist is %i\n",dist);
|
||||||
|
|
||||||
if (dist > CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist
|
if (dist > (real_t)CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -130,7 +131,7 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
|
||||||
real_t dist = (normal.dot(p_begin) - d) / den;
|
real_t dist = (normal.dot(p_begin) - d) / den;
|
||||||
//printf("dist is %i\n",dist);
|
//printf("dist is %i\n",dist);
|
||||||
|
|
||||||
if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
|
if (dist < (real_t)-CMP_EPSILON || dist > (1.0f + (real_t)CMP_EPSILON)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -140,6 +141,33 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Variant Plane::intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) const {
|
||||||
|
Vector3 inters;
|
||||||
|
if (intersect_3(p_plane1, p_plane2, &inters)) {
|
||||||
|
return inters;
|
||||||
|
} else {
|
||||||
|
return Variant();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Variant Plane::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
|
||||||
|
Vector3 inters;
|
||||||
|
if (intersects_ray(p_from, p_dir, &inters)) {
|
||||||
|
return inters;
|
||||||
|
} else {
|
||||||
|
return Variant();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Variant Plane::intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const {
|
||||||
|
Vector3 inters;
|
||||||
|
if (intersects_segment(p_begin, p_end, &inters)) {
|
||||||
|
return inters;
|
||||||
|
} else {
|
||||||
|
return Variant();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* misc */
|
/* misc */
|
||||||
|
|
||||||
bool Plane::is_equal_approx_any_side(const Plane &p_plane) const {
|
bool Plane::is_equal_approx_any_side(const Plane &p_plane) const {
|
||||||
|
@ -151,7 +179,7 @@ bool Plane::is_equal_approx(const Plane &p_plane) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
Plane::operator String() const {
|
Plane::operator String() const {
|
||||||
return normal.operator String() + ", " + String::num(d, 3);
|
return "[N: " + normal.operator String() + ", D: " + String::num_real(d, false) + "]";
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
|
@ -40,24 +40,24 @@
|
||||||
namespace godot {
|
namespace godot {
|
||||||
|
|
||||||
float Projection::determinant() const {
|
float Projection::determinant() const {
|
||||||
return matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0] - matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0] -
|
return columns[0][3] * columns[1][2] * columns[2][1] * columns[3][0] - columns[0][2] * columns[1][3] * columns[2][1] * columns[3][0] -
|
||||||
matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] +
|
columns[0][3] * columns[1][1] * columns[2][2] * columns[3][0] + columns[0][1] * columns[1][3] * columns[2][2] * columns[3][0] +
|
||||||
matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] - matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] -
|
columns[0][2] * columns[1][1] * columns[2][3] * columns[3][0] - columns[0][1] * columns[1][2] * columns[2][3] * columns[3][0] -
|
||||||
matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1] + matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1] +
|
columns[0][3] * columns[1][2] * columns[2][0] * columns[3][1] + columns[0][2] * columns[1][3] * columns[2][0] * columns[3][1] +
|
||||||
matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1] - matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1] -
|
columns[0][3] * columns[1][0] * columns[2][2] * columns[3][1] - columns[0][0] * columns[1][3] * columns[2][2] * columns[3][1] -
|
||||||
matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1] + matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1] +
|
columns[0][2] * columns[1][0] * columns[2][3] * columns[3][1] + columns[0][0] * columns[1][2] * columns[2][3] * columns[3][1] +
|
||||||
matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2] - matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2] -
|
columns[0][3] * columns[1][1] * columns[2][0] * columns[3][2] - columns[0][1] * columns[1][3] * columns[2][0] * columns[3][2] -
|
||||||
matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2] + matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2] +
|
columns[0][3] * columns[1][0] * columns[2][1] * columns[3][2] + columns[0][0] * columns[1][3] * columns[2][1] * columns[3][2] +
|
||||||
matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2] - matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2] -
|
columns[0][1] * columns[1][0] * columns[2][3] * columns[3][2] - columns[0][0] * columns[1][1] * columns[2][3] * columns[3][2] -
|
||||||
matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3] + matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3] +
|
columns[0][2] * columns[1][1] * columns[2][0] * columns[3][3] + columns[0][1] * columns[1][2] * columns[2][0] * columns[3][3] +
|
||||||
matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3] - matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3] -
|
columns[0][2] * columns[1][0] * columns[2][1] * columns[3][3] - columns[0][0] * columns[1][2] * columns[2][1] * columns[3][3] -
|
||||||
matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3] + matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3];
|
columns[0][1] * columns[1][0] * columns[2][2] * columns[3][3] + columns[0][0] * columns[1][1] * columns[2][2] * columns[3][3];
|
||||||
}
|
}
|
||||||
|
|
||||||
void Projection::set_identity() {
|
void Projection::set_identity() {
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
for (int j = 0; j < 4; j++) {
|
for (int j = 0; j < 4; j++) {
|
||||||
matrix[i][j] = (i == j) ? 1 : 0;
|
columns[i][j] = (i == j) ? 1 : 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -65,7 +65,7 @@ void Projection::set_identity() {
|
||||||
void Projection::set_zero() {
|
void Projection::set_zero() {
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
for (int j = 0; j < 4; j++) {
|
for (int j = 0; j < 4; j++) {
|
||||||
matrix[i][j] = 0;
|
columns[i][j] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -73,26 +73,26 @@ void Projection::set_zero() {
|
||||||
Plane Projection::xform4(const Plane &p_vec4) const {
|
Plane Projection::xform4(const Plane &p_vec4) const {
|
||||||
Plane ret;
|
Plane ret;
|
||||||
|
|
||||||
ret.normal.x = matrix[0][0] * p_vec4.normal.x + matrix[1][0] * p_vec4.normal.y + matrix[2][0] * p_vec4.normal.z + matrix[3][0] * p_vec4.d;
|
ret.normal.x = columns[0][0] * p_vec4.normal.x + columns[1][0] * p_vec4.normal.y + columns[2][0] * p_vec4.normal.z + columns[3][0] * p_vec4.d;
|
||||||
ret.normal.y = matrix[0][1] * p_vec4.normal.x + matrix[1][1] * p_vec4.normal.y + matrix[2][1] * p_vec4.normal.z + matrix[3][1] * p_vec4.d;
|
ret.normal.y = columns[0][1] * p_vec4.normal.x + columns[1][1] * p_vec4.normal.y + columns[2][1] * p_vec4.normal.z + columns[3][1] * p_vec4.d;
|
||||||
ret.normal.z = matrix[0][2] * p_vec4.normal.x + matrix[1][2] * p_vec4.normal.y + matrix[2][2] * p_vec4.normal.z + matrix[3][2] * p_vec4.d;
|
ret.normal.z = columns[0][2] * p_vec4.normal.x + columns[1][2] * p_vec4.normal.y + columns[2][2] * p_vec4.normal.z + columns[3][2] * p_vec4.d;
|
||||||
ret.d = matrix[0][3] * p_vec4.normal.x + matrix[1][3] * p_vec4.normal.y + matrix[2][3] * p_vec4.normal.z + matrix[3][3] * p_vec4.d;
|
ret.d = columns[0][3] * p_vec4.normal.x + columns[1][3] * p_vec4.normal.y + columns[2][3] * p_vec4.normal.z + columns[3][3] * p_vec4.d;
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector4 Projection::xform(const Vector4 &p_vec4) const {
|
Vector4 Projection::xform(const Vector4 &p_vec4) const {
|
||||||
return Vector4(
|
return Vector4(
|
||||||
matrix[0][0] * p_vec4.x + matrix[1][0] * p_vec4.y + matrix[2][0] * p_vec4.z + matrix[3][0] * p_vec4.w,
|
columns[0][0] * p_vec4.x + columns[1][0] * p_vec4.y + columns[2][0] * p_vec4.z + columns[3][0] * p_vec4.w,
|
||||||
matrix[0][1] * p_vec4.x + matrix[1][1] * p_vec4.y + matrix[2][1] * p_vec4.z + matrix[3][1] * p_vec4.w,
|
columns[0][1] * p_vec4.x + columns[1][1] * p_vec4.y + columns[2][1] * p_vec4.z + columns[3][1] * p_vec4.w,
|
||||||
matrix[0][2] * p_vec4.x + matrix[1][2] * p_vec4.y + matrix[2][2] * p_vec4.z + matrix[3][2] * p_vec4.w,
|
columns[0][2] * p_vec4.x + columns[1][2] * p_vec4.y + columns[2][2] * p_vec4.z + columns[3][2] * p_vec4.w,
|
||||||
matrix[0][3] * p_vec4.x + matrix[1][3] * p_vec4.y + matrix[2][3] * p_vec4.z + matrix[3][3] * p_vec4.w);
|
columns[0][3] * p_vec4.x + columns[1][3] * p_vec4.y + columns[2][3] * p_vec4.z + columns[3][3] * p_vec4.w);
|
||||||
}
|
}
|
||||||
Vector4 Projection::xform_inv(const Vector4 &p_vec4) const {
|
Vector4 Projection::xform_inv(const Vector4 &p_vec4) const {
|
||||||
return Vector4(
|
return Vector4(
|
||||||
matrix[0][0] * p_vec4.x + matrix[0][1] * p_vec4.y + matrix[0][2] * p_vec4.z + matrix[0][3] * p_vec4.w,
|
columns[0][0] * p_vec4.x + columns[0][1] * p_vec4.y + columns[0][2] * p_vec4.z + columns[0][3] * p_vec4.w,
|
||||||
matrix[1][0] * p_vec4.x + matrix[1][1] * p_vec4.y + matrix[1][2] * p_vec4.z + matrix[1][3] * p_vec4.w,
|
columns[1][0] * p_vec4.x + columns[1][1] * p_vec4.y + columns[1][2] * p_vec4.z + columns[1][3] * p_vec4.w,
|
||||||
matrix[2][0] * p_vec4.x + matrix[2][1] * p_vec4.y + matrix[2][2] * p_vec4.z + matrix[2][3] * p_vec4.w,
|
columns[2][0] * p_vec4.x + columns[2][1] * p_vec4.y + columns[2][2] * p_vec4.z + columns[2][3] * p_vec4.w,
|
||||||
matrix[3][0] * p_vec4.x + matrix[3][1] * p_vec4.y + matrix[3][2] * p_vec4.z + matrix[3][3] * p_vec4.w);
|
columns[3][0] * p_vec4.x + columns[3][1] * p_vec4.y + columns[3][2] * p_vec4.z + columns[3][3] * p_vec4.w);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Projection::adjust_perspective_znear(real_t p_new_znear) {
|
void Projection::adjust_perspective_znear(real_t p_new_znear) {
|
||||||
|
@ -100,8 +100,8 @@ void Projection::adjust_perspective_znear(real_t p_new_znear) {
|
||||||
real_t znear = p_new_znear;
|
real_t znear = p_new_znear;
|
||||||
|
|
||||||
real_t deltaZ = zfar - znear;
|
real_t deltaZ = zfar - znear;
|
||||||
matrix[2][2] = -(zfar + znear) / deltaZ;
|
columns[2][2] = -(zfar + znear) / deltaZ;
|
||||||
matrix[3][2] = -2 * znear * zfar / deltaZ;
|
columns[3][2] = -2 * znear * zfar / deltaZ;
|
||||||
}
|
}
|
||||||
|
|
||||||
Projection Projection::create_depth_correction(bool p_flip_y) {
|
Projection Projection::create_depth_correction(bool p_flip_y) {
|
||||||
|
@ -171,7 +171,7 @@ Projection Projection::perspective_znear_adjusted(real_t p_new_znear) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
Plane Projection::get_projection_plane(Planes p_plane) const {
|
Plane Projection::get_projection_plane(Planes p_plane) const {
|
||||||
const real_t *matrix = (const real_t *)this->matrix;
|
const real_t *matrix = (const real_t *)this->columns;
|
||||||
|
|
||||||
switch (p_plane) {
|
switch (p_plane) {
|
||||||
case PLANE_NEAR: {
|
case PLANE_NEAR: {
|
||||||
|
@ -257,7 +257,7 @@ void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t
|
||||||
}
|
}
|
||||||
|
|
||||||
real_t sine, cotangent, deltaZ;
|
real_t sine, cotangent, deltaZ;
|
||||||
real_t radians = Math::deg2rad(p_fovy_degrees / 2.0);
|
real_t radians = Math::deg_to_rad(p_fovy_degrees / 2.0);
|
||||||
|
|
||||||
deltaZ = p_z_far - p_z_near;
|
deltaZ = p_z_far - p_z_near;
|
||||||
sine = Math::sin(radians);
|
sine = Math::sin(radians);
|
||||||
|
@ -269,12 +269,12 @@ void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t
|
||||||
|
|
||||||
set_identity();
|
set_identity();
|
||||||
|
|
||||||
matrix[0][0] = cotangent / p_aspect;
|
columns[0][0] = cotangent / p_aspect;
|
||||||
matrix[1][1] = cotangent;
|
columns[1][1] = cotangent;
|
||||||
matrix[2][2] = -(p_z_far + p_z_near) / deltaZ;
|
columns[2][2] = -(p_z_far + p_z_near) / deltaZ;
|
||||||
matrix[2][3] = -1;
|
columns[2][3] = -1;
|
||||||
matrix[3][2] = -2 * p_z_near * p_z_far / deltaZ;
|
columns[3][2] = -2 * p_z_near * p_z_far / deltaZ;
|
||||||
matrix[3][3] = 0;
|
columns[3][3] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist) {
|
void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist) {
|
||||||
|
@ -284,7 +284,7 @@ void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t
|
||||||
|
|
||||||
real_t left, right, modeltranslation, ymax, xmax, frustumshift;
|
real_t left, right, modeltranslation, ymax, xmax, frustumshift;
|
||||||
|
|
||||||
ymax = p_z_near * tan(Math::deg2rad(p_fovy_degrees / 2.0));
|
ymax = p_z_near * tan(Math::deg_to_rad(p_fovy_degrees / 2.0));
|
||||||
xmax = ymax * p_aspect;
|
xmax = ymax * p_aspect;
|
||||||
frustumshift = (p_intraocular_dist / 2.0) * p_z_near / p_convergence_dist;
|
frustumshift = (p_intraocular_dist / 2.0) * p_z_near / p_convergence_dist;
|
||||||
|
|
||||||
|
@ -311,7 +311,7 @@ void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t
|
||||||
// translate matrix by (modeltranslation, 0.0, 0.0)
|
// translate matrix by (modeltranslation, 0.0, 0.0)
|
||||||
Projection cm;
|
Projection cm;
|
||||||
cm.set_identity();
|
cm.set_identity();
|
||||||
cm.matrix[3][0] = modeltranslation;
|
cm.columns[3][0] = modeltranslation;
|
||||||
*this = *this * cm;
|
*this = *this * cm;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -346,13 +346,13 @@ void Projection::set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_di
|
||||||
void Projection::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) {
|
void Projection::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) {
|
||||||
set_identity();
|
set_identity();
|
||||||
|
|
||||||
matrix[0][0] = 2.0 / (p_right - p_left);
|
columns[0][0] = 2.0 / (p_right - p_left);
|
||||||
matrix[3][0] = -((p_right + p_left) / (p_right - p_left));
|
columns[3][0] = -((p_right + p_left) / (p_right - p_left));
|
||||||
matrix[1][1] = 2.0 / (p_top - p_bottom);
|
columns[1][1] = 2.0 / (p_top - p_bottom);
|
||||||
matrix[3][1] = -((p_top + p_bottom) / (p_top - p_bottom));
|
columns[3][1] = -((p_top + p_bottom) / (p_top - p_bottom));
|
||||||
matrix[2][2] = -2.0 / (p_zfar - p_znear);
|
columns[2][2] = -2.0 / (p_zfar - p_znear);
|
||||||
matrix[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear));
|
columns[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear));
|
||||||
matrix[3][3] = 1.0;
|
columns[3][3] = 1.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Projection::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov) {
|
void Projection::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov) {
|
||||||
|
@ -368,7 +368,7 @@ void Projection::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, rea
|
||||||
ERR_FAIL_COND(p_top <= p_bottom);
|
ERR_FAIL_COND(p_top <= p_bottom);
|
||||||
ERR_FAIL_COND(p_far <= p_near);
|
ERR_FAIL_COND(p_far <= p_near);
|
||||||
|
|
||||||
real_t *te = &matrix[0][0];
|
real_t *te = &columns[0][0];
|
||||||
real_t x = 2 * p_near / (p_right - p_left);
|
real_t x = 2 * p_near / (p_right - p_left);
|
||||||
real_t y = 2 * p_near / (p_top - p_bottom);
|
real_t y = 2 * p_near / (p_top - p_bottom);
|
||||||
|
|
||||||
|
@ -404,7 +404,7 @@ void Projection::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, r
|
||||||
}
|
}
|
||||||
|
|
||||||
real_t Projection::get_z_far() const {
|
real_t Projection::get_z_far() const {
|
||||||
const real_t *matrix = (const real_t *)this->matrix;
|
const real_t *matrix = (const real_t *)this->columns;
|
||||||
Plane new_plane = Plane(matrix[3] - matrix[2],
|
Plane new_plane = Plane(matrix[3] - matrix[2],
|
||||||
matrix[7] - matrix[6],
|
matrix[7] - matrix[6],
|
||||||
matrix[11] - matrix[10],
|
matrix[11] - matrix[10],
|
||||||
|
@ -417,7 +417,7 @@ real_t Projection::get_z_far() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
real_t Projection::get_z_near() const {
|
real_t Projection::get_z_near() const {
|
||||||
const real_t *matrix = (const real_t *)this->matrix;
|
const real_t *matrix = (const real_t *)this->columns;
|
||||||
Plane new_plane = Plane(matrix[3] + matrix[2],
|
Plane new_plane = Plane(matrix[3] + matrix[2],
|
||||||
matrix[7] + matrix[6],
|
matrix[7] + matrix[6],
|
||||||
matrix[11] + matrix[10],
|
matrix[11] + matrix[10],
|
||||||
|
@ -428,7 +428,7 @@ real_t Projection::get_z_near() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector2 Projection::get_viewport_half_extents() const {
|
Vector2 Projection::get_viewport_half_extents() const {
|
||||||
const real_t *matrix = (const real_t *)this->matrix;
|
const real_t *matrix = (const real_t *)this->columns;
|
||||||
///////--- Near Plane ---///////
|
///////--- Near Plane ---///////
|
||||||
Plane near_plane = Plane(matrix[3] + matrix[2],
|
Plane near_plane = Plane(matrix[3] + matrix[2],
|
||||||
matrix[7] + matrix[6],
|
matrix[7] + matrix[6],
|
||||||
|
@ -456,7 +456,7 @@ Vector2 Projection::get_viewport_half_extents() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector2 Projection::get_far_plane_half_extents() const {
|
Vector2 Projection::get_far_plane_half_extents() const {
|
||||||
const real_t *matrix = (const real_t *)this->matrix;
|
const real_t *matrix = (const real_t *)this->columns;
|
||||||
///////--- Far Plane ---///////
|
///////--- Far Plane ---///////
|
||||||
Plane far_plane = Plane(matrix[3] - matrix[2],
|
Plane far_plane = Plane(matrix[3] - matrix[2],
|
||||||
matrix[7] - matrix[6],
|
matrix[7] - matrix[6],
|
||||||
|
@ -498,7 +498,10 @@ bool Projection::get_endpoints(const Transform3D &p_transform, Vector3 *p_8point
|
||||||
|
|
||||||
for (int i = 0; i < 8; i++) {
|
for (int i = 0; i < 8; i++) {
|
||||||
Vector3 point;
|
Vector3 point;
|
||||||
bool res = planes[intersections[i][0]].operator Plane().intersect_3(planes[intersections[i][1]].operator Plane(), planes[intersections[i][2]].operator Plane(), &point);
|
Plane a = planes[intersections[i][0]];
|
||||||
|
Plane b = planes[intersections[i][1]];
|
||||||
|
Plane c = planes[intersections[i][2]];
|
||||||
|
bool res = a.intersect_3(b, c, &point);
|
||||||
ERR_FAIL_COND_V(!res, false);
|
ERR_FAIL_COND_V(!res, false);
|
||||||
p_8points[i] = p_transform.xform(point);
|
p_8points[i] = p_transform.xform(point);
|
||||||
}
|
}
|
||||||
|
@ -514,8 +517,9 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||||
*/
|
*/
|
||||||
|
|
||||||
Array planes;
|
Array planes;
|
||||||
|
planes.resize(6);
|
||||||
|
|
||||||
const real_t *matrix = (const real_t *)this->matrix;
|
const real_t *matrix = (const real_t *)this->columns;
|
||||||
|
|
||||||
Plane new_plane;
|
Plane new_plane;
|
||||||
|
|
||||||
|
@ -528,7 +532,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||||
new_plane.normal = -new_plane.normal;
|
new_plane.normal = -new_plane.normal;
|
||||||
new_plane.normalize();
|
new_plane.normalize();
|
||||||
|
|
||||||
planes.push_back(p_transform.xform(new_plane));
|
planes[0] = p_transform.xform(new_plane);
|
||||||
|
|
||||||
///////--- Far Plane ---///////
|
///////--- Far Plane ---///////
|
||||||
new_plane = Plane(matrix[3] - matrix[2],
|
new_plane = Plane(matrix[3] - matrix[2],
|
||||||
|
@ -539,7 +543,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||||
new_plane.normal = -new_plane.normal;
|
new_plane.normal = -new_plane.normal;
|
||||||
new_plane.normalize();
|
new_plane.normalize();
|
||||||
|
|
||||||
planes.push_back(p_transform.xform(new_plane));
|
planes[1] = p_transform.xform(new_plane);
|
||||||
|
|
||||||
///////--- Left Plane ---///////
|
///////--- Left Plane ---///////
|
||||||
new_plane = Plane(matrix[3] + matrix[0],
|
new_plane = Plane(matrix[3] + matrix[0],
|
||||||
|
@ -550,7 +554,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||||
new_plane.normal = -new_plane.normal;
|
new_plane.normal = -new_plane.normal;
|
||||||
new_plane.normalize();
|
new_plane.normalize();
|
||||||
|
|
||||||
planes.push_back(p_transform.xform(new_plane));
|
planes[2] = p_transform.xform(new_plane);
|
||||||
|
|
||||||
///////--- Top Plane ---///////
|
///////--- Top Plane ---///////
|
||||||
new_plane = Plane(matrix[3] - matrix[1],
|
new_plane = Plane(matrix[3] - matrix[1],
|
||||||
|
@ -561,7 +565,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||||
new_plane.normal = -new_plane.normal;
|
new_plane.normal = -new_plane.normal;
|
||||||
new_plane.normalize();
|
new_plane.normalize();
|
||||||
|
|
||||||
planes.push_back(p_transform.xform(new_plane));
|
planes[3] = p_transform.xform(new_plane);
|
||||||
|
|
||||||
///////--- Right Plane ---///////
|
///////--- Right Plane ---///////
|
||||||
new_plane = Plane(matrix[3] - matrix[0],
|
new_plane = Plane(matrix[3] - matrix[0],
|
||||||
|
@ -572,7 +576,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||||
new_plane.normal = -new_plane.normal;
|
new_plane.normal = -new_plane.normal;
|
||||||
new_plane.normalize();
|
new_plane.normalize();
|
||||||
|
|
||||||
planes.push_back(p_transform.xform(new_plane));
|
planes[4] = p_transform.xform(new_plane);
|
||||||
|
|
||||||
///////--- Bottom Plane ---///////
|
///////--- Bottom Plane ---///////
|
||||||
new_plane = Plane(matrix[3] + matrix[1],
|
new_plane = Plane(matrix[3] + matrix[1],
|
||||||
|
@ -583,7 +587,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||||
new_plane.normal = -new_plane.normal;
|
new_plane.normal = -new_plane.normal;
|
||||||
new_plane.normalize();
|
new_plane.normalize();
|
||||||
|
|
||||||
planes.push_back(p_transform.xform(new_plane));
|
planes[5] = p_transform.xform(new_plane);
|
||||||
|
|
||||||
return planes;
|
return planes;
|
||||||
}
|
}
|
||||||
|
@ -602,15 +606,15 @@ void Projection::invert() {
|
||||||
real_t determinant = 1.0f;
|
real_t determinant = 1.0f;
|
||||||
for (k = 0; k < 4; k++) {
|
for (k = 0; k < 4; k++) {
|
||||||
/** Locate k'th pivot element **/
|
/** Locate k'th pivot element **/
|
||||||
pvt_val = matrix[k][k]; /** Initialize for search **/
|
pvt_val = columns[k][k]; /** Initialize for search **/
|
||||||
pvt_i[k] = k;
|
pvt_i[k] = k;
|
||||||
pvt_j[k] = k;
|
pvt_j[k] = k;
|
||||||
for (i = k; i < 4; i++) {
|
for (i = k; i < 4; i++) {
|
||||||
for (j = k; j < 4; j++) {
|
for (j = k; j < 4; j++) {
|
||||||
if (Math::abs(matrix[i][j]) > Math::abs(pvt_val)) {
|
if (Math::abs(columns[i][j]) > Math::abs(pvt_val)) {
|
||||||
pvt_i[k] = i;
|
pvt_i[k] = i;
|
||||||
pvt_j[k] = j;
|
pvt_j[k] = j;
|
||||||
pvt_val = matrix[i][j];
|
pvt_val = columns[i][j];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -621,13 +625,13 @@ void Projection::invert() {
|
||||||
return; /** Matrix is singular (zero determinant). **/
|
return; /** Matrix is singular (zero determinant). **/
|
||||||
}
|
}
|
||||||
|
|
||||||
/** "Interchange" elements (with sign change stuff) **/
|
/** "Interchange" rows (with sign change stuff) **/
|
||||||
i = pvt_i[k];
|
i = pvt_i[k];
|
||||||
if (i != k) { /** If elements are different **/
|
if (i != k) { /** If rows are different **/
|
||||||
for (j = 0; j < 4; j++) {
|
for (j = 0; j < 4; j++) {
|
||||||
hold = -matrix[k][j];
|
hold = -columns[k][j];
|
||||||
matrix[k][j] = matrix[i][j];
|
columns[k][j] = columns[i][j];
|
||||||
matrix[i][j] = hold;
|
columns[i][j] = hold;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -635,25 +639,25 @@ void Projection::invert() {
|
||||||
j = pvt_j[k];
|
j = pvt_j[k];
|
||||||
if (j != k) { /** If columns are different **/
|
if (j != k) { /** If columns are different **/
|
||||||
for (i = 0; i < 4; i++) {
|
for (i = 0; i < 4; i++) {
|
||||||
hold = -matrix[i][k];
|
hold = -columns[i][k];
|
||||||
matrix[i][k] = matrix[i][j];
|
columns[i][k] = columns[i][j];
|
||||||
matrix[i][j] = hold;
|
columns[i][j] = hold;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Divide column by minus pivot value **/
|
/** Divide column by minus pivot value **/
|
||||||
for (i = 0; i < 4; i++) {
|
for (i = 0; i < 4; i++) {
|
||||||
if (i != k) {
|
if (i != k) {
|
||||||
matrix[i][k] /= (-pvt_val);
|
columns[i][k] /= (-pvt_val);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Reduce the matrix **/
|
/** Reduce the matrix **/
|
||||||
for (i = 0; i < 4; i++) {
|
for (i = 0; i < 4; i++) {
|
||||||
hold = matrix[i][k];
|
hold = columns[i][k];
|
||||||
for (j = 0; j < 4; j++) {
|
for (j = 0; j < 4; j++) {
|
||||||
if (i != k && j != k) {
|
if (i != k && j != k) {
|
||||||
matrix[i][j] += hold * matrix[k][j];
|
columns[i][j] += hold * columns[k][j];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -661,32 +665,32 @@ void Projection::invert() {
|
||||||
/** Divide row by pivot **/
|
/** Divide row by pivot **/
|
||||||
for (j = 0; j < 4; j++) {
|
for (j = 0; j < 4; j++) {
|
||||||
if (j != k) {
|
if (j != k) {
|
||||||
matrix[k][j] /= pvt_val;
|
columns[k][j] /= pvt_val;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Replace pivot by reciprocal (at last we can touch it). **/
|
/** Replace pivot by reciprocal (at last we can touch it). **/
|
||||||
matrix[k][k] = 1.0 / pvt_val;
|
columns[k][k] = 1.0 / pvt_val;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* That was most of the work, one final pass of row/column interchange */
|
/* That was most of the work, one final pass of row/column interchange */
|
||||||
/* to finish */
|
/* to finish */
|
||||||
for (k = 4 - 2; k >= 0; k--) { /* Don't need to work with 1 by 1 corner*/
|
for (k = 4 - 2; k >= 0; k--) { /* Don't need to work with 1 by 1 corner*/
|
||||||
i = pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */
|
i = pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */
|
||||||
if (i != k) { /* If elements are different */
|
if (i != k) { /* If rows are different */
|
||||||
for (j = 0; j < 4; j++) {
|
for (j = 0; j < 4; j++) {
|
||||||
hold = matrix[k][j];
|
hold = columns[k][j];
|
||||||
matrix[k][j] = -matrix[i][j];
|
columns[k][j] = -columns[i][j];
|
||||||
matrix[i][j] = hold;
|
columns[i][j] = hold;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
j = pvt_i[k]; /* Columns to swap correspond to pivot ROW */
|
j = pvt_i[k]; /* Columns to swap correspond to pivot ROW */
|
||||||
if (j != k) { /* If columns are different */
|
if (j != k) { /* If columns are different */
|
||||||
for (i = 0; i < 4; i++) {
|
for (i = 0; i < 4; i++) {
|
||||||
hold = matrix[i][k];
|
hold = columns[i][k];
|
||||||
matrix[i][k] = -matrix[i][j];
|
columns[i][k] = -columns[i][j];
|
||||||
matrix[i][j] = hold;
|
columns[i][j] = hold;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -694,7 +698,7 @@ void Projection::invert() {
|
||||||
|
|
||||||
void Projection::flip_y() {
|
void Projection::flip_y() {
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
matrix[1][i] = -matrix[1][i];
|
columns[1][i] = -columns[1][i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -709,9 +713,9 @@ Projection Projection::operator*(const Projection &p_matrix) const {
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
real_t ab = 0;
|
real_t ab = 0;
|
||||||
for (int k = 0; k < 4; k++) {
|
for (int k = 0; k < 4; k++) {
|
||||||
ab += matrix[k][i] * p_matrix.matrix[j][k];
|
ab += columns[k][i] * p_matrix.columns[j][k];
|
||||||
}
|
}
|
||||||
new_matrix.matrix[j][i] = ab;
|
new_matrix.columns[j][i] = ab;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -719,7 +723,7 @@ Projection Projection::operator*(const Projection &p_matrix) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Projection::set_depth_correction(bool p_flip_y) {
|
void Projection::set_depth_correction(bool p_flip_y) {
|
||||||
real_t *m = &matrix[0][0];
|
real_t *m = &columns[0][0];
|
||||||
|
|
||||||
m[0] = 1;
|
m[0] = 1;
|
||||||
m[1] = 0.0;
|
m[1] = 0.0;
|
||||||
|
@ -740,7 +744,7 @@ void Projection::set_depth_correction(bool p_flip_y) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Projection::set_light_bias() {
|
void Projection::set_light_bias() {
|
||||||
real_t *m = &matrix[0][0];
|
real_t *m = &columns[0][0];
|
||||||
|
|
||||||
m[0] = 0.5;
|
m[0] = 0.5;
|
||||||
m[1] = 0.0;
|
m[1] = 0.0;
|
||||||
|
@ -761,7 +765,7 @@ void Projection::set_light_bias() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Projection::set_light_atlas_rect(const Rect2 &p_rect) {
|
void Projection::set_light_atlas_rect(const Rect2 &p_rect) {
|
||||||
real_t *m = &matrix[0][0];
|
real_t *m = &columns[0][0];
|
||||||
|
|
||||||
m[0] = p_rect.size.width;
|
m[0] = p_rect.size.width;
|
||||||
m[1] = 0.0;
|
m[1] = 0.0;
|
||||||
|
@ -785,7 +789,7 @@ Projection::operator String() const {
|
||||||
String str;
|
String str;
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
for (int j = 0; j < 4; j++) {
|
for (int j = 0; j < 4; j++) {
|
||||||
str = str + String((j > 0) ? ", " : "\n") + rtos(matrix[i][j]);
|
str = str + String((j > 0) ? ", " : "\n") + rtos(columns[i][j]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -804,11 +808,11 @@ int Projection::get_pixels_per_meter(int p_for_pixel_width) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Projection::is_orthogonal() const {
|
bool Projection::is_orthogonal() const {
|
||||||
return matrix[3][3] == 1.0;
|
return columns[3][3] == 1.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
real_t Projection::get_fov() const {
|
real_t Projection::get_fov() const {
|
||||||
const real_t *matrix = (const real_t *)this->matrix;
|
const real_t *matrix = (const real_t *)this->columns;
|
||||||
|
|
||||||
Plane right_plane = Plane(matrix[3] - matrix[0],
|
Plane right_plane = Plane(matrix[3] - matrix[0],
|
||||||
matrix[7] - matrix[4],
|
matrix[7] - matrix[4],
|
||||||
|
@ -817,7 +821,7 @@ real_t Projection::get_fov() const {
|
||||||
right_plane.normalize();
|
right_plane.normalize();
|
||||||
|
|
||||||
if ((matrix[8] == 0) && (matrix[9] == 0)) {
|
if ((matrix[8] == 0) && (matrix[9] == 0)) {
|
||||||
return Math::rad2deg(Math::acos(Math::abs(right_plane.normal.x))) * 2.0;
|
return Math::rad_to_deg(Math::acos(Math::abs(right_plane.normal.x))) * 2.0;
|
||||||
} else {
|
} else {
|
||||||
// our frustum is asymmetrical need to calculate the left planes angle separately..
|
// our frustum is asymmetrical need to calculate the left planes angle separately..
|
||||||
Plane left_plane = Plane(matrix[3] + matrix[0],
|
Plane left_plane = Plane(matrix[3] + matrix[0],
|
||||||
|
@ -826,7 +830,7 @@ real_t Projection::get_fov() const {
|
||||||
matrix[15] + matrix[12]);
|
matrix[15] + matrix[12]);
|
||||||
left_plane.normalize();
|
left_plane.normalize();
|
||||||
|
|
||||||
return Math::rad2deg(Math::acos(Math::abs(left_plane.normal.x))) + Math::rad2deg(Math::acos(Math::abs(right_plane.normal.x)));
|
return Math::rad_to_deg(Math::acos(Math::abs(left_plane.normal.x))) + Math::rad_to_deg(Math::acos(Math::abs(right_plane.normal.x)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -839,48 +843,49 @@ float Projection::get_lod_multiplier() const {
|
||||||
return 1.0 / (zn / width);
|
return 1.0 / (zn / width);
|
||||||
}
|
}
|
||||||
|
|
||||||
// usage is lod_size / (lod_distance * multiplier) < threshold
|
// Usage is lod_size / (lod_distance * multiplier) < threshold
|
||||||
}
|
}
|
||||||
|
|
||||||
void Projection::make_scale(const Vector3 &p_scale) {
|
void Projection::make_scale(const Vector3 &p_scale) {
|
||||||
set_identity();
|
set_identity();
|
||||||
matrix[0][0] = p_scale.x;
|
columns[0][0] = p_scale.x;
|
||||||
matrix[1][1] = p_scale.y;
|
columns[1][1] = p_scale.y;
|
||||||
matrix[2][2] = p_scale.z;
|
columns[2][2] = p_scale.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Projection::scale_translate_to_fit(const AABB &p_aabb) {
|
void Projection::scale_translate_to_fit(const AABB &p_aabb) {
|
||||||
Vector3 min = p_aabb.position;
|
Vector3 min = p_aabb.position;
|
||||||
Vector3 max = p_aabb.position + p_aabb.size;
|
Vector3 max = p_aabb.position + p_aabb.size;
|
||||||
|
|
||||||
matrix[0][0] = 2 / (max.x - min.x);
|
columns[0][0] = 2 / (max.x - min.x);
|
||||||
matrix[1][0] = 0;
|
columns[1][0] = 0;
|
||||||
matrix[2][0] = 0;
|
columns[2][0] = 0;
|
||||||
matrix[3][0] = -(max.x + min.x) / (max.x - min.x);
|
columns[3][0] = -(max.x + min.x) / (max.x - min.x);
|
||||||
|
|
||||||
matrix[0][1] = 0;
|
columns[0][1] = 0;
|
||||||
matrix[1][1] = 2 / (max.y - min.y);
|
columns[1][1] = 2 / (max.y - min.y);
|
||||||
matrix[2][1] = 0;
|
columns[2][1] = 0;
|
||||||
matrix[3][1] = -(max.y + min.y) / (max.y - min.y);
|
columns[3][1] = -(max.y + min.y) / (max.y - min.y);
|
||||||
|
|
||||||
matrix[0][2] = 0;
|
columns[0][2] = 0;
|
||||||
matrix[1][2] = 0;
|
columns[1][2] = 0;
|
||||||
matrix[2][2] = 2 / (max.z - min.z);
|
columns[2][2] = 2 / (max.z - min.z);
|
||||||
matrix[3][2] = -(max.z + min.z) / (max.z - min.z);
|
columns[3][2] = -(max.z + min.z) / (max.z - min.z);
|
||||||
|
|
||||||
matrix[0][3] = 0;
|
columns[0][3] = 0;
|
||||||
matrix[1][3] = 0;
|
columns[1][3] = 0;
|
||||||
matrix[2][3] = 0;
|
columns[2][3] = 0;
|
||||||
matrix[3][3] = 1;
|
columns[3][3] = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Projection::add_jitter_offset(const Vector2 &p_offset) {
|
void Projection::add_jitter_offset(const Vector2 &p_offset) {
|
||||||
matrix[3][0] += p_offset.x;
|
columns[3][0] += p_offset.x;
|
||||||
matrix[3][1] += p_offset.y;
|
columns[3][1] += p_offset.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
Projection::operator Transform3D() const {
|
Projection::operator Transform3D() const {
|
||||||
Transform3D tr;
|
Transform3D tr;
|
||||||
const real_t *m = &matrix[0][0];
|
const real_t *m = &columns[0][0];
|
||||||
|
|
||||||
tr.basis.rows[0][0] = m[0];
|
tr.basis.rows[0][0] = m[0];
|
||||||
tr.basis.rows[1][0] = m[1];
|
tr.basis.rows[1][0] = m[1];
|
||||||
|
@ -900,15 +905,17 @@ Projection::operator Transform3D() const {
|
||||||
|
|
||||||
return tr;
|
return tr;
|
||||||
}
|
}
|
||||||
|
|
||||||
Projection::Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w) {
|
Projection::Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w) {
|
||||||
matrix[0] = p_x;
|
columns[0] = p_x;
|
||||||
matrix[1] = p_y;
|
columns[1] = p_y;
|
||||||
matrix[2] = p_z;
|
columns[2] = p_z;
|
||||||
matrix[3] = p_w;
|
columns[3] = p_w;
|
||||||
}
|
}
|
||||||
|
|
||||||
Projection::Projection(const Transform3D &p_transform) {
|
Projection::Projection(const Transform3D &p_transform) {
|
||||||
const Transform3D &tr = p_transform;
|
const Transform3D &tr = p_transform;
|
||||||
real_t *m = &matrix[0][0];
|
real_t *m = &columns[0][0];
|
||||||
|
|
||||||
m[0] = tr.basis.rows[0][0];
|
m[0] = tr.basis.rows[0][0];
|
||||||
m[1] = tr.basis.rows[1][0];
|
m[1] = tr.basis.rows[1][0];
|
||||||
|
|
|
@ -94,7 +94,7 @@ Quaternion Quaternion::normalized() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Quaternion::is_normalized() const {
|
bool Quaternion::is_normalized() const {
|
||||||
return Math::is_equal_approx(length_squared(), (real_t)1.0, (real_t)UNIT_EPSILON); //use less epsilon
|
return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); //use less epsilon
|
||||||
}
|
}
|
||||||
|
|
||||||
Quaternion Quaternion::inverse() const {
|
Quaternion Quaternion::inverse() const {
|
||||||
|
|
|
@ -41,6 +41,11 @@ bool Rect2::is_equal_approx(const Rect2 &p_rect) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
|
bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0)) {
|
||||||
|
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
real_t min = 0, max = 1;
|
real_t min = 0, max = 1;
|
||||||
int axis = 0;
|
int axis = 0;
|
||||||
real_t sign = 0;
|
real_t sign = 0;
|
||||||
|
@ -101,6 +106,11 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
|
bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
|
||||||
|
#ifdef MATH_CHECKS
|
||||||
|
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||||
|
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
//SAT intersection between local and transformed rect2
|
//SAT intersection between local and transformed rect2
|
||||||
|
|
||||||
Vector2 xf_points[4] = {
|
Vector2 xf_points[4] = {
|
||||||
|
@ -271,7 +281,7 @@ next4:
|
||||||
}
|
}
|
||||||
|
|
||||||
Rect2::operator String() const {
|
Rect2::operator String() const {
|
||||||
return String(position) + ", " + String(size);
|
return "[P: " + position.operator String() + ", S: " + size + "]";
|
||||||
}
|
}
|
||||||
|
|
||||||
Rect2::operator Rect2i() const {
|
Rect2::operator Rect2i() const {
|
||||||
|
|
|
@ -36,7 +36,7 @@
|
||||||
namespace godot {
|
namespace godot {
|
||||||
|
|
||||||
Rect2i::operator String() const {
|
Rect2i::operator String() const {
|
||||||
return String(position) + ", " + String(size);
|
return "[P: " + position.operator String() + ", S: " + size + "]";
|
||||||
}
|
}
|
||||||
|
|
||||||
Rect2i::operator Rect2() const {
|
Rect2i::operator Rect2() const {
|
||||||
|
|
|
@ -50,7 +50,7 @@ void Transform2D::affine_invert() {
|
||||||
#ifdef MATH_CHECKS
|
#ifdef MATH_CHECKS
|
||||||
ERR_FAIL_COND(det == 0);
|
ERR_FAIL_COND(det == 0);
|
||||||
#endif
|
#endif
|
||||||
real_t idet = 1.0 / det;
|
real_t idet = 1.0f / det;
|
||||||
|
|
||||||
SWAP(columns[0][0], columns[1][1]);
|
SWAP(columns[0][0], columns[1][1]);
|
||||||
columns[0] *= Vector2(idet, -idet);
|
columns[0] *= Vector2(idet, -idet);
|
||||||
|
@ -65,25 +65,25 @@ Transform2D Transform2D::affine_inverse() const {
|
||||||
return inv;
|
return inv;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Transform2D::rotate(real_t p_phi) {
|
void Transform2D::rotate(const real_t p_angle) {
|
||||||
*this = Transform2D(p_phi, Vector2()) * (*this);
|
*this = Transform2D(p_angle, Vector2()) * (*this);
|
||||||
}
|
}
|
||||||
|
|
||||||
real_t Transform2D::get_skew() const {
|
real_t Transform2D::get_skew() const {
|
||||||
real_t det = basis_determinant();
|
real_t det = basis_determinant();
|
||||||
return Math::acos(columns[0].normalized().dot(Math::sign(det) * columns[1].normalized())) - Math_PI * 0.5;
|
return Math::acos(columns[0].normalized().dot(SIGN(det) * columns[1].normalized())) - (real_t)Math_PI * 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Transform2D::set_skew(float p_angle) {
|
void Transform2D::set_skew(const real_t p_angle) {
|
||||||
real_t det = basis_determinant();
|
real_t det = basis_determinant();
|
||||||
columns[1] = Math::sign(det) * columns[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * columns[1].length();
|
columns[1] = SIGN(det) * columns[0].rotated(((real_t)Math_PI * 0.5f + p_angle)).normalized() * columns[1].length();
|
||||||
}
|
}
|
||||||
|
|
||||||
real_t Transform2D::get_rotation() const {
|
real_t Transform2D::get_rotation() const {
|
||||||
return Math::atan2(columns[0].y, columns[0].x);
|
return Math::atan2(columns[0].y, columns[0].x);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Transform2D::set_rotation(real_t p_rot) {
|
void Transform2D::set_rotation(const real_t p_rot) {
|
||||||
Size2 scale = get_scale();
|
Size2 scale = get_scale();
|
||||||
real_t cr = Math::cos(p_rot);
|
real_t cr = Math::cos(p_rot);
|
||||||
real_t sr = Math::sin(p_rot);
|
real_t sr = Math::sin(p_rot);
|
||||||
|
@ -94,7 +94,7 @@ void Transform2D::set_rotation(real_t p_rot) {
|
||||||
set_scale(scale);
|
set_scale(scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
|
Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) {
|
||||||
real_t cr = Math::cos(p_rot);
|
real_t cr = Math::cos(p_rot);
|
||||||
real_t sr = Math::sin(p_rot);
|
real_t sr = Math::sin(p_rot);
|
||||||
columns[0][0] = cr;
|
columns[0][0] = cr;
|
||||||
|
@ -104,6 +104,14 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
|
||||||
columns[2] = p_pos;
|
columns[2] = p_pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos) {
|
||||||
|
columns[0][0] = Math::cos(p_rot) * p_scale.x;
|
||||||
|
columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
|
||||||
|
columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
|
||||||
|
columns[0][1] = Math::sin(p_rot) * p_scale.x;
|
||||||
|
columns[2] = p_pos;
|
||||||
|
}
|
||||||
|
|
||||||
Size2 Transform2D::get_scale() const {
|
Size2 Transform2D::get_scale() const {
|
||||||
real_t det_sign = Math::sign(basis_determinant());
|
real_t det_sign = Math::sign(basis_determinant());
|
||||||
return Size2(columns[0].length(), det_sign * columns[1].length());
|
return Size2(columns[0].length(), det_sign * columns[1].length());
|
||||||
|
@ -128,11 +136,11 @@ void Transform2D::scale_basis(const Size2 &p_scale) {
|
||||||
columns[1][1] *= p_scale.y;
|
columns[1][1] *= p_scale.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Transform2D::translate(real_t p_tx, real_t p_ty) {
|
void Transform2D::translate_local(const real_t p_tx, const real_t p_ty) {
|
||||||
translate(Vector2(p_tx, p_ty));
|
translate_local(Vector2(p_tx, p_ty));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Transform2D::translate(const Vector2 &p_translation) {
|
void Transform2D::translate_local(const Vector2 &p_translation) {
|
||||||
columns[2] += basis_xform(p_translation);
|
columns[2] += basis_xform(p_translation);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -160,6 +168,13 @@ bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
|
||||||
return columns[0].is_equal_approx(p_transform.columns[0]) && columns[1].is_equal_approx(p_transform.columns[1]) && columns[2].is_equal_approx(p_transform.columns[2]);
|
return columns[0].is_equal_approx(p_transform.columns[0]) && columns[1].is_equal_approx(p_transform.columns[1]) && columns[2].is_equal_approx(p_transform.columns[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Transform2D Transform2D::looking_at(const Vector2 &p_target) const {
|
||||||
|
Transform2D return_trans = Transform2D(get_rotation(), get_origin());
|
||||||
|
Vector2 target_position = affine_inverse().xform(p_target);
|
||||||
|
return_trans.set_rotation(return_trans.get_rotation() + (target_position * get_scale()).angle());
|
||||||
|
return return_trans;
|
||||||
|
}
|
||||||
|
|
||||||
bool Transform2D::operator==(const Transform2D &p_transform) const {
|
bool Transform2D::operator==(const Transform2D &p_transform) const {
|
||||||
for (int i = 0; i < 3; i++) {
|
for (int i = 0; i < 3; i++) {
|
||||||
if (columns[i] != p_transform.columns[i]) {
|
if (columns[i] != p_transform.columns[i]) {
|
||||||
|
@ -202,16 +217,22 @@ Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
|
||||||
return t;
|
return t;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
|
||||||
|
Transform2D copy = *this;
|
||||||
|
copy.scale_basis(p_scale);
|
||||||
|
return copy;
|
||||||
|
}
|
||||||
|
|
||||||
Transform2D Transform2D::scaled(const Size2 &p_scale) const {
|
Transform2D Transform2D::scaled(const Size2 &p_scale) const {
|
||||||
|
// Equivalent to left multiplication
|
||||||
Transform2D copy = *this;
|
Transform2D copy = *this;
|
||||||
copy.scale(p_scale);
|
copy.scale(p_scale);
|
||||||
return copy;
|
return copy;
|
||||||
}
|
}
|
||||||
|
|
||||||
Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
|
Transform2D Transform2D::scaled_local(const Size2 &p_scale) const {
|
||||||
Transform2D copy = *this;
|
// Equivalent to right multiplication
|
||||||
copy.scale_basis(p_scale);
|
return Transform2D(columns[0] * p_scale.x, columns[1] * p_scale.y, columns[2]);
|
||||||
return copy;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Transform2D Transform2D::untranslated() const {
|
Transform2D Transform2D::untranslated() const {
|
||||||
|
@ -221,22 +242,30 @@ Transform2D Transform2D::untranslated() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
Transform2D Transform2D::translated(const Vector2 &p_offset) const {
|
Transform2D Transform2D::translated(const Vector2 &p_offset) const {
|
||||||
Transform2D copy = *this;
|
// Equivalent to left multiplication
|
||||||
copy.translate(p_offset);
|
return Transform2D(columns[0], columns[1], columns[2] + p_offset);
|
||||||
return copy;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Transform2D Transform2D::rotated(real_t p_phi) const {
|
Transform2D Transform2D::translated_local(const Vector2 &p_offset) const {
|
||||||
Transform2D copy = *this;
|
// Equivalent to right multiplication
|
||||||
copy.rotate(p_phi);
|
return Transform2D(columns[0], columns[1], columns[2] + basis_xform(p_offset));
|
||||||
return copy;
|
}
|
||||||
|
|
||||||
|
Transform2D Transform2D::rotated(const real_t p_angle) const {
|
||||||
|
// Equivalent to left multiplication
|
||||||
|
return Transform2D(p_angle, Vector2()) * (*this);
|
||||||
|
}
|
||||||
|
|
||||||
|
Transform2D Transform2D::rotated_local(const real_t p_angle) const {
|
||||||
|
// Equivalent to right multiplication
|
||||||
|
return (*this) * Transform2D(p_angle, Vector2()); // Could be optimized, because origin transform can be skipped.
|
||||||
}
|
}
|
||||||
|
|
||||||
real_t Transform2D::basis_determinant() const {
|
real_t Transform2D::basis_determinant() const {
|
||||||
return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
|
return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
|
||||||
}
|
}
|
||||||
|
|
||||||
Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const {
|
Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const {
|
||||||
//extract parameters
|
//extract parameters
|
||||||
Vector2 p1 = get_origin();
|
Vector2 p1 = get_origin();
|
||||||
Vector2 p2 = p_transform.get_origin();
|
Vector2 p2 = p_transform.get_origin();
|
||||||
|
@ -257,7 +286,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
|
||||||
|
|
||||||
Vector2 v;
|
Vector2 v;
|
||||||
|
|
||||||
if (dot > 0.9995) {
|
if (dot > 0.9995f) {
|
||||||
v = v1.lerp(v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
|
v = v1.lerp(v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
|
||||||
} else {
|
} else {
|
||||||
real_t angle = p_c * Math::acos(dot);
|
real_t angle = p_c * Math::acos(dot);
|
||||||
|
@ -266,13 +295,27 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
|
||||||
}
|
}
|
||||||
|
|
||||||
//construct matrix
|
//construct matrix
|
||||||
Transform2D res(Math::atan2(v.y, v.x), p1.lerp(p2, p_c));
|
Transform2D res(v.angle(), p1.lerp(p2, p_c));
|
||||||
res.scale_basis(s1.lerp(s2, p_c));
|
res.scale_basis(s1.lerp(s2, p_c));
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Transform2D::operator*=(const real_t p_val) {
|
||||||
|
columns[0] *= p_val;
|
||||||
|
columns[1] *= p_val;
|
||||||
|
columns[2] *= p_val;
|
||||||
|
}
|
||||||
|
|
||||||
|
Transform2D Transform2D::operator*(const real_t p_val) const {
|
||||||
|
Transform2D ret(*this);
|
||||||
|
ret *= p_val;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
Transform2D::operator String() const {
|
Transform2D::operator String() const {
|
||||||
return columns[0].operator String() + ", " + columns[1].operator String() + ", " + columns[2].operator String();
|
return "[X: " + columns[0].operator String() +
|
||||||
|
", Y: " + columns[1].operator String() +
|
||||||
|
", O: " + columns[2].operator String() + "]";
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
|
@ -35,16 +35,6 @@
|
||||||
|
|
||||||
namespace godot {
|
namespace godot {
|
||||||
|
|
||||||
void Vector4i::set_axis(const int p_axis, const int32_t p_value) {
|
|
||||||
ERR_FAIL_INDEX(p_axis, 4);
|
|
||||||
coord[p_axis] = p_value;
|
|
||||||
}
|
|
||||||
|
|
||||||
int32_t Vector4i::get_axis(const int p_axis) const {
|
|
||||||
ERR_FAIL_INDEX_V(p_axis, 4, 0);
|
|
||||||
return operator[](p_axis);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector4i::Axis Vector4i::min_axis_index() const {
|
Vector4i::Axis Vector4i::min_axis_index() const {
|
||||||
uint32_t min_index = 0;
|
uint32_t min_index = 0;
|
||||||
int32_t min_value = x;
|
int32_t min_value = x;
|
||||||
|
|
Loading…
Reference in New Issue